This document discusses using technology and games to teach soft skills and increase student engagement. It describes how educators have increasingly used technology like PowerPoint, videos and clickers since the 1970s. Games can be used in an academic context to help with learning or for non-academic purposes for fun. Games allow for active learning, participation and socialization while helping students transfer and apply what they learn. The document provides examples of soft skills like active listening, teamwork and self-management that are important for students and employees. It argues that using games in the classroom can help engage students, improve learning outcomes, and prepare students for professional environments.
Our always-on culture places a premium on productivity; we spare less and less time for pursuits that don’t have specific goals attached. The paradox is that to compete successfully, we need to embrace play. So increasingly, adults will seek to balance out their busy lives with more unstructured time.
Originally presented at #WPC15 in Orlando on 7-13-2015
Since the acquisition of Yammer, Microsoft has taken a leadership position in the social collaboration space. Powered by Office Graph to help connect people, knowledge assets, and collaboration activities is helping businesses to be more productive and drive innovation. In this session, we’ll walk through the social collaboration capabilities available on the Office 365 platform and demonstrate how these capabilities can impact the bottom line of your team, your partners, and your customers.
Learning Objectives:
• Overview of the social collaboration features within Office 365
• Understand how the various features work alone, and together
• Which capabilities are available through each version of Office 365
Atidan is pleased to offer FastTrack incentives to move to Microsoft's Office 365 - Your complete Office in the Cloud
Office 365 is your personal Office and more. It lets you work from anywhere, on any device, whether you’re online or offline. It helps you do your best work, the way you want to, wherever you are.
That means more powerful tools for creating content, better ways to work together, and easier ways to share.
And that’s just the beginning.
Check out the scenarios in this book to see some of the ways
Office 365 can help you get things done, better, together.
The new way to get things done
SharePoint Saturday UK 2014 - Improving productivity with SharePoint centric ...Chirag Patel
With plethora of features and productive tools from Microsoft on constant release, this session will focus on tools such as Delve, OneDrive for Business and Yammer driving optimum SharePoint productivity experience with nuggets of demos.
The way people connect in their personal and professional lives has changed
fundamentally in the last few years – the world has effectively formed a giant network.
People now expect to be able to get things done at work in the same way.
Office 365 is an invitation for your organization to work in that way. It allows you to
become more connected, collaborative and structured in how work gets done. But it can
only do that if you take the people in your organization on that journey with you.
The Office 365 Customer Success team have contributed our experiences of working
with customers on their journeys to working differently to this guide. We hope it inspires
you with what is possible and that you like it, use it and share it with the people in your
organization. We’d welcome feedback on it, through the Office 365 Network.
Change the way you work, because the way you work impacts the work you do
Our always-on culture places a premium on productivity; we spare less and less time for pursuits that don’t have specific goals attached. The paradox is that to compete successfully, we need to embrace play. So increasingly, adults will seek to balance out their busy lives with more unstructured time.
Originally presented at #WPC15 in Orlando on 7-13-2015
Since the acquisition of Yammer, Microsoft has taken a leadership position in the social collaboration space. Powered by Office Graph to help connect people, knowledge assets, and collaboration activities is helping businesses to be more productive and drive innovation. In this session, we’ll walk through the social collaboration capabilities available on the Office 365 platform and demonstrate how these capabilities can impact the bottom line of your team, your partners, and your customers.
Learning Objectives:
• Overview of the social collaboration features within Office 365
• Understand how the various features work alone, and together
• Which capabilities are available through each version of Office 365
Atidan is pleased to offer FastTrack incentives to move to Microsoft's Office 365 - Your complete Office in the Cloud
Office 365 is your personal Office and more. It lets you work from anywhere, on any device, whether you’re online or offline. It helps you do your best work, the way you want to, wherever you are.
That means more powerful tools for creating content, better ways to work together, and easier ways to share.
And that’s just the beginning.
Check out the scenarios in this book to see some of the ways
Office 365 can help you get things done, better, together.
The new way to get things done
SharePoint Saturday UK 2014 - Improving productivity with SharePoint centric ...Chirag Patel
With plethora of features and productive tools from Microsoft on constant release, this session will focus on tools such as Delve, OneDrive for Business and Yammer driving optimum SharePoint productivity experience with nuggets of demos.
