SlideShare a Scribd company logo
Supervised by
Dr. Ammar Joukhadar Dr.Noor Shaker Eng. Mohammed Shaker
Designed, Implemented and Tested by
Rawan Al-Omari Walaa Baghdadi Zeina Al-Helwani
F.I.T.E of Damascus, Syria – AI Department 2014
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
IntroductionMotivation and Work Scope
We should put children in an environment where
they want to learn and where we can naturally
discover their true
passions
The Element, Ken Robinson
18-35
39%
>36
31%
Gamer
Age
Hours Spent
Daily
7
5
3 30%
<18
Hours Spent Playing (By Age Segment)
A Survey
Discuss it
Indirect Influence
Ignore it
41%
52%
6%
If you noticed a problem in your child behavior, what do you do?
A Survey
In case you want a product to inspect and alter your child behavior,
what would it be?
Survey
Intelligent robot (a bot)
Game
6%
11%
83%
O n a M i s s i o n
Similar Studies
Conflict resolution
Village Game
Anti-bullying
FearNot Game
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
Psychologists and Parents Opinions
Assessments Reference
Measuring violence-related attitudes,
behaviors and Influences among youths
170 assessments
Social
Fantasy
Conduct
Problems
Questionnaire to Game Scenario
Question Answer
Questionnaire to Game Scenario
Question Game Scenario
Questionnaire to Game Scenario
“Do you help other
kids in need?”
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
The Game
Design
(Artist)
Mechanism
(Programmer)
Game Environments
Park School Kitchen
Player Interaction
Player Goal (2 Models)
With (green)positive/ (red)negative score
Goal: solve all cases Goal: solve all cases
Without score
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
System Diagram
Game
Player
System Diagram
Game
Player
Data
Collection
System Diagram
Game
Player
Data
Collection
Statistical
Features
Analysis Diagram
Game
Player
Data
Collection
Statistical
Features
Feature
Selection
System Diagram
Game
Player
Data
Collection
Statistical
Features
Feature
Selection
Models
(Decision Trees,
Clustering)
Khubaraa Al-Mustakbal Institute
Data Collection
8-12 years old children
100 players [50 males, 50 females]
Recorded Log (32 features, every 5 seconds)
• General
• Inventory items
• Gameplay areas
• Cases in all areas
• Wrong tools usage
• Time
• Current time
• Game Time in a specific area
• Area-specific
• Visible cases (to the player) in current area
• Solved cases
• Case-specific
• Solved or not
• Player reaction to the case (the player’s answer)
• Wrong items used on the case
And more.
Recorded Features (37 overall)
• Pre-game questionnaire
• Name
• Age
• Gender
• Daily playing hours
• #Brothers
• #Sisters
• Post-game questionnaire
• Favorite place
• Were there missing tools?
• Did you find the tools sufficient?
• Challenge%
• Area-specific features
• Order of solved cases in the area
• Game Time during the area
• Game Time to solve the case
• #Revisited
• #Used items to solve each case
• #Wrong items selected
• Game-specific features
• Order of solved cases
• Answers of solved cases
• Game Time during the game
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
Eight-Model Comparison
Eight-Model Comparison
Eight-Model Comparison
Feature
Selection
Data Analysis
Decision
Tree
Data
Clustering
Conduct Problems Selected Features
With score
• Playing Hours
• Game Time
• Social Fantasy Score
• #Wrong Items Case1
• #Revisited2
• TT Solve3
• TT Solve9
• #Revisited10
• Park3
• School2
• School3
Without score
• Playing Hours
• Social Fantasy Score
• #Revisited2
• TT Solve5
• #Wrong Items Case7
• #Revisited9
• TT Solve10
• #Revisited10
• Kitchen2
• Best-First Feature Selection (BFS) on 8 Models
