The document appears to be a presentation about designing effective onboarding experiences for first-time users. It discusses several design principles for onboarding, including presenting a clear value proposition, minimizing login/account creation, providing a simple setup process, avoiding blank slates, allowing users to immediately do something with results, importing existing user data, and orienting users with minimal demonstrations. Examples of onboarding experiences from various apps and websites are also presented.
UX Research within an Agile Design and Development Sprint CycleUXPA International
Want to know how to deliver high-value, strategic research insights within a lean sprint process? Learn a quick, useful, and inexpensive process for incorporating user research & usability into Agile Design & Development sprint cycles. We will share a case study that demonstrates how it works and how we work together (research + UX design + dev).
Some of the topics we'll cover:
User Research on a slim budget & tight timeline
Planning research while still designing (what, when, how)
Rapid prototyping to support usability testing
The Post-Testing debrief (meeting with core team to discuss observations & agree on next steps for design and development)
Design iteration based on testing observations (not based on a lengthy expensive report)
Re-use and Recycle: Building sustainable relationships with your usersUXPA International
Usually, the primary goal of user research is to answer specific questions about a design. But what happens when you shift your primary objective from conducting research to “building a lasting relationship”? The presenters will share stories about how this approach has forever changed the breadth and depth of information that they learn about users, and how it’s actually made some of the hardest parts of enterprise research, such as recruiting users, easier.
You'll learn about
circumstances where this approach is (and is not) appropriate
specific tools and techniques to support relationship building
how this approach returns richer data which can more deeply impact products (and even the product team's culture)
Handouts will be provided.
This presentation is best suited for practitioners who work with enterprise or complex multi-use applications, and beginner to intermediate UX practitioners who as part of their job talk to users, regardless of their title.
If you ask people what they think about Virtual Reality – they think to what it was in the 80’s and 90’s – and you get interesting reactions: laughter, head shakes; few people take it seriously. Now is the time to set aside those memories and preconceived ideas about what could have been. The technology to create immersive reality experiences as well as smart phone adoption rates has finally enabled Virtual Reality to become – reality.
Brief history of VR that demonstrates the simplicity of the technology
Why it matters todayPractical applications of VR
The near future of VR
Immersive experience research & design considerations (VR sickness, interaction patterns, etc.)
Live demonstration: An audience member will participate in a live demo of two low-fi VR experiences with real-time measurement of physical reactions, such as heart rate, to the immersion (1 ""relaxing"" experience versus 1 ""exciting"" experience).
How can you tackle the process of updating a mature interface? In this presentation, I will discuss our team’s approach to quickly transform the look and feel of GoToMeeting, GoToWebinar and GoToTraining for Mac over a period of four months. Learn how we kept our project on track by saying no to all but the most essential improvements, and how we incorporated design feedback without falling prey to out-of-scope requirements. I'll explain my design process and how I supported the team in my role as scrum master. You will see visual design changes that were tried and discarded, and most importantly, what impact the visual changes had on our user community. This talk will cover what can realistically be done in a short period of time to improve your interface without overcommitting, and where to go after the first release.
As products mature, the user’s needs change over time and so must the way we work. This collaborative session will bring experienced practitioners together to compare their experiences working on mature software and complex Web applications. Together we will identify what has worked and what has not and provide the UX community with a set of best practices.
Topics to be covered (attendees’ desired topics will be added):
Adjusting staffing to meet changing needs
Long term staffing considerations
Models of growth and growing pains
Challenges of product monitoring and regular maintenance
Web Analytics
A/B Testing
NPS and other feedback
Maturing UX within Agile environments
Just-in-time maintenance balanced with strategic work
Cadences for research and usability testing
Product release cycles
Managing expectations for long-term customers
What can social psychology teach us about (better) UX research?UXPA International
Social psychologists experiment on people, and carefully consider how small changes to situations can elicit huge changes in behaviour. Sound familiar? By drawing upon social psychology research techniques, UX research can go from merely good to methodologically unassailable. I spent six years getting a PhD, but session attendees will learn how to approach UX like social psychologists in just sixty minutes.
The first part of the session will focus on tips for crafting more effective user research experiences. In the second part of the session, you will learn some tricks that can help you make sense of the many contradictions between what you expect users to do, what they actually do, and what they say.
In this session, you also will have the opportunity to participate in on-the-spot psychology experiments (electric shocks optional).
Who's Using Our Product? A Story of Enterprise UX ResearchUXPA International
In the world of continuous improvement, there is a concept called ‘gemba’ – or the personal observation of real work happening in its real place. Within the oft-maligned enterprise software design space, accessing actual end-users can be extremely difficult... figuring out who's using our product can be seemingly impossible!
As a user researcher, how do you gain an understanding of the current product and inform future design decisions? How do you navigate your way to meaningful insights?
Within our own user research team at Intralinks, we have been figuring out ways to unlock access to the end-users of our enterprise file-sharing product. It has proved far more challenging than we expected.
Here we aim to go beyond a list of cliché lessons by sharing our practical and tactical steps to: identifying customer ‘ownership,’ gaining access to customer information, gauging customer temperament, accounting for product strategy, accelerating learning, and more.
Empathy is a hot topic in business lately. Teams who go outside their organization to develop empathy for their customers are crafting winning products that deliver on the wants, needs, and desires of their audiences. But empathy not only plays a critical role with those we serve; it also has a vital role inside the team–collaboration is enhanced and individuals are empowered when their own needs and goals are understood.
This panel will explore the science of empathy and discuss how empathy fits inside our teams and outside with those our experiences are meant to serve. We’ll share our perspectives on the positive impact of an empathetic mindset, offer tips on how to cultivate empathy within your own organization, and answer questions you may have. Our moderator is a UX Strategist and our panelists include a Psychiatrist, a UX Research Consultant and Published Author, a Design Executive, and a UX Manager.
UX Research within an Agile Design and Development Sprint CycleUXPA International
Want to know how to deliver high-value, strategic research insights within a lean sprint process? Learn a quick, useful, and inexpensive process for incorporating user research & usability into Agile Design & Development sprint cycles. We will share a case study that demonstrates how it works and how we work together (research + UX design + dev).
Some of the topics we'll cover:
User Research on a slim budget & tight timeline
Planning research while still designing (what, when, how)
Rapid prototyping to support usability testing
The Post-Testing debrief (meeting with core team to discuss observations & agree on next steps for design and development)
Design iteration based on testing observations (not based on a lengthy expensive report)
Re-use and Recycle: Building sustainable relationships with your usersUXPA International
Usually, the primary goal of user research is to answer specific questions about a design. But what happens when you shift your primary objective from conducting research to “building a lasting relationship”? The presenters will share stories about how this approach has forever changed the breadth and depth of information that they learn about users, and how it’s actually made some of the hardest parts of enterprise research, such as recruiting users, easier.
You'll learn about
circumstances where this approach is (and is not) appropriate
specific tools and techniques to support relationship building
how this approach returns richer data which can more deeply impact products (and even the product team's culture)
Handouts will be provided.
This presentation is best suited for practitioners who work with enterprise or complex multi-use applications, and beginner to intermediate UX practitioners who as part of their job talk to users, regardless of their title.
If you ask people what they think about Virtual Reality – they think to what it was in the 80’s and 90’s – and you get interesting reactions: laughter, head shakes; few people take it seriously. Now is the time to set aside those memories and preconceived ideas about what could have been. The technology to create immersive reality experiences as well as smart phone adoption rates has finally enabled Virtual Reality to become – reality.
Brief history of VR that demonstrates the simplicity of the technology
Why it matters todayPractical applications of VR
The near future of VR
Immersive experience research & design considerations (VR sickness, interaction patterns, etc.)
Live demonstration: An audience member will participate in a live demo of two low-fi VR experiences with real-time measurement of physical reactions, such as heart rate, to the immersion (1 ""relaxing"" experience versus 1 ""exciting"" experience).
How can you tackle the process of updating a mature interface? In this presentation, I will discuss our team’s approach to quickly transform the look and feel of GoToMeeting, GoToWebinar and GoToTraining for Mac over a period of four months. Learn how we kept our project on track by saying no to all but the most essential improvements, and how we incorporated design feedback without falling prey to out-of-scope requirements. I'll explain my design process and how I supported the team in my role as scrum master. You will see visual design changes that were tried and discarded, and most importantly, what impact the visual changes had on our user community. This talk will cover what can realistically be done in a short period of time to improve your interface without overcommitting, and where to go after the first release.
