We will present a case study that details our approach for replacing user personas with user roles for a multi-national SAAS company. We will take the audience on a journey that starts with an executive request for personas, travels through the tribulations of realizing personas suck, and concludes with convincing others to accept a new and innovative way to understand the people who use the product. Our key message is that personas lack real value for organizations that already understand the importance of empathizing with users. Building user-centered products requires easily accessible and well organized user insights. We will discuss defining users through a process of stakeholder consultation and content review, and structuring data around Jobs to Be Done and product interactions. We will also discuss the dissemination of user roles in our organization using relational databases, interactive dashboards and online wikis. Spoiler alert, our stakeholders loved user roles!
Incorporating user personas in software engineering and design processesOmotayo Madein
This presentation is focused 3 main areas:
- Understand personas, how to create them and their impact on software engineering.
- How personas can be adapted for use in making decisions on engineering teams
- How to create a proto-persona within your team.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
As designers, we use empathy to solve critical leadership problems in our teams, and as servant leaders, our purpose is to serve others in a meaningful and productive manner.
There are a range of different tools and methods for defining target groups such as interviews, observations, questionnaires etc.. This report describes the Persona method, and is based upon the work of Alan Cooper, the inventor of the Personas approach.
Personas alive and kicking designing personas for impact - attendee slidesUXPA International
For user centred design to be effective, a company needs to have a common understanding of who the user is...that's where personas come in. Create a common language about our users, their needs, behaviours and motivations and bring them to the fore front of Designers and Product Managers minds.
In this course you will learn the core principles involved in creating and using personas effectively within your organization in both waterfall and Agile environments.
Incorporating user personas in software engineering and design processesOmotayo Madein
This presentation is focused 3 main areas:
- Understand personas, how to create them and their impact on software engineering.
- How personas can be adapted for use in making decisions on engineering teams
- How to create a proto-persona within your team.
This presentation aims to teach others how to use the user centered design methodology known as personas.
Personas are archetypes (models) that represent groups of real users who have similar behaviors, attitudes, and goals. A persona describes an archetypical user of software as it relates to the area of focus or domain you are designing for as a lens to highlight the relevant attitudes and the specific context associated with the area of work you are doing.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
As designers, we use empathy to solve critical leadership problems in our teams, and as servant leaders, our purpose is to serve others in a meaningful and productive manner.
There are a range of different tools and methods for defining target groups such as interviews, observations, questionnaires etc.. This report describes the Persona method, and is based upon the work of Alan Cooper, the inventor of the Personas approach.
Personas alive and kicking designing personas for impact - attendee slidesUXPA International
For user centred design to be effective, a company needs to have a common understanding of who the user is...that's where personas come in. Create a common language about our users, their needs, behaviours and motivations and bring them to the fore front of Designers and Product Managers minds.
In this course you will learn the core principles involved in creating and using personas effectively within your organization in both waterfall and Agile environments.
User Empathy: Prioritizing Users in your UX ProcessMary Fran Wiley
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
Designing to save lives: Government technical documentation Laurian Vega
In this presentation the speakers will discuss the methods and strategies of writing technical communication in the design of software for the government sector with the broader goal of evaluating best practices for how to create a positive user experience for a particular user group. Creating software for the government, and specifically in defense contracting, involves understanding a specific set of user needs and a variety of command and control net-centric contexts ranging from real-time analytics, cyber-situational awareness, to strategic and operational planning. The best practices for designing and writing for such a diverse set of needs involves tight integration with the software development team, stakeholders, and users such that the right words and elements are incorporated into the interface and that the technical documentation properly reflects the software’s features. The presenters will further discuss examples of content strategy driving from their industry experience and expertise.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Stakeholders, Users & Discovery - Smart Energy Challenge 2015Sam Rye
Workshop slides about Stakeholders, Users & Discovery.
Highlights:
- Who are our stakeholders, and how do we identify & keep track of them all?
- Who are our key users, and how do we get to know them better?
- What do we need to be aware of when we get out of our ivory tower and speak to people?
User Experience Research: Deriving Insights for Customer DevelopmentNoreen Whysel
Workshop on deriving insights for Customer Development with user experience research techniques. Presented to Project 2.8 cohort of entrepreneur women hosted by the Columbia Venture Community.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
Title: How Do You Know if Your Project Is Any Good?
