The film Pokémon: The First Movie from 1998 was directed by Kunihiko Yuyama and focused on the character Mewtwo. It had a budget of $30 million and grossed $163.6 million worldwide. The movie explores themes of existentialism and what it means to have a purpose as it tells the story of Mewtwo, a Pokémon clone created by scientists who struggles with his identity and role in the world. It served as a follow up to the Pokémon anime series and included elements from the series to provide background, while also standing alone as its own story.
Animations on Fire - Making Web animations fastbrianskold
How to make Web animations perform better by understanding what browsers are doing and employing the latest technologies like will-change, layers, compositor animations and the Web Animations API.
HTML version: http://people.mozilla.org/~bbirtles/pres/graphical-web-2014/
Animations on Fire - Making Web animations fastbrianskold
How to make Web animations perform better by understanding what browsers are doing and employing the latest technologies like will-change, layers, compositor animations and the Web Animations API.
HTML version: http://people.mozilla.org/~bbirtles/pres/graphical-web-2014/
Adobe Animate CC: Tool for the Changing Tech LandscapeJoseph Labrecque
Joseph Labrecque, author of the best-selling book "Learn Adobe Animate CC for Interactive Media" will facilitate a lively discussion of the Animate CC animation and interactivity software with a focus on producing content for educational purposes. We'll start with an overview of the software, its history in education circles, and the impact it's had on the changing technological landscape. We will also have a beginner's demonstration on how faculty and staff can use the software to design and produce useful animations and interactives to supplement classroom and online content.
A PowerPoint presentation I created for the Specialist Practice module of my university degree.
In it, I detail the proposal for my chosen area of expertise (animation), along with relevant research.
A shot is an essential aspect of a movie where angles, transitions and cuts are used to further express emotion, ideas and movement. In this presentation, I will show you the different types of shots in a film and their possible meaning.
A collection of static images joined together and shown consecutively so that they appear to move.
Animation is about storytelling by bringing things to life (making them move).
Adobe Animate CC: Introduction to Animation and InteractivityJoseph Labrecque
Adobe Animate CC is a professional tool used to create a diverse variety of project types including rich animations, compelling interactives, award-winning games, popular mobile apps, and more. Learn how to get started creating your own engaging animated and interactive content across multiple platforms using Animate CC in this lab.
81 page workbook can be downloaded from http://inflagrantedelicto.memoryspiral.com/2016/11/adobe-max-2016-resources/
비행기 설계를 왜 통일 해야 할까?
디자인 시스템을 하는 이유
비행기들이 다 용도가 다르다...어떻게 설계하지?
맥락이 다른 페이지와 패턴
경유지까지 아직 멀었다... 언제 수리하지?
디자인 시스템을 적용하는 시점
엔지니어랑 얘기해서 정비해야하는데...어떻게 수리하지?
디자인 시스템을 적용하는 프로세스
비행기 설계가 바뀐걸 어떻게 알리지?
디자인 시스템의 전파
What is a screenplay - A Beginner's Guide To Screenplay WritingJames Prince
What is a screenplay is a a beginner's guide to learning how to properly write, format, and create a script out of that swirling vision you have had in your creative brain all these years.
User Experience 3: User Experience, Usability and AccessibilityMarc Miquel
This presentation introduces the most important usability models among other concepts (affordances, heuristics, etc.).
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
Adobe Animate CC: Tool for the Changing Tech LandscapeJoseph Labrecque
Joseph Labrecque, author of the best-selling book "Learn Adobe Animate CC for Interactive Media" will facilitate a lively discussion of the Animate CC animation and interactivity software with a focus on producing content for educational purposes. We'll start with an overview of the software, its history in education circles, and the impact it's had on the changing technological landscape. We will also have a beginner's demonstration on how faculty and staff can use the software to design and produce useful animations and interactives to supplement classroom and online content.
A PowerPoint presentation I created for the Specialist Practice module of my university degree.
In it, I detail the proposal for my chosen area of expertise (animation), along with relevant research.
A shot is an essential aspect of a movie where angles, transitions and cuts are used to further express emotion, ideas and movement. In this presentation, I will show you the different types of shots in a film and their possible meaning.