As products mature, the user’s needs change over time and so must the way we work. This collaborative session will bring experienced practitioners together to compare their experiences working on mature software and complex Web applications. Together we will identify what has worked and what has not and provide the UX community with a set of best practices.
Topics to be covered (attendees’ desired topics will be added):
Adjusting staffing to meet changing needs
Long term staffing considerations
Models of growth and growing pains
Challenges of product monitoring and regular maintenance
Web Analytics
A/B Testing
NPS and other feedback
Maturing UX within Agile environments
Just-in-time maintenance balanced with strategic work
Cadences for research and usability testing
Product release cycles
Managing expectations for long-term customers
What can social psychology teach us about (better) UX research?UXPA International
Social psychologists experiment on people, and carefully consider how small changes to situations can elicit huge changes in behaviour. Sound familiar? By drawing upon social psychology research techniques, UX research can go from merely good to methodologically unassailable. I spent six years getting a PhD, but session attendees will learn how to approach UX like social psychologists in just sixty minutes.
The first part of the session will focus on tips for crafting more effective user research experiences. In the second part of the session, you will learn some tricks that can help you make sense of the many contradictions between what you expect users to do, what they actually do, and what they say.
In this session, you also will have the opportunity to participate in on-the-spot psychology experiments (electric shocks optional).
Who's Using Our Product? A Story of Enterprise UX ResearchUXPA International
In the world of continuous improvement, there is a concept called ‘gemba’ – or the personal observation of real work happening in its real place. Within the oft-maligned enterprise software design space, accessing actual end-users can be extremely difficult... figuring out who's using our product can be seemingly impossible!
As a user researcher, how do you gain an understanding of the current product and inform future design decisions? How do you navigate your way to meaningful insights?
Within our own user research team at Intralinks, we have been figuring out ways to unlock access to the end-users of our enterprise file-sharing product. It has proved far more challenging than we expected.
Here we aim to go beyond a list of cliché lessons by sharing our practical and tactical steps to: identifying customer ‘ownership,’ gaining access to customer information, gauging customer temperament, accounting for product strategy, accelerating learning, and more.
Empathy is a hot topic in business lately. Teams who go outside their organization to develop empathy for their customers are crafting winning products that deliver on the wants, needs, and desires of their audiences. But empathy not only plays a critical role with those we serve; it also has a vital role inside the team–collaboration is enhanced and individuals are empowered when their own needs and goals are understood.
This panel will explore the science of empathy and discuss how empathy fits inside our teams and outside with those our experiences are meant to serve. We’ll share our perspectives on the positive impact of an empathetic mindset, offer tips on how to cultivate empathy within your own organization, and answer questions you may have. Our moderator is a UX Strategist and our panelists include a Psychiatrist, a UX Research Consultant and Published Author, a Design Executive, and a UX Manager.
Design Jams! How to run creative sessions with the people who use your product.UXPA International
Getting your users together for a collaborative design sprint can provide a wealth of insight into their needs and goals, help you understand their mental model, and bring fresh ideas to your product. Based on the format of Google Venture’s 5-day design sprint, Melinda conducts 2-hour mini design jams with product users. By the end of this session you’ll have an end-to-end guide for how to plan and facilitate this with your own users.
Newsflash: we all have feelings. We feel them all the time, and those feelings are heightened when using a new product. The “feelings” or emotional experience is an important piece in the overall user experience of a product, but it is also an elusive piece. How to best capture the emotional experience is an important question in the field and UX professionals are tackling it in a number of different ways. In this talk, we will present our journey at UEGroup to understand how to best capture and quantify emotions in a lean way. Listen to seasoned UX researchers discuss how we settled on using a self-reporting tool, and compare it to other methods of emotion capturing.
Ethnographic researchers often find themselves in truly odd places. From the back seat of a passenger vehicle to the front seat of 40 ton construction vehicle and between the kitchens and living rooms of our user’s homes, there is a great deal to be learned about the world our user’s live and work in.
Conducting good research requires careful planning and an ability to adapt quickly to changing situations - particularly when the researchers are unsure of what they will be facing. The presenters will share personal experiences of conducting research in odd places and tips for dealing with the challenges that can crop up.
How do Asian and Western websites differ, and why? Recent findings in experim...UXPA International
Anyone who has done UX work in Asia knows that Asian websites typically feature more visually complex designs, with a greater density of information and interactive elements, than those from America and Europe. Observers have offered a number of explanations for this difference, including a greater cultural need for security and information, higher Internet bandwidth, a less mature UX ecosystem, and more complex urban environments.
Drawing on recent research in experimental psychology, we argue that a tendency in Asian cultures towards more contextually rich and relational processing in comparison to American and European cultures can explain many of these differences. Next, we examine emerging findings that suggest similar cognitive tendencies exist based on religion, region, class, political orientation. We conclude with a summary of best practices for designing user experiences across cultural contexts, emphasizing the importance of local knowledge and user research in the increasingly diverse world of UX.
Have you reached an inflection point in your career? Not sure how to get to the next step – or even what the next step will be? In this hands-on session, you will get an overview of the hiring landscape and salary trends for UX professionals. You’ll hear about the most in-demand positions and skills that employers are willing to pay a premium for – and learn how you can target your own skill set to those opportunities. You’ll also participate in a few exercises to help actively identify new career directions, keep your digital skills relevant to employers, overcome job-hunting obstacles and, ultimately, forge a fulfilling professional path.
Where's Jarvis? The future of Voice Recognition and Natural Language User Int...UXPA International
Siri, Cortana, Alexa - voice recognition is going mainstream. What does this technology mean for your business? How does speech fit with the internet of things, with virtual agents, or in the enterprise space? Crispin Reedy, a voice interaction designer with over 10 years of experience, and the president of the Association for Voice Interaction Design, will review the current state of speech recognition and natural language technologies, discuss how they fit in the emerging landscape of distributed devices, and discuss techniques and methods to evaluate these interfaces.
Employee tools don’t have to suck! How REI upleveled their retail service des...UXPA International
In an industry rife with outdated technologies, retailers face challenges balancing e-commerce experiences with brick-and-mortar stores. When store employees provide service to a customer, one negative encounter with a tool is enough to make employees wary of using it again. Knowing the archaic tools used by employees, internal red tape, and a captive audience of 10,000 employees...where does a UX’er begin?
Well, employees are customers too! A nimble team at REI is transforming how employees work with mobile, while also improving interactions with customers in physical stores. The team navigates stale enterprise systems, tough decision-makers, and stagnating IT processes. Learn how they performed user research in stores to test and learn under heavy data compliance. This talk includes examples of getting creative with mobile prototypes, workshops, and employee observations - saving the co-op time and money. Also included: advice on winning over stakeholders with an open design process.
Presumptive Design: "It's not research! We're getting stuff done!"UXPA International
Agencies and client UX professionals alike point out a growing trend: companies are becoming allergic to research. Budgets are shrinking and making the case to leaders grows more difficult each month.
Working in small groups, professionals from across the UX spectrum (research, design and communications) will learn Presumptive Design (PrD), a technique for capturing the unmet, and often unspoken, needs of our stakeholders.
PrD *is* a research method, but because it begins with designing an artifact, stakeholders are far more receptive to it as a process. Further, the method is fast, reducing time *and cost* to insights.
Attendees will learn the theoretical frameworks behind PrD as well as gain hands-on experience practicing the method. By the end of the course, attendees will have completed one full cycle of a PrD engagement, including feedback from external users.
Designing Great Dashboards for SaaS and Enterprise ApplicationsDesign for Context
Presentation by Lisa Battle at the UXPA2016 conference in Seattle, WA, on June 3, 2016.
Many SaaS and enterprise applications today provide dashboards giving users an overview of how their business is performing and summarizing the work that needs to be done. Dashboards present a great opportunity to improve user experience by providing quick answers to users’ common questions, but they are also full of potential pitfalls for design. As UX design consultants, we are frequently asked to design (or redesign) dashboards for applications, and through that experience we have established best practices for dashboard design. We will discuss our approach to ensuring a good user experience for dashboards, focusing on 8 principles of UX design that are particularly relevant and illustrating them with real project examples.
Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...Design for Context
When driving, we use GPS to navigate in real time, with immediate recalculations around obstacles. We know our goal, and technology supports our movement. Yet association technology management is different with multiple departments travelling individual routes with interim destinations in the larger journey. How can we better use roadmaps to plan our technology journeys and keep everyone in sync? Gain insights to help you coordinate organization and technology goals across parallel initiatives and departments. Evaluate roadmap-building techniques, strategies for creating a common vision, tools to align member/user goals with organizational goals, and tactics to course-correct along the journey.