The way people connect in their personal and professional lives has changed
fundamentally in the last few years – the world has effectively formed a giant network.
People now expect to be able to get things done at work in the same way.
Office 365 is an invitation for your organization to work in that way. It allows you to
become more connected, collaborative and structured in how work gets done. But it can
only do that if you take the people in your organization on that journey with you.
The Office 365 Customer Success team have contributed our experiences of working
with customers on their journeys to working differently to this guide. We hope it inspires
you with what is possible and that you like it, use it and share it with the people in your
organization. We’d welcome feedback on it, through the Office 365 Network.
Change the way you work, because the way you work impacts the work you do
Understanding Office 365 Service Offerings - O365 Saturday Sydney 2015Michael Noel
Version of the presentation given at Office365 Saturday Sydney on 12 June, 2015. Contains licensing info in AUD.
Microsoft’s Office 365 has experienced massive growth in recent months, with reduced overhead costs and reliability acting as driving factors for many organizations. While popular services such as Exchange Online and SharePoint Online may be responsible for much of the interest in Office 365, there are other less well known services such as OneDrive for Business and Skype for Business that make Microsoft’s cloud offering even more tempting for IT decision makers.
This session breaks down the various service offerings of Office 365, providing for easy to understand description of each of the tools provided and how they can be used to improve productivity and reduce costs.
• Understand key features and functionality of each of the service offerings within Office 365, including Exchange Online, SharePoint Online, OneDrive for Business, Skype for Business, Office Web App, and the Office 2013 client suite
• Determine what type of license is required for your organization based on the level of functionality required and the type of information workers that will use the platform
• Review key decision points to make when considering an Office 365 deployment such as whether or not to provide Single Sign On to the platform with an internal Active Directory environment, data retention decisions, and migration options
Total Economic Impact of Microsoft Office 365 Forrester StudyMicrosoft
Microsoft is excited to announce the release of the latest whitepaper from Forrester Consulting, “The Total Economic Impact of Microsoft Office 365.” In this study, Forrester surveyed 63 enterprise Office 365 customers to understand the financial impact Office 365 has had on their organizations. The study had some amazing results.
Atidan is pleased to present the Office 365 suite from Microsoft and the new Office 2016
Protect what you value most (Worry less)
Office 365 helps you be secure in knowing you’re managing and protecting
your company’s devices, data and budget while staying competitive.
Work from anywhere (Work easier)
With Office 365, let everyone work the way they work best (in and out of the office),
using trusted business applications such as Word, PowerPoint, Excel and Exchange
while benefiting from a consistent experience across every device, including iOS and Android devices.
Collaborate (Work together)
Office 365 gives you the flexibility to easily access and edit documents in real time across devices and platforms (so you and your team are always working with one version of the truth), combined with the collaboration boost that comes from knowing you can share documents securely and hold productive meetings from multiple locations.
Teachers and educators all over the world are using Microsoft Office 365 for learning, teaching and helping to make their administration more streamlined and efficient. You will be surprised at the many ways in which Office 365 can be a great tool for education and for enhancing learning and teaching.
This guide will give you 50 short ideas to try.
Simple, Straightforward, and Jargon-Free Answers to basic questions including:
What is Office 365?
What is Office 365 used for?
How much does Office 365 cost?
Is Office 365 secure?
How does Office 365 stack up against the competition?
How difficult is it to migrate your existing files?
To help you make an informed decision about whether Office 365 is right for your business.
Quest2Teach is a series of game-infused 3D virtual learning curricula created for teacher education. These immersive experiences provide authentic and individualized practice for teachers, designed to help them make the leap from theory to practice. In Quest2Teach, pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and professional network.
In these immersive worlds, learners create their professional avatar, play out roles, solve authentic problems, fail safely, and see the impact of their individual decisions and trajectories, while gaining experience and fluency in these theories-in-action.
The first of its kind in teacher education, Q2T was created at ASU’s Mary Lou Fulton Teachers College through a unique collaboration between our Center for Games & Impact and partner game-design studio, E-Line Media. Contact anna.arici@asu.edu for guest accounts and more information.
Provided by SchoolTechPolicies.com:
This presentation was provided for staff members to discuss electronic tools that could help them throughout their school days
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
This is an overview of the theory, game-infused curricula, and research findings that drive Quest2Teach, an innovative and immersive teacher education program.