A collection of static images joined together and shown consecutively so that they appear to move.
Animation is about storytelling by bringing things to life (making them move).
Adobe Animate CC: Introduction to Animation and InteractivityJoseph Labrecque
Adobe Animate CC is a professional tool used to create a diverse variety of project types including rich animations, compelling interactives, award-winning games, popular mobile apps, and more. Learn how to get started creating your own engaging animated and interactive content across multiple platforms using Animate CC in this lab.
81 page workbook can be downloaded from http://inflagrantedelicto.memoryspiral.com/2016/11/adobe-max-2016-resources/
비행기 설계를 왜 통일 해야 할까?
디자인 시스템을 하는 이유
비행기들이 다 용도가 다르다...어떻게 설계하지?
맥락이 다른 페이지와 패턴
경유지까지 아직 멀었다... 언제 수리하지?
디자인 시스템을 적용하는 시점
엔지니어랑 얘기해서 정비해야하는데...어떻게 수리하지?
디자인 시스템을 적용하는 프로세스
비행기 설계가 바뀐걸 어떻게 알리지?
디자인 시스템의 전파
What is a screenplay - A Beginner's Guide To Screenplay WritingJames Prince
What is a screenplay is a a beginner's guide to learning how to properly write, format, and create a script out of that swirling vision you have had in your creative brain all these years.
User Experience 3: User Experience, Usability and AccessibilityMarc Miquel
This presentation introduces the most important usability models among other concepts (affordances, heuristics, etc.).
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
Disney vs. Pixar: A Tale of Creative LeadershipAndrea Mignolo
This talk looks at the leadership challenges creative teams face, specifically through the lens of Intentional Change Theory. We take an in-depth look at the leadership styles of Ed Catmull and Michael Eisner to see how leadership impacts culture, creativity, and the bottom line.
Organizational BehaviorDisney Animation - John LasseterThe case focu.docxhopeaustin33688
Organizational BehaviorDisney Animation - John LasseterThe case focuses on John Lasseter, who currently is the creative head of Disney Animation Studios and Pixar Animation Studios, both of which are owned by The Walt Disney Company. The case chronicles Lasseter’s interests in animation from a young age, the relationship he developed with the Disney organization, his developing interest in computer-animation and consequent demise at Disney Studios, his subsequent award-winning success with computer animation at Pixar Studios, and his recent ascension to creative head of Disney’s Animation Studio as part of the Pixar-Disney merger.The case provides a marvelous illustration of the many types of interpersonal power ¾ reward, coercive, legitimate, referent, and expert that exist within an organization. The case also shows how power can be used to promote the well-being of the organization and its members or to benefit specific people’s interests at the expense of others’ interests. Herein, the two faces of power positive and negative come into play. Another linkage between the chapter material and the case occurs in the form of concerns about the ethical versus unethical use of power. Finally, the case can be used to explore the concepts of organizational politics and political behavior in organizations. Organizational politics often has a negative connotation, and some of the case facts lend themselves to reinforcing this negative connotation.Power and Politics in the Fall and Rise of John LasseterJohn Lasseter grew up in a family heavily involved in artistic expression. Lasseter was drawn to cartoons as a youngster. As a freshman in high school he read a book entitled The Art of Animation. The book, about the making of the Disney animated film Sleeping Beauty, proved to be a revelation for Lasseter. He discovered that people could earn a living by developing cartoons. He started writing letters to The Walt Disney Company Studios regarding his interest in creating cartoons. Studio representatives, who corresponded with Lasseter many times, told him to get a great art education, after which they would teach him animation.When Disney started a Character Animation Program at the California Institute of Arts film school, Lasseter enrolled in the program after encouragement from the studio. Classes were taught by extremely talented Disney animators who also shared stories about working with Walt Disney himself. During summer breaks, jobs at Disneyland further fueled Lasseter’s passion for working as an animator for Disney Studios. Full of excitement, Lasseter joined the Disney animation staff in 1979 after graduation. However, he soon met with disappointment.According to Lasseter, “[t]he animation studio wasn’t being run by these great Disney artists like our teachers at Cal Arts, but by lesser artists and businesspeople who rose through attrition as the grand old men retired.” Lasseter was told, “[y]ou put in your time for 20 years and do what you’r.
