SlideShare a Scribd company logo
A Framework for
Gamified Education
For: University of Agder

By: Yu-kai Chou
Guild Leader:Yu-kai Chou
Early Pioneer of Gamification for 10 years	

Parter at the Enterprise Gamification Consultancy 	

Original creator of the Octalysis Framework	

Regular Keynote Speaker/Lecturer at Stanford
University, TEDx, Accenture, SxSW, Google, etc.	

Rated a #1 Gamification Guru in the world by UKBased Leaderboarded
Humans have an innate desire to learn
Learning is one of our most
fundamental activities
Things become boring when there is nothing
more to learn
However….
Current school and education
systems break that desire to learn
When you ask kids, “What’s work?”
When you ask kids, “What’s work?”

They will say, “School! Homework!”
When you ask kids, “What’s play?”
When you ask kids, “What’s play?”

They will say, “Games!!!!!!!!!”
Students like to do the bare minimum to achieve
acceptable score
Many students only reach out for help when they feel
like they are failing.
Humans don’t like to read through long texts
or sit through long lectures
We learn by doing. Trial and error.
We learn by watching others go through it.
We learn through stories
Unfortunately, the things we need to learn
became more complex and more abstract, but
technology and medium of technology could not
catch up to it for the past centuries.
Games?
Games?

Entertainment Software Association (2012)
Games?
Average Gamer: 35 Years Old	

68% Gamers Over 18 Year Old	

47% Gamers are Women 	

More Adult Women than Under 18 Male	


Entertainment Software Association (2012)

Source: Entertainment Software Association (2012)
The Magic
Kids nowadays have bad work ethics?	

No Discipline?
The Magic
Waking up behind parents’ back 3AM in the
morning to level up = AMAZING work ethics
The Magic
In Role-Playing Games (RPG), Leveling up often
involves killing the same monsters in the same stage
over and over again for hours or weeks
The Magic
Gamers call this “grinding.” 

It’s Fun & Addicting.
The Magic
In the real world, this is called Grunt
Work. It’s Boring & Torturous.
The Magic
If games can get kids to voluntarily do hours of
secret grunt work, it can get anyone engaged to
anything
The Magic
If it is well designed
The Magic
If it is well designed
“Human-Focused Design”
•
•

As opposed to “Function Focused Design”	


•

...instead of assuming the people within are robots
that will complete the task

System that is designed to optimize for the
motivations and feelings of the human inside	


vs
“Human-Focused Design”
•
•

Gaming industry = first to master Human-Focused Design	


•

Now we are learning from games, hence “Gamification”

Games have spent decades/centuries mastering how to
engage people without a mandated purpose	


vs
Kids who play Card Games like Magic the Gathering
need to remember a ton of information
…more information than the periodic table
Motivation > Intelligence
How do we build motivation?
What is Gamification?

Game Elements

Non-Game (Boring) Context
Global Movement
Gartner predicts 70% of Fortune 500 will use
Gamification by 2014
Except...
Gartner also predicts 80% of the gamified apps
will fail due to bad design
The Cause
Agencies and individuals claim to be experts at
whatever is the new “Buzzword”
The Cause
Everyone focuses on PBLs (Points, Badges &
Leaderboards)
Points

Leaderboards
Badges
The Cause
Similar to “Social Media Marketing” 4 years ago
The Cause
Similar to “Social Media Marketing” 4 years ago

Real SMM is not simply creating a Twitter
Profile and Facebook Page
The Cause
Beginning with “game mechanics” instead of
the Core Drives
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+

+

+

= ????
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

A game can have all the right “game
elements” but still be stupid/boring.
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

In fact, ALL games have “game elements”
but most games suck and are boring.
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

It’s naive to think that once you plug game
mechanics into your company, it will be successful
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!

+
+
+

+

+

= ????
+
+

Only a few well-designed games achieve
the status of Winning & Addicting
Good Game Designer
How do I want my users to...
Good Game Designer
How do I want my users to FEEL? 

Inspired? Proud? Scared?
Good Game Designer
How do I want my users to FEEL? 

Inspired? Proud? Scared?

Hmm, Okay. What game elements do I need in
order to accomplish that goal?

?

?

?