Presented at All Things Open 2022
Presented by Avi Press & Emily Omier
Abstract: Are you, like many maintainers, struggling to get good data about who is actually using your project, how they are using it and why they downloaded it in the first place? Do you know how many users the project has, and whether those users even like it? Do you know what other technologies they use, what kinds of applications or workloads they use your project for or even what exactly they like (or dislike) about your project? In this talk, Avi Press will discuss ways to get quantitative data to get insights into who is using your project and what they are doing with it, and Emily Omier will talk about how to gather qualitative data on your project’s value and triggers that inspired adoption. Together, they’ll talk about how to use these two types of data to make better decisions about your outreach efforts, project roadmap and ultimate goals for the project.
User Persona Design in User Story Mapping.pdfStoriesOnBoard
Expert tips for user persona design in a user story map.
- Where to start with user personas?
- Type of user personas
- Expert tips from UI/UX designers
- How do user personas help with prioritization and release planning?
- User persona examples
Mobile DevOps Summit_ Shift before you Suffer - Future of building the right ...NITHIN S.S
The mobile app testing world has gone through a paradigm shift in which Quality Assurance is gradually becoming Quality Engineering, and testing is shifting to the left with the application of modern testing principles. This evolution has made it necessary for organizations to adapt to new trends and keep up with the times. Seamless end-user experience, Performance, Usability, and UX have become the top priority for all global mobile app companies, as it directly affects retention rates, conversions, and ultimately revenue.
When customer satisfaction can directly impact your app store ratings and ultimately your revenue, how do you ensure that you can deliver the best possible digital experiences to your users every time? Even if we deliver a brilliant feature, if it's not user-friendly, people will eventually stop using those apps, leading to a low rating on the app/play store. As high-performing apps are user favorites, testers and app developers should also adopt quality-centric strategies while implementing mobile apps.
In this talk, we will discuss how to align our testing strategies based on my personal experience working in a fast-paced fintech startup to build successful mobile apps.
4 key takeaways from this session:
1. How to deliver top-ranking Android and iOS apps and ensure you can keep those 5-star ratings rolling!
2.Shifting left phase of Mobile App testing(Modern testing principles applied)
3.Mobile App Testing Heuristics & Important metrics
4. Scalable & Sustainable test automation, Test insights and Analytics for prediction
An introduction to the Jobs to Be Done customer research/insights framework, with a focus on how product managers can put Jobs to Be Done into practice with key tools such as customer interviews, surveys, prototyping, and A/B testing.
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
Imagine creating experiences for your rookie designers’ first couple years that are rewarding, enriching, and full of learning — without taking all your time or energy to manage. We’ll share techniques any team leader can put into practice using real-life examples from associate programs, apprenticeships, and internships.
Topics include onboarding, varied work challenges, developing multiple capabilities, buddy systems, group sharing, guest speakers, time with executives, and mentorship. We’ll also share how to operationalize learning, soft skills like communication and collaboration, setting boundaries, time management, achieving deep work, and more skills we all wish we were explicitly taught early on.
We’ll focus on modern-day associate programs, but even if you can’t create a full-fledged program, you’ll leave this session with ideas to use with your fledgling professionals. The benefits go beyond efficiency; it’s a foundation for culture, camaraderie, autonomy, and mastery.
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
Digital advances are being made at a rapid-fire pace, yet disability inclusivity continues to fall short of the digital revolution. As the number of people living with disabilities rises, the time to take digital accessibility to the next level is now. Let’s disrupt inaccessibility together! Come hear about a multi-part discovery research and ideation project informing foundational UX designs for our customers. You’ll get insights from our unique study, which are widely applicable across industries, and walk away with tips and inspiration to kick off your own accessibility-focused discovery and ideation. Only YOU can prevent inaccessibility – are you in?