Disney Animation - John LasseterThe case focuses on John Lasseter,.docxjameywaughj
Disney Animation - John Lasseter
The case focuses on John Lasseter, who currently is the creative head of Disney Animation Studios and Pixar Animation Studios, both of which are owned by The Walt Disney Company. The case chronicles Lasseter’s interests in animation from a young age, the relationship he developed with the Disney organization, his developing interest in computer-animation and consequent demise at Disney Studios, his subsequent award-winning success with computer animation at Pixar Studios, and his recent ascension to creative head of Disney’s Animation Studio as part of the Pixar-Disney merger.
The case provides a marvelous illustration of the many types of interpersonal power ¾ reward, coercive, legitimate, referent, and expert that exist within an organization. The case also shows how power can be used to promote the well-being of the organization and its members or to benefit specific people’s interests at the expense of others’ interests. Herein, the two faces of power positive and negative come into play. Another linkage between the chapter material and the case occurs in the form of concerns about the ethical versus unethical use of power. Finally, the case can be used to explore the concepts of organizational politics and political behavior in organizations. Organizational politics often has a negative connotation, and some of the case facts lend themselves to reinforcing this negative connotation.
Power and Politics in the Fall and Rise of John Lasseter
John Lasseter grew up in a family heavily involved in artistic expression. Lasseter was drawn to cartoons as a youngster. As a freshman in high school he read a book entitled The Art of Animation. The book, about the making of the Disney animated film Sleeping Beauty, proved to be a revelation for Lasseter. He discovered that people could earn a living by developing cartoons. He started writing letters to The Walt Disney Company Studios regarding his interest in creating cartoons. Studio representatives, who corresponded with Lasseter many times, told him to get a great art education, after which they would teach him animation.
When Disney started a Character Animation Program at the California Institute of Arts film school, Lasseter enrolled in the program after encouragement from the studio. Classes were taught by extremely talented Disney animators who also shared stories about working with Walt Disney himself. During summer breaks, jobs at Disneyland further fueled Lasseter’s passion for working as an animator for Disney Studios. Full of excitement, Lasseter joined the Disney animation staff in 1979 after graduation. However, he soon met with disappointment.
According to Lasseter, “[t]he animation studio wasn’t being run by these great Disney artists like our teachers at Cal Arts, but by lesser artists and businesspeople who rose through attrition as the grand old men retired.” Lasseter was told, “[y]ou put in your time for 20 years and do what you’re told, and then.
Disney Animation - John LasseterThe case focuses on John Lasseter,.docxemersonpearline
Disney Animation - John Lasseter
The case focuses on John Lasseter, who currently is the creative head of Disney Animation Studios and Pixar Animation Studios, both of which are owned by The Walt Disney Company. The case chronicles Lasseter’s interests in animation from a young age, the relationship he developed with the Disney organization, his developing interest in computer-animation and consequent demise at Disney Studios, his subsequent award-winning success with computer animation at Pixar Studios, and his recent ascension to creative head of Disney’s Animation Studio as part of the Pixar-Disney merger.
The case provides a marvelous illustration of the many types of interpersonal power ¾ reward, coercive, legitimate, referent, and expert that exist within an organization. The case also shows how power can be used to promote the well-being of the organization and its members or to benefit specific people’s interests at the expense of others’ interests. Herein, the two faces of power positive and negative come into play. Another linkage between the chapter material and the case occurs in the form of concerns about the ethical versus unethical use of power. Finally, the case can be used to explore the concepts of organizational politics and political behavior in organizations. Organizational politics often has a negative connotation, and some of the case facts lend themselves to reinforcing this negative connotation.