Quest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network, created from within a teachers college and designed for teacher education, to help bridge between educational theory and its application to classroom practice.
In Quest2Teach, students create a professional avatar, play out roles in 3D narratives as the protagonist, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and network.
For more information visit www.quest2teach.org or email Dr. Anna Arici, the Director of Quest2Teach at annaarici@asu.edu.
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
"Gamification-the new key to success" is a presentation about the application of gaming concepts in our social life,in business,in education and at work.In the decade of games,we explain the basic games dynamics,games mechanics and their crucial importance in order to become a great player in reality.We have to start doing the real world more like a game,so we started by explaining the gamification process in education, emphasizing the huge success of The Khan Academy and of the math teacher Ananth Pai.
Designing games for learning at the EMCAnn DeMarle
Intro presentation for NEASC conference describing games for learning illustrated through two EMC projects: BREAKAWAY for the United Nations, and two Cystic Fibrosis games Ludicross and Creep Frontier
Understanding Office 365 Service Offerings - O365 Saturday Sydney 2015Michael Noel
Version of the presentation given at Office365 Saturday Sydney on 12 June, 2015. Contains licensing info in AUD.
Microsoft’s Office 365 has experienced massive growth in recent months, with reduced overhead costs and reliability acting as driving factors for many organizations. While popular services such as Exchange Online and SharePoint Online may be responsible for much of the interest in Office 365, there are other less well known services such as OneDrive for Business and Skype for Business that make Microsoft’s cloud offering even more tempting for IT decision makers.
This session breaks down the various service offerings of Office 365, providing for easy to understand description of each of the tools provided and how they can be used to improve productivity and reduce costs.
• Understand key features and functionality of each of the service offerings within Office 365, including Exchange Online, SharePoint Online, OneDrive for Business, Skype for Business, Office Web App, and the Office 2013 client suite
• Determine what type of license is required for your organization based on the level of functionality required and the type of information workers that will use the platform
• Review key decision points to make when considering an Office 365 deployment such as whether or not to provide Single Sign On to the platform with an internal Active Directory environment, data retention decisions, and migration options
Total Economic Impact of Microsoft Office 365 Forrester StudyMicrosoft
Microsoft is excited to announce the release of the latest whitepaper from Forrester Consulting, “The Total Economic Impact of Microsoft Office 365.” In this study, Forrester surveyed 63 enterprise Office 365 customers to understand the financial impact Office 365 has had on their organizations. The study had some amazing results.
Atidan is pleased to present the Office 365 suite from Microsoft and the new Office 2016
Protect what you value most (Worry less)
Office 365 helps you be secure in knowing you’re managing and protecting
your company’s devices, data and budget while staying competitive.
Work from anywhere (Work easier)
With Office 365, let everyone work the way they work best (in and out of the office),
using trusted business applications such as Word, PowerPoint, Excel and Exchange
while benefiting from a consistent experience across every device, including iOS and Android devices.
Collaborate (Work together)
Office 365 gives you the flexibility to easily access and edit documents in real time across devices and platforms (so you and your team are always working with one version of the truth), combined with the collaboration boost that comes from knowing you can share documents securely and hold productive meetings from multiple locations.
Teachers and educators all over the world are using Microsoft Office 365 for learning, teaching and helping to make their administration more streamlined and efficient. You will be surprised at the many ways in which Office 365 can be a great tool for education and for enhancing learning and teaching.
This guide will give you 50 short ideas to try.
Simple, Straightforward, and Jargon-Free Answers to basic questions including:
What is Office 365?
What is Office 365 used for?
How much does Office 365 cost?
Is Office 365 secure?
How does Office 365 stack up against the competition?
How difficult is it to migrate your existing files?
To help you make an informed decision about whether Office 365 is right for your business.
Quest2Teach is a series of game-infused 3D virtual learning curricula created for teacher education. These immersive experiences provide authentic and individualized practice for teachers, designed to help them make the leap from theory to practice. In Quest2Teach, pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and professional network.
In these immersive worlds, learners create their professional avatar, play out roles, solve authentic problems, fail safely, and see the impact of their individual decisions and trajectories, while gaining experience and fluency in these theories-in-action.