?
Good Gamification
!

does not start with

Game Elements
!

but starts with our

Core Drives
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	


-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator

-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning

Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity

-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception

-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance
Meaning

Octalysis

Epic Meaning & Calling
Accomplishment

Octalysis
Development &
Accomplishment
Empowerment

Octalysis

Empowerment of
Creativity & Feedback
Ownership

Ownership &
Possession

Octalysis
Social Influence

Octalysis
Social Influence
& Relatedness
Octalysis

Scarcity & Impatience
Scarcity
Octalysis

Unpredictability & Curiosity
Unpredictability
Skinner Box

Octalysis

Unpredictability & Curiosity
Unpredictability
Octalysis

Loss & Avoidance

Avoidance
Meaning

Left
Brain

Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

Right
Brain
Meaning

Left
Brain

Accomplishment

Empowerment

Right
Brain

Octalysis

Social
Influence

Ownership

Intrinsic (tendency)

Extrinsic (tendency)

Scarcity

Unpredictability

Avoidance
White Hat Gamification
Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

Black Hat Gamification
White Hat Gamification
Meaning
Accomplishment

Empowerment

Zynga figured out how to do a lot of Black Hat techniques,
which led to great engagement and monetization metrics for
Social
Ownership
each user. But in the long run, users leave when they CAN
Influence
because they don’t feel like they are in control over
themselves.

Octalysis

Scarcity

Unpredictability

Avoidance

Black Hat Gamification
Self-Submission to Black Hat Gamification

Just because it’s called Black Hat
doesn’t mean it’s necessarily bad
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	


-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator

-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning

Meaning
Accomplishment

Empowerment

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity

-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception

-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
-Elitism	

-Staying in touch with friends	

-Stalking

-Completed Profile	

-More friends	

-Increased likes and comments	

-Aura Effect

Meaning
Accomplishment

Empowerment

Ownership
Octalysis Score: 448
-Build from Scratch

-Photos/Profiles 

-Friends	

-Memories	

-Protection	

-Recruitment	

-Earned lunch	

-Monitoring

Scarcity

-Sharing whatever you want	

-TONS of Facebook games

-Instant feedback of friends “liking”

Social
Influence

Unpredictability

-Friend Invites	

-Conformity	

-Social Prod	

-Social Treasure	

Group Quests	

-Touting	

-Envy	


Avoidance

-Inner Circles	

Note: (Early
Facebook has
HIGH scarcity
score with certain
universities only)	


-Glowing Choice	

-MiniQuests

-Refreshing Content

-Suspense




-Scarlet Letter

-Sunk Cost Tragedy
-Farm getting Bigger & Better	

-Difficult badges for sorts of crops

-Reward Loops

-No higher meaning besides being a farmer
-Allows the ability to “paint” with
your farm

Meaning
Accomplishment
-Ownership of Farm

-Virtual Goods

Empowerment

-Leaderboard

-Group Farming

-Free Social Gifts	

-Neighbors

Octalysis

Social
Influence

Ownership

Octalysis Score: 414

Scarcity

Unpredictability

Avoidance
-Waiting for what’s next in the game

-Appointment Dynamics

-Milestone Unlock

-Real-money Only Crops

-Free Social Gifts

-Season-based Gifts

-Avoid plants withering	

-Avoid losing opportunities	

-Avoid Sunk-Cost Tragedy
-Saving the world of “Sanctuary”

-Diablo II Legacy

-Help others

-Leveling Up	

-Plot line

-4 Difficulties	

-Skills	

-Gear

-Massive Skill Combinations

-Different challenges each stage

Meaning
Accomplishment
-Characters

-Items	

-Auction House

Empowerment

Octalysis

-Multiplayer Game

-Friend gear and hours

-Mentoring

Social
Influence

Ownership

Octaylsis Score: 284

Scarcity

Unpredictability

Avoidance

-Item Drops

-Skill Sets


-Storyline

-Item Drops

-Randomized Maps

-Randomized Elites	

-Repetitive Plot
-Item Durability	

-Bottleneck 

-Avoid Sunk-Cost Tragedy
-Follower Gain	

-Retweets	

-Responses	

-Unique Information

-Microblogging Wave

-Character Limit

-Witty/valuable content

Meaning
Accomplishment

-Followers	

-Information

Empowerment

Ownership
Octalysis Score: 267

Scarcity

-Friends on Twitter	

-Followers

-Responses	

-Companionship

-Thank You Economy

Social
Influence

Unpredictability

Avoidance
-Interesting Tweets

-Surprising content

-Will someone respond?