Power and Politics in the Fall and Rise of John Lasseter
John Lasseter grew up in a family heavily involved in artistic expression. Lasseter was drawn to cartoons as a youngster. As a freshman in high school he read a book entitled The Art of Animation. The book, about the making of the Disney animated film Sleeping Beauty, proved to be a revelation for Lasseter. He discovered that people could earn a living by developing cartoons. He started writing letters to The Walt Disney Company Studios regarding his interest in creating cartoons. Studio representatives, who corresponded with Lasseter many times, told him to get a great art education, after which they would teach him animation.
When Disney started a Character Animation Program at the California Institute of Arts film school, Lasseter enrolled in the program after encouragement from the studio. Classes were taught by extremely talented Disney animators who also shared stories about working with Walt Disney himself. During summer breaks, jobs at Disneyland further fueled Lasseter’s passion for working as an animator for Disney Studios. Full of excitement, Lasseter joined the Disney animation staff in 1979 after graduation. However, he soon met with disappointment.
According to Lasseter, “[t]he animation studio wasn’t being run by these great Disney artists like our teachers at Cal Arts, but by lesser artists and businesspeople who rose through attrition as the grand old men retired.” Lasseter was told, “[y]ou put in your time for 20 years and do what you’re told, and then.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
3. Toy Story (1995)
Directed by John Lasseter
Released - November 22, 1995
Country - United States
Films Budget was $30 million
The Film grossed $373.6 million at the Box office
Production companies - Walt Disney Pictures and Pixar Animation Studios
Distributed by Buena Vista Pictures Distribution
Toy Story is the first full length 3d animation computer film.
The theme is a buddy picture that focuses on two opposite toys, a space man and
a cowboy, that both have a same mission to get home to their owner Andy
The film main idea is to show a different reality of what if toys are really alive and
adds some emotions of how toys see life and what they go through.
Toy Story was produced by Walt Disney Pictures but Pixar wants to make the film
bit different than other traditional Disney movie such as less songs and no
musicals.
4. The History of Pixar and Lasseter
John Lasseter the director of the film first experience with computer animation was
during his work as an animator at the Walt Disney Studio.
Lasseter was animating one of the Disney’s projects Mickey’s A Christmas Carol,
two of Johns closes friends was working on the animation scene of Tron (1982).
Lasseter was fascinate what he saw, his eye came up a lot of possibilities what you
can create with 3d animation and knew that's going to be the future of films.
Lasseter pitched the idea to Disney but the Walt Disney Studio wasn't happy with
his idea and rejected it. Lasseter was fired and left Disney in 1983, he joined one of
the worlds top computers scientist e.g. Bill Reeves and Ed Catmull. They formed a
new computer graphics company called Pixar.
Pixar been making a few adverts and shorts with using 3D animation, Tin Toy was a
short that caught Disney's attention, Disney’s CEO Michael Eisner and chairman
Jeffrey Katzenberg in the film division began a quest to get Lasseter to come back.
5. The Original Idea
Tin Toy was the first computer animated film to win an Oscar as best animated
short in 1989. Due to the success, the Walt Disney Company was really keened of
Pixar’s work.
Disney approached Lasseter about creating a holiday TV special sequel of their
successful short Tin Toy. A six minute Christmas special. Pixar thought that the 6
minute wasn’t enough so they request the short to be a 30 minute special. Once
this request got hold of Walt Disney Studios, Peter Schneider (president of Walt
Disney Feature Animation) he suggested to Pixar that just make a feature length
film based on the Tin Toy character.
6. Story/Character Changes
As the excited Pixar are finally making a feature film. Their biggest priority is the story and characters.
The film is going to be a buddy picture of two toys. The idea of this original toy story was going to have
Tinny from Tin Toy being left by his owner while his family was at a vacation. Tinny was going to be lost at
a rest stop and encounters a ventriloquist dummy, they hit the road together and find a toy heaven at a
preschool which they would never be lost or out grown.
The storyline changed to be set in a kids room, the kid get a new toy for his birthday and brought in to
the room with the old toys.
Lasseter felt that it didn’t made sense that a old fashioned tin toy Tinny was a child's new favourite toy.
Tinny was scrapped in the project and decide recreate a brand new action figure that would make any
child happy.
Lasseter and Pixar went through all of their favourite coolest toys and added everything that they can
think of in one toy. The idea was to make a space man toy. The name of the action figure started out as
Lunar Larry, then it evolved as Tempest From Morph.
