The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
Gesture Recognition Techniques, Leap Motion Sensor: Taking leap to control anything in a real human manner unlike traditional artificial taps and clicks , Sviacam, Eviacam, moves the mouse pointer as you move your Head.
Gestures are expressive, meaningful body motions, i.e., physical movements of the fingers, hands, arms, head, face, or body with the intent to convey information or interact with the environment.
Gesture recognition using artificial neural network,a technology for identify...NidhinRaj Saikripa
The presentation contains a technology for identifying any type of body motions commonly originating from hand and face using artificial neural network.This include identifying sign language also.This technology is for speech impaired individuals.
// I have shared an IJCSE standard paper in this topic
Finger tracking can be more interesting when it's implemented in reality.This power point describes about what is finger tracking,types and algorithm of finger tracking without interface.
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Gesture recognition is a topic in computer science and language technology which interpret human gestures via mathematical algorithms.
Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Gesture recognition enables humans to communicate with the machine (HMI) and interact naturally without any mechanical devices.
It is the best and attractive ppt of Gesture Recognition Technology...This is the TOUCHLESS technology...and will surely hit the market...in coming days.
Gesture Recognition Techniques, Leap Motion Sensor: Taking leap to control anything in a real human manner unlike traditional artificial taps and clicks , Sviacam, Eviacam, moves the mouse pointer as you move your Head.
Gestures are expressive, meaningful body motions, i.e., physical movements of the fingers, hands, arms, head, face, or body with the intent to convey information or interact with the environment.
Gesture recognition using artificial neural network,a technology for identify...NidhinRaj Saikripa
The presentation contains a technology for identifying any type of body motions commonly originating from hand and face using artificial neural network.This include identifying sign language also.This technology is for speech impaired individuals.
// I have shared an IJCSE standard paper in this topic
Finger tracking can be more interesting when it's implemented in reality.This power point describes about what is finger tracking,types and algorithm of finger tracking without interface.
Human Computer Interaction, Gesture provides a way for computers to understand human body language, Deals with the goal of interpreting hand gestures via mathematical algorithms, Enables humans to interface with the machine (HMI) and interact naturally without any mechanical devices
The Gesture Recognition Technology is rapidly growing technology and this PPT describes about the working of gesture recognition technology,the sub fields in it, its applications and the challenges it faces.
Human Activity Recognition (HAR) using HMM based Intermediate matching kernel...Rupali Bhatnagar
The task of human activity recognition in videos can be solved by using an HMM since videos are inherently a sequentiaal information. We define a new SVM based kernel for this task by designing the kernel as an HMM based kernel known as HMM-IMK.
Gesture Recognition Technology has evolved greatly over the years. The past has seen the contemporary Human Computer Interface techniques and their drawbacks, which limit the speed and naturalness of the human brain and body. As a result gesture recognition technology has developed
an organic user interface (OUI) is defined as a user interface with a non-flat display
In an OUI, the display surface is always the locus of interaction, and may actively or passively change shape upon analog (i.e., as close to non-quantized as possible) inputs. These inputs are provided through direct physical gestures, rather than through indirect point-and-click control. The term "Organic" in OUI was derived from organic architecture, referring to the adoption of natural form to design a better fit with human ecology. The term also alludes to the use of organic electronics for this purpose
The three design principles of OUI ar Input equals output,Function equals form and Form follows flow. Input equals output means output is generated graphically on the screen on the basis of input provided by a control device such as a mouse. Function equals form means the shape of an interface determines its physical functionality. Form follows flow indicates OUIs physically adapt to the context of a user's multiple activities
Human Computer Interaction Based HEMD Using Hand GestureIJAEMSJORNAL
