Gamification can be used to improve business processes and internal collaboration. Some key points:
- Gamification platforms like Nitro can gamify platforms like Salesforce and Jive to motivate employees to learn and use new features through missions, points, badges, and leaderboards.
- Gamification can also be used to spur innovation, as demonstrated by Scottish Water, which launched an "Innovation Pool" that generated over 330 new ideas through gamified elements like posting, voting, and commenting.
- SpigitEngage uses gamification on Facebook to engage customers in idea generation and collaboration through contests, virtual currency to reward participation, and social connections to foster two-way dialogue.
Digital Marketing trends 2013 - FACCI presentation @ Maddocks MelbourneIn Marketing We Trust
Presentation made for the French Australian Chamber of Commerce and Industry (FACCI) of Melbourne.
Discussion held around the legal framework and the future of Digital Marketing
Social media in practice - day to day examples of successful and painful conv...✔ Antony Slabinck
Social media in practice: Day to examples of succesful and painful conversations.
Be sure to check out the other presentations we gave at our LBi Client Afternoon.
Big Data is synonymous with exponential growth and availability of massively spread-out data - both structured and unstructured.
Visit : http://bit.ly/2b7ZKO6
Digital Marketing trends 2013 - FACCI presentation @ Maddocks MelbourneIn Marketing We Trust
Presentation made for the French Australian Chamber of Commerce and Industry (FACCI) of Melbourne.
Discussion held around the legal framework and the future of Digital Marketing
Social media in practice - day to day examples of successful and painful conv...✔ Antony Slabinck
Social media in practice: Day to examples of succesful and painful conversations.
Be sure to check out the other presentations we gave at our LBi Client Afternoon.
Big Data is synonymous with exponential growth and availability of massively spread-out data - both structured and unstructured.
Visit : http://bit.ly/2b7ZKO6
Many companies are still resistant to incorporating social networking into their corporate environments. They see it as another distraction from what’s important, or something that will require an unreasonable time commitment. If you're facing this type of challenge, this presentation is perfect.
NewsGator Australia Roadshow - Daniel Kraft Sitrion
This deck was presented at our annual Australian roadshow in Sydney and Melbourne. Our CEO, Daniel Kraft, shared our vision for the future of work with over 100 attendees.
Digital Hype Talk @ Simon Page School of MarketingTom Sitati
This presentation made during a masterclass at Simon Page School of Marketing attempts to debunk the myth that "digital" is the solution to all brand buildling and urges a return to the basics.
9 Trends That Will Shape Digital Marketing in 2016Webrepublic
In a fast changing industry, it’s key to understand which trends drive future growth. In this presentation, we take a look at the forces that will shape digital marketing in the months to come. From HTML5 to Storytelling, this is how your marketing efforts will make a difference in 2016.

Why Digital Media is Killing Traditional AdvertisingMing Chan
20 mins Keynote presented at Kreative.Asia in Malaysia 2012. A quick look at how Digital media is arguably "killing" traditional advertising, but at the end, it's integration of the two that will lead to better advertising
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
Business Revolutionaries: Digital Transformation KeynoteGreg Verdino
Greg Verdino is a leading keynote speaker on the topic of the digital transformation of business. These slides accompanied his keynote address at the 2016 CEGOC Business Transformation Summit (Lisbon, Portugal).
The best speakers & key topics according to social data, the trends most relevant to communications professionals – plus a deep dive in to one of the biggest areas of focus for this year; Sports.
Many companies are still resistant to incorporating social networking into their corporate environments. They see it as another distraction from what’s important, or something that will require an unreasonable time commitment. If you're facing this type of challenge, this presentation is perfect.
NewsGator Australia Roadshow - Daniel Kraft Sitrion
This deck was presented at our annual Australian roadshow in Sydney and Melbourne. Our CEO, Daniel Kraft, shared our vision for the future of work with over 100 attendees.
