The future of
User Experience
Brighton BarCamp 2009
      Jason Mesut
      Experience Director
        The Team
What kind of audience do we have here?


 Agency/consultancy          Charity       Commercial organisation




  Developers          Business people   Designers         UX Pros
What i’ll talk about today



Looking back   Looking forward   Pushing forward
Looking back



Looking back     Looking forward   Pushing forward
Initial emergence
Looking back                                                                     Mainstream practice



Products     Software     Web 1.0       Web 2.0       Mobile        Desktop integration
                                                      web 2.0       Connected devices
                                                                    Digital services

Ergonomics

                    Usability engineering

                                    User Experience

                                         UX and analytics
                                                         Experience planning

                                                                Service Design
Looking back




                                                 Excitement
We need to compete                  +
                                                                             e
in the ‘domain of                                                       a nc
                                                                    rm
delight’ where latent                                           rfo
(unspoken) needs                                              Pe                 User Experience
live                                                                             is becoming a
                                                                                 performance
             Product
                                                                                 factor
         functionality
                                                                    Basic

                                                                                 Usability is a
                                                                                 hygiene factor



                                   -
                         Customer satisfaction                                              Kano model
Looking forward



Looking back      Looking forward   Pushing forward
Future forces, driving us forwards
    Higher customer expectation



    Convergent technologies



A   Designing for austerity/         Z
    sustainability



    Quests for happier lives
Future barriers, holding us back
    Higher customer expectation
                                     Invaders to the market


    Convergent technologies
                                     Organisational change


A   Designing for austerity/                                     Z
    sustainability                Poor quality in the industry



    Reduced costs
                                                Fickle talent
Physical and digital products/services will
get closer to each other and to our needs


        Digital   D            P   Physical




                        H

                      Human
Closer feedback loops and
better interaction with people
                                           Digital   D
‣   Perpetual beta

‣   Beyond gestural - even more natural

‣   Greater meaning from data

‣   Swing between more social, and going
    dark                                                   H

                                                         Human
People are thinking about                                        D       P


digital services over websites                                       H


‣   Website not your product

‣   Syndication and aggregation

‣   Beautiful seams over seamless
    utopia

‣   Desktop, mobile, web, other device




                                         NHS Pregnancy Desktop
Single view of                           D       P

customer is      Personal details
                 Financial history
                                             H

nirvana, but     Purchase behaviour


CRM is failing
                 Product/service usage
                 Health record
                 Social behaviour
New concepts will                                             D           P
                           Personal details
turn CRM on its            Financial history                          H

head                       Purchase behaviour
                           Product/service usage
                           Health record
                           Social behaviour


                      Concepts like Vendor Relationship
                VRM   Management turn CRM on its head by
                      allowing the user to own and protect their
                      data, releasing the right chunks to different
                      vendors under their control
Physical and Digital talking the same
language
‣   Single devices, multiple platforms

‣   Greater open standards between physical and digital products or services

‣   Devices will become more connected to each other and to digital services




             Digital    D                            P    Physical
Physical devices are becoming more                       D       P


connected - converging                                       H


   02 Joggler           Frontier Silicon digital radio
D        P
or diverging...                           H




                  Baker tweet - tweets followers
                  when pastries are ready
A change to physical products
          P   Physical
                         ‣   Hardware designed to last

                         ‣   Modular physical updates

                         ‣   Continual firmware updates

                         ‣   Users making products themselves
  H
                         ‣   A counter-trend against screen UI
Human
D            P
User-makers                                                                        H

              Co-design your own
              object with
              Ucodo.com, from
              Digital Forming
              http://property.timesonline.co.uk/tol/life_and_style/property/interiors/
              article6804468.ece




              Different user
              interpretations of
              Monome - a musical
              interface based on Open
              Source hardware,
              software and protocols
D       P
Away from screen UI                                   H




                      Generic forms - LCD
                      dominant devices, limited
                      affordance
D       P
 ...to more tactile interfaces                                    H




Push button interfaces with LED   Banks of knobs -
feedback - Monome                 Behringer Midi controller
We will need integrated and holistic
thinking
‣   Holistic around behaviours and product/
    service interactions

‣   Work closer with other disciplines
                                               D       P
‣   Media and channel-neutral strategists

‣   Still striving for great user experience

                                                   H
D       P
People are getting more power                                    H


‣   Co-design

‣   Amateurisation of design

‣   Crowdsourcing of ideas

‣   The democratisation of brand and design is rocking our
    foundations - can it really be sustained?
D       P
Everyone doing UX design                                        H


‣   Sometimes better than the User Experience specialists

‣   Designers of all types - product, graphic, architects

‣   Developers, engineers

‣   Marketers, brand strategists, management consultants

‣   Savvy clients
D       P
...calling it something else...                 H


‣   ...Service design, or Multi-channel
    experience design

Like User Experience, but...

