Remote Gamification Workshop
Submission Octalysis Certification Level 1
Adrian Ensner
October 2021
Remote Gamification Workshop
Through practical application and passing on my knowledge, I 
would like to further develop my gamification and Octalysis 
skills. I seek to develop my personal brand and get first 
consulting assignments in gamification.
Based on Yu-​
kai Chou's Tedx Talk, I have designed an 
interactive remote workshop on gamification. It is designed for 
about 20 participants and a duration of about 2 hours. We use 
Miro as a collaboration tool. So far I have had three great 
opportunities to gain some experience with it. In the 
meantime, I have three more potential opportunities to 
conduct the workshop. The workshop consists of: an 
announcement, an introduction, a theory part, a group task, a 
summary and a conclusion.
With this analysis I would like to find options to improve the 
user engagement.
Octalysis Strategy Dashboard
Business Metrics
Business Metrics
1 - Increase recognition as a gamification expert.
2 - Increase number of enquiries for advice or training.
3 - Increase number of workshop likes/mentions/sharing on 
LinkedIn and Twitter.
4 - Increase number of connection requests from participants 
or their contacts LinkedIn/twitter.
Player Types
Player Types
Player Types
1 - Collaborator: Learning & Socializing
2 - Preacher: Teaching & Isolating
3 - Mentor: Teaching & Socializing
4 - Consumer: Learning & Isolating
Teaching - Like to share, strengthen and show off their knowledge.
Learning - Aim to acquire new knowledge and improve their existing knowledge.
Socializing - Enjoy to interact with others.
Isolating - Focus on themselves.
Collaborator
Wants to learn and grow
Tries to find new impulses
Joins meetups, talks and trainings Cares about the community
Feels strongly about ideas and concepts (Agile, New 
Work etc.)
Care about their career, businesses and/or products
Appreciates the community 
coming together
Does not want to waste private time in a 
boring online workshop.
Does not want to miss out on the 
opportunity to learn.
Might have a vague idea of what 
gamification means
Wants to understand contexts and ideas of others
Wants to help others
Likes to share knowledge
Wants to be liked by others
Seeks and provides feedback
Likes to develop and share ideas
Likes to reflect
Desired Actions
Desired Actions - Scaffolding Phase
Share contact data
Participate in workshop activities
Share a personal or work related “use case”
Ask for advice to a specific “client”-​
challenge
Leave feedback at checkout
Send connection requests
Promote workshop via word of mouth, LinkedIn and/or 
twitter
Octalysis Analysis of current Experience
Leveled group challenges (easy, medium, hard)
Fill out a card and place it onto the miro board 
during warm up.
Learning something new
Gamification theory: Learn from 
games to motivate people in non-​
game like contexts.
Sharing your game
Finding an example for each CD (Collection Set)
Timeboxes for collaborative tasks
Cliffhanger resolution
Session not recorded (FOMO Punch)
Interaction exclusive for live participants
What can we learn from games
Real life examples
Consolidation after breakout
Working as a group during breakout sessions
Hearing others games
Finding your game during warm up.
Finding experiences and 
corresponding CDs
Getting verbal feedback after 
breakout groups.
Octalysis Brainstorming
New grid
7,2
The Game Card has some items already filled in. Could be combined with Beginners Luck
Head Start
3,6,7
5
3,5
2
5
7
4
4,2,3
Let the users prioritize the Core Drives they want to know more about. Then explain the Core Drives accordingly
CD Vote
Partner up during or after warm-​
up. Combine with Promo Frame. (Maybe random)
Success Buddy
Ask the users to add emojies (or even comments) to the ideas of others during the break out room consolidation. Might be 
shareable via Picture Frame
Mark My Words
Make it easy to share the users takeaways collected during the workshop.
The Brain Food Court
Partner up and share your partner’s Picture Frame and congratulate them to and thank them for their valuable input.
Promo Frame
Let the User draw a joker for one of the later answers.
Beginners Luck
A consolidated visual representation of the users progression (i.e. checklist)
Game Card
The existing collection set like mechanic can be enhanced with better feedback. Provide visual slots where the user can fill in 
their answers to complete the set.
CD Collection Set
4,5
3,2
Provide empty contact cards (prefilled with their names) where the users can fill in the contact info for everybody to see. 
Example with my Infos.
Pose a easy question about the content or the experience and ask the users to answer them on social media after workshop
Contact Template
Promo Question
4
Let the user customize a visually appealing “Game Card” by adding their profile picture etc. Game Card should be easily 
shareable.
Picture Frame
Thanks
This submission was a great opportunity to view my workshop from a 
different angle. It helped me see possible opportunities and boosted my 
empathy engine even more.
Thank you Yu-​
kai for sharing your wisdom with me. Thanks to everyone 
in the Octalysis Group for building, maintaining and developing the 
Island and the OP Community. Foremost Myrte and Dirk.
Special thanks go to my Octalysis’ and success buddy, Antonina for her 
valuable feedback. She was always there, when I needed that extra 
black hat motivation.
Finally I thank my dear Octalysis Prime-​
mates (the OP Community). The 
support, humor and warmth you guys provide is amazing. Thanks in 
advance for any feedback you might provide to improve this submission 
and with it my workshop.