User Experience Design Considerations for Multi-Museum CollaborationsDesign for Context
We increasingly engage in projects where we are asked to accommodate multiple collections, sites, and institutions into the planning, data modeling, and overall user experience. And we see a trend where grant funders actively encourage collaborations, so these kinds of digital projects may become common. It is important to think beyond the typical patterns of grouping sets of objects into institution-specific views, or presenting a mash-up as if it is just one big collection. As we think about collaborations involving online collections, we have identified human-centered user experience considerations and requirements to share with the community.
First Impressions Matter: Onboarding for First Time UsersDesign for Context
Presentation by Lisa Battle at the UXPA2016 conference in Seattle, WA, on June 1, 2016.
What kind of first impression is your web or mobile application making? It may not be what you would hope. Many SaaS applications’ free trials are used only once. Sources say that most mobile apps are downloaded, used once and deleted. First time user experience, while critical to product success, may not be getting the attention it deserves.
During onboarding, a first-time user must transition from novice to an engaged, active and repeat user. They must immediately recognize what they can do, how they can do it, and why it benefits them. This talk presents design principles for great onboarding experiences that engage and inform new users, helping them become productive quickly. We discuss how to convey your value proposition, guide setup, remove barriers, streamline initial tasks via smart defaults, provide walkthroughs, and instruct at the point of use, drawing on examples from web applications, mobile apps, and devices.
We all know that content is an integral part of a product’s user experience. And in the past decade, content strategists have become an important part of many web user experience teams. So why are so many product companies still missing out on content strategy?
That’s what we wanted to know at Shopify. So we started a content strategy team. Find out what worked for us, what failed miserably, and what happened in between.
You’ll learn why your product team needs dedicated content strategists, and how to integrate content strategy into the user experience practice you already have. No (budget for) content strategists? You’ll also learn how your UX team can create better product content right this minute, even if you don’t have the luxury of a dedicated content team (yet).
You want to truly know the people you’re designing for. But how can you quickly mine a rich history chock-full of routines, worries, motivations, beliefs and needs? You need to embrace participant exercises, whether in an individual interview or as part of a focus group, whether as pre-work or during the research session, whether over WebEx, in a usability lab, or on a participant’s coffee table.
In this workshop you’ll:
Learn how to use participant exercises to get better, deeper responses and insights during research.
Get acquainted with nine exercise types and understand the basics to create and use each.
Immediately apply what you learn to a research project in order to expand your understanding.
Participant exercises empower people to explore, describe and interpret their own behavior and thoughts. These exercises create a vital bridge between design researchers and participants—extending the value of your interviews and observation.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
These are the slides from Amanda Stockwell's 2016 UXPA workshop, "Using UX Skills to Shape Your Career."
This presentation covered the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It helps the attendees understand UX career options and craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
We covered:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Many of us work in wireframes and lightweight interactive prototypes to capture, illustrate, discuss, and refine the layout and behavior of the interface we are working on — to design the user experience. And we recognize that visual design is critical for getting to polished, usable, and delightful user experiences. Sometimes, user experience designers are responsible for executing the detailed visual design, but often that is handled by someone else, a visual design specialist.
What are the best ways to facilitate the understanding of the design intent and the communication between the experience design and visual design roles, throughout the lifecycle of a project?
Rachel Sengers and Jennifer Chaffee provide practical ideas and recommendations for ensuring a smooth and effective collaboration between people in UX design and visual design roles.
First Impressions Matter: Onboarding for First Time UsersDesign for Context
Presentation by Lisa Battle at the UXDC2015 conference in Washington, DC, on October 9, 2015.
What kind of first impression is your web or mobile application making? It may not be what you would hope. Many SaaS applications’ free trials are used only once. Sources say that most mobile apps are downloaded, used once and deleted. First time user experience, while critical to product success, may not be getting the attention it deserves.
During onboarding, a first-time user must transition from novice to an engaged, active and repeat user. They must immediately recognize what they can do, how they can do it, and why it benefits them. This talk presents design principles for great onboarding experiences that engage and inform new users, helping them become productive quickly. We discuss how to convey your value proposition, guide setup, remove barriers, streamline initial tasks via smart defaults, provide walkthroughs, and instruct at the point of use, drawing on examples from web applications, mobile apps, and devices.
Video available: http://www.designforcontext.com/insights/simplicity-web-application-design
Simplicity is one of the most important principles of design. It has been a pillar of design thinking for a very long time -- long before the advent of human factors, usability, and user experience. But, realistically, simplicity isn’t always simple. Commercial software, enterprise applications, software as a service (SaaS), and other highly interactive applications often have no choice but to do a great number of things, because they support a range of real world tasks, some of which are complex.
In this UXPA 2015 presentation, we discuss what to try when removing functionality or features isn’t an option. We provide practical questions to ask when deciding whether and how to simplify an application. And we summarize proven design techniques to use when simplifying applications, illustrated with examples from real projects.
To get the whole project team involved in the UX process is essential to achieve a high quality product: developers meeting users and attending usability testing, designers and developers sketching together, clients actively participating in the design process. This talk provides practical UX techniques and tools to integrate UX in an Agile environment and get everyone in the project team contributing to the user experience.
http://agileprague.com/AP2016/
Stop guessing colors! A system to help you build a UX Design color palette.UXPA International
Picking colors is often frustrating: so many options! Art history, cultural differences, color theory, brand guidelines, and usability inform our decisions.
This presentation offers a systematic approach to color for UX design. Based on value contrast first, we will approach color selection as a system, rather than a series of unrelated choices.
Customer Experience & User Experience - is the union greater than the sum of ...UXPA International
This presentation will bring to focus CX & UX disciplines and the synergies in their approach to solving customer problems. We will talk about a model where CX & UX disciplines will need to work together through shared processes and deliverables. The cooperation and coexistence of the groups allows for unifying experiences for customers across multiple channels and devices. There are internet retailers that carry your cart status across multiple devices, now imagine it’s a retailer with a brick and mortar along with a digital presence that can carry your cart across all of those channels. The union of CX & UX teams organizationally or from a process and deliverables standpoint can be beneficial for the two groups and the business. We will present the story of UX and CX groups coming together within our company to create organizational change to be focused on customers.
There are some models so relatable, so simple, so memorable, they are immediately useful. This talk will introduce models that foster leadership and are easy to apply to UX teams. One of the more important things you can do in user experience work is inspire others to achieve their best work. Based on research of over 7000 professionals, learn the four dimensions that differentiate your team members.
Instantly recognize interpersonal strengths, and reflect on how to balance your team, motivate and reward people for their strongest skills.
Learn to use a model rooted in therapy to guide and mentor others.
Leadership is not one-size-fits all. Understand different styles of leadership and when to apply them.
This talk is suitable for new and experienced UX practitioners mentoring other UXers, product teams or clients. It will help you develop more focused leadership skills and approaches when working with teams and individuals.
Design Jams! How to run creative sessions with the people who use your product.UXPA International
Getting your users together for a collaborative design sprint can provide a wealth of insight into their needs and goals, help you understand their mental model, and bring fresh ideas to your product. Based on the format of Google Venture’s 5-day design sprint, Melinda conducts 2-hour mini design jams with product users. By the end of this session you’ll have an end-to-end guide for how to plan and facilitate this with your own users.
Newsflash: we all have feelings. We feel them all the time, and those feelings are heightened when using a new product. The “feelings” or emotional experience is an important piece in the overall user experience of a product, but it is also an elusive piece. How to best capture the emotional experience is an important question in the field and UX professionals are tackling it in a number of different ways. In this talk, we will present our journey at UEGroup to understand how to best capture and quantify emotions in a lean way. Listen to seasoned UX researchers discuss how we settled on using a self-reporting tool, and compare it to other methods of emotion capturing.
Ethnographic researchers often find themselves in truly odd places. From the back seat of a passenger vehicle to the front seat of 40 ton construction vehicle and between the kitchens and living rooms of our user’s homes, there is a great deal to be learned about the world our user’s live and work in.
Conducting good research requires careful planning and an ability to adapt quickly to changing situations - particularly when the researchers are unsure of what they will be facing. The presenters will share personal experiences of conducting research in odd places and tips for dealing with the challenges that can crop up.
How do Asian and Western websites differ, and why? Recent findings in experim...UXPA International
Anyone who has done UX work in Asia knows that Asian websites typically feature more visually complex designs, with a greater density of information and interactive elements, than those from America and Europe. Observers have offered a number of explanations for this difference, including a greater cultural need for security and information, higher Internet bandwidth, a less mature UX ecosystem, and more complex urban environments.
