The document proposes using gamification and Octalysis framework to engage users at a Pilates studio in São Paulo, Brazil. It analyzes the studio's current experience and player types, then brainstorms ideas to better align the experience with core drives like accomplishment, ownership and scarcity. Ideas include appointment dynamics to book classes in advance, a class counter and spinning wheel for rewards, and intensity options to match energy levels. The goal is to increase attendance and help more users achieve their fitness goals through an engaging gamified experience.
Toyota Kata Presentation for ITSM.fi TOP 10 ConferenceTeemu Toivonen
A presentation about Toyota Kata for the ITSM.fi TOP 10 Conference. The presentation covers:
* What is a learning organization
* Introduction to Toyota Kata and mapping it to the learning organization model.
* Introduction and example of Improvement Kata
* Introduction to Coaching Kata
* Introduction to A3 - templates
Aaron Wolowiec, MSA, CAE, CMP, CTA delivered this presentation during the Connect Marketplace on Friday, Aug. 26, 2016, and Saturday, Aug. 27, 2016, at the Gaylord Texan Resort & Convention Center in Grapevine, TX.
Your Life Satisfaction Score (beta) is an indicator of how you thrive in your life: it reflects how well you shape your lifestyle, habits and behaviors to maximize your overall life satisfaction along the five following dimensions:
►1. Health & fitness, reflecting your physical well-being and healthy habits;
►2. Positive emotions & gratitude, indicating how well you embrace positive emotions;
►3. Skills & expertise, measuring the ability to grow your expertise and achieve something unique;
►4. Social skills & discovery, assessing the strength of your network and your inclination to discover the world;
►5. Leadership & meaning, gauging your compassion, generosity and how much 'you are living the life of your dream'.
Visit www.Authentic-Happiness.com to check your Life Satisfaction score. Free, no registration required.
ITSM.fi breakfast seminar about learning organizations and Toyota KataTeemu Toivonen
The slides for the ITSM.fi breakfast seminar about the capabilities of learning organisations and the Toyota Kata way of problem solving and managing. The new addition to this presentation was a play to highlight the differences in traditional management and Toyota Kata coaching.
Toyota Kata Presentation for ITSM.fi TOP 10 ConferenceTeemu Toivonen
A presentation about Toyota Kata for the ITSM.fi TOP 10 Conference. The presentation covers:
* What is a learning organization
* Introduction to Toyota Kata and mapping it to the learning organization model.
* Introduction and example of Improvement Kata
* Introduction to Coaching Kata
* Introduction to A3 - templates
Aaron Wolowiec, MSA, CAE, CMP, CTA delivered this presentation during the Connect Marketplace on Friday, Aug. 26, 2016, and Saturday, Aug. 27, 2016, at the Gaylord Texan Resort & Convention Center in Grapevine, TX.
Your Life Satisfaction Score (beta) is an indicator of how you thrive in your life: it reflects how well you shape your lifestyle, habits and behaviors to maximize your overall life satisfaction along the five following dimensions:
►1. Health & fitness, reflecting your physical well-being and healthy habits;
►2. Positive emotions & gratitude, indicating how well you embrace positive emotions;
►3. Skills & expertise, measuring the ability to grow your expertise and achieve something unique;
►4. Social skills & discovery, assessing the strength of your network and your inclination to discover the world;
►5. Leadership & meaning, gauging your compassion, generosity and how much 'you are living the life of your dream'.
Visit www.Authentic-Happiness.com to check your Life Satisfaction score. Free, no registration required.
ITSM.fi breakfast seminar about learning organizations and Toyota KataTeemu Toivonen
The slides for the ITSM.fi breakfast seminar about the capabilities of learning organisations and the Toyota Kata way of problem solving and managing. The new addition to this presentation was a play to highlight the differences in traditional management and Toyota Kata coaching.
Seminar 1 and 2: Time Management Grid and Personal Development Planning - ...Fahri Karakas
This is the first seminar of the semester. It includes two seminar activities: Time Management Grid and Personal & Professional Development Plan.
You can fill out Time Management Grid and use this as a basis to evaluate your use of time.
After the first exercise, you respond to 2 questions:
- What did you learn from this exercise about your time management?
- How can you improve your use of time?
In the second exercise, you create your Personal & Professional Development Plan (PDP).
