This document discusses game-informed learning and how game principles and elements can be applied to education. Some key points: - Games are immersive, narrative-rich environments that provide feedback and allow players to take on roles and learn through replayable experiences. This aligns well with educational goals. - Game-informed learning takes a playful approach to teaching and uses narratives, but does not require the end product to be an actual game. It focuses on intrinsic motivation rather than extrinsic rewards. - Virtual patients are proposed as an example of game-informed learning, allowing students to take on patient roles, make choices with consequences, and replay scenarios to reinforce lessons. - Labyrinth