The ventriloquist dummy took the spot light as the lead but was later involved as a old fashioned cowboy
ragdoll named Woody Pride.
7. Animation Tests
Pixar made some animation test of their characters, to test how the
model move and if the model can be used for the whole feature. The
second reason for the tests is to see what is the character all about and
how the inner personality created in the storyboard gets expressed
from movement which basically finding the character.
In June in 1992, it was time for Pixar to show a screen test to show to
Disney and see if the toys would be believable on the big screen. The
tests prove that the technology of the 3D animation would work.
8. Opening Sequence
As the test was a success, The character Buzz Lightyear needed some more
stature. to boost the character appeal, Pixar was going to open the movie
with a 2D Buzz Lightyear cartoon. Afterwards Pixar felt that it wasn't the right
way to open the movie so they focus back on Woody’s relationship with
Andy.
The unused cartoon featured Buzz’s arch nemesis Emperor Zurg, who was
mentioned in film but never made an appearance till the second movie Toy
Story 2 1999. In the 2000, Disney created an actual animated series featuring
Buzz Lightyear and his adventures of Star Command.
9. Production Context
The Production of Toy Story
Pixar built the software that animators could use to design the film e.g. RenderMan originated from Catmull’s
studies)
Working with computers gave Pixar to opened new possibilities, letting animators add details they never would be
able to such as the plaid pattern on Woody’s shirt or the stickers on Buzz’s curved glass helmet.
The Animators had limits of what they can animate, the idea of toys became simpler and less difficult to animate. In
Toy Story you see less human characters due to the difficulty of the human characters texture such as the hair and
skin features.
One of the scenes of the movie, the green army men sequence. To figure out how to animate the perfected
movement of the toy solders. One of the Pixar animation team Pete Doctor, nailed a pair of sneakers to a sheet of
wood and trying to walk around with them.
During the making of Toy Story, Pixar faces a lot of challenges during the production of the film, Disney balked at early
versions of the story, the production was almost shut down due to the black Friday story reel, Katzenberg the
chairman of Disney gave notes to Pixar to make the characters more cynical more edgy, more adult with attitude .
Pixar followed the notes from Katzenberg but made a big mistake which cause the character personality to be
unhappy and horrible. It wasn't Pixar's movie anymore and not what John Lasseter wanted to make. Disney force to
shut production down and lay people off, Pixar refuse even with threats from Disney to reboard the film with their
supervision. Lasseter negotiate with Disney to let him and the team to have 2 weeks to turn things around.
Lasseter and his Pixar team worked day and night to get the film right and how they intended to be. Lasseter most
important mission due to the black Friday screening is to make Woody likeable. Due to this experience, Pixar grew
stronger and learn a lot of new things, the most important thing they learnt is to trust our own instinct and make
movies that they want to make.
10. Financial
Pixar begun as a computer graphics project of the Computer Division at Lucasfilms
Ltd. It was led by Ed Catmull and the graphics project. In 1986 Pixar was purchased by
apple owner Steve Jobs and became an independent company.
As Pixar was originally a hardware company, it was failing to grow the hardware
business, they became increasingly dependent on revenue from their animated
projects.
With the success and award wining shorts, Pixar made a deal with Disney to produce
the first full-length feature film entirely in CG.
Toy Story budget was $30 Million, this was pretty low compare to other Disney films
budget such as The Lion King (1994) $45 million, Pocahontas (1995) $55 million.
Steve Jobs was not very focused on Pixar, he tried to sell it in the early 90s. But on the
strength of early viewings of Toy Story, he instead took Pixar public.
Toy Story was released November 22nd 1995 and it earned $191.8 Million
domestically. The film went on to make another 362 Million USD worldwide.
Pixar was acquired by The Walt Disney Company in Jan 24 2006, which was the price
of $7,400,000,000.