Decision Tree (Conduct Problems)
Males & Females With/ Without Score
Without Score
With Score
Clustering (Conduct Problems)
Males & Females With Score
(Males & Females Without Score) Model - Microsoft Clustering
Clustering (Conduct Problems)
Males & Females Without Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
Clustering (Conduct Problems)
Males & Females Without Score
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Males & Females With Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
Clustering (Conduct Problems)
Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child)
WrongItemsCase1=0
High School score
Direct game playing (no
revisited)
TT Solve9,
Revisited10=0
School3
1/3 >= Social Fantasy
Avg Playing Hours
Park3
TT Solve3
School2
No WrongItemsCase1
TT Solve9
Revisited10=0
Avg<=Game Time
TT Solve3
Revisited2
1/3 <= Social Fantasy
Park3
School3
Avg<=Playing Hours
Revisited10=0
WrongItemsCase1=0
School2
TT Solve3
Park3
Game Time
Avg<=Playing Hours
1/3 <= Social Fantasy
Repeated Revisited2
School3
TT Solve9
School2
TT Solve3
WrongItemsCase1=0
Max Playing Hours
Avg <= Game Time
TT Solve9
0<=Social Fantasy
Revisited10=0
Park3
Avg <= Revisited2
Revisited10=0
Mid Social Fantasy
Park3
TT Solve3=0
School2
Max Game Time
1 <= Revisited2
LowTT Solve9
WrongItemsCase1=0
Low Playing Hours
School3
Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child)
Revisited2 =0 ,
Kitchen2
Avg >= Solve5
Max Playing Hours
WrongItemsCase7=0
Revisited9=0
Revisited10=0
High Solve10
1/3<=Social Fantasy
WrongItemsCase7=0
Revisited10=0
Mid Social Fantasy
Kitchen2
Revisited2=0
Revisited9=0
Avg>=Playing Hours
Avg>=TT Solve10
Avg>=TT Solve5
1/3 <=TT Solve10
Kitchen2
Revisited2=0
Avg <= Playing Hours
LowTT Solve5
Revisited9=0
1/3>=Social Fantasy
Revisited10=0
WrongItemsCase7=0
WrongItemsCase7=0 ,
Revisited2=0
Kitchen2
LowTT Solve10
TT Solve5=0
Avg>=Playing Hours
Revisited9=moreThan1
1/3>=Social Fantasy
Revisited10=0
Revisited10=0
Revisited2=0
Revisited9=moreThan1
low<=Playing Hours
LowTT Solve5
Kitchen2
1/3<=Social Fantasy
WrongItemsCase7=0
LowTT Solve10
Males & Females Without Score
Males & Females With Score
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
Correlations
FemaleMale
Social Fantasy (without score)
1.2x
FemaleMale
Social Fantasy (with score)
1.4x
FemaleMale
Females, 3D Histogram
Without score With score
Males, 3D Histogram
Without score With score
T-test (Females vs. Males, Social Fantasy, With Score)
Variable 1 Variable 2
Mean 0.48 0.688
Variance 0.077 0.058
Observations 25 25
Hypothesized Mean
Difference
0
df 47
t Stat -2.826
P(T<=t) one-tail 0.003
t Critical one-tail 1.677
P(T<=t) two-tail 0.006
t Critical two-tail 2.011
0.006 < 0.05
We reject the Null hypothesis
T-test
Social Fantasy
Females vs. Males
0.006 < 0.05
Females vs. Males
0.074 > 0.05
Conduct Problems
Females vs. Males
0.002 < 0.05
Females vs. Males
0.100 > 0.05
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
Unity3D Game Engine, scripting with C#
Implementation Tools
WEKA, Machine Learning Software
Microsoft Business Intelligence Suite
Matlab for Analysis
Content
• Motivation and Work scope
• This Study
• Psychology Study
• The Game
• Data Collection
• Data Analysis
• Result Analysis
• Implementation Tools
• Future Perspectives
• Demo
Future Perspectives
Personalizing the game content for each player, maximizing
his/her social fantasy and conduct problems abilities.
Direct the player to change his/her behavior by adding
different interaction and influence techniques to the game.
Comparing different model for capturing the behavior
(recording facial expressions, heart beats, etc.)
