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Note to the Presenter: You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities.   Remember, your goal is to engage the audience every 5 minutes. Your presentation  should last about 5 minutes, including the participatory activities . 1
Presentation for Moderator/Presenter Team 4 ID: Andrea Hildreth Client: Walden University, Capstone Project
Book Review Part IV Covering pages 215 - 344
Fix #11: A Sustainable Engagement Economy “Compared with games, reality is unsustainable.  The gratifications we get from playing games are an infinitely renewable resource.” (p. 244) 4
Poll Question Can enthusiasm for learning be sustained? Absolutely Barely, but probably Can, but usually doesn’t Demands commitment from both teacher and learner 5
Fix #12: More Epic Wins “Compared with games, reality is unambitious.  Games help us define awe-inspiring goals and tackle seemingly impossible social missions together.” (p. 252) 6
Let’s Chat “Awe inspiring goals” that seems to be very different than a list of educational standards – why? 7
Fix #13: Ten Thousand Hours Collaborating Compared with games, reality is disorganized and divided.  Games help us make a more concerted effort – and over time, they give us collaboration superpowers.” (p. 277) 8
Fix #14: Massively Multiplayer Foresight “Reality is stuck in the present.  Games help us imagine and invent the future together.” (p. 302) 9
Yes or No Do you think that  your “reality” would be improved it was  “organized” ? Green Check = Yes Red X = No 10
Let’s Chat Can you image using technology to help learners “imagine and invent the future”?  11
Inclusion of an Outside Resource: Decameron Web Tinyurl: http://tinyurl.com/289tlgr 12
The End of Part IV Final comments and questions? 13

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Team 4 Presentation

  • 1. Note to the Presenter: You may choose which slides you want to use and which to skip within this prepared presentation. The Polls and Questions are offered as suggestions, you may omit them or create your own interactive activities. Remember, your goal is to engage the audience every 5 minutes. Your presentation should last about 5 minutes, including the participatory activities . 1
  • 2. Presentation for Moderator/Presenter Team 4 ID: Andrea Hildreth Client: Walden University, Capstone Project
  • 3. Book Review Part IV Covering pages 215 - 344
  • 4. Fix #11: A Sustainable Engagement Economy “Compared with games, reality is unsustainable. The gratifications we get from playing games are an infinitely renewable resource.” (p. 244) 4
  • 5. Poll Question Can enthusiasm for learning be sustained? Absolutely Barely, but probably Can, but usually doesn’t Demands commitment from both teacher and learner 5
  • 6. Fix #12: More Epic Wins “Compared with games, reality is unambitious. Games help us define awe-inspiring goals and tackle seemingly impossible social missions together.” (p. 252) 6
  • 7. Let’s Chat “Awe inspiring goals” that seems to be very different than a list of educational standards – why? 7
  • 8. Fix #13: Ten Thousand Hours Collaborating Compared with games, reality is disorganized and divided. Games help us make a more concerted effort – and over time, they give us collaboration superpowers.” (p. 277) 8
  • 9. Fix #14: Massively Multiplayer Foresight “Reality is stuck in the present. Games help us imagine and invent the future together.” (p. 302) 9
  • 10. Yes or No Do you think that your “reality” would be improved it was “organized” ? Green Check = Yes Red X = No 10
  • 11. Let’s Chat Can you image using technology to help learners “imagine and invent the future”? 11
  • 12. Inclusion of an Outside Resource: Decameron Web Tinyurl: http://tinyurl.com/289tlgr 12
  • 13. The End of Part IV Final comments and questions? 13