Getting your users together for a collaborative design sprint can provide a wealth of insight into their needs and goals, help you understand their mental model, and bring fresh ideas to your product. Based on the format of Google Venture’s 5-day design sprint, Melinda conducts 2-hour mini design jams with product users. By the end of this session you’ll have an end-to-end guide for how to plan and facilitate this with your own users.
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Google Ventures: Design Sprints
http://www.gv.com/sprint/
• Inspired by google ventures 5-day sprint
• These sprints are great for kicking off a project and mapping out the whole problem space…
• But sometimes you don’t have 5 days…
• And 2 focused hours can be really valuable
• gv.com/sprint is a great resource, lots of helpful stuff
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Stanford d.school: Crash Course
http://dschool.stanford.edu/dgift/
• describe d.school crash course, intended to teach design thinking
• mix tapes for conducting 1/2 day sessions on understand, experiment, and ideate
The Stanford d.school’s crash course in design thinking is also a great format for planning a short design session. This is a quick 90 minute session that you can use to teach this process to others. They also offer some ‘mixtapes’ they call them for facilitating 3 half
day sessions each around understand, experiment, and ideate.
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Customers said they liked it.
They said they would drink it.
They didn’t.
New Coke.
There have been a few famous examples of this where doing what our users told us to do led us astray.
Here’s one:
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“If you asked
people what they
wanted 200 years
ago they would
have said faster
horses…”
- Not Henry Ford
• And we’ve all probably heard this quote…
• But this is conundrum in UX
• How do we get input on design for something our users don’t have the context for?
• How do we innovate and validate new concepts and ideas
• A knob
• At Puppet we came up with our own term for this…
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#spacepants
So that’s how it happened. Space pants. It comes up quite a bit. You’ll probably start noticing it where you work too. And now you know what to call it. ‘Space pants’ is the new faster horses.
So, back to the issue before - when you are in a spacepants situation and you can’t just ask users what they want. What do you do?
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My answer is - invite them to a design jam!
- Instead of asking them what they want
- Give them these essential design thinking skills
- they can turn that into real innovative thinking, and actually have some pretty great contributions.
- perfect innovation potluck -
- they bring the domain knowledge and real user stories and we provide the design thinking structure and principles.
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Outcomes
• User stories
• Story maps
• Current user workflows
• Hacks and workarounds
• Integrations with other
tools
• Insight about competitors
• Design expectations
• User capabilities
• Product ideas
• What you WILL get is…
• a gold mine of knowledge and artifacts to interpret and inform your own internal design process.
• Here’s what you can expect to collect…
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Too narrow
When the problem is too narrow, people kind of already know the answer, or they think they do.
This is worse than too broad, hard to zoom out
But you can zoom out and pivot your design problem…maybe you draw out a workflow and ask about other things that come before or after the design problem and see if there is something else worth
digging into. But this is tricky.
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Just right
Just right - How might we design space pants that keep your legs comfortable when floating in space?
This last one has some constraints - the pants must be comfortable - but it still gives some room for innovation and lets the user define the requirements of the design problem - what does comfort mean?
What could be uncomfortable about floating in space?
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Plan: your team
Here’s who I like to have on my team:
A facilitator.
- What does facilitator do?
- kindergarten teacher
A topic expert or 2.
Why have a topic expert?
I work on a technical product…
What is their job?
Engineers (and others)
- valuable for other members
- connect with users
- get fired up about building tools
- What can they do?
Keep the participants to 20 people or less
- Why do you want less than 20?
- sharing in groups
- casual conversation
-
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Plan: your team
the facilitator
A facilitator.
- What does facilitator do?
- kindergarten teacher
A topic expert or 2.
Why have a topic expert?
I work on a technical product…
What is their job?
Engineers (and others)
- valuable for other members
- connect with users
- get fired up about building tools
- What can they do?
Keep the participants to 20 people or less
- Why do you want less than 20?
- sharing in groups
- casual conversation
-
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Where?
Where in the world?
What venue?
• whiteboards
• tables
• chairs for 20+
• where are your users?
• would you travel? would they travel?
• Virtual?
• Largely depends…
• Where your users are
• Budget
• You need a space that has…
When and where you hold your design jam will depend largely on your budget. In general I try to make these pretty lightweight, so it doesn’t become a huge to-do.
I like to do right after work at our office and serve pizza and beer. Start at 5:30pm and be done by 7:30pm.
If it’s the end of the week, people will be tired after work and more likely to bail.
I suggest mid-week.
Where?
do you have to reserve a space or can you host it at your company? You’ll need a projector and a whiteboard. Seating for small groups of 4.
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When?
What day?
What time?
• would they miss work?
• 5:30-7:30pm with pizza and beer
• weekday
• early, mid week
• other events you can piggy back on? (ie. conference, meetup, etc)
• other events that conflict?
