Gamification Fad or Future?
Stella Ding
Pre-Workshop Discussion
What is the last game you played? Can be a
boardgame, Switch, PS5, mobile…
Share it with the person next to you.
Tell them why you enjoy playing the game and
what drove you to keep playing.
Who am I?
Science Teacher
Gamification dabbler
Curious explorer
Stardew Valley
Stardew Valley
Stardew Valley
—Yu-kai Chou
“The magic of gamification is that
it turns the mundane into the
extraordinary. Suddenly every
task is an adventure waiting to
happen.”
Why gamification?
●Increased motivation
●Engagement
●Fun
●Active learning
●Opportunity to be creative
Well…kind of…
Workshop Goals
● Compare gamification and games-
based learning.
● Understand how to use the different
elements of gamification.
● Understand the different player
archetypes.
What is gamification?
The addition of game elements or mechanics
to an experience to increase engagement or
enjoyment…
…with the goal of changing
human behaviour
What is it not?
● Playing video games in the
classroom
● eSports
● Games-based learning/Serious
games*
Gamification in 2024
● Most commonly used in marketing - tool to
influence customer behavior
● Vast majority of research is on corporate
gamification or gamification in higher education
settings (particularly in STEM fields)
○ Mixed results
● Greater effect size on primary and tertiary
compared to secondary
● Greatest effect size in science
Let’s get theoretical
We will be looking at gamification/games-based
learning through two lenses.
How do game elements affect motivation?
How do game elements affect
outcomes/understanding?
Elements of Gamification
PBL
Points,Badges,Leaderboards
Questions to Ask
1. Is
intrinsic
motivatio
n
relevant?
2. Are the
students
already
motivated
and
engaged?
3. Will it help
students build
skills that will
be helpful for
more
complex/motiv
ating tasks?
Leaderboards
Social Influence
The Solution
1. Many past visitors have removed the petrified wood from
the park, destroying the natural state of the Petrified
Forest.
(Alongside picture of past visitors taking pieces of
wood)
2. Please don’t remove the petrified wood from the park, in
order to preserve the natural state of the Petrified Forest.
(Alongside picture of lone visitor stealing a piece of
wood with a red diagonal line through the picture)
3. No sign.
3
%
8%
1.67%
Competition vs Collaboration
● Collaborative competition may be beneficial ie
competing in teams
● More beneficial than competition alone -> social
pressure and reduces participation
● Competition alone can, however, increase
enjoyment and situational interest
● Varies for different learners
○ Prior knowledge
○ Player personality
Narratives
● Almost no downsides to narratives/storytelling
● Human-like game character particularly leads to positive
emotions
○ Enhances ownership and possession
■ The more players feel like they have customised
or made things their own the more committed
they are to the game
● Benefits to motivation
● Only caveat: may increase cognitive load
● Suggestion: Don’t use it to teach new content
○ Works better as formative testing
Feedback
To motivate:
Feedback should tell students about their progress as
opposed to feedback that just indicates success and
failure.
Frequency:
- Support only when necessary
- Too frequent disrupts game play
- Too few, students get stuck
Gamification for Feedback
Choose your player
The Player Archetypes
Explorer
Are curious and want
to explore the game
world
Socialiser
Want to work with
others. Are there for
the social aspects of
games
Achiever
Want to finish on top
and develop mastery
Killer
Want to defeat others
or make others lose
How do we incorporate it in our
classroom?
● Start small
○ Gamify one lesson by incorporating
one element of gamification
○ Stories and narratives are a good
place to start
○ Use Chat-GPT to help generate ideas
How do we incorporate it in our
classroom?
● Use existing resources
○ Kahoot and Blooket
● Google forms/quizzes
● Use stories to contextualise practicals
● Turn formative tests into “boss battles”
Game Design Workshop
02.
CREDITS: This presentation template was created by
Slidesgo, including icons by Flaticon, and infographics &
images by Freepik
THANKS!
Do you have any questions?
addyouremail@freepi
k.com +91 620 421
838
yourcompany.com
Please keep this slide for attribution
CREDITS: This presentation template was created by
Slidesgo, including icons by Flaticon, and infographics &
images by Freepik

(CONASTA71) Gamification - Fad or Future.pptx

  • 1.