The first of its kind in teacher education, Q2T was created at ASU’s Mary Lou Fulton Teachers College through a unique collaboration between our Center for Games & Impact and partner game-design studio, E-Line Media. Contact anna.arici@asu.edu for guest accounts and more information.
Provided by SchoolTechPolicies.com:
This presentation was provided for staff members to discuss electronic tools that could help them throughout their school days
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
This is an overview of the theory, game-infused curricula, and research findings that drive Quest2Teach, an innovative and immersive teacher education program.
Quest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network, created from within a teachers college and designed for teacher education, to help bridge between educational theory and its application to classroom practice.
In Quest2Teach, students create a professional avatar, play out roles in 3D narratives as the protagonist, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and network.
For more information visit www.quest2teach.org or email Dr. Anna Arici, the Director of Quest2Teach at annaarici@asu.edu.
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
"Gamification-the new key to success" is a presentation about the application of gaming concepts in our social life,in business,in education and at work.In the decade of games,we explain the basic games dynamics,games mechanics and their crucial importance in order to become a great player in reality.We have to start doing the real world more like a game,so we started by explaining the gamification process in education, emphasizing the huge success of The Khan Academy and of the math teacher Ananth Pai.
Designing games for learning at the EMCAnn DeMarle
Intro presentation for NEASC conference describing games for learning illustrated through two EMC projects: BREAKAWAY for the United Nations, and two Cystic Fibrosis games Ludicross and Creep Frontier
Teaching students to think like experts using peer instruction - CSUgritPeter Newbury
Slides for a workshop on teaching students to think like experts using peer instruction at the Cal State University Symposium on University Teaching.
Peter Newbury
UC San Diego
March 13, 2015
This presentation is about the Achievers who excelled in their field in foreign lands and could not make it big in India due to political constraints. Motivating and thought provoking!
This is a presentation which describes elaborately about how to handle failure effectively to enhance your performance in the workplace as well as to attract and sustain success!
This is an excellent motivational presentation profiling the Indians who have achieved great heights in their careers as CEOs and other positions, thus made difference to the Society where they live.
The content is extracted from the popular book \'Dhirubhaism\' by Shri A.G.Krishna Murthy, which would help understand Dhirubhai\'s Management style, the foundation of Reliance.
10. “In today’s working environment, where
customers and employees are demanding
more, instilling the use of soft skills in your
team members is something you simply
can’t survive without.”
Nicolaides, Carole. “Focus on Soft Skills: A Leadership Wake-up Call”
http://www.businessknowhow.com/growth/softskills.htm.
Accessed February 25, 2009.
11
11. Why CEOs Fail
► Inability to
• Place right people in right jobs
• Fix people problems timely
Bock, Wally. “They May Be Soft Skills, But They’re Real Important.”
http://www.mondaymemo.net/020204/feature.htm.
Accessed February 25, 2009.
12
12. Good soft skills are in fact scarce in the
highly competitive corporate world.
Challa S.S.J. Ram Phani. “The top 60 soft skills that work.”
http://in.rediff.com/getahead/2007/jan/08soft.htm.
Accessed February 23, 2009.
13
13. “There are a high number of workplace
cultures that encourage bullying because
of high levels of competition.”
Sarah Tracy, Director of the Project for Wellness and
Work-Life, Arizona State University.
Bryner, Jeanna. “Study Reveals Widespread Office Bully Problem.”
http://www.livescience.com/health/070402_workplace_bully.html.
Accessed February 23, 2009.
14
14. “Bullying, by definition, is escalatory. This
is one of the reasons it’s so difficult to
prevent it, because it usually starts in
really small ways.”
Sarah Tracy, Director of the Project for Wellness and
Work-Life, Arizona State University.
Bryner, Jeanna. “Study Reveals Widespread Office Bully Problem.”
http://www.livescience.com/health/070402_workplace_bully.html.
Accessed February 23, 2009.