• Largely depends…
• Where your users are
• Budget
• You need a space that has…
When and where you hold your design jam will depend largely on your budget. In general I try to make these pretty lightweight, so it doesn’t become a huge to-do.
I like to do right after work at our office and serve pizza and beer. Start at 5:30pm and be done by 7:30pm.
If it’s the end of the week, people will be tired after work and more likely to bail.
I suggest mid-week.
Where?
do you have to reserve a space or can you host it at your company? You’ll need a projector and a whiteboard. Seating for small groups of 4.
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Recruiting users
• Website prompt
• Sales contacts
• Customer advisory board
• Professional communities
• Social media
Building a user database who you can reach out for research is a conference talk in itself, but if you don’t already have that channel, here are a few ways:
If you have a web tool - put an interception question on the site. (ask Mari about this)
Talk to your sales or other customer-facing teams, are there any customers they’ve spoken with lately that would relate to this design problem?
Are you users part of a professional community? Post on their meetup boards or slack channels.
Tweet, facebook, blog, etc.
I created an Eventbrite invite with details about the event and included that in every tweet, post, and blog.
You may want to screen participants when they register.
Watch out for recruiters. They sometimes see this as an opportunity to meet people in certain fields and offer their services.
if the design problem you are wanting to address requires a certain profile of user (like technical know-how or size of company or something) you may want to ask some questions in your registration to give
you that information.
Will you offer swag for participating? (we do, but in most cases people seem very excited to just be a part of it)
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Inviting users
• Create an invite with an online event
service
• Create registration questions
• Screen registrants
• Swag?
I created an Eventbrite invite with details about the event and included that in every tweet, post, and blog.
You may want to screen participants when they register.
Watch out for recruiters. They sometimes see this as an opportunity to meet people in certain fields and offer their services.
if the design problem you are wanting to address requires a certain profile of user (like technical know-how or size of company or something) you may want to ask some questions in your registration to give
you that information.
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Time Timer
This is a nifty, simple tool that works well during the jam - the Time Timer. Jake Knapp recommended this to me 3 years ago and there are 2 whole pages dedicated to it in his new book. So, i guess it’s still
the standard!
It has one job, count down time. People can glance at the clock and see how much time is left. They feel the heat. Just don’t forget some backup batteries!
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Discover
So, let’s talk about space
and pants.
First, tell me some things
about your pants...
the expert
users
This is where you (or a topic expert) presents the user problem you’ve identified and that you’re trying to solve. This is a good time to get the participants to volunteer some stories. Can they relate with the
problem?
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Define
Insights
How might we…
Make a list with them on the whiteboard. so In the case of spacepants, you could ask - has anyone here been to space? What do you know about humans in space? Nothing? Ok, what do you know about
pants? What do you like about pants? (make a list on a whiteboard) Things that can inform their ideas later.
Try to keep solution talk out of this section. That will come next.
Restate the design problem. Make sure everyone is clear about it. This will be the jumping off point for ideas.
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Ideas
• Show example
• One idea per sticky note
• Quantity over quality
• Require 1 ridiculous idea
Show examples. 1 idea per card, quick thought. “Leg heaters” “sweat absorption” “gravity cuffs”. Points for most ideas. Points for craziest ideas. Minimum 4 ideas each, even if that 4th idea is something silly
like ‘live cats in your pants’...you have to write it down.
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Share ideas
• share their ideas with team
• group similar concepts
• eliminate less useful ideas
Participants…
• listen to conversations
• ask questions
• take notes
You…
Each group shares their solutions. They chunk together similar solutions and explain their thinking behind them. This is where very interesting conversations come up.
*Have a note taker at each table or a mic on each table
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Choose ideas
difficult
to
build
value to the user
vote with dots plot on graph
Groups must choose 1-2 ideas to prototype (depending on size of group and how many winning ideas were picked)
You can give people tools to help decide which ideas to choose -
Voting dots
Plot on a graph of user value vs. difficulty
A group of 4 could break up into 2 and each prototype an idea
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Prototype
• How does the user interact with your tool to accomplish theirgoal?
• What does success look like?
Show examples -
• workflows
• interactions
• comic strip
• single UI screen
I like to present a few questions to help them think through the idea and what to produce. -
Write a quick scenario - what is the user trying to accomplish with your tool?
What is the workflow of using the tool?
What does success look like for the user?
How does it work?
Show a few screens
Make a comic strip
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Unpack
• Share key findings
• Go through notes, stickies, whiteboards, prototypes,recordings
• Look for user stories and design requirements
• Turn stories into tickets or story maps
• Distribute relevant content to project files, tickets, docs, etc.
• Write up a summary
The next day, meet with your team and bring all the paper and notes you gathered from the design jam. It’s important that all the stuff floating your head and all the insight hidden in sketches, notes, and index
cards make their way to the right places, so they can inform your product roadmap and your design.
Spread it all out, read through your notes
What were the biggest takeaways?