Hand gesture based Human-Computer-Interaction (HCI) is one of the most normal and spontaneous ways to communicate between people and apparatus to present a hand gesture recognition system with Webcam, Operates robustly in unrestrained environment and is insensible to hand variations and distortions. This classification consists of two major modules, that is, hand detection and gesture recognition. Diverse from conventional vision-based hand gesture recognition methods that use color-markers for hand detection, this system uses both the depth and color information from Webcam to detect the hand shape, which ensures the sturdiness in disorderly environments. Assurance its heftiness to input variations or the distortions caused by the low resolution of webcam, to apply a novel shape distance metric called Handle Earth Mover's Distance (HEMD) for hand gesture recognition. Consequently, in this paper concept operates accurately and efficiently. The intend of this paper is to expand robust and resourceful hand segmentation algorithm where three algorithms for hand segmentation using different color spaces with required thresholds have were utilized. Hand tracking and segmentation algorithm is found to be most resourceful to handle the challenge of apparition based organization such as skin dye detection. Noise may hold, for a moment, in the segmented image due to lively background. Tracking algorithm was developed and applied on the segmented hand contour for elimination of unnecessary background noise
Mems Sensor Based Approach for Gesture Recognition to Control Media in ComputerIJARIIT
Gesture Recognition is the method of identifying and understanding meaningful movements of the arms, hands,
face, or sometimes head. It is one of the most important aspects in the field of Human-Computer interface. There has been a
continuous research in this field because of its ability for application in user interfaces. Gesture Recognition is one of the
important areas of research for engineers and scientists. Nowadays the industry is working on the different implementation for
the trouble free, natural and easy product which can be easy to handle. This paper proposed a method to work with motion
sensors and interpret the motion of hand into various applications in a virtual interface. The Micro-Electro-Mechanical
Systems (MEMS) accelerometers are used to capture the dynamic hand gesture. These sensors information is transferred to
the microcontroller from where these data are transferred wirelessly to the computer system for actual processing of the data
with the use of various algorithms.
Hand Gesture Recognition System for Human-Computer Interaction with Web-Camijsrd.com
This paper represents a comparative study of exiting hand gesture recognition systems and gives the new approach for the gesture recognition which is easy cheaper and alternative of input devices like mouse with static and dynamic hand gestures, for interactive computer applications. Despite the increase in the attention of such systems there are still certain limitations in literature. Most applications require different constraints like having distinct lightning conditions, usage of a specific camera, making the user wear a multi-coloured glove or need lots of training data. The use of hand gestures provides an attractive alternative to cumbersome interface devices for human-computer interaction (HCI). This interface is simple enough to be run using an ordinary webcam and requires little training.
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand.
Real Time Vision Hand Gesture Recognition Based Media Control via LAN & Wirel...IJMER
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
Hand Gesture Recognition using OpenCV and Pythonijtsrd
Hand gesture recognition system has developed excessively in the recent years, reason being its ability to cooperate with machine successfully. Gestures are considered as the most natural way for communication among human and PCs in virtual framework. We often use hand gestures to convey something as it is non verbal communication which is free of expression. In our system, we used background subtraction to extract hand region. In this application, our PCs camera records a live video, from which a preview is taken with the assistance of its functionalities or activities. Surya Narayan Sharma | Dr. A Rengarajan "Hand Gesture Recognition using OpenCV and Python" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-2 , February 2021, URL: https://www.ijtsrd.com/papers/ijtsrd38413.pdf Paper Url: https://www.ijtsrd.com/computer-science/other/38413/hand-gesture-recognition-using-opencv-and-python/surya-narayan-sharma
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
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1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Gesture recognition technology
1. SEMINAR (CS-307)
Presentation on:
Gesture Recognition Technology
SUBMITTED TO:
Prof. Pragya Jain
CS/IT Department
SUBMITTED BY:
Aishwarya Bharadwaj
0903CS121008
MAHARANA PRATAP COLLEGE OF
TECHNOLOGY
2.
3. Introduction
Gesture recognition is a topic in Computer Science and
language technology with the goal of interpreting
human gestures via mathematical Algorithms.
It can be seen as a way for computers to begin to
understand human body language, thus building a
richer bridge between machines and humans than
primitive text user interfaces or even GUIs , which still
limit the majority of input to keyboards and mouse.
4. Contents
1. Gesture Types
2. Uses
3. Input Devices
4. Algorithms
5. 3-D Model based algorithms
6. Skeletal based algorithms
7. Appearance based algorithms
8. Disadvantages
5. Gesture Types
In computer interfaces, two types of gestures are
distinguished :
Online gestures: We consider online gestures, which
can also be regarded as direct manipulation gestures
They are used to scale or rotate a tangible object.