User Empathy: Prioritizing Users in your UX ProcessMary Fran Wiley
A discussion on what user empathy is and how you can make sure that your UX process prioritizes users. Includes tips for doing this in WordPress. From WordCamp Chicago 2017
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
Designing to save lives: Government technical documentation Laurian Vega
In this presentation the speakers will discuss the methods and strategies of writing technical communication in the design of software for the government sector with the broader goal of evaluating best practices for how to create a positive user experience for a particular user group. Creating software for the government, and specifically in defense contracting, involves understanding a specific set of user needs and a variety of command and control net-centric contexts ranging from real-time analytics, cyber-situational awareness, to strategic and operational planning. The best practices for designing and writing for such a diverse set of needs involves tight integration with the software development team, stakeholders, and users such that the right words and elements are incorporated into the interface and that the technical documentation properly reflects the software’s features. The presenters will further discuss examples of content strategy driving from their industry experience and expertise.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Stakeholders, Users & Discovery - Smart Energy Challenge 2015Sam Rye
Workshop slides about Stakeholders, Users & Discovery.
Highlights:
- Who are our stakeholders, and how do we identify & keep track of them all?
- Who are our key users, and how do we get to know them better?
- What do we need to be aware of when we get out of our ivory tower and speak to people?
User Experience Research: Deriving Insights for Customer DevelopmentNoreen Whysel
Workshop on deriving insights for Customer Development with user experience research techniques. Presented to Project 2.8 cohort of entrepreneur women hosted by the Columbia Venture Community.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
Title: How Do You Know if Your Project Is Any Good?
Presented at All Things Open 2022
Presented by Avi Press & Emily Omier
Abstract: Are you, like many maintainers, struggling to get good data about who is actually using your project, how they are using it and why they downloaded it in the first place? Do you know how many users the project has, and whether those users even like it? Do you know what other technologies they use, what kinds of applications or workloads they use your project for or even what exactly they like (or dislike) about your project? In this talk, Avi Press will discuss ways to get quantitative data to get insights into who is using your project and what they are doing with it, and Emily Omier will talk about how to gather qualitative data on your project’s value and triggers that inspired adoption. Together, they’ll talk about how to use these two types of data to make better decisions about your outreach efforts, project roadmap and ultimate goals for the project.
User Persona Design in User Story Mapping.pdfStoriesOnBoard
Expert tips for user persona design in a user story map.
- Where to start with user personas?
- Type of user personas
- Expert tips from UI/UX designers
- How do user personas help with prioritization and release planning?
- User persona examples
Mobile DevOps Summit_ Shift before you Suffer - Future of building the right ...NITHIN S.S
The mobile app testing world has gone through a paradigm shift in which Quality Assurance is gradually becoming Quality Engineering, and testing is shifting to the left with the application of modern testing principles. This evolution has made it necessary for organizations to adapt to new trends and keep up with the times. Seamless end-user experience, Performance, Usability, and UX have become the top priority for all global mobile app companies, as it directly affects retention rates, conversions, and ultimately revenue.
When customer satisfaction can directly impact your app store ratings and ultimately your revenue, how do you ensure that you can deliver the best possible digital experiences to your users every time? Even if we deliver a brilliant feature, if it's not user-friendly, people will eventually stop using those apps, leading to a low rating on the app/play store. As high-performing apps are user favorites, testers and app developers should also adopt quality-centric strategies while implementing mobile apps.
In this talk, we will discuss how to align our testing strategies based on my personal experience working in a fast-paced fintech startup to build successful mobile apps.
4 key takeaways from this session:
1. How to deliver top-ranking Android and iOS apps and ensure you can keep those 5-star ratings rolling!
2.Shifting left phase of Mobile App testing(Modern testing principles applied)
3.Mobile App Testing Heuristics & Important metrics
4. Scalable & Sustainable test automation, Test insights and Analytics for prediction
An introduction to the Jobs to Be Done customer research/insights framework, with a focus on how product managers can put Jobs to Be Done into practice with key tools such as customer interviews, surveys, prototyping, and A/B testing.
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
UXPA 2023: Start Strong - Lessons learned from associate programs to platform...UXPA International
Imagine creating experiences for your rookie designers’ first couple years that are rewarding, enriching, and full of learning — without taking all your time or energy to manage. We’ll share techniques any team leader can put into practice using real-life examples from associate programs, apprenticeships, and internships.