Digital Hype Talk @ Simon Page School of MarketingTom Sitati
This presentation made during a masterclass at Simon Page School of Marketing attempts to debunk the myth that "digital" is the solution to all brand buildling and urges a return to the basics.
9 Trends That Will Shape Digital Marketing in 2016Webrepublic
In a fast changing industry, it’s key to understand which trends drive future growth. In this presentation, we take a look at the forces that will shape digital marketing in the months to come. From HTML5 to Storytelling, this is how your marketing efforts will make a difference in 2016.

Why Digital Media is Killing Traditional AdvertisingMing Chan
20 mins Keynote presented at Kreative.Asia in Malaysia 2012. A quick look at how Digital media is arguably "killing" traditional advertising, but at the end, it's integration of the two that will lead to better advertising
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
Business Revolutionaries: Digital Transformation KeynoteGreg Verdino
Greg Verdino is a leading keynote speaker on the topic of the digital transformation of business. These slides accompanied his keynote address at the 2016 CEGOC Business Transformation Summit (Lisbon, Portugal).
The best speakers & key topics according to social data, the trends most relevant to communications professionals – plus a deep dive in to one of the biggest areas of focus for this year; Sports.
Gamify your business - Migliorare i processi di business giocandoStefano Besana
Migliorare i processi di business con la Gamification? Una sfida possibile? Le slide del mio intervento allo Young Digital Lab di Milano del 17 Novembre 2011.
Stefano Besana - Social Learning e Gamification - Digital for JobCultura Digitale
Il Social Learning e la Gamification (l'applicazione dei processi, delle meccaniche e delle dinamiche ludiche a processi non legati al gioco) sono due "trend" abbastanza recenti. È possibile unirli? È possibile progettare un'esperienza di apprendimento digitale maggiormente integrata? Maggiormente efficace e più a misura d'uomo? Grazie alle tecnologie sociali la risposta sembra essere positiva. L'intervento analizzerà il ruolo della Gamification nella costruzione di un ambiente di apprendimento social e collaborativo valorizzando gli aspetti che portano alla costruzione di un apprendimento significativo. Dalla cultura alla strategia, dalla visione all'azione: non mancheranno riferimenti alle soluzioni tecnologie e al tema del ROI e della valutazione effettiva dell'apprendimento.
Gamification: Fact or Fiction. Presentation delivered at the Content Strategy Forum 2011 in London to introduce Gamification and its relationship to Content Strategy/ists.
This is the full deck, I presented a subset at the conference. Agenda includes Description, Real World Use Cases, Market Overview, Strategy and Risks/Considerations.
Enjoy.
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...Jose Briones
Many people hear about gamification and think that it is not applicable to their work since they do not work in the gaming industry. However, companies like Dropbox and other have proven that gamification is applicable to any industry, product or service. This session will discuss how to use gamification in your company to generate ideas, improve product design and increase sales. Recent examples of successful gamification concepts will be shown.
The term "gamification" was coined in 2002 by Nick Pelling, a British-born computer programmer and inventor. As defined by Gartner “Gamification is the use of game design and game mechanics to engage a target audience to change behaviors, learn new skills or engage in innovation.” The target audience may be customers, employees or the general public, but first and foremost, they are people with needs and desires who will respond to stimuli.
This whitepaper highlights the application of gamification in various organizational areas.
Gamification of User Engagement ProcessTouseef Ikram
This presentation is about understanding Gamification. I presented this in 3rd Annual Digital Marketing conference DigiMark2014. It explains how games engage audience in doing repetitive tasks and take pleasure out of it. It also share some stats and example projects of giant companies using gamification. It also explains different concepts associated with gamification like extrinsic and intrinsic motivation, dopamine cycle, SAPS framework, Octaylsis framework.
BTW I also have left the slide notes intacts. Hope it helps you some way.
A study to understand the business model used by zynga, on line social media ...Charm Rammandala
The purpose of this study is to understand the rise of social media gaming industry and how it has evolved over the years. Internet became mainstream in early 2000 and since then social media has become a popular hangout for almost half the population in the world. Social media gaming industry has riding this wave and become a popular industry on its own right. This study will investigate the rise of the social media games and its business models using Zynga as an example.
