The document describes a remote gamification workshop designed by the author based on Yu-kai Chou's Tedx talk. The 2 hour workshop uses Miro for collaboration and consists of an introduction, theory, group tasks, and conclusion. It has been conducted 3 times so far. The author seeks feedback to improve user engagement and develop their expertise in gamification. Metrics for success include increased recognition, workshop participation and connections on LinkedIn. The document also analyzes player types and desired player actions, and provides an Octalysis analysis and brainstorm of potential improvements to the workshop.