Steve Jobs became Disney's largest individual shareholder at 7% and a member of
Disney's Board of Directors.
https://www.crunchbase.com/organization/pixar
12. Stars
Over the years, Pixar has cast some really well known stars. During
the production of Toy Story, Pixar were still developing and trying to
find a right voice for Woody the cowboy. Lasseter first choice was
always Tom Hanks to voice the cowboy was Tom Hanks. They animate
a very short screen test using a dialogue from Turner & Hooch (1989)
a previous Tom Hanks film, Lasseter showed the animated test to
Hanks and was on-board. “He talk like I did” quoted by Hanks
13. Stars
The Voice Of Buzz Lightyear was originally going to be cast for Billy
Crystal and Bill Murray. Similar with Hanks, Pixar did a animated test
with using Billy Crystals dialogue from Harry Met Sally (1989). Crystal
turned down the role and eventually went to comedy actor Tim Allen.
Buzz Lightyear personality is originally much more super hero like and
deadly duo, Tim Allen added his own spin to the character which
added something unique and realistic to the role. Pixar was also keen
to have Jim Carrey as the role of Buzz but due to budget, Pixar
couldn't afford him.
14. Creative Control
Due to the success of Tin Toy, Walt Disney studio approach Lasseter to create a sequel to the short film,
Disney wanted Pixar to create a 6 minute Christmas special, Pixar didn’t find the duration time is enough so
they request the special to be 30 minute. When this request reach Walt Disney Studio’s, Peter Schneider
president of Walt Disney Feature Animation suggest Pixar just make a full length feature film.
In the early writing stage of the production of Toy Story, Pixar impressed Disney with the technical innovation
but convincing Disney of the plot was more difficult. Disney wanted the film to appeal to both children and
adults, and asked for adult references to be added to the film.
When Pixar started working with Disney, Disney had people that have a lot of experience of making films.
Pixar followed Disney's approach. In production Lasseter and his team would put together their latest set of
storyboards or footage to show Disney. Tom Schumacher and Peter Schneider would fly up and give Pixar tons
of notes to improve.
Pixar would fly down to Disney, pin up their boards and then been given even more notes. Pixar would still
make the changes that was given by Disney and they would pitch to Katzenberg, Katzenberg would ripped
them all apart.
Katzenberg in that time was chairman of Disney studios, Katzenberg would push Pixar to make the film more
edgy and more for adults. The Woody character became unappealing and more unlikable.
Pixar followed the demands by Katzenberg and almost caused the films production to shut down. After the
disastrous black Friday reel with Pixar and the Disney executives. Lasseter was embarrassed with what was on
the screen, "It was a story filled with the most unhappy, mean characters that I've ever seen”.
Katzenberg asked colleague Thomas Schumacher why the reels were bad. Schumacher replied bluntly:
"Because it's not their movie anymore, it's completely not the movie that John set out to make.
Katzenberg learned his lesson and relinquish the full creative control back to Pixar. Pixar then started to make
the film that they wanted to make.
15. Rewrites/ Josh Whedon To The Rescue
Josh Whedon known to be the Director of 2012’s The Avengers and Buffy The Vampire
Slayer, was hired to rewrite the script for Toy Story.
Whedon claimed that the for Toy Story concept was gold but the story was a mess. Joss
Whedon spent over six months with Pixar of fixing the problems.
Joss Whedon biggest contribution to the story was the revision of the Buzz Lightyear's
character . It was Whedon idea to have Buzz not be aware that he is a toy and have him
believed that he was an actual space ranger. This added a lot to the character and gave
Buzz his own personal arc.
16. Real World And Political References
In Toy Story, Sid owns a TM 31-210 Improvised Munition Handbook to integrate his
toys, this is a reference to the United States Special Forces.
The scene where the green army men make the hand signals is a reference to the
United States Marine Corps.
Woody is the leading toy in Andy's room, the scene where Woody have a staff meeting
with the other toys symbolise the President Clinton press conference.
When Woody and Buzz are trapped in Sid house, Woody and Buzz are represented to
be two soldiers stuck in a cage. This is a reference of the WWII Prisoners of War.
The scene where Buzz and Woody fly up from the rocket is a reference to the Apollo 13
mission in 1969.
17. Buzz Lightyear was name after a American astronauts Buzz Aldrin, the
one of the first to humans to land on the Moon July 21, 1969.