Topics include onboarding, varied work challenges, developing multiple capabilities, buddy systems, group sharing, guest speakers, time with executives, and mentorship. We’ll also share how to operationalize learning, soft skills like communication and collaboration, setting boundaries, time management, achieving deep work, and more skills we all wish we were explicitly taught early on.
We’ll focus on modern-day associate programs, but even if you can’t create a full-fledged program, you’ll leave this session with ideas to use with your fledgling professionals. The benefits go beyond efficiency; it’s a foundation for culture, camaraderie, autonomy, and mastery.
UXPA 2023: Disrupting Inaccessibility: Applying A11Y-Focused Discovery & Idea...UXPA International
Digital advances are being made at a rapid-fire pace, yet disability inclusivity continues to fall short of the digital revolution. As the number of people living with disabilities rises, the time to take digital accessibility to the next level is now. Let’s disrupt inaccessibility together! Come hear about a multi-part discovery research and ideation project informing foundational UX designs for our customers. You’ll get insights from our unique study, which are widely applicable across industries, and walk away with tips and inspiration to kick off your own accessibility-focused discovery and ideation. Only YOU can prevent inaccessibility – are you in?
User experience can be drastically elevated by combining data science insights with user-based insights from research. Data analytics on its own can make themes and correlations difficult to explain and to provide accurate recommendations. For example, themes identified via large global surveys and usage data can be better understood with UX insights from focused user research, such as user interviews and/or cognitive walkthroughs. This presentation will highlight the complimentary nature of data science and UX and will focus on the benefits of bringing the two disciplines together. This will be buttressed with practical examples of enterprise projects and applications that combined data and skills from the two disciplines, guidance on how the two disciplines can better work together, and the skills needed to improve as a UX professional when working with data science teams.
UXPA 2023: UX Fracking: Using Mixed Methods to Extract Hidden InsightsUXPA International
Users do not always accurately describe what they mean or feel. There are many reasons for this, ranging from politeness to poor introspection, to lack of sufficient technical vocabulary. Fortunately, UX researchers have tools in their trade to deduce what was really meant. We call this UX Fracking, a mixed methods approach that is optimized for extracting hidden user insights. We will illustrate the dangers of inadequate, superficial research, and how this may lead to outcomes incapable of addressing the users’ core issues. We will explore ways to avoid these pitfalls by leveraging mixed research methods to test hypotheses about the users’ intent and needs. This starts with a thorough understanding of who the user is, their goals, and how they work today, to an approach that combines surveys, interviews, and comment analysis with behavioral observation, and finally, validating the newly discovered user insights with the users themselves.
UXPA 2023: Learn how to get over personas by swiping right on user rolesUXPA International
This session walks through the concept of user roles as an alternative to personas as a means to generate and disseminate user insights for product development teams. We will describe the tools and methods used to create a research database organized by user roles, along with examples and short exercises to help attendees think through user roles within their own context.
By the end of the session, attendees should be aware of tools and approaches for:
Organizing user research information in a database
Disseminating user role information to product and design teams
Managing a user roles database as part of a long term UX Research program
If you’re ready to ditch personas but don’t know how, this session is for you!
UXPA 2023: Experience Maps - A designer's framework for working in Agile team...UXPA International
Agile Methodology refers to software design and development methodologies centered around the idea of iterative design and development, where requirements and concepts evolve through collaboration between self-organizing cross-functional teams. Thus, Agile enables teams to deliver value faster, with greater quality and predictability, and greater aptitude to respond to change. With evolving product features every design sprint, designers & researchers find it difficult to follow the design process. This sometimes leads to designs delivered in haste or sub-par design artifacts which result in UX debt. UX debt is accumulated when design teams take actions or shortcuts to expedite the delivery of a piece of functionality or a project which later needs to be refactored. It is the result of prioritizing speedy delivery of design to the development team over a perfect experience journey. Experience Maps is a great tool to practice UX in Agile as well as manage UX Debt.