‣   Considers the experience across all
    touchpoints (web, call-centre, direct
    marketing, face-to-face)

‣   Enforces co-design between user and
    agent

‣   Fuelled through observational
    ethnographically-derived techniques
Pushing forward



Looking back      Looking forward   Pushing forward
User Experience industry needs to adapt
‣   Keep searching for that sweet spot between customers needs, and a
    company’s capabilities

‣   Embrace other disciplines and the ‘Big idea’

‣   Focus more on back of stage - broadening empathy to spread to staff
    and their processes

‣   Build on the foundations of User Experience and User-Centred Design

‣   Specialise more
We’ll all still have to find that sweet spot




                                  http://idea-sandbox.com/blog_images/strategic_sweet_spot.png
‘Big Ideas’ will help provide stronger
foundations...
...to help us come up with great ideas, not
just implement and optimise good ones...
...to filter, prioritise, defend and better
engage

             1
             2
             3
             4
             5

    Filter       Prioritise   Defend     Engage
We will still need a balance of empathy...

                    Business



                               Successful products and services
                               Great brand/user experience
                               Great design




         Users                       Technology
...but we need to care more about staff

                    Business




          Users                Technology




                     Staff
...and their processes

                           Business




           Users                            Technology




                   Staff              Process
...by focusing on back of stage as much as
front



                                  Stage




 Better data   People that care   Intelligent systems   Sustainable and evolving processes
Need to build on UX foundations
...teams will need the same tri-core of talent


                               Creative
     Consulting,                                       Project management,
 planning, client                                      close collaboration,
        services                                       efficient processes,
                                                       design patterns

                    Experience
                                          Technology
                    Architecture
...potentially with more roles

                              Creative

                Digital                    Business
               Planning                    Analysis

                              Change
                               Mgt

               Experience
               Architecture              Technology
...more observation to uncover latent needs




                Observational research
...more collaborative sketching (scamping)




                              Collaborative scamping
...paper prototyping for early insights




                                     Paper prototyping
...interactive prototyping for finessing




                                  Interactive prototyping
...less detailed specification
for basics
UX pros. will need to raise their game
‣   Teach others the basics

‣   Specialise more

‣   Prove the value of their work more

‣   Open their minds to brand, marketing and strategy consulting

‣   Learn from enthusiastic designers, developers
Do less better - specialise more
‣   Information Architecture   ★   Service Design

‣   Interaction Design         ★   Physical device interaction design

‣   Experience Strategy        ★   Digital interaction design

‣   User Research              ★   Experience planning

                               ★   Multi-channel experience strategy

                               ★   Product management
Conclusion
The world is continuing to change around User Experience:

‣   Physical, digital and human interactions are becoming more harmonious

‣   Digital service thinking is replacing ‘website redesign’ thinking

‣   More disciplines are getting involved in User Experience


The User Experience industry needs to:

‣   Embrace other disciplines

‣   Build on foundations of User Experience and User Centred Design (UCD)

‣   Specialise more - do less better
Thank you
    Jason Mesut
    Experience Director
        The Team
            jasonmesut
  jasonmesut@gmail.com