Real World And Political References
Buzz Lightyear suit is also inspired by the Apollo
astronauts suits. Buzz Lightyear's wings Red stripes is also
meant to represents the United States flag showing bit of
patriotism as it’s a American film.
18. Existing Toys
During production the filmmakers will make frequent trips to Toys R Us, to buy
many different kind of toys so they can see how the toys are put together.
Pixar was allowed and had the rights to add some pre existing toys to their film
such as Mr Potato Head by Playskool, Etch Sketch by Spin Master, Slinky Dog.
Pixar originally wanted a GI Joe doll to be blown up by Sid but Hasbro declined
due to the companies most popular toy is going to be blown up. The filmmakers
then created their own similar brand and called the toy Combat Carl to avoid
copyright.
Pixar also wanted to add Barbie to the film, Mattel declined as they through the
film will be unsuccessful. After the film was a success, Mattel allow Pixar to use
Barbie in their sequel. Mattel also created some the Toy Story action figures toy
line 1998.
21. Pokémon: The First Movie - Mewtwo Strikes
Back (1998)
Directed by Kunihiko Yuyama
Written by Takeshi Shudo
Release date - July 18, 1998
Country – Japan
Films budget was $30 million
The Film grossed $163.6 million at the Box Office
Production company – OLM
Distributed by Toho
Pokémon: the first movie was originally released as Pocket Monsters the Movie.
The film takes place during the anima series. Ash, Brock and misty come across
Mewtwo a very powerful Pokémon that wants to control the world. The film has
connection to the previous episodes but a separate story to the series.
22. Films Background
The First Movie is not about the main character Ash Ketchum from the anima series. The
first movie is about Mewtwo, a story about self existence and what's our place in the world.
Shudo’s noted that the “certain episodes in the anime were intended to tie-in with the
movie prior to its release in Japan and provide background behind the events in the film”.
Mewtwo made his first appearance in the anima series Season 1 episode 208 - Battle of the
badge.
The film had a birth of Mewtwo radio drama and a 10 minute animated prologue explaining
the origins of Mewtwo.
The story starts with a young girl called Amber, The Japanese versions she called AI, Shudo
originally name this character Mii (Me) a reference to Shudo’s baby daughter at that time.
He later renamed her AI as Shudo’s felt that drive the self existing theme home. Amber is a
decreased daughter of a scientist called Dr. Fuji that’s tries to clone her back. His
experiments attracts the leader of Team Rocket Giovanni. Giovanni wants to create and
control the most powerful Pokémon with using DNA from a legendary Pokémon Mew.
Mewtwo was an experiment but over smart the scientists, he believe that his purpose in
life was something more than being an experiment or obeying humans. Mewtwo being
torn over his life purpose reflects the film's theme of existentialism
23. 3D Animation
In Pokémon The First Movie, most of the animation are 2d animated
however the film also have elements of 3d animation like the
background designs, exterior shots, title sequence and parallax.
24. Production context
Pokémon the first movie was first released in Japan on July 18, 1998 and was called Pocket Monsters the Movie:
Mewtwo Strikes Back.
It was a follow up to the anima series. The movie was written by the original head writer of the Pokémon anima
Takeshi Shudo. Takeshi Shudo written the first 3 Pokémon's movies as well with the series. It cover topics and
themes that the average person wouldn't find in Pokémon.
Norman J. Grossfeld the former president of 4Kids Productions, served as the film's producer for the English
Dubbed North American version and Licensed by Warner Bros, The USA theatrical release was November 10,
1999. It was then release in the United Kingdom on 14 April 2000.
In the original cut of Pokémon The First Movie, the Prologue was originally not going to be included. This was
due to the set of tv episodes that was supposed to serve that purpose and explain that side of the story. These
episode were suppose to air before the movie premiered and act as the prologue, the anima was thrown to a
seven month delay due to the recent banned episode caused children to have seizure. This caused the episodes
to air after the movie which in return to include the prologue in the film.
The First movie was also going to be the finale of the Pokémon anima franchise and end at generation 2.