We look at sample PDPs and you will then choose a template to work on. You will then create your own personal and professional development plan.
Each activity is illustrated with examples.
Young individuals interested in their career development will benefit from doing both of these exercises.
Enjoy!
You can read related Medium articles below:
How Do You Manage Your Time? Find out using this Time Management Grid Exercise https://medium.com/an-idea/how-do-you-manage-your-time-75fe9d016283
How to Create Your Personal and Professional Plan
Find Out in This Guide and Create Your PDP
https://medium.com/the-innovation/how-to-create-your-personal-and-professional-plan-f14051746a9e
We have a lot of talent here in Octalysis Prime, and each Challenge we are impressed with your work. The level of submissions by our trusted veterans is now often so high that new Primers can feel intimidated to participate.
We also noticed that we’ve been focusing on one aspect of Gamification: Brainstorming.
There are many more important aspects of human-focused design: user research, analyzing, game looping, battle-planning, visual design... After all, a good idea only yield results if it’s implemented
in the right place, for the right people, in the right way. So, we decided to do something different.
For this Challenge you will produce a concise finished deliverable.
We have a lot of talent here in Octalysis Prime, and each Challenge we are impressed with your work. The level of submissions by our trusted veterans is now often so high that new Primers can feel intimidated to participate.
We also noticed that we’ve been focusing on one aspect of Gamification: Brainstorming.
There are many more important aspects of human-focused design: user research, analyzing, game looping, battle-planning, visual design... After all, a good idea only yield results if it’s implemented
in the right place, for the right people, in the right way. So, we decided to do something different.
For this Challenge you will produce a concise finished deliverable.
More Related Content
Similar to Octalysis Level 1 Certificate - Rodrigo Richter - Go Right Pilates Studio.pdf
Seminar 1 and 2: Time Management Grid and Personal Development Planning - ...Fahri Karakas
This is the first seminar of the semester. It includes two seminar activities: Time Management Grid and Personal & Professional Development Plan.
You can fill out Time Management Grid and use this as a basis to evaluate your use of time.
After the first exercise, you respond to 2 questions:
- What did you learn from this exercise about your time management?
- How can you improve your use of time?
In the second exercise, you create your Personal & Professional Development Plan (PDP).
We look at sample PDPs and you will then choose a template to work on. You will then create your own personal and professional development plan.
Each activity is illustrated with examples.
Young individuals interested in their career development will benefit from doing both of these exercises.
Enjoy!
You can read related Medium articles below:
How Do You Manage Your Time? Find out using this Time Management Grid Exercise https://medium.com/an-idea/how-do-you-manage-your-time-75fe9d016283
How to Create Your Personal and Professional Plan
Find Out in This Guide and Create Your PDP
https://medium.com/the-innovation/how-to-create-your-personal-and-professional-plan-f14051746a9e
We have a lot of talent here in Octalysis Prime, and each Challenge we are impressed with your work. The level of submissions by our trusted veterans is now often so high that new Primers can feel intimidated to participate.
We also noticed that we’ve been focusing on one aspect of Gamification: Brainstorming.
There are many more important aspects of human-focused design: user research, analyzing, game looping, battle-planning, visual design... After all, a good idea only yield results if it’s implemented
in the right place, for the right people, in the right way. So, we decided to do something different.
For this Challenge you will produce a concise finished deliverable.
We have a lot of talent here in Octalysis Prime, and each Challenge we are impressed with your work. The level of submissions by our trusted veterans is now often so high that new Primers can feel intimidated to participate.
We also noticed that we’ve been focusing on one aspect of Gamification: Brainstorming.
There are many more important aspects of human-focused design: user research, analyzing, game looping, battle-planning, visual design... After all, a good idea only yield results if it’s implemented
in the right place, for the right people, in the right way. So, we decided to do something different.
For this Challenge you will produce a concise finished deliverable.
The OP Design Challenges provide an opportunity to put your Octalysis skills into practice. Watching the videos and interacting with other Primers and the OP Team on Slack is a good start, applying your knowledge will truly take your skills to the next level.
The focus for this challenge will be on implementing existing brainstorming in high fidelity wireframes.
This challenge is based on an Octalysis Group project done for BitDegree, the world’s first blockchain- powered online education platform. Watch their 2017 Launch Video to get an idea about what BitDegree aims to achieve.