Improve Product Design and Increase Sales Through GamificationAIPMM Administration
Many people hear about gamification and think that it is not applicable to their work since they do not work in the gaming industry. However, companies like Dropbox and others have proven that gamification is applicable to any industry, product or service. This session will discuss how to use gamification within your company to generate ideas, improve product design and increase sales. Recent examples of successful gamification concepts will be shown.
About the Speaker:
Dr. Jose A. Briones is a Sr. Consultant with C-Level Advisors a team of senior level experts and analysts that work with companies in developing business strategy, acquiring and integrating companies, creating alliances, creating go-to-market strategies, and designing product portfolios. He has 20 years of commercial and technical experience in the manufacturing and technology industries, holding positions in the areas of marketing, innovation, sales, engineering and R&D.
Dr. Briones areas of expertise include: Innovation Management, Product Development, Business Model Assessments, Product Value Analysis, Probabilistic Forecasting and Social Media. He has a Ph.D. in Chemical Engineering from Clemson University and an MBA from Wharton Business School.
Upcoming Events
Reserve your seat for the next AIPMM webinar. Visit: http://aipmm.com/aipmm_webinars/.
Looking for a coach to accelerate your product marketing & management career?
Set up a free initial 30-minute appointment for more information: http://bit.ly/1gBFdaD.
Want To Certify Your Team?
If you have a product team of 10 or more that you want to certify, contact AIPMM at certification@aipmm.com.
About AIPMM
The AIPMM is the hub of all things product management. It is where product professionals go for answers. With members in over 75 countries, it is the worldwide certifying body of product team professionals.
It is the world's largest professional organization of product managers, brand managers, product marketing managers and other product team professionals who are responsible for guiding their organizations, or clients, through a constantly changing business landscape.
AIPMM's certification programs are internationally recognized because they allow product professionals to demonstrate their expertise and provide corporate members an assurance that their product management and marketing teams are operating at a high competency level.
Visit http://www.aipmm.com.
Call For Speakers: http://bit.ly/1b006vm
Subscribe: http://www.aipmm.com/subscribe
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Articles: http://www.aipmm.com/html/newsletter/article.ph
Back in 2006 we couldn’t have imagined the tools, campaigns, platforms and memes that would rise (and fall) in the next 10 years. Mike will take a sideways look at the trends and insights we expect from the next 10 years and beyond.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
Digital Transformation and IT Strategy Toolkit and TemplatesAurelien Domont, MBA
This Digital Transformation and IT Strategy Toolkit was created by ex-McKinsey, Deloitte and BCG Management Consultants, after more than 5,000 hours of work. It is considered the world's best & most comprehensive Digital Transformation and IT Strategy Toolkit. It includes all the Frameworks, Best Practices & Templates required to successfully undertake the Digital Transformation of your organization and define a robust IT Strategy.
Editable Toolkit to help you reuse our content: 700 Powerpoint slides | 35 Excel sheets | 84 minutes of Video training
This PowerPoint presentation is only a small preview of our Toolkits. For more details, visit www.domontconsulting.com
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Buy Verified PayPal Account | Buy Google 5 Star Reviewsusawebmarket
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Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
What is Enterprise Excellence?
Enterprise Excellence is a holistic approach that's aimed at achieving world-class performance across all aspects of the organization.
What might I learn?
A way to engage all in creating Inclusive Excellence. Lessons from the US military and their parallels to the story of Harry Potter. How belt systems and CI teams can destroy inclusive practices. How leadership language invites people to the party. There are three things leaders can do to engage everyone every day: maximizing psychological safety to create environments where folks learn, contribute, and challenge the status quo.
Who might benefit? Anyone and everyone leading folks from the shop floor to top floor.