-Quick news

-Fail Whale

-Character Limit	

-Follower Count

-Friend Loss
-Helping a weird monster solve problems

“Sweet” “Delicious!”	

Level tracks and “Boss Stages”	

1-3 Stars	

Defeating Chocolate

Constantly looking for better comb
and planning boosters

Meaning
Accomplishment

Empowerment

Quest to accumulate more
points and boosters

Social
Influence

Ownership

Social Treasure - Lives	

See friend progress

Octalysis Score: 432

Scarcity

Unpredictability

Avoidance
Always waiting for the right
gems	

Seeing levels ahead	

Countdown timer/moves	

Balancing Owl Gems

Avoiding Loss	

Fear of the chocolate
encroaching candy

Unpredictable Gems	

Random Combos
“You need a LinkedIn Account”	

Finding that dream job you are passionate about
Progress Bar	

“X People saw your profile”	

Recommendations	

Endorsements	


Better ways to “dress up” your profile
and build reputation in communities.

Meaning
Accomplishment

Empowerment

Ownership
Octalysis Score: 294
Your life.Your Job.	

Accumulating more contacts.

Scarcity

Social Treasure Recommendations	

Social Prodding Endorsements	

X People saw my profile	


Social
Influence

Unpredictability

Avoidance
Are recruiters Googling my
name and seeing my profile?	

How many people view my
profile?

Want to see her profile?
Upgrade to Premium!	

Want to connect? Upgrade to
Premium!
Avoiding Loss of Career	

Avoiding Bad Reputation
Level 2 Octalysis
Design for All 4 Phases

Discovery

Onboarding

Scaffolding

Endgame
Level 2 Octalysis
Design for All 4 Phases

Discovery

Onboarding

Scaffolding

Endgame
Killers
Socializers
Explorers
Achievers
Discovery

Onboarding

Scaffolding

Endgame
Killers
Socializers
Explorers
Achievers
Discovery

Onboarding

Scaffolding

Endgame
1) Epic Meaning & Calling
Part of something bigger than yourself
Elitism
Elitism

People see themselves as “Apple People” and will do
whatever Apple People “should” do. They will do it until
they feel that Apple is no longer a vision worth believing
in (think 1984 ad: not about specs but on ideals)
PainSquad
Translating the Web = Higher Meaning
2) Development & Accomplishment
Feeling Progress and Achievement
When you buy something on eBay, you didn’t just buy
something - you WON!! Maybe you overpaid, but at least you
beat those 10 other bastards that were bidding against you
Most people forget that another one of Twitter’s innovations is
the one-way follow. Because it is one-way, it feels like more of an
accomplishment when people follow you (and you don’t follow
back).
Code Spells
3) Empowerment of Creativity
& Feedback
The creator inside of us
Piano Staircase: 66% more people used staircase
Piano Staircase: 66% more people used staircase

Users will use the stairs more if they can
use their creativity to create music and
hear immediate feedback
FoldIt

15 Year Problem Solved in 10 Days!
4) Ownership & Possession
The more you have, the more you want
Customizing Your Avatar
Makes you feel more ownership over it as your own identity
Mcdonald’s Monopoly Game
It feels very awkward when you only have 2
or 3 of the four-season deers, so players
would do a lot to complete their collection
instead of waiting for another 36 months for
the right season
DragonBox
5) Social Influence & Relatedness
What others think can kill you
Game Technique #22:
Group Quests
Game Technique #22:
Group Quests
Group Quests have been in games for a long
time (think guilds in WoW), but it was only
adopted into companies like Groupon and
Kickstarter in recent years
Mentorship
Mentorship
Because I was assigned a mentor, who gave
me a bunch of free stuff and invested his
time to help me level, I felt bad quitting the
game so stayed on for much longer
6) Scarcity & Impatience
The Grass On The Other Side
6) Scarcity & Impatience
The Grass On The Other Side

Mozzy
6) Scarcity & Impatience
The Grass On The Other Side

Laurelix
7) Unpredictability & Curiosity
What kills the cat
The Boy Is the Toy
8) Loss & Avoidance
The threat is stronger than the execution
Gamification – Zombies Run!