The Future of User Experience

  • 1.
    The future of UserExperience Brighton BarCamp 2009 Jason Mesut Experience Director The Team
  • 2.
    What kind ofaudience do we have here? Agency/consultancy Charity Commercial organisation Developers Business people Designers UX Pros
  • 3.
    What i’ll talkabout today Looking back Looking forward Pushing forward
  • 4.
    Looking back Looking back Looking forward Pushing forward
  • 5.
    Initial emergence Looking back Mainstream practice Products Software Web 1.0 Web 2.0 Mobile Desktop integration web 2.0 Connected devices Digital services Ergonomics Usability engineering User Experience UX and analytics Experience planning Service Design
  • 6.
    Looking back Excitement We need to compete + e in the ‘domain of a nc rm delight’ where latent rfo (unspoken) needs Pe User Experience live is becoming a performance Product factor functionality Basic Usability is a hygiene factor - Customer satisfaction Kano model
  • 7.
    Looking forward Looking back Looking forward Pushing forward
  • 8.
    Future forces, drivingus forwards Higher customer expectation Convergent technologies A Designing for austerity/ Z sustainability Quests for happier lives
  • 9.
    Future barriers, holdingus back Higher customer expectation Invaders to the market Convergent technologies Organisational change A Designing for austerity/ Z sustainability Poor quality in the industry Reduced costs Fickle talent
  • 10.
    Physical and digitalproducts/services will get closer to each other and to our needs Digital D P Physical H Human
  • 11.
    Closer feedback loopsand better interaction with people Digital D ‣ Perpetual beta ‣ Beyond gestural - even more natural ‣ Greater meaning from data ‣ Swing between more social, and going dark H Human
  • 12.
    People are thinkingabout D P digital services over websites H ‣ Website not your product ‣ Syndication and aggregation ‣ Beautiful seams over seamless utopia ‣ Desktop, mobile, web, other device NHS Pregnancy Desktop
  • 13.
    Single view of D P customer is Personal details Financial history H nirvana, but Purchase behaviour CRM is failing Product/service usage Health record Social behaviour
  • 14.
    New concepts will D P Personal details turn CRM on its Financial history H head Purchase behaviour Product/service usage Health record Social behaviour Concepts like Vendor Relationship VRM Management turn CRM on its head by allowing the user to own and protect their data, releasing the right chunks to different vendors under their control
  • 15.
    Physical and Digitaltalking the same language ‣ Single devices, multiple platforms ‣ Greater open standards between physical and digital products or services ‣ Devices will become more connected to each other and to digital services Digital D P Physical
  • 16.
    Physical devices arebecoming more D P connected - converging H 02 Joggler Frontier Silicon digital radio
  • 17.
    D P or diverging... H Baker tweet - tweets followers when pastries are ready
  • 18.
    A change tophysical products P Physical ‣ Hardware designed to last ‣ Modular physical updates ‣ Continual firmware updates ‣ Users making products themselves H ‣ A counter-trend against screen UI Human
  • 19.
    D P User-makers H Co-design your own object with Ucodo.com, from Digital Forming http://property.timesonline.co.uk/tol/life_and_style/property/interiors/ article6804468.ece Different user interpretations of Monome - a musical interface based on Open Source hardware, software and protocols
  • 20.
    D P Away from screen UI H Generic forms - LCD dominant devices, limited affordance
  • 21.
    D P ...to more tactile interfaces H Push button interfaces with LED Banks of knobs - feedback - Monome Behringer Midi controller
  • 22.
    We will needintegrated and holistic thinking ‣ Holistic around behaviours and product/ service interactions ‣ Work closer with other disciplines D P ‣ Media and channel-neutral strategists ‣ Still striving for great user experience H
  • 23.
    D P People are getting more power H ‣ Co-design ‣ Amateurisation of design ‣ Crowdsourcing of ideas ‣ The democratisation of brand and design is rocking our foundations - can it really be sustained?
  • 24.
    D P Everyone doing UX design H ‣ Sometimes better than the User Experience specialists ‣ Designers of all types - product, graphic, architects ‣ Developers, engineers ‣ Marketers, brand strategists, management consultants ‣ Savvy clients
  • 25.
    D P ...calling it something else... H ‣ ...Service design, or Multi-channel experience design Like User Experience, but... ‣ Considers the experience across all touchpoints (web, call-centre, direct marketing, face-to-face) ‣ Enforces co-design between user and agent ‣ Fuelled through observational ethnographically-derived techniques
  • 26.
    Pushing forward Looking back Looking forward Pushing forward
  • 27.
    User Experience industryneeds to adapt ‣ Keep searching for that sweet spot between customers needs, and a company’s capabilities ‣ Embrace other disciplines and the ‘Big idea’ ‣ Focus more on back of stage - broadening empathy to spread to staff and their processes ‣ Build on the foundations of User Experience and User-Centred Design ‣ Specialise more
  • 28.
    We’ll all stillhave to find that sweet spot http://idea-sandbox.com/blog_images/strategic_sweet_spot.png
  • 29.
    ‘Big Ideas’ willhelp provide stronger foundations...
  • 30.
    ...to help uscome up with great ideas, not just implement and optimise good ones...
  • 31.
    ...to filter, prioritise,defend and better engage 1 2 3 4 5 Filter Prioritise Defend Engage
  • 32.
    We will stillneed a balance of empathy... Business Successful products and services Great brand/user experience Great design Users Technology
  • 33.
    ...but we needto care more about staff Business Users Technology Staff
  • 34.
    ...and their processes Business Users Technology Staff Process
  • 35.
    ...by focusing onback of stage as much as front Stage Better data People that care Intelligent systems Sustainable and evolving processes
  • 36.
    Need to buildon UX foundations
  • 37.
    ...teams will needthe same tri-core of talent Creative Consulting, Project management, planning, client close collaboration, services efficient processes, design patterns Experience Technology Architecture
  • 38.
    ...potentially with moreroles Creative Digital Business Planning Analysis Change Mgt Experience Architecture Technology
  • 39.
    ...more observation touncover latent needs Observational research
  • 40.
    ...more collaborative sketching(scamping) Collaborative scamping
  • 41.
    ...paper prototyping forearly insights Paper prototyping
  • 42.
    ...interactive prototyping forfinessing Interactive prototyping
  • 43.
  • 44.
    UX pros. willneed to raise their game ‣ Teach others the basics ‣ Specialise more ‣ Prove the value of their work more ‣ Open their minds to brand, marketing and strategy consulting ‣ Learn from enthusiastic designers, developers
  • 45.
    Do less better- specialise more ‣ Information Architecture ★ Service Design ‣ Interaction Design ★ Physical device interaction design ‣ Experience Strategy ★ Digital interaction design ‣ User Research ★ Experience planning ★ Multi-channel experience strategy ★ Product management
  • 46.
    Conclusion The world iscontinuing to change around User Experience: ‣ Physical, digital and human interactions are becoming more harmonious ‣ Digital service thinking is replacing ‘website redesign’ thinking ‣ More disciplines are getting involved in User Experience The User Experience industry needs to: ‣ Embrace other disciplines ‣ Build on foundations of User Experience and User Centred Design (UCD) ‣ Specialise more - do less better
  • 47.
    Thank you Jason Mesut Experience Director The Team jasonmesut jasonmesut@gmail.com