Most ‘Massive Open Online Courses’ have a 10-16% completion rate. After the design of the Octalysis Group (by Joris and Sabrina) was implemented, BitDegree now has a 50% completion rate, a 400% increase in course completion in 3 months.The OP Design Challenges provide an opportunity to put your Octalysis skills into practice. Watching the videos and interacting with other Primers and the OP Team on Slack is a good start, applying your knowledge will truly take your skills to the next level.
The focus for this challenge will be on implementing existing brainstorming in high fidelity wireframes.
This challenge is based on an Octalysis Group project done for BitDegree, the world’s first blockchain- powered online education platform. Watch their 2017 Launch Video to get an idea about what BitDegree aims to achieve.
Most ‘Massive Open Online Courses’ have a 10-16% completion rate. After the design of the Octalysis Group (by Joris and Sabrina) was implemented, BitDegree now has a 50% completion rate, a 400% increase in course completion in 3 months.
The OP Design Challenges provide an opportunity to put your Octalysis skills into practice. Watching the videos and interacting with other Primers and the OP Team on Slack is a good start, applying your knowledge will truly take your skills to the next level.
The focus for this challenge will be on implementing existing brainstorming in high fidelity wireframes.
This challenge is based on an Octalysis Group project done for BitDegree, the world’s first blockchain- powered online education platform. Watch their 2017 Launch Video to get an idea about what BitDegree aims to achieve.
Most ‘Massive Open Online Courses’ have a 10-16% completion rate. After the design of the Octalysis Group (by Joris and Sabrina) was implemented, BitDegree now has a 50% completion rate, a 400% increase in course completion in 3 months.
The OP Design Challenges provide an opportunity to put your Octalysis skills into practice. Watching the videos and interacting with other Primers and the OP Team on Slack is a good start,
applying your knowledge will truly take your skills to the next level.
The focus for this challenge will be on implementing existing brainstorming in high fidelity wireframes.
This challenge is based on an Octalysis Group project done for BitDegree, the world’s first blockchain- powered online education platform. Watch their 2017 Launch Video to get an idea about what BitDegree aims to achieve.
Most ‘Massive Open Online Courses’ have a 10-16% completion rate. After the design of the Octalysis Group (by Joris and Sabrina) was implemented, BitDegree now has a 50% completion rate, a 400% increase in course completion in 3 months.
The OP Design Challenges provide an opportunity to put your Octalysis skills into practice. Watching the videos and interacting with other Primers and the OP Team on Slack is a good start,
applying your knowledge will truly take your skills to the next level.
The focus for this challenge will be on implementing existing brainstorming in high fidelity wireframes.
This challenge is based on an Octalysis Group project done for BitDegree, the world’s first blockchain- powered online education platform. Watch their 2017 Launch Video to get an idea about what BitDegree aims to achieve.
Most ‘Massive Open Online Courses’ have a 10-16% completion rate. After the design of the Octalysis Group (by Joris and Sabrina) was implemented, BitDegree now has a 50% completion rate, a 400% increase in course completion in 3 months.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
2. GO RIGHT PILATES STUDIO
Go Right is a Pilates Studio located in São Paulo, Brazil.
The core purpose of the Studio is to help people get through a physical challenge they have, using
the Pilates method as the central pillar.
One of the challenges faced is the lack of presence of the current users to attend the classes
previously booked. If they don't come regularly, is very unlike they overcome what they've come to
solve in the first place, which results in a very irregular presence, that might end up in
demotivation and possible abandonment.
Although Pilates has been an excellent method for a variety of populations and purposes, its
application hasn´t changed much since its creation. Especially in the behavioural field, focusing
more on the functional and aesthetical parts. This is an ideal scenario to apply some of the most
advanced and human-based proven ideas to engage and motivate a user: Gamification and
Octalysis.
Also, I believe that crossing those two things might make the well-known benefits of Pilates more
appealing for younger generations while making it more engaging for the current users
.
3. TABLE OF CONTENTS
OCTALYSIS STRATEGY DASHBOARD
Business Metrics
Player types
Desired Actions
ANALYSIS OF THE CURRENT EXPERIENCE
BRAINSTORM
WORD OF THANKS
7. BUSINESS METRICS
1 - % of Available Training Hours Booked from Recurrent
Users
2 -% of Users Reaching Their Personal Goals
3- Recurring Revenue
This order was organized to work as a "Domino Effect". If % of booked classes increases with the already
existing users, there are better chances for them to reach their goals (no train, no gain), which makes
them more likely to stick to the program while also engaged, impacting directly on recurring users and
revenue.