Prime on!

Octalysis Level 1 Certificate - Adrian Ensner - Remote Gamification Workshop.pdf

  • 1.
    Remote Gamification Workshop SubmissionOctalysis Certification Level 1 Adrian Ensner October 2021
  • 2.
    Remote Gamification Workshop Throughpractical application and passing on my knowledge, I  would like to further develop my gamification and Octalysis  skills. I seek to develop my personal brand and get first  consulting assignments in gamification. Based on Yu-​ kai Chou's Tedx Talk, I have designed an  interactive remote workshop on gamification. It is designed for  about 20 participants and a duration of about 2 hours. We use  Miro as a collaboration tool. So far I have had three great  opportunities to gain some experience with it. In the  meantime, I have three more potential opportunities to  conduct the workshop. The workshop consists of: an  announcement, an introduction, a theory part, a group task, a  summary and a conclusion. With this analysis I would like to find options to improve the  user engagement.
  • 3.
  • 4.
  • 5.
    Business Metrics 1 -Increase recognition as a gamification expert. 2 - Increase number of enquiries for advice or training. 3 - Increase number of workshop likes/mentions/sharing on  LinkedIn and Twitter. 4 - Increase number of connection requests from participants  or their contacts LinkedIn/twitter.
  • 6.
  • 7.
  • 8.
    Player Types 1 - Collaborator:Learning & Socializing 2 - Preacher: Teaching & Isolating 3 - Mentor: Teaching & Socializing 4 - Consumer: Learning & Isolating Teaching - Like to share, strengthen and show off their knowledge. Learning - Aim to acquire new knowledge and improve their existing knowledge. Socializing - Enjoy to interact with others. Isolating - Focus on themselves.
  • 9.
    Collaborator Wants to learnand grow Tries to find new impulses Joins meetups, talks and trainings Cares about the community Feels strongly about ideas and concepts (Agile, New  Work etc.) Care about their career, businesses and/or products Appreciates the community  coming together Does not want to waste private time in a  boring online workshop. Does not want to miss out on the  opportunity to learn. Might have a vague idea of what  gamification means Wants to understand contexts and ideas of others Wants to help others Likes to share knowledge Wants to be liked by others Seeks and provides feedback Likes to develop and share ideas Likes to reflect
  • 10.
  • 11.
    Desired Actions -Scaffolding Phase Share contact data Participate in workshop activities Share a personal or work related “use case” Ask for advice to a specific “client”-​ challenge Leave feedback at checkout Send connection requests Promote workshop via word of mouth, LinkedIn and/or  twitter
  • 12.
    Octalysis Analysis ofcurrent Experience Leveled group challenges (easy, medium, hard) Fill out a card and place it onto the miro board  during warm up. Learning something new Gamification theory: Learn from  games to motivate people in non-​ game like contexts. Sharing your game Finding an example for each CD (Collection Set) Timeboxes for collaborative tasks Cliffhanger resolution Session not recorded (FOMO Punch) Interaction exclusive for live participants What can we learn from games Real life examples Consolidation after breakout Working as a group during breakout sessions Hearing others games Finding your game during warm up. Finding experiences and  corresponding CDs Getting verbal feedback after  breakout groups.
  • 13.
    Octalysis Brainstorming New grid 7,2 TheGame Card has some items already filled in. Could be combined with Beginners Luck Head Start 3,6,7 5 3,5 2 5 7 4 4,2,3 Let the users prioritize the Core Drives they want to know more about. Then explain the Core Drives accordingly CD Vote Partner up during or after warm-​ up. Combine with Promo Frame. (Maybe random) Success Buddy Ask the users to add emojies (or even comments) to the ideas of others during the break out room consolidation. Might be  shareable via Picture Frame Mark My Words Make it easy to share the users takeaways collected during the workshop. The Brain Food Court Partner up and share your partner’s Picture Frame and congratulate them to and thank them for their valuable input. Promo Frame Let the User draw a joker for one of the later answers. Beginners Luck A consolidated visual representation of the users progression (i.e. checklist) Game Card The existing collection set like mechanic can be enhanced with better feedback. Provide visual slots where the user can fill in  their answers to complete the set. CD Collection Set 4,5 3,2 Provide empty contact cards (prefilled with their names) where the users can fill in the contact info for everybody to see.  Example with my Infos. Pose a easy question about the content or the experience and ask the users to answer them on social media after workshop Contact Template Promo Question 4 Let the user customize a visually appealing “Game Card” by adding their profile picture etc. Game Card should be easily  shareable. Picture Frame
  • 14.
    Thanks This submission wasa great opportunity to view my workshop from a  different angle. It helped me see possible opportunities and boosted my  empathy engine even more. Thank you Yu-​ kai for sharing your wisdom with me. Thanks to everyone  in the Octalysis Group for building, maintaining and developing the  Island and the OP Community. Foremost Myrte and Dirk. Special thanks go to my Octalysis’ and success buddy, Antonina for her  valuable feedback. She was always there, when I needed that extra  black hat motivation. Finally I thank my dear Octalysis Prime-​ mates (the OP Community). The  support, humor and warmth you guys provide is amazing. Thanks in  advance for any feedback you might provide to improve this submission  and with it my workshop. Prime on!