©2011-2013 Mario Herger. All rights reserved.

www.enterprise-gamification.com | www.gamificationcommunity.com

!124
Speed Camera Lottery
Speed Camera Lottery
Autonomy

Competence

Meaning
Accomplishment

Empowerment

Relatedness

Octalysis

Social
Influence

Ownership

Scarcity

Unpredictability

Avoidance
Motivation for School
How do we get people to care about
what they are learning??
6 Steps to Find Your Calling
Industry

Game

Abilities

Skills

Talents

Occupation

Role

Network

Stats

Achievements

Alliance

Quests
Pick Your Game
vs
Pick Your Game
vs

Based on your passions
Determine Your Role
Determine Your Role

Based on your interests and skills
Access your Initial Stats

What are your innate talents?
Access your Initial Stats

What do you do better than everyone
else in this world?
Access your Initial Stats

Don’t be an Axeman if your strengths
lie in magic
Your Talent Triangle
Associative Thinking
Leadership

Empowerment

Emotional Sensitivity

Creativity

Empathy

Building Trust

Optimism
Learn-Use Conversion
Strategy
Gem Spotting
Group Speaking

Systems Creation

You

Adaptation
Analytical Skills
Interpersonal Speaking
Events Memory
Build your Skill Sets
Build your Skill Sets

Plan out your ideal skill combo
Skill Triangle-Now
Coaching
Networking

Leadership

English/Mandarin

Innovation

Gamification

Social Media

Branding
Recruitment
Finance
Excel
Virtual Worlds

Project Management

You

Pitching
Sustainability
Analytics
Photoshop
Skill Triangle-Final
Octalysis Gamification
Business Systems

Game Dynamics
Motivational Psychology

Behavioral Economics
Neurobiology

Technology Implementations
Trustful Persuasion
SEO
Entrepreneurship
Keynote
English/Chinese/
Spanish

Presentation

You

Social Media
Innovation
Analytics
Leadership
Find Allies
Find Allies

Find people with the same passion and
Complementary Skills
Find Allies

Find people who are much higher level
than you are
Find Allies

Help lower level people level up
Complete Quests
Complete Quests

Find small quests that help you beat
the final mission
Complete Quests

Level up and grow with
teammates
Beat the Game
Beat the Game

Fulfill your life with meaning
Beat the Game

Retire or find new games to master
The Future of Education
-Points

-Badges

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Juicy Feedback	

-Boss Fights

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Dangling

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	

-Avatar

-Appointment Dynamics	

-Fixed Intervals	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats

-Narrative

-Elitism

-Humanity Hero

-Beginners Luck	

-Free Lunch	

-Chosen One

-Milestone Unlock	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Step-by-Step Tutorial	


Meaning
Accomplishment

Empowerment

Octalysis

Social
Pressure

Ownership

Scarcity

Unpredictability

Avoidance

-Sunk-Cost Tragedy	

-Lost Progress	

-Guilting

-Grounded	

-Scarlet Letter	

-Visual Grave	

-Weep Tune

-Friend Invites	

-Social Treasure/Gifting	

-Envy	

-Group Quest	

-Touting
-Bragging	

-Must Marketing	

-Thank-You Economy	

-Mentorship	

-Social Prod

-Glowing Choice	

-MiniQuest

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Sudden Tips	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Suspense
Mario	
  Herger

Marigo	
  Ra7opoulos

Yu-­‐kai	
  Chou

Roman	
  Rackwitz
Companies	
  we	
  have	
  worked	
  with
Thank You.
Truly.
Octalysis.com

Enterprise-Gamification.com

yukai@yukaichou.com

More Related Content

What's hot

Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Simon Hade
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
Amy Jo Kim
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
Simon Hade
 

What's hot (20)

LAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression MechanicsLAFS Game Mechanics - Progression Mechanics
LAFS Game Mechanics - Progression Mechanics
 
Habitica Design Challenge Finalist for Octalysis - Mattia Ongaro
Habitica Design Challenge Finalist for Octalysis - Mattia OngaroHabitica Design Challenge Finalist for Octalysis - Mattia Ongaro
Habitica Design Challenge Finalist for Octalysis - Mattia Ongaro
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
Space Ape's Live Ops Stack: Engineering Mobile Games for Live Ops from Day 1
 
Gamification Player / User Types HEXAD
Gamification Player / User Types HEXADGamification Player / User Types HEXAD
Gamification Player / User Types HEXAD
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
Quest for Progress (GDC Europe 2016)
Quest for Progress (GDC Europe 2016)Quest for Progress (GDC Europe 2016)
Quest for Progress (GDC Europe 2016)
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 
Basic Design Framework
Basic Design FrameworkBasic Design Framework
Basic Design Framework
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game Events
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
Octalysis Certification - Level 1 (Octalysis Prime)
Octalysis Certification - Level 1 (Octalysis Prime)Octalysis Certification - Level 1 (Octalysis Prime)
Octalysis Certification - Level 1 (Octalysis Prime)
 
Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)Idle Clicker Games Presentation (Casual Connect USA 2017)
Idle Clicker Games Presentation (Casual Connect USA 2017)
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
25 tips to build Tutorials on Board Game Arena
25 tips to build Tutorials on Board Game Arena25 tips to build Tutorials on Board Game Arena
25 tips to build Tutorials on Board Game Arena
 
eSports: The rise of competitive video gaming
eSports: The rise of competitive video gamingeSports: The rise of competitive video gaming
eSports: The rise of competitive video gaming
 
Game design - Retention
Game design - RetentionGame design - Retention
Game design - Retention
 
Space Ape's Analytics Stack
Space Ape's Analytics StackSpace Ape's Analytics Stack
Space Ape's Analytics Stack
 

Viewers also liked (6)

Social Media Marketing with Viralogy
Social Media Marketing with ViralogySocial Media Marketing with Viralogy
Social Media Marketing with Viralogy
 
RewardMe Private Investor Deck
RewardMe Private Investor DeckRewardMe Private Investor Deck
RewardMe Private Investor Deck
 
FD Lifestyle Presentation to Google
FD Lifestyle Presentation to GoogleFD Lifestyle Presentation to Google
FD Lifestyle Presentation to Google
 
RewardMe Startup Presentation
RewardMe Startup PresentationRewardMe Startup Presentation
RewardMe Startup Presentation
 
Octalysis Group Gamification Design Challenge (Feb 2017)
Octalysis Group Gamification Design Challenge (Feb 2017)Octalysis Group Gamification Design Challenge (Feb 2017)
Octalysis Group Gamification Design Challenge (Feb 2017)
 
RME Deck
RME DeckRME Deck
RME Deck
 

Similar to Future of Education through Octalysis Gamification

Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02
niccel21
 
Video Games For TIES 2008
Video Games For TIES 2008Video Games For TIES 2008
Video Games For TIES 2008
Glenn Wiebe
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Fun
cbee48
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
Glenn Wiebe
 
Video Games in Learning - Laptop Leaders Academy
Video Games in Learning - Laptop Leaders AcademyVideo Games in Learning - Laptop Leaders Academy
Video Games in Learning - Laptop Leaders Academy
Glenn Wiebe
 

Similar to Future of Education through Octalysis Gamification (20)

Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)
 
Serious Games Workshop Almere 2012 part 2
Serious Games Workshop Almere 2012 part 2Serious Games Workshop Almere 2012 part 2
Serious Games Workshop Almere 2012 part 2
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 
Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02Usd340gamesineducation 100216170518-phpapp02
Usd340gamesineducation 100216170518-phpapp02
 
Habit Summit Octalysis Gamification Workshop 2018
Habit Summit Octalysis Gamification Workshop 2018Habit Summit Octalysis Gamification Workshop 2018
Habit Summit Octalysis Gamification Workshop 2018
 
Video Games For TIES 2008
Video Games For TIES 2008Video Games For TIES 2008
Video Games For TIES 2008
 
Game-Based Learning in Social Studies
Game-Based Learning in Social StudiesGame-Based Learning in Social Studies
Game-Based Learning in Social Studies
 
Primer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge GuruPrimer on Play: Case Study for Knowledge Guru
Primer on Play: Case Study for Knowledge Guru
 
Judy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program LabJudy Perry- MIT Scheller Teacher, Education Program Lab
Judy Perry- MIT Scheller Teacher, Education Program Lab
 
Game Design 2 - Theory of Fun
Game Design 2 - Theory of FunGame Design 2 - Theory of Fun
Game Design 2 - Theory of Fun
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Fun
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
 
Eli game design jam 2013
Eli game design jam 2013Eli game design jam 2013
Eli game design jam 2013
 
KSDE video games in the classroom
KSDE video games in the classroomKSDE video games in the classroom
KSDE video games in the classroom
 
Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?
 