A Serious Game For Better Understanding of Behaviour Differences Between Children
A Serious Game For Better Understanding of Behaviour Differences Between Children

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A Serious Game For Better Understanding of Behaviour Differences Between Children

  • 1. Supervised by Dr. Ammar Joukhadar Dr.Noor Shaker Eng. Mohammed Shaker Designed, Implemented and Tested by Rawan Al-Omari Walaa Baghdadi Zeina Al-Helwani F.I.T.E of Damascus, Syria – AI Department 2014
  • 2. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 4. We should put children in an environment where they want to learn and where we can naturally discover their true passions The Element, Ken Robinson
  • 6. A Survey Discuss it Indirect Influence Ignore it 41% 52% 6% If you noticed a problem in your child behavior, what do you do?
  • 7. A Survey In case you want a product to inspect and alter your child behavior, what would it be? Survey Intelligent robot (a bot) Game 6% 11% 83%
  • 8.
  • 9. O n a M i s s i o n
  • 10. Similar Studies Conflict resolution Village Game Anti-bullying FearNot Game
  • 11. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 12. Psychologists and Parents Opinions Assessments Reference Measuring violence-related attitudes, behaviors and Influences among youths 170 assessments Social Fantasy Conduct Problems
  • 13. Questionnaire to Game Scenario Question Answer
  • 14. Questionnaire to Game Scenario Question Game Scenario
  • 15. Questionnaire to Game Scenario “Do you help other kids in need?”
  • 16. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 20. Player Goal (2 Models) With (green)positive/ (red)negative score Goal: solve all cases Goal: solve all cases Without score
  • 21. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 27. Khubaraa Al-Mustakbal Institute Data Collection 8-12 years old children 100 players [50 males, 50 females]
  • 28. Recorded Log (32 features, every 5 seconds) • General • Inventory items • Gameplay areas • Cases in all areas • Wrong tools usage • Time • Current time • Game Time in a specific area • Area-specific • Visible cases (to the player) in current area • Solved cases • Case-specific • Solved or not • Player reaction to the case (the player’s answer) • Wrong items used on the case And more.
  • 29. Recorded Features (37 overall) • Pre-game questionnaire • Name • Age • Gender • Daily playing hours • #Brothers • #Sisters • Post-game questionnaire • Favorite place • Were there missing tools? • Did you find the tools sufficient? • Challenge% • Area-specific features • Order of solved cases in the area • Game Time during the area • Game Time to solve the case • #Revisited • #Used items to solve each case • #Wrong items selected • Game-specific features • Order of solved cases • Answers of solved cases • Game Time during the game
  • 30. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 35. Conduct Problems Selected Features With score • Playing Hours • Game Time • Social Fantasy Score • #Wrong Items Case1 • #Revisited2 • TT Solve3 • TT Solve9 • #Revisited10 • Park3 • School2 • School3 Without score • Playing Hours • Social Fantasy Score • #Revisited2 • TT Solve5 • #Wrong Items Case7 • #Revisited9 • TT Solve10 • #Revisited10 • Kitchen2 • Best-First Feature Selection (BFS) on 8 Models
  • 36. Decision Tree (Conduct Problems) Males & Females With/ Without Score Without Score With Score
  • 37. Clustering (Conduct Problems) Males & Females With Score
  • 38. (Males & Females Without Score) Model - Microsoft Clustering Clustering (Conduct Problems) Males & Females Without Score
  • 39. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Males & Females With Score
  • 40. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Males & Females With Score
  • 41. Clustering (Conduct Problems) Males & Females Without Score Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child) Revisited2 =0 , Kitchen2 Avg >= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 High Solve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg <= Playing Hours LowTT Solve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTT Solve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTT Solve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTT Solve10 Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Males & Females With Score