UXPA 2023: UX Enterprise Story: How to apply a UX process to a company withou...UXPA International
How to build a UX Department from scratch, in an environment they think UX people do social media posters and posts! An agile implementation just started, and people are moving from a waterfall and ad-hoc mindset to agility. In this session, I will talk about my Journey to establish a UX Department for a company that is part of a global brand, but this local branch just started the digital transformation movement. Challenges like: spreading awareness and educating people about UX, hiring the right team, defining the right team structure, establishing workflow and day-to-day operations, and applying localization (non-western culture).
UXPA 2023: High-Fives over Zoom: Creating a Remote-First Creative TeamUXPA International
I started my current job in March of 2020. Many of us remember something clearly about the month that COVID started to shut things down. I remember being surprised to hear that my new on-site-only job would be starting in my living room over zoom. How do you lead a design team when none of the team members live near each other and creativity is highly collaborative? Taking from over a decade of working in HR software, I knew whatever I did needed to put people first. That what employees love about a job is often deeper than the work, it’s the culture, the relationships and people they work with. It’s the feeling that their work has value, and their contribution matters. In this talk I will walk though some of the rituals and best practices I have learned over the last two years building a remote-first creative team.
UXPA 2023: Behind the Bias: Dissecting human shortcuts for better research & ...UXPA International
As humans, we are biased by design. Our intricate and fascinating brains have developed shortcuts through centuries of human evolution. They reduce an unimaginable load of paralyzing decisions, keep us alive, and help us navigate this complex world. Now, these life saving biases affect how we behave with modern technology. Understanding some of the theories and reasons why these biases exist is the key to unlocking their power. In this workshop we will cover some theories around how the brain works. We will review some of our mental shortcuts, take a look at some common biases, and learn how they affect our users, our research, and our designs. Lastly we will review some advantages of biases, and ways to identify and reduce bias. This workshop is targeted for designers who do their own research, and researchers looking to learn more about removing bias from their studies.
UXPA 2023 Poster: Improving the Internal and External User Experience of a Fe...UXPA International
UXPA 2023 Poster: Improving the Internal and External User Experience of a Federal Government Legacy Application Using User Experience and Agile Principles
Are you new to UX management, or thinking of getting into management? Then this talk is for you. After reading countless books, attending countless trainings, mentoring and being menteed, nothing quite prepared me for management like my first year. I’ll share with you what I wish they’d told me. I’ll also share my process for generating team research roadmaps, establishing team values, keeping employees motivated, and not burning out.
UXPA 2023: Redesigning An Automotive Feature from Gasoline to Electric Vehicl...UXPA International
Join us for an interaction design case study from the automotive industry. We created a Human-Machine Interface (HMI) for a vehicle feature that provides household-levels of power in electrical outlets for our customers to use at work and play. This case study will reveal: · Our debate of re-using version 1.0’s HMI vs designing a new user interface for the electric vehicle—when to break with consistency and why? · User research we conducted to guide our early design concept. · Paper prototypes we created to support our usability testing of the concept with vehicle owners. · How we solved internal debate over the interaction design in moving from internal combustion vehicles to electric vehicles. * Advice to help you evangelize user-centered design that is also brand-centered for a new product.
Ensuring the end product is inclusive can be a challenge, but so can also be the process that was used to design it. How do we make sure that design is just and that people and communities are not inadvertently harmed, on the basis of aspects such as age, background, gender, and race, in the design process by the choices we make as designers? How do we do this especially for new innovative technologies, which we might not know much about? In this session, the speaker will review the common pitfalls of typical design research and development. Then, the speaker will walk through a framework for better design work that is more inclusive and minimizes potential social harm.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
5. Level Setting
Personas are fictional characters,
which you create based upon your
research to represent the different
user types that might use your
service, product, site, or brand in a
similar way.
- Interaction Design
Foundation
6. “Personas are just one of the powerful design
tools I’ve invented over the years. I believe that
part of their appeal is how easy it is to do
‘personas’ without really doing personas. When a
well-intentioned practitioner would read a blog
and learn some bogus ‘persona’ method,
they’d soon fail. And reasonably, they
would blame personas.
Often, they’d realize what was wrong, and
recapitulate them under their own name. They’d
then write their own blog post saying, ‘[This
thing that isn’t personas that I’m going to
call personas] is really awful. But this
[personas under some new name] is much
better!’”