Offline gestures: Those gestures that are processed
after the user interaction with the object. e. g. a circle
is drawn to activate a context menu.
6. Uses
Sign Language Recognition
For socially assistive robotics
Directional indication through pointing
Alternative computer interfaces
Immersive Game technology
Virtual Controllers
Affective Computing
Remote control
7. Input Devices
Wired Gloves: They can detect finger bending with a
high degree of accuracy (5-10 degrees).The first hand-
tracking device was Data Glove. Uses optical wires.
Depth-aware Cameras: One can generate a depth
map of what is being seen at a short range.
Stereo Cameras: Using two cameras whose relations
to one another are known, we can get a 3-D
representation
Controller-based gestures: These controllers act as
an extension of the body so that when gestures are
performed, some of their motion can be captured by
the software.
9. 3-D Model based Algorithms
• A more interesting approach would be to map simple
primitive objects to the person’s most important body parts
( for example cylinders for the arms and neck, sphere for
the head) and analyse the way these interact with each
other. Furthermore, some abstract structures like super-
quadrics and generalised cylinders may be even more
suitable for approximating the body parts.
• A real hand (left) is interpreted as a collection of vertices
and lines in the 3D mesh version (right), and the software
uses their relative position and interaction in order to infer
the gesture.
10. Skeletal based Algorithms
Instead of using intensive processing of the 3D models and
dealing with a lot of parameters, one can just use a
simplified version of joint angle parameters along with
segment lengths. This is known as a skeletal
representation of the body, where a virtual skeleton of the
person is computed and parts of the body are mapped to
certain segments.
The skeletal version (right) is effectively modelling the
hand (left). This has fewer parameters than the volumetric
version and it's easier to compute, making it suitable for
real-time gesture analysis systems
11. Appearance- based Algorithms
These models don’t use a spatial representation of the body anymore,
because they derive the parameters directly from the images or videos using
a template database. Some are based on the deformable 2D templates of
the human parts of the body, particularly hands. Deformable templates are
sets of points on the outline of an object, used as interpolation nodes for
the object’s outline approximation. These template-based models are mostly
used for hand-tracking, but could also be of use for simple gesture
classification.
Second approach is image sequences . Parameters for this method are
either the images themselves, or certain features derived from these.
• These binary silhouette(left) or contour(right) images represent typical
input for appearance-based algorithms. They are compared with different
hand templates and if they match, the correspondent gesture is inferred.
12. Disadvantage
There are many challenges associated with the
accuracy and usefulness of Gesture Recognition
Software.
For image-based gesture recognition there are
limitations on the equipment used.
Items in the background or distinct features of the
users may make recognition more difficult.
The distance from the camera and camera’s resolution
and quality also cause variations in recognition
accuracy.
Gorilla arm: In periods of prolonged use, users’ arm
began to feel discomfort.
13.
14. Touchable wind energy
GE has been active in
Germany for over 100 yrs.
For the first time ever the
innovative GRT was used
to translate the movements
of the participants’ arms
into moving virtual wind
turbines on a multiple HD
video wall.
The promoters invited
travelers at Frankfurt
Airport to generate virtual
wind energy.
15. Interactive Floors and Walls!!
GestureFX is one of the
world’s most advanced GRT
for motion-control
interactive displays, signs
and surfaces.
It’s patented body tracking
technology responds to
body movement to project
dynamic interactive
multimedia content, special
effects, interactive
advertising or games onto
any surface.
16. Virtual Guitar!!
The user’s actions are
read by the input device,
such as a webcam and
passed through gesture
recognition.
A musical intelligence
module interprets these
gestures and sends
commands to the sound
model, which produces
final sound
17. CONCLUSION
Improvements and Future:
Gesture recognition algorithm is relatively durable and
accurate.
Convolution can be slow, so there is tradeoff between
speed and accuracy.
This computing is not only going to reduce the
hardware impact of the system but also it increases the
range of usage of physical world object instead of
digital objects like keyboards, mouse.