15
15. CEOs, Students
► Leaders
• CEOs lead their companies
• Students lead their lives
► Critical decision makers
16
17. ► 18 each of three formats
• True or False
• Multiple Choice
• Fill in the Blank
► Any number played
in any order
18
18. Scoring
► Points each
• True or False – 1
• Multiple Choice – 1
• Fill in the Blank – 2
or
► Not preprogrammed
19
19. Strengths – 1 of 2
► Three- or four-member teams
► Each member chooses task
• Question caller
• Answer giver
• Writer
• Researcher
21
20. Strengths – 2 of 2
► Tracking sheet ensures participation
• Members called for contribution
• Contribution confirms (not decides)
team’s action
► Balancing
via Triple Play questions,
bonus round
22
21. Triple Play Questions
► Two per format
► Initial team correct
• Triple points
► MC or FITB, initial team incorrect
• Question offered to all other teams
• If other team(s) correct, triple points
• If no other team correct, no score
23
22. Bonus Round
► Last round
► All teams answer all questions
► Writers confirm answers on paper,
reveal when asked
► All correct answers score
24
23. Lifelines
► “Who Wants to be a Millionaire?”
adaptation
► Three per team
• Individual, One Group, All Groups
► One per question
25
24. Lifeline Scoring Scenarios
LIFELINE TEAM POINTS
Correct Accepts Both
Correct Rejects Lifeline
Incorrect Accepts Neither
Incorrect Rejects Team, if correct
Incorrect Rejects Neither, if team is incorrect
26
25. Team Setup
► Random selection
• Lifelines typed on colored paper slips
• Slips chosen blindly
► Paper, dry erase markers provided
27
26. Timing
► Initial team – 30 seconds to answer,
use lifeline
► If lifeline used – 10 additional seconds
► Initial team accepts, rejects lifeline’s
answer
28
27. Strengths
► Clockwise,
counterclockwise labeling,
game playing
► Players’
engagement, enthusiasm
spreading within entire class
29
30. TRUE OR FILL IN
MULTIPLE CHOICE
FALSE THE BLANK
Correct Correct Correct
Incorrect Incorrect (throw out) Incorrect
Triple Play, Lifeline Lifeline
32
31. ► Reach variety of learning styles
► Offer students
• Experience with technology
• Opportunity to observe, practice soft skills
► Build,reinforce student comfort of
course material
33
32. ► Socially benefits students
• Feel better about themselves
• Reach out more to other students,
tutors, instructor
► Engages students in learning
► Provides
immediate
feedback to students
34
33. Student
Comment – 1 of 2
“Playing this game helps
us to remember a lot of
things from the chapter.
We should do it more
often.”
35
34. Student Comment – 2 of 2
“Playing the game as a testing review was a
great refresher. To obtain information I need
to see the content in two different ways. I
usually have to figure that out on my own.
The game was a great help, and I thought it
was fun.”
36
35. Closing Thoughts – 1 of 2
► Positive addition
Engage – even require – participation
Encourage student learning, fun while
satisfying other stakeholders
Prepare students for learning they will
encounter in their professional lives
42
36. Closing Thoughts – 2 of 2
► Help faculty
Focus on learning
Embrace effective, alternate pedagogies
► Accept as learning tools rather than
time fillers
► Create lifelong learners
43
37. “The collaborative problem solving, research,
critical analysis, and diplomatic skills are
fundamental in today’s society and will
become increasingly integral in the future.”
Bryant, Todd. “From Age of Empires to Zork: Using Games in the
Classroom.”
http://www.academiccommons.org/commons/essay/gamesinclassroom
Accessed October 28, 2008.
44
38. ▶ Bryant, Todd. “From Age of Empires to Zork: Using Games in the Classroom.”
http://www.academiccommons.org/commons/essay/gamesinclassroom.
Accessed October 28, 2008.
▶ Cruickshank, D. R. & Telfer, Ross (2001). Classroom Games and Simulations.
Theory into Practice, 19(1), 75-80.
▶ Kumar, Rita, & Lightner, Robin (2007). Games as an Interactive Classroom
Technique: Perceptions of Corporate Trainer, College Instructors and Students.
International Journal of Teaching and Learning in Higher Education, 19(1),
53-63.
45
39. ▶ Laun, Christina. “Virtual Learning: 25 Best Sims and Games for the Classroom.”
College@Home.
http://www.collegeathome.com/blog/2008/06/03/virtual-learning-25-best-
sims-and-games-for-the-classroom.
Accessed October 30, 2008.
▶ Robinson, Sherry (2007). “Games, Clickers, and Study Habits: Increasing
Students’ Motivation to Study and Participate.” Management Review: An
International Journal, 2(2), 98-111.
46