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VR Demystified
Delivering Experiences Beyond the Screen
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
3 June 2016
georgia spangenberg
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
user research & interaction design
keith hobin
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
experience architect
interactive art director &
technologist
fredric freeman
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
dreammachine
Any sufficiently advanced
technology is indistinguishable
from magic.
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
“
How does immersive technology
change the way we interact with each
other?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
What is Virtual Reality?
a three-dimensional, computer
generated environment which
can be explored and
interacted with by a person
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
immersive
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
History of VR
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereoscope viewer
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
sensorama
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
headight / sword of damocles
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
view-master
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
nintendo
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
hasbro MY3D
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Virtual Reality Today
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
cardboard + smartphone
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereoscope + smartphone
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
stereo frame & video
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
360° / drone video footage
3D mapped drone footage
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
brickhead demo game
cardboard
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
view-master
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
daydream
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
daydream controller
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
gear vr
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
oculus rift
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
htc vive

& steam vr
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
leap motion
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
leap motion
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
combined controllers
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
How can VR impact things like
health, journalism, learning,
training, travel, entertainment,
etc.?
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
travel: NexCAVE “Luxor”
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
ptsd therapy
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
pain management
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
journalism
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
journalism
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
meditation
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
custom controls
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
empathy
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Design Considerations
design considerations
• Guidelines
• Data & inputs
• Interaction
• Immersion
• User research
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
head tracking
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
positional tracking
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
virtual nose
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
acceleration
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
positioning
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
rectile
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
gaze cues
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
buttons
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
guide with light & sound
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
audio
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
attached

controls
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
make it beautiful
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
data & inputs
• Location
• Time
• User focus
• Motion (distance, cadence, speed)
• Light
• Heart rate / breathing
• Skin temperature
• Sound
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
immersion
• Tactical immersion
• Strategic immersion
• Narrative immersion
• Spatial immersion
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
user research & usability testing
• Evaluative (task based vs. observational interview)
• Capture screen & eye movements
• Head & body movements
• Motion sickness: users tend to lie about this
• Surrender point & consisent immersion can be
compromised
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Experience it
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Thank You
Georgia Spangenberg
georgiaspangenberg@gmail.com
@ux247
Keith Hobin
keith@keithhobin.com
@kjhobin
Fredric Freeman
dream@weareyourdreams.com
@weareyourdreams
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
Session Survey: uxpa2016.org/sessionsurvey/262 #UXPA2016 | #VRDemystified
References
• Oculus Best Practices – https://developer.oculus.com/documentation/intro-vr/latest/concepts/book-bp/
• Google VR Interactive Patterns – http://www.google.com/design/spec-vr/interactive-patterns/setup.html
• ustwo designing for virtual reality – https://ustwo.com/blog/designing-for-virtual-reality-google-cardboard/
• VRSE Clouds over Sidra – http://vrse.works/826/clouds-over-sidra-wins-sheffield-docfest-award/
• Multiple Controlers Demo – http://i.imgur.com/JsV5i9k.gifv
• DEEP VR – http://www.exploredeep.com/
• Oculus Imagery – https://www.oculus.com/en-us/rift/
• Gear VR Remote – http://www.androidpolice.com/2016/05/27/samsungs-upcoming-gear-vr-controller-
revealed-in-leaked-render/
• Play Space diagram – www.htc.com/managed-assets/shared/desktop/vive/Vive_PRE_User_Guide.pdf
• Daydream Controller Video – https://www.youtube.com/watch?v=KNR4j1DJ4Cc
• HTC Vive Imagery – https://www.htcvive.com/us/
• HTC Vive Controllers – http://www.wareable.com/vr/htc-vive-vr-headset-release-date-price-specs-7929
• Google Daydream Imagery – https://vr.google.com/daydream/
• We Are Alfred – http://www.embodiedlabs.com/

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