Drawing on recent research in experimental psychology, we argue that a tendency in Asian cultures towards more contextually rich and relational processing in comparison to American and European cultures can explain many of these differences. Next, we examine emerging findings that suggest similar cognitive tendencies exist based on religion, region, class, political orientation. We conclude with a summary of best practices for designing user experiences across cultural contexts, emphasizing the importance of local knowledge and user research in the increasingly diverse world of UX.
Have you reached an inflection point in your career? Not sure how to get to the next step – or even what the next step will be? In this hands-on session, you will get an overview of the hiring landscape and salary trends for UX professionals. You’ll hear about the most in-demand positions and skills that employers are willing to pay a premium for – and learn how you can target your own skill set to those opportunities. You’ll also participate in a few exercises to help actively identify new career directions, keep your digital skills relevant to employers, overcome job-hunting obstacles and, ultimately, forge a fulfilling professional path.
Where's Jarvis? The future of Voice Recognition and Natural Language User Int...UXPA International
Siri, Cortana, Alexa - voice recognition is going mainstream. What does this technology mean for your business? How does speech fit with the internet of things, with virtual agents, or in the enterprise space? Crispin Reedy, a voice interaction designer with over 10 years of experience, and the president of the Association for Voice Interaction Design, will review the current state of speech recognition and natural language technologies, discuss how they fit in the emerging landscape of distributed devices, and discuss techniques and methods to evaluate these interfaces.
Employee tools don’t have to suck! How REI upleveled their retail service des...UXPA International
In an industry rife with outdated technologies, retailers face challenges balancing e-commerce experiences with brick-and-mortar stores. When store employees provide service to a customer, one negative encounter with a tool is enough to make employees wary of using it again. Knowing the archaic tools used by employees, internal red tape, and a captive audience of 10,000 employees...where does a UX’er begin?
Well, employees are customers too! A nimble team at REI is transforming how employees work with mobile, while also improving interactions with customers in physical stores. The team navigates stale enterprise systems, tough decision-makers, and stagnating IT processes. Learn how they performed user research in stores to test and learn under heavy data compliance. This talk includes examples of getting creative with mobile prototypes, workshops, and employee observations - saving the co-op time and money. Also included: advice on winning over stakeholders with an open design process.
Presumptive Design: "It's not research! We're getting stuff done!"UXPA International
Agencies and client UX professionals alike point out a growing trend: companies are becoming allergic to research. Budgets are shrinking and making the case to leaders grows more difficult each month.
Working in small groups, professionals from across the UX spectrum (research, design and communications) will learn Presumptive Design (PrD), a technique for capturing the unmet, and often unspoken, needs of our stakeholders.
PrD *is* a research method, but because it begins with designing an artifact, stakeholders are far more receptive to it as a process. Further, the method is fast, reducing time *and cost* to insights.
Attendees will learn the theoretical frameworks behind PrD as well as gain hands-on experience practicing the method. By the end of the course, attendees will have completed one full cycle of a PrD engagement, including feedback from external users.
Designing Great Dashboards for SaaS and Enterprise ApplicationsDesign for Context
Presentation by Lisa Battle at the UXPA2016 conference in Seattle, WA, on June 3, 2016.
Many SaaS and enterprise applications today provide dashboards giving users an overview of how their business is performing and summarizing the work that needs to be done. Dashboards present a great opportunity to improve user experience by providing quick answers to users’ common questions, but they are also full of potential pitfalls for design. As UX design consultants, we are frequently asked to design (or redesign) dashboards for applications, and through that experience we have established best practices for dashboard design. We will discuss our approach to ensuring a good user experience for dashboards, focusing on 8 principles of UX design that are particularly relevant and illustrating them with real project examples.
Aligning Your Organization's Strategic Direction, Roadmaps, and Technology, A...Design for Context
When driving, we use GPS to navigate in real time, with immediate recalculations around obstacles. We know our goal, and technology supports our movement. Yet association technology management is different with multiple departments travelling individual routes with interim destinations in the larger journey. How can we better use roadmaps to plan our technology journeys and keep everyone in sync? Gain insights to help you coordinate organization and technology goals across parallel initiatives and departments. Evaluate roadmap-building techniques, strategies for creating a common vision, tools to align member/user goals with organizational goals, and tactics to course-correct along the journey.
User Experience Design Considerations for Multi-Museum CollaborationsDesign for Context
We increasingly engage in projects where we are asked to accommodate multiple collections, sites, and institutions into the planning, data modeling, and overall user experience. And we see a trend where grant funders actively encourage collaborations, so these kinds of digital projects may become common. It is important to think beyond the typical patterns of grouping sets of objects into institution-specific views, or presenting a mash-up as if it is just one big collection. As we think about collaborations involving online collections, we have identified human-centered user experience considerations and requirements to share with the community.
First Impressions Matter: Onboarding for First Time UsersDesign for Context
Presentation by Lisa Battle at the UXPA2016 conference in Seattle, WA, on June 1, 2016.
What kind of first impression is your web or mobile application making? It may not be what you would hope. Many SaaS applications’ free trials are used only once. Sources say that most mobile apps are downloaded, used once and deleted. First time user experience, while critical to product success, may not be getting the attention it deserves.
During onboarding, a first-time user must transition from novice to an engaged, active and repeat user. They must immediately recognize what they can do, how they can do it, and why it benefits them. This talk presents design principles for great onboarding experiences that engage and inform new users, helping them become productive quickly. We discuss how to convey your value proposition, guide setup, remove barriers, streamline initial tasks via smart defaults, provide walkthroughs, and instruct at the point of use, drawing on examples from web applications, mobile apps, and devices.
We all know that content is an integral part of a product’s user experience. And in the past decade, content strategists have become an important part of many web user experience teams. So why are so many product companies still missing out on content strategy?
That’s what we wanted to know at Shopify. So we started a content strategy team. Find out what worked for us, what failed miserably, and what happened in between.
You’ll learn why your product team needs dedicated content strategists, and how to integrate content strategy into the user experience practice you already have. No (budget for) content strategists? You’ll also learn how your UX team can create better product content right this minute, even if you don’t have the luxury of a dedicated content team (yet).
You want to truly know the people you’re designing for. But how can you quickly mine a rich history chock-full of routines, worries, motivations, beliefs and needs? You need to embrace participant exercises, whether in an individual interview or as part of a focus group, whether as pre-work or during the research session, whether over WebEx, in a usability lab, or on a participant’s coffee table.
In this workshop you’ll:
Learn how to use participant exercises to get better, deeper responses and insights during research.
Get acquainted with nine exercise types and understand the basics to create and use each.
Immediately apply what you learn to a research project in order to expand your understanding.
Participant exercises empower people to explore, describe and interpret their own behavior and thoughts. These exercises create a vital bridge between design researchers and participants—extending the value of your interviews and observation.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
These are the slides from Amanda Stockwell's 2016 UXPA workshop, "Using UX Skills to Shape Your Career."
This presentation covered the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It helps the attendees understand UX career options and craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
We covered:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Many of us work in wireframes and lightweight interactive prototypes to capture, illustrate, discuss, and refine the layout and behavior of the interface we are working on — to design the user experience. And we recognize that visual design is critical for getting to polished, usable, and delightful user experiences. Sometimes, user experience designers are responsible for executing the detailed visual design, but often that is handled by someone else, a visual design specialist.
What are the best ways to facilitate the understanding of the design intent and the communication between the experience design and visual design roles, throughout the lifecycle of a project?
Rachel Sengers and Jennifer Chaffee provide practical ideas and recommendations for ensuring a smooth and effective collaboration between people in UX design and visual design roles.
First Impressions Matter: Onboarding for First Time UsersDesign for Context
Presentation by Lisa Battle at the UXDC2015 conference in Washington, DC, on October 9, 2015.
What kind of first impression is your web or mobile application making? It may not be what you would hope. Many SaaS applications’ free trials are used only once. Sources say that most mobile apps are downloaded, used once and deleted. First time user experience, while critical to product success, may not be getting the attention it deserves.
During onboarding, a first-time user must transition from novice to an engaged, active and repeat user. They must immediately recognize what they can do, how they can do it, and why it benefits them. This talk presents design principles for great onboarding experiences that engage and inform new users, helping them become productive quickly. We discuss how to convey your value proposition, guide setup, remove barriers, streamline initial tasks via smart defaults, provide walkthroughs, and instruct at the point of use, drawing on examples from web applications, mobile apps, and devices.