9. PLAYER TYPES
Result Driven
Experience Driven
Discoverer
Active
Focused
Seeker
Punctual Solver
1
2
3 4
This type was selected due to their curiosity in the first phases of the experience
(Discovery/Onboarding) and their motivation to explore their body, habits and consciousness,
which make them more likely to stick to the program and reach their goals (Scaffolding/
Endgame).
,
10. PLAYER TYPES
AXIS
Experience-Driven - Cares more about how the experience feels
Result Driven - Cares more about the results of the experience
Active - Already engaged in some sort of physical activity
Focused - Wants to strictly resolve an issue or pain
1 - Discoverer - Active and Experience Driven
2 - Seeker - Unactive And Experience Driven
3 - Punctual - Unactive and Task Driven
4 -Solver - Active and Result Driven
11. Accomplishment
Don´t like missing
classes
Tends to avoid
weakenesses by
changing goals
1.
2.
Epic Meaning
Ownership
Scarcity
Avoidance
Unpredictability
Social
Influence
Empowerment
Discoverer
Feels there is too
much to discover but
not enough
time/money/classes
Always searching for
areas to improve
1.
2.
Likes tailored
things
Feels proud about
conquests
1.
2.
A "Hungry Spirit" for
knowledge
Likes to do the
exercises in the
proper manner and
rhythm
Enjoys the upgrade
feeling
1.
2.
3.
"The more I know the
more I can play"
Eager for support and
feedback
Likes to test and
personalize things
1.
2.
3.
Loves to discover if
the skills obtained
will match the next
phase challenges
Likes the
excitment f new
things
1.
2.
Pilates was "the
thing" since day
one
Likes to advocate
how classes
changed their
bodies
1.
2.
Likes the support of
teachers
Likes to be known as
someone "in" to
Pilates
1.
2.
13. DESIRED ACTIONS - SCAFFOLDING PHASE
- Assign to the classes of the week
- Come to assigned classes every week
- Engage in the exercises during the class
- Engage and work on proposals towards personal goals
15. As it is right
now, there is
no clear
evidence of
CD1
1.
Every class has a
purpose and goal
Exercises work as
milestones
Perceived
development thru
the body - "Wear
the
accomplishment"
1.
2.
3.
Teachers give
constant
feedback on
performance
and setup
Feedback given
by students are
taken as a
priority
As users evolve
they can select
exercises to do
1.
2.
3.
Studio´s T-shirt and
Pilates socks
Every user has the
hole Studio only for
them
1.
2.
Some exercises are
for veterans only
Every class must be
booked
Limited classes per
day/week
Only one user per
hour/class
1.
2.
3.
4.
Classes are charged
if not cancelled 24h
before
Attendants confirm
every class by
call/message
1.
2.
New exercises or
variations every
class
Challenges from
time to time
1.
2.
Teachers are
very close to
users and care
about their
results
Some users
interact in the
waiting room
Social media is
organic at this
point
1.
2.
3.
16. Accomplishment
Avoid missing classes
Tends to avoid
weakenesses by
changing goals
1.
2.
Feels there is too
much to discover but
not enough
time/money/classes
Always searching for
areas to improve
1.
2.
Likes tailored
things
Feels proud about
conquests
1.
2.
A "Hungry Spirit" for
knowledge
Likes to do the
exercises in the
proper manner and
rhythm
Enjoys the upgrade
feeling
1.
2.
3.
"The more I know the
more I can play"
Eager for support and
feedback
Likes to test and
personalize things
1.
2.
3.
Loves to discover if
the skills obtained
will match the next
phase challenges
Likes the
excitment f new
things
1.
2.
Pilates was "the
thing" since day
one
Likes to advocate
how classes
changed their
bodies
1.
2.
Likes the support of
teachers
Likes to be known as
someone "in" to
Pilates
1.
2.
As it is right
now, there is
no clear
evidence of
CD1
1.
Every class has a
purpose and goal
Exercises work as
milestones
Perceived
development thru
the body - "Wear
the
accomplishment"
1.
2.
3.