Mind the People - How to survive the hardest part of your #prodmgmt job
Mind the People - How to survive the hardest part of your #prodmgmt jobMind the People - How to survive the hardest part of your #prodmgmt job
Mind the People - How to survive the hardest part of your #prodmgmt job
 
Video Games in Learning - Laptop Leaders Academy
Video Games in Learning - Laptop Leaders AcademyVideo Games in Learning - Laptop Leaders Academy
Video Games in Learning - Laptop Leaders Academy
 

More from Yu-kai Chou

BitDegree Island
BitDegree IslandBitDegree Island
BitDegree Island
Yu-kai Chou
 

More from Yu-kai Chou (20)

OP Design Challenge - Make A Video
OP Design Challenge - Make A VideoOP Design Challenge - Make A Video
OP Design Challenge - Make A Video
 
Make a VIDEO.pdf
Make a VIDEO.pdfMake a VIDEO.pdf
Make a VIDEO.pdf
 
Octalysis Level 1 Certificate - Robert Sherman - Noom
Octalysis Level 1 Certificate - Robert Sherman - NoomOctalysis Level 1 Certificate - Robert Sherman - Noom
Octalysis Level 1 Certificate - Robert Sherman - Noom
 
Octalysis Level 1 Certificate - Arturo Caudullo - Too Good To Go
Octalysis Level 1 Certificate - Arturo Caudullo - Too Good To GoOctalysis Level 1 Certificate - Arturo Caudullo - Too Good To Go
Octalysis Level 1 Certificate - Arturo Caudullo - Too Good To Go
 
Octalysis Level 1 Certificate - Predrag Stefanovic - Duff.pdf
Octalysis Level 1 Certificate - Predrag Stefanovic - Duff.pdfOctalysis Level 1 Certificate - Predrag Stefanovic - Duff.pdf
Octalysis Level 1 Certificate - Predrag Stefanovic - Duff.pdf
 
Octalysis Level 1 Certificate - Rodrigo Richter - Go Right Pilates Studio.pdf
Octalysis Level 1 Certificate - Rodrigo Richter - Go Right Pilates Studio.pdfOctalysis Level 1 Certificate - Rodrigo Richter - Go Right Pilates Studio.pdf
Octalysis Level 1 Certificate - Rodrigo Richter - Go Right Pilates Studio.pdf
 
Octalysis Level 1 Certificate - Dustin Lehr - Security Champions
Octalysis Level 1 Certificate - Dustin Lehr - Security ChampionsOctalysis Level 1 Certificate - Dustin Lehr - Security Champions
Octalysis Level 1 Certificate - Dustin Lehr - Security Champions
 
Octalysis Level 1 Certificate - Joel Schmidt - Click & Learn 360
Octalysis Level 1 Certificate - Joel Schmidt - Click & Learn 360Octalysis Level 1 Certificate - Joel Schmidt - Click & Learn 360
Octalysis Level 1 Certificate - Joel Schmidt - Click & Learn 360
 
Octalysis Level 1 Certificate - Arsham Navid - Coffee Driver
Octalysis Level 1 Certificate - Arsham Navid - Coffee DriverOctalysis Level 1 Certificate - Arsham Navid - Coffee Driver
Octalysis Level 1 Certificate - Arsham Navid - Coffee Driver
 
BitDegree Island
BitDegree IslandBitDegree Island
BitDegree Island
 
BitDegree Public
BitDegree PublicBitDegree Public
BitDegree Public
 
Bit degree - Public
Bit degree - PublicBit degree - Public
Bit degree - Public
 
Bit degree - Island
Bit degree - IslandBit degree - Island
Bit degree - Island
 
Octalysis Certificate - Level 1 (Octalysis Prime)
Octalysis Certificate - Level 1 (Octalysis Prime)Octalysis Certificate - Level 1 (Octalysis Prime)
Octalysis Certificate - Level 1 (Octalysis Prime)
 
Octalysis Certificate - Level 2 (Octalysis Prime)
Octalysis Certificate - Level 2 (Octalysis Prime)Octalysis Certificate - Level 2 (Octalysis Prime)
Octalysis Certificate - Level 2 (Octalysis Prime)
 
Octalysis Level 2 Certificate - Colin Hahn - Leadership Engine
Octalysis Level 2 Certificate - Colin Hahn - Leadership EngineOctalysis Level 2 Certificate - Colin Hahn - Leadership Engine
Octalysis Level 2 Certificate - Colin Hahn - Leadership Engine
 
Guilds of Octalysis Prime
Guilds of Octalysis PrimeGuilds of Octalysis Prime
Guilds of Octalysis Prime
 