  • 42. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child) Revisited2 =0 , Kitchen2 Avg >= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 High Solve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg <= Playing Hours LowTT Solve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTT Solve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTT Solve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTT Solve10 Males & Females Without Score Males & Females With Score
  • 43. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child) Revisited2 =0 , Kitchen2 Avg >= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 High Solve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg <= Playing Hours LowTT Solve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTT Solve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTT Solve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTT Solve10 Males & Females Without Score Males & Females With Score
  • 44. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child) Revisited2 =0 , Kitchen2 Avg >= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 High Solve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg <= Playing Hours LowTT Solve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTT Solve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTT Solve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTT Solve10 Males & Females Without Score Males & Females With Score
  • 45. Clustering (Conduct Problems) Cluster1 (22 child) Cluster2 (11 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (3 child) WrongItemsCase1=0 High School score Direct game playing (no revisited) TT Solve9, Revisited10=0 School3 1/3 >= Social Fantasy Avg Playing Hours Park3 TT Solve3 School2 No WrongItemsCase1 TT Solve9 Revisited10=0 Avg<=Game Time TT Solve3 Revisited2 1/3 <= Social Fantasy Park3 School3 Avg<=Playing Hours Revisited10=0 WrongItemsCase1=0 School2 TT Solve3 Park3 Game Time Avg<=Playing Hours 1/3 <= Social Fantasy Repeated Revisited2 School3 TT Solve9 School2 TT Solve3 WrongItemsCase1=0 Max Playing Hours Avg <= Game Time TT Solve9 0<=Social Fantasy Revisited10=0 Park3 Avg <= Revisited2 Revisited10=0 Mid Social Fantasy Park3 TT Solve3=0 School2 Max Game Time 1 <= Revisited2 LowTT Solve9 WrongItemsCase1=0 Low Playing Hours School3 Cluster1 (17 child) Cluster2 (10 child) Cluster3 (8 child) Cluster4 (8 child) Cluster5 (4 child) Revisited2 =0 , Kitchen2 Avg >= Solve5 Max Playing Hours WrongItemsCase7=0 Revisited9=0 Revisited10=0 High Solve10 1/3<=Social Fantasy WrongItemsCase7=0 Revisited10=0 Mid Social Fantasy Kitchen2 Revisited2=0 Revisited9=0 Avg>=Playing Hours Avg>=TT Solve10 Avg>=TT Solve5 1/3 <=TT Solve10 Kitchen2 Revisited2=0 Avg <= Playing Hours LowTT Solve5 Revisited9=0 1/3>=Social Fantasy Revisited10=0 WrongItemsCase7=0 WrongItemsCase7=0 , Revisited2=0 Kitchen2 LowTT Solve10 TT Solve5=0 Avg>=Playing Hours Revisited9=moreThan1 1/3>=Social Fantasy Revisited10=0 Revisited10=0 Revisited2=0 Revisited9=moreThan1 low<=Playing Hours LowTT Solve5 Kitchen2 1/3<=Social Fantasy WrongItemsCase7=0 LowTT Solve10 Males & Females Without Score Males & Females With Score
  • 46. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 48. Social Fantasy (without score) 1.2x FemaleMale
  • 49. Social Fantasy (with score) 1.4x FemaleMale
  • 50. Females, 3D Histogram Without score With score
  • 51. Males, 3D Histogram Without score With score
  • 52. T-test (Females vs. Males, Social Fantasy, With Score) Variable 1 Variable 2 Mean 0.48 0.688 Variance 0.077 0.058 Observations 25 25 Hypothesized Mean Difference 0 df 47 t Stat -2.826 P(T<=t) one-tail 0.003 t Critical one-tail 1.677 P(T<=t) two-tail 0.006 t Critical two-tail 2.011 0.006 < 0.05 We reject the Null hypothesis
  • 53. T-test Social Fantasy Females vs. Males 0.006 < 0.05 Females vs. Males 0.074 > 0.05 Conduct Problems Females vs. Males 0.002 < 0.05 Females vs. Males 0.100 > 0.05
  • 54. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 55. Unity3D Game Engine, scripting with C# Implementation Tools WEKA, Machine Learning Software Microsoft Business Intelligence Suite Matlab for Analysis
  • 56. Content • Motivation and Work scope • This Study • Psychology Study • The Game • Data Collection • Data Analysis • Result Analysis • Implementation Tools • Future Perspectives • Demo
  • 57. Future Perspectives Personalizing the game content for each player, maximizing his/her social fantasy and conduct problems abilities. Direct the player to change his/her behavior by adding different interaction and influence techniques to the game. Comparing different model for capturing the behavior (recording facial expressions, heart beats, etc.)