    Gamification Fad orFuture? Stella Ding
  • 2.
    Pre-Workshop Discussion What isthe last game you played? Can be a boardgame, Switch, PS5, mobile… Share it with the person next to you. Tell them why you enjoy playing the game and what drove you to keep playing.
  • 3.
    Who am I? ScienceTeacher Gamification dabbler Curious explorer
  • 4.
  • 5.
  • 6.
  • 7.
    —Yu-kai Chou “The magicof gamification is that it turns the mundane into the extraordinary. Suddenly every task is an adventure waiting to happen.”
  • 8.
    Why gamification? ●Increased motivation ●Engagement ●Fun ●Activelearning ●Opportunity to be creative Well…kind of…
  • 9.
    Workshop Goals ● Comparegamification and games- based learning. ● Understand how to use the different elements of gamification. ● Understand the different player archetypes.
  • 13.
    What is gamification? Theaddition of game elements or mechanics to an experience to increase engagement or enjoyment… …with the goal of changing human behaviour
  • 14.
    What is itnot? ● Playing video games in the classroom ● eSports ● Games-based learning/Serious games*
  • 19.
    Gamification in 2024 ●Most commonly used in marketing - tool to influence customer behavior ● Vast majority of research is on corporate gamification or gamification in higher education settings (particularly in STEM fields) ○ Mixed results ● Greater effect size on primary and tertiary compared to secondary ● Greatest effect size in science
  • 20.
    Let’s get theoretical Wewill be looking at gamification/games-based learning through two lenses. How do game elements affect motivation? How do game elements affect outcomes/understanding?
  • 23.
  • 24.
  • 25.
  • 27.
    Questions to Ask 1.Is intrinsic motivatio n relevant? 2. Are the students already motivated and engaged? 3. Will it help students build skills that will be helpful for more complex/motiv ating tasks?
  • 28.
  • 29.
  • 31.
    The Solution 1. Manypast visitors have removed the petrified wood from the park, destroying the natural state of the Petrified Forest. (Alongside picture of past visitors taking pieces of wood) 2. Please don’t remove the petrified wood from the park, in order to preserve the natural state of the Petrified Forest. (Alongside picture of lone visitor stealing a piece of wood with a red diagonal line through the picture) 3. No sign. 3 % 8% 1.67%
  • 32.
    Competition vs Collaboration ●Collaborative competition may be beneficial ie competing in teams ● More beneficial than competition alone -> social pressure and reduces participation ● Competition alone can, however, increase enjoyment and situational interest ● Varies for different learners ○ Prior knowledge ○ Player personality
  • 34.
    Narratives ● Almost nodownsides to narratives/storytelling ● Human-like game character particularly leads to positive emotions ○ Enhances ownership and possession ■ The more players feel like they have customised or made things their own the more committed they are to the game ● Benefits to motivation ● Only caveat: may increase cognitive load ● Suggestion: Don’t use it to teach new content ○ Works better as formative testing
  • 38.
    Feedback To motivate: Feedback shouldtell students about their progress as opposed to feedback that just indicates success and failure. Frequency: - Support only when necessary - Too frequent disrupts game play - Too few, students get stuck
  • 39.
  • 40.
  • 42.
    The Player Archetypes Explorer Arecurious and want to explore the game world Socialiser Want to work with others. Are there for the social aspects of games Achiever Want to finish on top and develop mastery Killer Want to defeat others or make others lose
  • 43.
    How do weincorporate it in our classroom? ● Start small ○ Gamify one lesson by incorporating one element of gamification ○ Stories and narratives are a good place to start ○ Use Chat-GPT to help generate ideas
  • 44.
    How do weincorporate it in our classroom? ● Use existing resources ○ Kahoot and Blooket ● Google forms/quizzes ● Use stories to contextualise practicals ● Turn formative tests into “boss battles”
  • 47.
  • 49.
    CREDITS: This presentationtemplate was created by Slidesgo, including icons by Flaticon, and infographics & images by Freepik THANKS! Do you have any questions? addyouremail@freepi k.com +91 620 421 838 yourcompany.com Please keep this slide for attribution CREDITS: This presentation template was created by Slidesgo, including icons by Flaticon, and infographics & images by Freepik