- Alan Cooper
Level Setting
7. International Segmentation
Whoa! Too big. Just personas
please.
Mapping Information
What do we already know?
The Ask
Do user personas, we don’t
have any and we should.
Project Progress
10. First Iteration
Fuck personas, let’s do
something else.
International Segmentation
Whoa! Too big. Just personas
please.
Building a User Insights Hub
One thing led to another.
Mapping Information
What do we already know?
The Ask
Do user personas, we don’t
have any and we should.
Project Progress
19. Still a risk that they
become outdated.
Make a plan to update the data
throughout your fiscal year.
20. First Iteration
Fuck personas, let’s do
something else.
International Segmentation
Whoa! Too big. Just personas
please.
Building a User Insights Hub
One thing led to another.
Mapping Information
What do we already know?
The Ask
Do user personas, we don’t
have any and we should.
Project Progress
Communicating to all
Sharing this out to the whole
product team
23. Patrick - Benevity Designer
When I started at Benevity four years ago, I was desperate
for this type of information. It took me years of digging and
interviewing to figure out who I was truly designing for. I’m
beyond excited that this work will accelerate every single
person building our products. THANK YOU!
24. Shane - Benevity Design Manager
It didn’t take long and I already had a victory using the User Insights
Hub. Was in a meeting with a PM talking about Community
Investment users and I was able to easily pull it up and grab super
detailed information about a specific goal and tasks. This will save us
a bunch of time and work. Thank you, thank you, thank you - all your
hard work is already paying of and is greatly appreciated!
25. First Iteration
Fuck personas, let’s do
something else.
International Segmentation
Whoa! Too big. Just personas
please.
Building a User Insights Hub
One thing led to another.
Mapping Information
What do we already know?
The Ask
Do user personas, we don’t
have any and we should.
Project Progress
Where we are now
Phase 2
Communicating to all
Sharing this out to the whole
product team
26. Phase 2
Primary research
to fill gaps
● Primary research to fill in the gaps of what we know
about our users.
○ Answer questions people have
○ Validate pain points and jobs to be done
○ Validate user sentiment for our product
capabilities
● Plan strategy for maintaining the database and
updating the user role cards
27. Times are
Tough, but
Value is Still
There
● Lost research ops support
● New PMs, Designers, and contractors use it for
onboarding
● Product team uses it when starting new initiatives and
to make sure we aren’t duplicating work
● More and more people across the organization are
using it
● It’s built into the tasks for each phase of our PDLC
● Language is changing - Persona User Role
29. Where they fall short:
● Often created with good intentions, but with poor
execution.
● Can mislead people in thinking they know enough
about the user, or they don’t need to test with users.
● Can cause people to have too narrow of a focus, and
forget the rest of the target market or users.
● Are not helpful in making strategic decisions for your
product or service.
#1
Limitations
of Personas
30. Best Practises for Research & Design:
● Learning about your target market, and what their
tasks and goals are when they use your product or
service.
● Recruitment - screener questions that help you
target diverse users, and make sure you’re always
looking for people you haven’t spoken to or tested
with yet.
● Accessibility & inclusivity - building awareness in
discovery, planning to do better when designing the
solution, and building intentionally for all humans.
● Reduce cognitive load - everyone is busy.
● Use cases and scenarios that help you gain a
different perspective.
#2
What’s Better
than
Personas?
33. Do personas
have any value?
Sure, create them as needed if…
● You happen to be part of a team that struggles to
empathize or have compassion for other people.
● You are focusing on some edge cases or unique
scenarios, such as Anti-Personas, and need to
imagine the user in the scenario.
● You use the persona template to create an
“interview snapshot” after some research
sessions, to help describe the participants.
● You recognize their limitations and prevent them
from being used inappropriately.
34. Key Takeaways
1. UX has matured passed the point of
simply building empathy, and needs to
focus more on putting the empathy
into practise in how we do our work.
2. Best practises in Research & Design
are a better way to build great
experiences. Start by learning about
the people who use, or might use, your
product or service.
3. Map out what you know about your
users, and identify the attributes that
will help make decisions.
4. Learn about how your team will use
the information, and plan your
communications.
5. Plan to maintain and update the
database and any other artifacts you
create.