Teachers give
constant
feedback on
performance
and setup
Feedback given
by students are
taken as a
priority
As users evolve
they can select
exercises to do
1.
2.
3.
Studio´s T-shirt and
Pilates socks
Every user has the
hole Studio only for
them
1.
2.
Some exercises are
for veterans only
Every class must be
booked
Limited classes per
day/week
Only one user per
hour/class
1.
2.
3.
4.
Classes are charged
if not cancelled 24h
before
Attendants confirm
every class by
call/message
1.
2.
New exercises or
variations every
class
Challenges from
time to time
1.
2.
Teachers are
very close to
users and care
about their
results
Some users
interact in the
waiting room
Social media is
organic at this
point
1.
2.
3.
Unpredictability
Epic Meaning
Ownership
Scarcity
Avoidance
Unpredictability
Social
Influence
Empowerment
Discoverer
Epic Meaning
Accomplishment Empowerment
Ownership
Social
Influence
Scarcity
Avoidance
Improvement
Improvement
COMPARING: PLAYER TYPE X PRESENT EXPERIENCE
17. By taking a closer look at both Octalysis, is possible to see where the present experience could connect
more with its user. Despite the similarity, it is crucial that those CDs get improvement since they resonate
a lot with the user´s most important core drives.
We also need to take into account the heterogeneous group that is interested in Pilates and also that the
activity itself has a lot of GT´s already built on it (most of them made by error &trial).
We also need to consider the scenario described in the first slide, that users are not assigning and coming
to the classes, which is THE moment of the whole experience.
The sum of these factors made the decision of "rounding" up the whole experience with more mechanics,
emphasizing the findings and missing spots, but never taking the consciousness and focus on the
exercises out of sight, which are the real game-changer in this scenario.
CONSIDERATIONS UPON THE BRAINSTORM
20. BRAINSTORM
1- Appointment Dynamics (GT# 21) - Explain to users that classes must be booked at least 24 hours before it and
cancelling must happen 24 hours prior to class - CD 6,5,7
2- Alfred Effect (GT# 83) - Remember the user's preferences to send messages, calls and schedule classes- CD 2, 3, 4,(8)
3- Magnetic Cap (GT# 68)- Tell users there is a limited number of classes available - CD 6,2,3
4- Torture Break (GT# 66) - Remember the user at the sign-in moments that if not booked now, they will have to wait
until availability -CD 6,8,3
5- High Five (GT# 17)- Congratulate the user after signing to a class with a happy emoticon and/or kind words - CD 2,6,3
21. BRAINSTORM
6- Class Counter (GT# 7)- A counter that gives a shot at the spinning wheel after 10 classes made by the user - CD 2,6,4
7- Spinning Wheel (GT# 91) - A virtual spinning wheel that rotates the rewards from season to season - CD 7,6,8
8 - Countdown Timer - Send a reminder 2 hours before the class to remember the user about their appointment - CD 6,8
9 - FOMO Punch (GT# 84) - Using the reminder message to also send an inspirational/action message or telling a bit about the
class to come - CD 8,1,4
22. BRAINSTORM
10- Narrative (GT# 10) - Constantly remember the user co-creationists of the result and also the purpose of the exercises and classes,
that they are the bricks to build a new body and lifestyle - CD 1,5,7
11 - Dynamic Feedback (GT # 12)- Teachers must constantly give meaningful and helpful feedback on exercises, goals and
motivational talking - CD 3,2,4
12- Intensity Meter (Plant Picker GT# 11) - Allow users to select the intensity (easy, medium, hard) of the class to better match their
energy status on that day - CD 3,
13 - Easter Eggs (GT# 30) - Preview some exercises and what will come in the next phases from time to time - CD 7
14 - Attribute Web Chart (GT# 29) - Create and display to the user how and where there is more improvement in the fields that were
selected/diagnosed -CD 3,4,5
15 - Milestone Unlock (GT# 19) - Showcase to users which movement, exercise, class, attribute and goal unlocks new possibilities,
boosters and bonuses - CD 3,6,7
23. WORD OF THANKS
I would like to thank the community for inspiration and support,
also would like to thanks the Octalysis team (who helped me
several times) and my Sucess Buddy Arturo Caudullo, who gave
very insightful feedback. Also thanks to my family for their
support.
https://www.linkedin.com/in/rodrigo-richter/