Dr. William Harvey is a seasoned Operations Leader with extensive experience in chemical processing, manufacturing, and operations management. At Michelman, he currently oversees multiple sites, leading teams in strategic planning and coaching/practicing continuous improvement. William is set to start his eighth year of teaching at the University of Cincinnati where he teaches marketing, finance, and management. William holds various certifications in change management, quality, leadership, operational excellence, team building, and DiSC, among others.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
The Tata Group, a titan of Indian industry, is making waves with its advanced talks with Taiwanese chipmakers Powerchip Semiconductor Manufacturing Corporation (PSMC) and UMC Group. The goal? Establishing a cutting-edge semiconductor fabrication unit (fab) in Dholera, Gujarat. This isn’t just any project; it’s a potential game changer for India’s chipmaking aspirations and a boon for investors seeking promising residential projects in dholera sir.
Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Unveiling the Secrets How Does Generative AI Work.pdfSam H
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
We will dig deeper into:
1. How to capture video testimonials that convert from your audience 🎥
2. How to leverage your testimonials to boost your sales 💲
3. How you can capture more CRM data to understand your audience better through video testimonials. 📊
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
What are the main advantages of using HR recruiter services.pdfHumanResourceDimensi1
HR recruiter services offer top talents to companies according to their specific needs. They handle all recruitment tasks from job posting to onboarding and help companies concentrate on their business growth. With their expertise and years of experience, they streamline the hiring process and save time and resources for the company.
4. The opposite of play is not work is
depression
- Brian Sutton Smith
5.
6. in U.S.A. 99% of boys under 18 and 94% of
girls play regulary - 13 and 8 hours a week
Stats by JaneMcGonigal (AvantGame speech)
Image by ConnorWalberg
7. 2014
a primary gamification platform will become as
important as Facebook eBay or Amazon
2015
More than 50% of organizations that manage
innovation rpocess will gamify them
1.6 billion of dollar invested in gamification
2016
nearly 70% of Global 2000 organizations will have at
least one gamified application
2.8 billion invested
Gartner Research & Analyisis as seen on JaneMcGonigal (AvantGame speech)
Bloomberg and M2 research as seen on JaneMcGonigal (AvantGame speech)
8. Gamify Internal Collaboration
Nitro for Jive gives users a set
of missions to complete, each of
which exposes them to a critical
piece of functionality within the
Jive platform.
Users earn points and unlock
badges for using and mastering
these pieces of functionality,
and “level up” when they hit key
milestones.
Social elements like high score
tables, newsfeeds, and the ability
to display and share your status,
drive friendly competition and
collaboration among the user
base.
- Bunchball
9. Gamify Internal Collaboration
Nitro for Salesforce adds a persistent toolbar to the Salesforce interface, from which
employees can view their statistics, achievements, status, recent activity, and competitive
elements. Users can interact with Nitro for Salesforce via the standard web application, but
Nitro data can also be viewed via tablets and phones, and on large displays in sales centers.
10. Gamify Internal Collaboration
Today’s workplace requires a new approach to performance management. Rypple is a web-
based social performance management platform that helps companies improve performance
through social goals, continuous feedback and meaningful recognition.
11. Gamify Innovation
Scottish Water is a public entity, a subsidiary of the Scottish government, which manages the
infrastructure related to the distribution of water and collection of waste water throughout
Scotland. It has 3.700 resources in its employ.
9 months from the launch, the Innovation Pool counts 750 users and has generated over 330 new
ideas and/or suggestions for improvement. Out of those, 7 have already been validated and
implemented under tight deadlines. The sites receives on average about 10 posts (ideas, votes,
comments) per day.
12. Gamify Innovation
With SpigitEngage for Facebook, organizations practice co-creation, tapping customer insights through
idea generation, collaboration, contests and game dynamics. Using this fun, natural customer contact
method, organizations develop a dialogue that leaves an impression and drives repeat interaction
through:
• Virtual Currency – allowing users to earn and spend tokens for participation
• Social Connections – keeping users up-to-date on ideas, enabling social discovery of content
• Contests – creating a two-way dialogue for co-creation