it's a research study, by it we trying to detect the child's behavior without any pressure, so by using this game the child will have fun and the parents or anyone who cares about the child will know his behavior.
A Serious Game For Better Understanding of Behaviour Differences Between Children
1. Supervised by
Dr. Ammar Joukhadar Dr.Noor Shaker Eng. Mohammed Shaker
Designed, Implemented and Tested by
Rawan Al-Omari Walaa Baghdadi Zeina Al-Helwani
F.I.T.E of Damascus, Syria – AI Department 2014
2. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
11. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
12. Psychologists and Parents Opinions
Assessments Reference
Measuring violence-related attitudes,
behaviors and Influences among youths
170 assessments
Social
Fantasy
Conduct
Problems
16. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
20. Player Goal (2 Models)
With (green)positive/ (red)negative score
Goal: solve all cases Goal: solve all cases
Without score
21. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
28. Recorded Log (32 features, every 5 seconds)
• General
• Inventory items
• Gameplay areas
• Cases in all areas
• Wrong tools usage
• Time
• Current time
• Game Time in a specific area
• Area-specific
• Visible cases (to the player) in current area
• Solved cases
• Case-specific
• Solved or not
• Player reaction to the case (the player’s answer)
• Wrong items used on the case
And more.
29. Recorded Features (37 overall)
• Pre-game questionnaire
• Name
• Age
• Gender
• Daily playing hours
• #Brothers
• #Sisters
• Post-game questionnaire
• Favorite place
• Were there missing tools?
• Did you find the tools sufficient?
• Challenge%
• Area-specific features
• Order of solved cases in the area
• Game Time during the area
• Game Time to solve the case
• #Revisited
• #Used items to solve each case
• #Wrong items selected
• Game-specific features
• Order of solved cases
• Answers of solved cases
• Game Time during the game
30. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
38. (Males & Females Without Score) Model - Microsoft Clustering
Clustering (Conduct Problems)
Males & Females Without Score
39. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
40. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
41. Clustering (Conduct Problems)
Males & Females Without Score
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
42. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
43. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
44. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
45. Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
46. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
52. T-test (Females vs. Males, Social Fantasy, With Score)
Variable 1 Variable 2
Mean 0.48 0.688
Variance 0.077 0.058
Observations 25 25
Hypothesized Mean
Difference
0
df 47
t Stat -2.826
P(T<=t) one-tail 0.003
t Critical one-tail 1.677
P(T<=t) two-tail 0.006
t Critical two-tail 2.011
0.006 < 0.05
We reject the Null hypothesis
53. T-test
Social Fantasy
Females vs. Males
0.006 < 0.05
Females vs. Males
0.074 > 0.05
Conduct Problems
Females vs. Males
0.002 < 0.05
Females vs. Males
0.100 > 0.05
54. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
55. Unity3D Game Engine, scripting with C#
Implementation Tools
WEKA, Machine Learning Software
Microsoft Business Intelligence Suite
Matlab for Analysis
56. Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
57. Future Perspectives
Personalizing the game content for each player, maximizing
his/her social fantasy and conduct problems abilities.
Direct the player to change his/her behavior by adding
different interaction and influence techniques to the game.
Comparing different model for capturing the behavior
(recording facial expressions, heart beats, etc.)