Octalysis Level 1 Certificate - Colin Hahn - Association for Talent Development
Octalysis Level 1 Certificate - Colin Hahn - Association for Talent DevelopmentOctalysis Level 1 Certificate - Colin Hahn - Association for Talent Development
Octalysis Level 1 Certificate - Colin Hahn - Association for Talent Development
 
Octalysis Level 1 Certificate - Jedrzej Lewandowski - Soli Deo
Octalysis Level 1 Certificate - Jedrzej Lewandowski - Soli DeoOctalysis Level 1 Certificate - Jedrzej Lewandowski - Soli Deo
Octalysis Level 1 Certificate - Jedrzej Lewandowski - Soli Deo
 
Octalysis Level 1 Certificate - Thorsten Niemeyer - AnkiDroid
Octalysis Level 1 Certificate - Thorsten Niemeyer - AnkiDroidOctalysis Level 1 Certificate - Thorsten Niemeyer - AnkiDroid
Octalysis Level 1 Certificate - Thorsten Niemeyer - AnkiDroid
 

Recently uploaded

Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training Report
Avinash Rai
 
IATP How-to Foreign Travel May 2024.pdff
IATP How-to Foreign Travel May 2024.pdffIATP How-to Foreign Travel May 2024.pdff
IATP How-to Foreign Travel May 2024.pdff
17thcssbs2
 

Recently uploaded (20)

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
Industrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training ReportIndustrial Training Report- AKTU Industrial Training Report
Industrial Training Report- AKTU Industrial Training Report
 
Introduction to Quality Improvement Essentials
Introduction to Quality Improvement EssentialsIntroduction to Quality Improvement Essentials
Introduction to Quality Improvement Essentials
 
The impact of social media on mental health and well-being has been a topic o...
The impact of social media on mental health and well-being has been a topic o...The impact of social media on mental health and well-being has been a topic o...
The impact of social media on mental health and well-being has been a topic o...
 
IATP How-to Foreign Travel May 2024.pdff
IATP How-to Foreign Travel May 2024.pdffIATP How-to Foreign Travel May 2024.pdff
IATP How-to Foreign Travel May 2024.pdff
 
Matatag-Curriculum and the 21st Century Skills Presentation.pptx
Matatag-Curriculum and the 21st Century Skills Presentation.pptxMatatag-Curriculum and the 21st Century Skills Presentation.pptx
Matatag-Curriculum and the 21st Century Skills Presentation.pptx
 
Benefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational ResourcesBenefits and Challenges of Using Open Educational Resources
Benefits and Challenges of Using Open Educational Resources
 
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptxslides CapTechTalks Webinar May 2024 Alexander Perry.pptx
slides CapTechTalks Webinar May 2024 Alexander Perry.pptx
 
B.ed spl. HI pdusu exam paper-2023-24.pdf
B.ed spl. HI pdusu exam paper-2023-24.pdfB.ed spl. HI pdusu exam paper-2023-24.pdf
B.ed spl. HI pdusu exam paper-2023-24.pdf
 
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
 
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxStudents, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptx
 
NCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdfNCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdf
 
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptxJose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
Jose-Rizal-and-Philippine-Nationalism-National-Symbol-2.pptx
 
How to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS ModuleHow to Split Bills in the Odoo 17 POS Module
How to Split Bills in the Odoo 17 POS Module
 
Open Educational Resources Primer PowerPoint
Open Educational Resources Primer PowerPointOpen Educational Resources Primer PowerPoint
Open Educational Resources Primer PowerPoint
 
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdfDanh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
 
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General QuizPragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
Pragya Champions Chalice 2024 Prelims & Finals Q/A set, General Quiz
 
Basic_QTL_Marker-assisted_Selection_Sourabh.ppt
Basic_QTL_Marker-assisted_Selection_Sourabh.pptBasic_QTL_Marker-assisted_Selection_Sourabh.ppt
Basic_QTL_Marker-assisted_Selection_Sourabh.ppt
 
Telling Your Story_ Simple Steps to Build Your Nonprofit's Brand Webinar.pdf
Telling Your Story_ Simple Steps to Build Your Nonprofit's Brand Webinar.pdfTelling Your Story_ Simple Steps to Build Your Nonprofit's Brand Webinar.pdf
Telling Your Story_ Simple Steps to Build Your Nonprofit's Brand Webinar.pdf
 

Future of Education through Octalysis Gamification