Video available: http://www.designforcontext.com/insights/simplicity-web-application-design
Simplicity is one of the most important principles of design. It has been a pillar of design thinking for a very long time -- long before the advent of human factors, usability, and user experience. But, realistically, simplicity isn’t always simple. Commercial software, enterprise applications, software as a service (SaaS), and other highly interactive applications often have no choice but to do a great number of things, because they support a range of real world tasks, some of which are complex.
In this UXPA 2015 presentation, we discuss what to try when removing functionality or features isn’t an option. We provide practical questions to ask when deciding whether and how to simplify an application. And we summarize proven design techniques to use when simplifying applications, illustrated with examples from real projects.
To get the whole project team involved in the UX process is essential to achieve a high quality product: developers meeting users and attending usability testing, designers and developers sketching together, clients actively participating in the design process. This talk provides practical UX techniques and tools to integrate UX in an Agile environment and get everyone in the project team contributing to the user experience.
http://agileprague.com/AP2016/
Stop guessing colors! A system to help you build a UX Design color palette.UXPA International
Picking colors is often frustrating: so many options! Art history, cultural differences, color theory, brand guidelines, and usability inform our decisions.
This presentation offers a systematic approach to color for UX design. Based on value contrast first, we will approach color selection as a system, rather than a series of unrelated choices.
Customer Experience & User Experience - is the union greater than the sum of ...UXPA International
This presentation will bring to focus CX & UX disciplines and the synergies in their approach to solving customer problems. We will talk about a model where CX & UX disciplines will need to work together through shared processes and deliverables. The cooperation and coexistence of the groups allows for unifying experiences for customers across multiple channels and devices. There are internet retailers that carry your cart status across multiple devices, now imagine it’s a retailer with a brick and mortar along with a digital presence that can carry your cart across all of those channels. The union of CX & UX teams organizationally or from a process and deliverables standpoint can be beneficial for the two groups and the business. We will present the story of UX and CX groups coming together within our company to create organizational change to be focused on customers.
There are some models so relatable, so simple, so memorable, they are immediately useful. This talk will introduce models that foster leadership and are easy to apply to UX teams. One of the more important things you can do in user experience work is inspire others to achieve their best work. Based on research of over 7000 professionals, learn the four dimensions that differentiate your team members.
Instantly recognize interpersonal strengths, and reflect on how to balance your team, motivate and reward people for their strongest skills.
Learn to use a model rooted in therapy to guide and mentor others.
Leadership is not one-size-fits all. Understand different styles of leadership and when to apply them.
This talk is suitable for new and experienced UX practitioners mentoring other UXers, product teams or clients. It will help you develop more focused leadership skills and approaches when working with teams and individuals.
An overview of leadership, different types of headship and different types of school structures. The range of contexts for school leadership is dazzling. The critical task of leading a school remains the same and the most important job after parenting!
Customer Journey Maps: Why and how UX practitioners use them or avoid themUXPA International
A panel of seasoned UX practitioners bring their individual experiences to the lively topic of customer journey mapping. Brief statements from each panelist shed light on their position, with topics including a new way to create a template for an interactive journey mapping experience, issues surrounding different parts of an organization using the same words to mean different things around visualizing customer experience, to techniques for creating this visualization technique with a co-located team, to the value of using the technique for visualizing workflows for a mobile app, and, on the flip side—why you shouldn’t do customer journey mapping, plus more! With lots of time for questions, this session will be highly interactive.
+ 10 Leadership Tools >>> https://lnkd.in/dfhe4rg
Leadership presentation, illustrated and documented.
Sources, references and bibliography mentioned in the scope of the presentation.
Designing Great Dashboards for SaaS and Enterprise ApplicationsUXPA International
Many SaaS and enterprise applications today provide dashboards giving users an overview of how their business is performing and summarizing the work that needs to be done. Dashboards present a great opportunity to improve user experience by providing quick answers to users’ common questions, but they are also full of potential pitfalls for design. As UX design consultants, we are frequently asked to design (or redesign) dashboards for applications, and through that experience we have established best practices for dashboard design. We will discuss our approach to ensuring a good user experience for dashboards, focusing on 9 principles of UX design that are particularly relevant and illustrating them with real project examples.
Mature Products: The Cycle of UX Reinvention UXPA 2016Carol Smith
As products mature, the user’s needs change over time and so must the way we work. This presentation discusses various experiences working on mature software and complex Web applications and a set of best practices.
This presentation will approach the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It will help the attendees understand UX career options and help them craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
I’ll cover:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Methods to present and brands oneself
User Experience is the result of the evolution of a discipline based on Frederick Taylor’s turn-of-the-20th-century book, The Principles of Scientific Management (1911).
My story tells,
1) How User Experience has evolved as the integration of multiple disciplines
2) How user’s needs and expectations are the keystones of successful projects and products.
3) What we can all do to make UX even better
At Grace Hopper Conference 2016, Komal Bhatia discusses traditional vs. modern web development, the tools and frameworks needed and how to choose the right ones for you.
UX Antwerp Meetup, 22nd of November 2016 - Xavier Massaut, Head of Product Experience at Stepstone (Brussels, Belgium)
"Pitfalls & opportunities of UX Design in enterprise"
Nowadays, more and more companies are internalising UX Design activities. While benefits of having a dedicated in-house design team are numerous, there are challenges ahead too. From culture fit to methodology and agility, you'll get insights on surviving and grow as a designer and eventually become successful as a team.
– Xavier is Head of Product Experience at StepStone, one of the most successful online job boards in Europe today. Before this, he was team leader & design partner for 11 years at Tentwelve, working for different companies such as Adobe, Bozar, Eastpak & La Monnaie.
En la charla de NetConfUY se mostró como configurar Angular 2 en un projecto de ASP.NET Core para crear una single page application. Como parte de la misma, aparte de mostrar como hookear Angular 2, se vió como manejar rooting y llamadas a una Web API. Luego, se mostró algunos conceptos de Progressive Web Apps
UXPA2019 9 Simple Strategies for Designing Inclusive ExperiencesUXPA International
Implementation of Accessibility guidelines by following WCAG or Section 508 might be perceived as a daunting task. WCAG 2.0 pertains 3 levels and 4 principles with 61 guidelines. WCAG 2.1 became effective from 2018 June with 17 more guidelines, totalling 78 guidelines to design experience for all abilities. This presentation will simplify the complex WCAG and 508 standards into 9 simple strategies to design Inclusive Experience.
SAP Design Day 2016 (Montreal) - F.L.U.T.E.Wayne Pau
Fast & Lightweight Usability Testing Experiment. What any development team can do for $45 and one morning a month! Based on Steve Krug's Rocket Surgery Made Easy.
What's the Story? From Tactical to Strategic - Creating a Corporate Research ...UXPA International
You have a research team. You sit in meetings. Your team is developing a healthy research repertoire, including usability testing sessions, stakeholders interviews, expert reviews, and even manage to cram in the occasional remote testing project. Things are looking good.
You have a ton of insights coming in and the project teams are committed to applying the learnings in upcoming releases. But well-meaning stakeholders POs and PMs are still chasing quarterly objectives and you get the feeling the team is treading water and not advancing any real knowledge. Insights are unstructured, and it seems like you are running the same tests without developing any new major insights.
The Wall of User Knowledge is upon you and you feel you haven’t even scraped its surface. How can your research become predictive rather than reactive? How can you model user behaviour and build your insights into a company-wide tool? In a nutshell, how do you move from tactical to strategic?
This talk will focus on showcasing UX research transformation by showing different methods and tools to systematise insights and user knowledge into cohesive customer stories linked to experience streams. From note taking to advanced coding, from creating basic reference reports to developing a complete research framework, this talk will focus on the methods and structures that go into achieving a research delivery and modelling frame that can frame real user knowledge as a team narrative.
Presented by Alberto Ferreira
This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient. Presented at UXPA 2016 in Seattle, WA on June 2, 2016
Good design teams prototype – often. This presentation takes a hard look at prototyping and provides a framework for assessing the prototyping needs of a team or project. If you have a “standard approach” to prototyping this session will help you re-think your prototyping strategy. If your prototypes are usually created in a similar way, this session will help expand your knowledge of prototyping and ways you can change what you’re doing to be more effective and efficient.
