An in-service presentation for marketing and fund development professionals covering the importance of story telling, the reason for its effectiveness, storytelling tips & sins to avoid, and three common copywriting formulae to consider (Star-Story-Solution, WASH & ACCA).
As a Digital PR firm we use several techniques to get the attention of journalists, but there's one of them that I haven't seen being used a lot by brands outside of digital PR and that's games.
You might think that a game is not suitable for every type of product, but during my talk I'll show several examples on how you can advertise your brand and grab the attention of your audience and the media by "gamifying" your content.
Moreover, we'll explore ways of taking the games further and make them into data that you can outreach and also how to make this content evergreen.
An in-service presentation for marketing and fund development professionals covering the importance of story telling, the reason for its effectiveness, storytelling tips & sins to avoid, and three common copywriting formulae to consider (Star-Story-Solution, WASH & ACCA).
As a Digital PR firm we use several techniques to get the attention of journalists, but there's one of them that I haven't seen being used a lot by brands outside of digital PR and that's games.
You might think that a game is not suitable for every type of product, but during my talk I'll show several examples on how you can advertise your brand and grab the attention of your audience and the media by "gamifying" your content.
Moreover, we'll explore ways of taking the games further and make them into data that you can outreach and also how to make this content evergreen.
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...Adrian Gradinar
This research considers the increasing utilisation of games design as an approach to encouraging behavioural change through design. In particular it considers how to address issues that cannot be reduced to easily actionable personal goals such as climate change and are often termed ‘wicked problems’ by designers due to their innate complexity. This paper presents a research through design approach that focuses on rhetoric within the design of a mobile phone game - Cold Sun. Thus the aim is not to examine the utility or usability of the game but rather offer it as an example of a design approach we believe is desirable and productive for future practice. Cold Sun provides an example that illustrates how scientific and real world data can be integrated into game mechanics to enhance the rhetoric of the game by engaging the player at a more personal level. Thus Cold Sun allows players to effectively rehearse issues of climate change that will affect their plausible futures, and thus develop a greater understanding of some of these complex issues and consider ways to respond.
This presentation i delivered to the faculty of government polytechnic college. This is part of the faculty development programme and it overs examples, activities and approaches to get into creative thinking. The workshop was done virtually
The slide will show you the alternative concept of design process, it might hard to understand because it's designed for lecturing but hope you will get the idea.
Designing Data Driven Persuasive Games to Address Wicked Problems such as Cli...Adrian Gradinar
This research considers the increasing utilisation of games design as an approach to encouraging behavioural change through design. In particular it considers how to address issues that cannot be reduced to easily actionable personal goals such as climate change and are often termed ‘wicked problems’ by designers due to their innate complexity. This paper presents a research through design approach that focuses on rhetoric within the design of a mobile phone game - Cold Sun. Thus the aim is not to examine the utility or usability of the game but rather offer it as an example of a design approach we believe is desirable and productive for future practice. Cold Sun provides an example that illustrates how scientific and real world data can be integrated into game mechanics to enhance the rhetoric of the game by engaging the player at a more personal level. Thus Cold Sun allows players to effectively rehearse issues of climate change that will affect their plausible futures, and thus develop a greater understanding of some of these complex issues and consider ways to respond.
This presentation i delivered to the faculty of government polytechnic college. This is part of the faculty development programme and it overs examples, activities and approaches to get into creative thinking. The workshop was done virtually
The slide will show you the alternative concept of design process, it might hard to understand because it's designed for lecturing but hope you will get the idea.
Serious Games - How to use the most powerful communication tool of the next g...Nico King
The first step to effective communication is getting people’s attention, but what comes next? Learn from examples in Advergaming, Staff Training, and Games For Change to find out why they are effective at translating ideas into first-person experiences, and how that can be applied to businesses today.
Stop Thinking Like an Instructional Designer, Start Thinking Like a Game Desi...Aggregage
Instructional designers tend to think content first and action second. Game designers tend to think action first. Simply changing your mindset from instructional designer to game designer will help you to create engaging and effective instruction. In this unique gamified webinar, Karl Kapp will help you make that shift.
Slides from March 2014 presentation recorded by QVDC available at bit.ly/mjQVDC
This 90 minute presentation offers a series of provocative case studies, local and global, to demonstrate effective application of gamification principles and practices in Education. We will discuss key concepts of fun, play, and education.
Our approach to blended learning, the Chrysalis Way.
Learning effectiveness, social learning, curated content, great learning content, games based learning.
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank?
Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider:
- What are the challenges and direction related to game-based learning?
- What are the elements of gaming that captivate the learner?
- What support is required to ensure a successful knowledge transfer?
- How can gaming be achieved in a responsible time and budget allocation?
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
An aim of the Curriculum for Excellence is to develop successful learners. This seminar considers how to create a climate for successful learning and how to recognize children’s progress in this area. The seminar is based on a case study about the benefits of educational game design in a primary school classroom. Our case study demonstrates that children find making their own computer games extremely motivating. They clearly enjoyed meeting the challenge of mastering the technology to express their own ideas.
http://www.ltscotland.org.uk/slf/previousconferences/2007/seminars/usingcomputergamedesigntofostersuccessfullearners.asp
Game Changing: How you can transform client mindsets through playJess McMullin
My slides from the 2006 IA Summit conference. Talks about design games.
Full audio + slides in WMV and QT format from the always awesome Bryce Johnson at
http://www.thechickentest.com/2006/05/game-changing-how-you-can-transform-client-mindsets-through-play-jess-mcmullin/
Presentation on building a learning culture melding principles & practices from systems thinking, Satir, Shu Ha Ri. Ends with a learning map you can use to help build a learning culture on your agile team.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
1. Note to the Presenter: You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. Remember, your goal is to engage the audience every 5 minutes. Your presentation should last about 5 minutes, including the participatory activities . 1
4. Fix #11: A Sustainable Engagement Economy “Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource.” (p. 244) 4
5. Poll Question Can enthusiasm for learning be sustained? Absolutely Barely, but probably Can, but usually doesn’t Demands commitment from both teacher and learner 5
6. Fix #12: More Epic Wins “Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together.” (p. 252) 6
7. Let’s Chat “Awe inspiring goals” that seems to be very different than a list of educational standards – why? 7
8. Fix #13: Ten Thousand Hours Collaborating Compared with games, reality is disorganized and divided. Games help us make a more concerted effort – and over time, they give us collaboration superpowers.” (p. 277) 8
9. Fix #14: Massively Multiplayer Foresight “Reality is stuck in the present. Games help us imagine and invent the future together.” (p. 302) 9
10. Yes or No Do you think that your “reality” would be improved it was “organized” ? Green Check = Yes Red X = No 10
11. Let’s Chat Can you image using technology to help learners “imagine and invent the future”? 11
12. Inclusion of an Outside Resource: Decameron Web Tinyurl: http://tinyurl.com/289tlgr 12
13. The End of Part IV Final comments and questions? 13