Lightning Talk #7: Outwards and Inwards Experiential Transformation: A KASKUS...ux singapore
Kaskus was founded in 1999, and ever since, has been the largest online community in Indonesia. Many of the old-time users have reluctance to change, and any changes done can shake the ground of the hard-core fans. On the other hand, with the shift in the user behavior and the new wave of competitions, change is inevitable. KASKUS needs to adapt to stay relevant and to continuously deliver great experiences for its users.
In this presentation, the presenters will share two sides of the stories: first is the transformation of the Kaskus products, and second is the transformation of the organisation to support this new direction.
UX research at Napster: A Product Manager’s perspectiveUserTesting
Suzanne Scharlock, Product Manager at Napster, gives us a behind-the-scenes look at how a PM handles UX and design issues. She talks through a project example to give you specific insights into her processes.
Similar to First Impressions Matter: Onboarding for First Time Users (20)
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
Imagine creating experiences for your rookie designers’ first couple years that are rewarding, enriching, and full of learning — without taking all your time or energy to manage. We’ll share techniques any team leader can put into practice using real-life examples from associate programs, apprenticeships, and internships.
Topics include onboarding, varied work challenges, developing multiple capabilities, buddy systems, group sharing, guest speakers, time with executives, and mentorship. We’ll also share how to operationalize learning, soft skills like communication and collaboration, setting boundaries, time management, achieving deep work, and more skills we all wish we were explicitly taught early on.
We’ll focus on modern-day associate programs, but even if you can’t create a full-fledged program, you’ll leave this session with ideas to use with your fledgling professionals. The benefits go beyond efficiency; it’s a foundation for culture, camaraderie, autonomy, and mastery.
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
Digital advances are being made at a rapid-fire pace, yet disability inclusivity continues to fall short of the digital revolution. As the number of people living with disabilities rises, the time to take digital accessibility to the next level is now. Let’s disrupt inaccessibility together! Come hear about a multi-part discovery research and ideation project informing foundational UX designs for our customers. You’ll get insights from our unique study, which are widely applicable across industries, and walk away with tips and inspiration to kick off your own accessibility-focused discovery and ideation. Only YOU can prevent inaccessibility – are you in?
User experience can be drastically elevated by combining data science insights with user-based insights from research. Data analytics on its own can make themes and correlations difficult to explain and to provide accurate recommendations. For example, themes identified via large global surveys and usage data can be better understood with UX insights from focused user research, such as user interviews and/or cognitive walkthroughs. This presentation will highlight the complimentary nature of data science and UX and will focus on the benefits of bringing the two disciplines together. This will be buttressed with practical examples of enterprise projects and applications that combined data and skills from the two disciplines, guidance on how the two disciplines can better work together, and the skills needed to improve as a UX professional when working with data science teams.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA International
This session walks through the concept of user roles as an alternative to personas as a means to generate and disseminate user insights for product development teams. We will describe the tools and methods used to create a research database organized by user roles, along with examples and short exercises to help attendees think through user roles within their own context.
By the end of the session, attendees should be aware of tools and approaches for:
Organizing user research information in a database
Disseminating user role information to product and design teams
Managing a user roles database as part of a long term UX Research program
If you’re ready to ditch personas but don’t know how, this session is for you!
We will present a case study that details our approach for replacing user personas with user roles for a multi-national SAAS company. We will take the audience on a journey that starts with an executive request for personas, travels through the tribulations of realizing personas suck, and concludes with convincing others to accept a new and innovative way to understand the people who use the product. Our key message is that personas lack real value for organizations that already understand the importance of empathizing with users. Building user-centered products requires easily accessible and well organized user insights. We will discuss defining users through a process of stakeholder consultation and content review, and structuring data around Jobs to Be Done and product interactions. We will also discuss the dissemination of user roles in our organization using relational databases, interactive dashboards and online wikis. Spoiler alert, our stakeholders loved user roles!
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA International
How to build a UX Department from scratch, in an environment they think UX people do social media posters and posts! An agile implementation just started, and people are moving from a waterfall and ad-hoc mindset to agility. In this session, I will talk about my Journey to establish a UX Department for a company that is part of a global brand, but this local branch just started the digital transformation movement. Challenges like: spreading awareness and educating people about UX, hiring the right team, defining the right team structure, establishing workflow and day-to-day operations, and applying localization (non-western culture).
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA International
I started my current job in March of 2020. Many of us remember something clearly about the month that COVID started to shut things down. I remember being surprised to hear that my new on-site-only job would be starting in my living room over zoom. How do you lead a design team when none of the team members live near each other and creativity is highly collaborative? Taking from over a decade of working in HR software, I knew whatever I did needed to put people first. That what employees love about a job is often deeper than the work, it’s the culture, the relationships and people they work with. It’s the feeling that their work has value, and their contribution matters. In this talk I will walk though some of the rituals and best practices I have learned over the last two years building a remote-first creative team.
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA International
As humans, we are biased by design. Our intricate and fascinating brains have developed shortcuts through centuries of human evolution. They reduce an unimaginable load of paralyzing decisions, keep us alive, and help us navigate this complex world. Now, these life saving biases affect how we behave with modern technology. Understanding some of the theories and reasons why these biases exist is the key to unlocking their power. In this workshop we will cover some theories around how the brain works. We will review some of our mental shortcuts, take a look at some common biases, and learn how they affect our users, our research, and our designs. Lastly we will review some advantages of biases, and ways to identify and reduce bias. This workshop is targeted for designers who do their own research, and researchers looking to learn more about removing bias from their studies.
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA International
UXPA 2023 Poster: Improving the Internal and External User Experience of a Federal Government Legacy Application Using User Experience and Agile Principles
Are you new to UX management, or thinking of getting into management? Then this talk is for you. After reading countless books, attending countless trainings, mentoring and being menteed, nothing quite prepared me for management like my first year. I’ll share with you what I wish they’d told me. I’ll also share my process for generating team research roadmaps, establishing team values, keeping employees motivated, and not burning out.
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA International
Join us for an interaction design case study from the automotive industry. We created a Human-Machine Interface (HMI) for a vehicle feature that provides household-levels of power in electrical outlets for our customers to use at work and play. This case study will reveal: · Our debate of re-using version 1.0’s HMI vs designing a new user interface for the electric vehicle—when to break with consistency and why? · User research we conducted to guide our early design concept. · Paper prototypes we created to support our usability testing of the concept with vehicle owners. · How we solved internal debate over the interaction design in moving from internal combustion vehicles to electric vehicles. * Advice to help you evangelize user-centered design that is also brand-centered for a new product.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Elevating Tactical DDD Patterns Through Object Calisthenics
First Impressions Matter: Onboarding for First Time Users
1. Lisa Battle
President and Principal Consultant
lisa@designforcontext.com
@design4context
First Impressions Matter:
Onboarding for
First Time Users
UXPA 2016 Conference • 1 June 2016
7. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
First-time
novice user
Engaged, active,
repeat user
9. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Examples
SaaS Web Application
Zurb Verify
Tablet App
Evernote
Mobile App
Delectable
Digital Pen
Adobe Ink and
Slide
30. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 30
OTHER SAAS APPLICATIONS AND ONLINE
SERVICES
Cross-channel
experiences
31. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 31
OTHER SAAS APPLICATIONS AND ONLINE
SERVICES
32. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 32
ENTERPRISE APPLICATIONS
Single sign on.
33. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Minimize login
and account
creation.
2
34. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Provide a
simple, smart
process for
setup.
3
56. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 56
OTHER SAAS OR ONLINE SERVICES
No forwards found. No orders found.
57. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 57
OTHER SAAS OR ENTERPRISE
APPLICATIONS
59. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Allow the user to
immediately do
something that gets
results.
5
76. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Allow the user to
immediately do
something that gets
results.
5
77. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Import the user’s
existing data from
other sources.
6
84. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 85
OTHER SAAS APPLICATIONS
APP A APP B
Launch App B
85. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Import the user’s
existing data from
other sources.
6
86. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Orient the
user via minimalist,
built-in
demonstrations.
7
93. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 95
OTHER SAAS AND ENTERPRISE APPS
94. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Orient the
user via minimalist,
built-in demonstrations.
7
105. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 107
OTHER SAAS AND ENTERPRISE APPS
106. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 108
OTHER SAAS AND ENTERPRISE APPS
107. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66 109
OTHER SAAS AND ENTERPRISE APPS
108. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Instruct at the
point of use.8
109. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Ask to use the
photos, contacts, &
notifications when
the user sees a
clear benefit.
9
118. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Ask to use the
photos, contacts, &
notifications when
the user sees a
clear benefit.
9
119. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Provide
preferences and
controls users can
set as they gain
experience.
10
130. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
OTHER SAAS AND ENTERPRISE
APPLICATIONS
131. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
OTHER SAAS AND ENTERPRISE
APPLICATIONS
132. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Provide preferences
and controls users
can set as they gain
experience.
10
133. @design4context First Impressions Matter UXPA 2016http://www.uxpa2016.org/sessionsurvey?sessionid=66
Present a clear value proposition.
Minimize login and account creation.
Provide a simple, smart process for setup.
Avoid the blank slate.
Allow user to immediately do something that gets results.
Import the user’s existing data from other sources.
Orient the user via minimalist, built-in demonstrations.
Instruct at the point of use.
Ask to use the photos, location, contacts, & notifications when the user
sees a clear benefit.
Provide preferences and controls that users can set as they gain
experience.
10
1
2
3
4
5
6
7
8
9
134. Lisa Battle
President and Principal Consultant
lisa@designforcontext.com
@design4context
First Impressions Matter:
Onboarding for
First Time Users
UXPA 2016 Conference • 1 June 2016
Presentation is on Slideshare – Go to www.designforcontext.com/publications
http://www.uxpa2016.org/sessionsurvey?sessionid=66
Editor's Notes
I’m Lisa Battle, president and principal consultant at Design for Context, a UX consultancy based in Washington, DC.
We’re going to talk about first impressions. You know what they say, you never get a second chance to make a first impression. Whether you are designing or evaluating a product, you should try to find out what kind of first impression it is making.
Many SaaS products offer free trials, giving users a chance to use the product for a short period. This means the first impression becomes a critical factor in the purchasing decision.
Mobile apps don’t have free trial per se, but there may be a free version and a paid version, so users try out the free one before deciding to invest.
I have seen some statistics on the internet (don’t quote me-- I’m not sure whether they are reliable) showing that although first time user experience is critical to product success, it’s not being given the attention it deserves. For example, this article from Intercom claims that 40-60% of users who sign up for a free trial use it once and never come back.
This article in Digital Trends says that most people will try out a mobile app only once or twice before eventually deleting it.
The user’s first impressions are formed during the onboarding period when they begin to interact with the product.
During onboarding, users must immediately recognize what they can do, how they can do it, and why it benefits them. Their novice questions have to be answered.
Our goal as UX designers is to make onboarding as quick and painless as possible, to help a first-time user make the transition from novice to an engaged, active and repeat user. I
I think there are some design principles for what makes the onboarding experience successful, and I think they apply whether you’re designing SaaS applications, mobile apps, wearables, or another type of digital device. These principles are based on my team’s experience as UX consultants working with clients to improve the onboarding experiences for their products. I’m intrigued by how often clients come to us because they’re concerned about first time user experience. It’s the issue that finally prompts them to look for help. In the interests of having simple, easy to understand examples, I’ve pulled examples of several types of commercial products that I think we can all relate to
SAAS application – Zurb verify, an application for creating mini surveys to get user feedback
Tablet app - Evernote
Mobile app – Delectable
Digital pen – Adobe ink and slide
I will also throw in some stories and examples of problems we solved for clients as well.
So, here are 10 design principles for great onboarding experiences that help users become productive quickly.
1. Present a clear value proposition. Focus users’ attention on the main feature and how it benefits them.
On the website before signup there are simple, clear headings statements about the value. After signup the focus is on creating a test.
----1. Present a clear value proposition. ----
On the website before signup there are simple, clear headings statements about the value. After signup the focus is on creating a test.
----1. Present a clear value proposition. ----
Once you download Evernote, it continues to show you the value even before it asks you to create an account.
----1. Present a clear value proposition. ----
Once you download Evernote, it continues to show you the value even before it asks you to create an account.
----1. Present a clear value proposition. ----
Once you download Evernote, it continues to show you the value even before it asks you to create an account.
----1. Present a clear value proposition. ----
In the app store -- Learn about any wine by taking a photo, get expert opinions
----1. Present a clear value proposition. ----
I purchase this because it looks like an interesting drawing tool and it has pressure sensitive drawing. The box has similar messages.
----1. Present a clear value proposition. ----
The iPad app that comes with it (Adobe Line) has a few pages up front about its value, starting out with this idea of “Draw with Precision”
----1. Present a clear value proposition. ----
In enterprises, presenting the value proposition starts outside of the application. Conducting user surveys, a publicity campaign to explain the changes that are coming, briefings to staff, user training. Maybe a web site where users can see updates on the changes that will affect them, eg if a longer term rollout schedule.
2. Minimize login and account creation. There should be as few barriers as possible to getting started. Logins account for a significant drop-off in users.
Signup required name, company, time zone (why?), email, password, credit card. Not awful, but I wonder why company and time zone would be needed at this point. Also I wonder if doing the password twice is becoming less relevant (the iphone apps don’t do it; forgot password is ubiquitous)
----2. Minimize login and account creation. ----
Very simple account creation. Enter email address, create a password, and go. Sign in process is the same; only required it you sign out or if you log in on another device.
----2. Minimize login and account creation. ----
Good, it allowed option to sign up using facebook or email.
----2. Minimize login and account creation. ----
Email option only asked for name, email and password (once).
----2. Minimize login and account creation. ----
Take the items out of the box. The packaging and the ease of taking things out is of course part of the first time experience.
----2. Minimize login and account creation. ----
Turn the pen on. (I was worried that it needed to be charged first, but it worked without charging.)
----2. Minimize login and account creation. ----
Then I downloaded and installed the app (Adobe Line).
It allowed me to either create an ID or sign in using an existing Adobe iD. Why does it want my country and date of birth?
----2. Minimize login and account creation. ----
We are working with a client with a SaaS application that does not have an online account setup. Accounts are created through phone.
There are times in applications when who you are matters.
In some applications – government benefits, financial information, health records – it is essential to verify the user’s identity before you show them their sensitive info. Establish barriers appropriate to the level of risk.
Does anyone have any tips to share about how you have minimized login and account creation in your products?
3. Provide a simple, smart process for setup. Ask questions to help users make the right decisions, keeping the setup process as short and streamlined as possible.
no setup
----3. Provide a simple, smart process for setup. ----
No set-up
----3. Provide a simple, smart process for setup. ----
Had only one easy question and this one was optional. It asked me what styles of wine I like, out of a list of five.
----3. Provide a simple, smart process for setup. ----
I did think it was strange these were the only options.
Discuss: recommender systems we’ve worked on, and matching your profile to other users like you
----3. Provide a simple, smart process for setup. ----
After turning the pen on….
I had to pair the pen with the app. This was a little hard to figure out, although there were instructions.
----3. Provide a simple, smart process for setup. ----
I was apparently tapping a pen icon on a different screen from where I should have been. Once I found the right pen icon, it was pretty smooth.
----3. Provide a simple, smart process for setup. ----
----3. Provide a simple, smart process for setup. ----
----3. Provide a simple, smart process for setup. ----
Example 3 (insurance): just answer 3 questions: what is your zip code? What is your age? Do you smoke?
Does anyone have any tips to share about how you have provided a simple setup process in your products?
4. Avoid the blank slate. Don’t confront the user with a blank screen. Show placeholder data or instructional info. If user comes to a part of the application they haven’t used before, provide a preview or an abstract illustration of what they will typically see there.
The welcome screen is good in this regard—it gives me easy to understand options to start with. And after I start, it fills up with my surveys.
----- 4. Avoid the blank slate. -----
You don’t see a blank slate. You are encouraged to create something immediately.
----- 4. Avoid the blank slate. -----
I did not run into a blank slate right away with Delectable, which was good. However, I did find a few of them later on.
Wishlist has a blank screen “No wines yet”. This is not as friendly as prompting me to add something to my wishlist, or showing me what a wishlist might look like in the future.
----- 4. Avoid the blank slate. -----
Similarly, Taste Insights says 0/3 and I’m not sure what’s being counted in those numbers (I’ve taken photos of at least 8 bottles by this time). It’s essentially a blank screen.
----- 4. Avoid the blank slate. -----
This had a type of placeholder data up front—some sketches drawn by other people. This gives me a preview of the kind of thing I can expect.
----- 4. Avoid the blank slate. -----
This display of a “Project” with 5 drawings was the first thing I saw after the sample drawings. It was confusing and I’m still not sure what it meant. Was this a sample project? Was it a blank project with 5 placeholder drawings?
The drawing page itself if blank, but I guess that’s ok for a canvas.
----- 4. Avoid the blank slate. -----
If no data to show, display a first timer’s orientation to help the user understand what they can do.
Start by synching or importing their data, eg if this is a SAAS application for a network administrator, don’t show them a blank screen, go directly into importing their network. If it’s an enterprise application, synchronize it with data pulled from existing sources or legacy systems.
Does anyone have any tips to share about how you have avoided the blank slate?
Example: instead of requiring users to search first, push some of the most likely data to them so they are not confronted with a blank search screen. Recognition rather than recall.
5. Allow user to immediately do something that gets results. Seeing a meaningful outcome gets the user engaged in using the product.
I like how it immediately focuses me on a few simple tests to start off (rather than the complete list which might be overwhelming). Looks like I can be productive immediately.
-----5. Allow user to immediately do something that gets results. ------
-----5. Allow user to immediately do something that gets results. ------
-----5. Allow user to immediately do something that gets results. ------
-----5. Allow user to immediately do something that gets results. ------
I’ve made my first test.
-----5. Allow user to immediately do something that gets results. ------
You create your first note as part of the “quick tour” as soon as you are welcomed into the app. Gives you an immediate feeling of accomplishment.
-----5. Allow user to immediately do something that gets results. ------
You create your first note as part of the “quick tour” as soon as you are welcomed into the app. Gives you an immediate feeling of accomplishment.
-----5. Allow user to immediately do something that gets results. ------
Then it allows you to store an item such as a business card or receipt.
-----5. Allow user to immediately do something that gets results. ------
It’s great that it immediately asks if you’re near a bottle of wine. This is a relevant, personal task and something I can do right away to get value.
-----5. Allow user to immediately do something that gets results. ------
I take the picture
-----5. Allow user to immediately do something that gets results. ------
It gives me data about that wine immediately. Great!
-----5. Allow user to immediately do something that gets results. ------
I was curious what the other first time user options were, so I started a new account to find out. If I’m not near a bottle of wine, it asks if I have photos of wine on my phone. This is another way of making it personal to me if I’ve been taking photos already. Sadly I don’t have any.
-----5. Allow user to immediately do something that gets results. ------
The third choice is to let me look up a wine I love. I go ahead and do this. I search for a Sancerre, find one I like, and pick it. Not quite as “in the moment” but still makes this feel personally relevant.
-----5. Allow user to immediately do something that gets results. ------
As soon as I got the pen paired with the app, it was very quick to draw a line using a brush style that I liked. It reminded me of sumi painting.
-----5. Allow user to immediately do something that gets results. ------
I was also able to quickly draw some circles using the “slide”. The ease of creating the circle gave me confidence even though this was an unfamiliar type of tool.
-----5. Allow user to immediately do something that gets results. ------
In enterprise apps, and some types of online services, the most reliable way to help the user get started and complete something is to guide them through it one step at a time via a wizard. Be sure to show steps in the process and give progress indicators.
Example: the first time you are uploading code you’ve written into the company repository. You’ve got to complete this task that you see as peripheral according to organizational policy. A multi step process that is easy to follow.
Does anyone have any tips to share about how you have helped the user get immediate results?
6. Import the user’s existing data from other sources. You can import from other applications, social media, and even competitor products.
Was wondering if there was a way to import my existing questions, or a list of people to send the survey to, but I don’t see it.
---- 6. Import the user’s existing data from other sources. ----
Evernote allows me to import any photos I already have. I’m guessing the useful ones would be business cards and receipts.
---- 6. Import the user’s existing data from other sources. ----
I can also upload a profile photo.
---- 6. Import the user’s existing data from other sources. ----
On the main page, it shows some featured wines, and a reminder to “Find friends” so I can share wines with them.
---- 6. Import the user’s existing data from other sources. ----
It offered the option to pull in images from various places, including my ipad, my files, market.
---- 6. Import the user’s existing data from other sources. ----
It says I can pull in my own color palettes, shapes and stamps that I’ve already created in a vector drawing format.
---- 6. Import the user’s existing data from other sources. ----
if you start the app from within Salesforce it looks at your current portfolio and uses that to refine the data it is feeding to you.
---- 6. Import the user’s existing data from other sources. ----
Use what we already know about the network environment to configure certain things for you based on where you are. Or, adopt from other users like you.
Does anyone have any tips to share about how you imported the user’s data?
7. Orient the user via minimalist, built-in demonstrations. This can be done using callouts next to primary features, mini videos, or live demos. It’s better to Show the user rather than telling them in textual instructions.
“Take a random verify test” seems like one good way to do that.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
On the Create a new test page it gives a link to an example of each type of test. You can try it out to see what it’s for.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
There were some instructions up front, some with built in demos. One useful up front instruction was how to erase if you make a mark you did not like. I thought this screen was useful.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Unfortunately there were several screens of instructions that I knew I would not remember. It was too much to take in up front before trying to use it.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Unfortunately there were several screens of instructions that I knew I would not remember. It was too much to take in up front before trying to use it.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Unfortunately there were several screens of instructions that I knew I would not remember. It was too much to take in up front before trying to use it.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Training videos, FAQs, customer forums and other resources help new users get up to speed quickly
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Does anyone have any tips to share about how you have oriented the user with demos or training integrated with the tool?
8. Instruct at the point of use. Education should be an ongoing experience, and an interactive one, not something that has to be completed or memorized up front.
The instructions on the screen when I am creating my first survey are pretty good.
It’s trying to upsell (eg suggesting I can upgrade to the Premium plan to upload variations) but it doesn’t provide a link to more info about that. I’m not sure what it will offer me.
----8. Instruct at the point of use. ----
The create a new test page gives good instructions about each type of test. This is good because I may just learn one or two types of tests right now, and in the future I will want to try a different type. I don’t have to try to remember until I need it.
It was not obvious how to link the tests together. I was looking for a way to do that and found it under Create New test.
----8. Instruct at the point of use. ----
“Show me how” opens step-by-step instructions
---- 7. Orient the user via minimalist, built-in demonstrations. -----
Explains how to turn on the Clipper feature in your browser to save articles and images.
---- 7. Orient the user via minimalist, built-in demonstrations. -----
----8. Instruct at the point of use. ----
----8. Instruct at the point of use. ----
----8. Instruct at the point of use. ----
----8. Instruct at the point of use. ----
This was one good example of this where an instruction popped up based on what I was trying to do.
----8. Instruct at the point of use. ----
Contextual field level help
----8. Instruct at the point of use. ----
guided people to answer questions that would be improve their recommendations
In an insurance app and in a health related app
----8. Instruct at the point of use. ----
Preview the outcome before you commit the change
E.g. a scheduling application where adjusting individual things has an effect on the larger schedule. We designed the app so it shows you the outcomes before you commit to the schedule change so you can make sure it has the desired effect and does not create another problem.
----8. Instruct at the point of use. ----
Does anyone have any stories to share about instructing at the point of use?
9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. Introduce these questions at the time when the application needs to do something that uses them.
When creating your first note, you have the option to tag notes with location by using location services.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
It asks to use the camera when getting into the app for the first time,
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
but it tells me why – it’s to take photos of the wine I’d like the app to identify. That seems like a good reason.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
After I go in and select my first wine, a pop up asks if it can send me notifications when people comment on my wines. I say ok.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
Then it immediately pops up another request to send me notifications in general. This seems like nagging. I don’t like it. I say don’t allow.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
Later when I take a picture it asks if it can access my photos. I’m not sure why it wants to do that because I’m taking the pictures directly in the app.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
So far it has not asked me for access to any of these things. I tried uploading and it is not asking for access to my contacts. It just let me send an email. This was refreshing.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
if I try to insert a picture.
-----9. Be thoughtful about where and how to ask permission to use the camera, location, contacts. -----
10. Provide preferences and controls that users can set as they gain experience. Users like to have the ability to view and refine their settings to make the experience most relevant to them.
I’ve now made a number of tests, I’m on a roll, I’m wondering how to add my colleagues as users so they can access these.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
I found a way to to add users to the account.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
I found a way to to add users to the account.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
I found a way to to add users to the account.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
You can set up more advanced features, such as creating notebooks to organize your notes. And enable access to your calendar and reminders.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
If I decide I want to shop for wines, I have a way to put in my address.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
It has a bunch of notification settings.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
It lets me turn on different types of grids, pull in my own color palettes….
---- 10. Provide preferences and controls that users can set as they gain experience. -----
And set preferences for how I hold the device to make it work better for me.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
And set preferences for how I hold the device to make it work better for me.
---- 10. Provide preferences and controls that users can set as they gain experience. -----
Preferences for how my workspace is set up
Preferences for dashboards, turning columns on and off in tables