25. Takeshi Shudo
Takeshi Shudo the chief writer and the original
series planner. for the Pokémon anima series,
Shudo created some of the shows most iconic
characters like Ash, Misty and Brock. Shudo also
wrote the 3 Pokemon movies and the spin off
novels. Shudo novels included a lot of stuff that
was not presented to the show.
Takeshi Shudo interpretation of Pokémon was
very depressing
In 2005 – 2010, Shudo post some blogs of his
time during anima series. When he wrote the
show even if was mainly aim for children, his
original intention wanting Pokémon to be for
everyone to enjoy. Shudo was restricted what he
wanted to do for the show.
Takeshi Shudo did had full control for the team
rocket characters, He made these characters to
be the most complex in the series.
26. Real Life References
In Pokémon The First Movie many real-life connections and reference was included in the
film.
In the main plot, Mewtwo belies that Pokémon are "enslaved" by humans and deserve to
live free of the human race, this relates back at the time of the Slavery 1619, Declaration of
Independence in 1776 and Martin Luther King Jr. Civil Rights Act in 1964.
The Scene where the Pokémon are fighting their identical self’s with the song playing behind
saying "my brother” this reflects many world tragedies, including attacks in Orlando, Dallas
and Nice. A message of we are all brothers and sisters and fighting each other over nothing.
During the finale fight battle, Meowth come across his clone and realizes that they are the
same just born different. As Meowth quotes that “We do have a lot in common. The same
air, the same Earth, the same sky. Maybe if we started looking at what's the same instead of
always looking at what's different”. This reflects of all the racist attacks and crimes in America
and a message of how alike we all are, and spreading a message of anti racism and equality
around the world.
27. Financial
Pokémon The First Movie did really well at its time in theatres. on its
first weekend it gross over $31 million. Beating films on their first
weekends like Saving Private Ryan $30,576,104, Toy Story $29.1 million
and Titanic $28,638,13 . In total Pokémon The First Movie grossed over
$163.6 million.
29. Theatrical Production Changes
When Pokémon The First Movie was originally released, the US English
version made some big changes of the film to suit the American audiences
so the film can be Americanised.
Nintendo had to give this responsibility to 4Kids Entertainment.
The mention of Pokémon tears and mystical powers was only included in
the English version, this was to provide context for the ending scene.
Originally the Japanese version lacked and added a more dramatic and
random effect to the plot.
The English version included a number difference which includes
improvements of the animation and background visuals which felt would
enhanced its presentation overseas.
Their were a few mistakes with the production changes, 3 Pokémon were
called incorrectly in the English version, e.g. Pidgeot was called Pidgeotto,
Scyther was referred to as Alakazam and Sandslash was named
Sandshrew.
The English version also re recorded the music soundtrack as it would
what American audience would reflect too.
30. Voice Recording
The Pokémon films are little bit different than the standard animated films
we see in the US. Normally in a usual animated film the script is written and
the actors come in and record their lines. The animators would make the
drawings to sync the actors mouth movement.
In the Pokémon movie due it was originally a Japanese film, the US would
get the Japanese version of the film. The US would have to rewrite the
scripts so the so the lines that the actors speak would match.
33. Flushed Away (2006)
Directors: Sam Fell, David Bowers
Release date: 1 December 2006 (United Kingdom)
Production company: Aardman Animations and DreamWorks
Animation
Distributed by Paramount Pictures
Country: United Kingdom and United States
Box office: 178 million USD
Budget: 149 million USD
Flushed Away is a family computer animated British/American
film that focus on a an upper class pet rat called Roody who
thinks he is like James bond discovers a city that resembles
London made out of various bits of junk.
34. Production Context
Flushed Away was created by two animated production company, Aardman Animations, a British animation studio based in Bristol
which made films like Wallace and Gromit and Chicken Run. They are known to make stop-motion clay animation. DreamWorks an
American animation studio that creates 3d animated films which made films like Shrek, Ants and Shark Tale.
This is third time that DreamWorks Animation and Aardman Features teamed up.
The main idea of the film came from a animator Sam Fell during the production of Chicken Run (2000).
The Film was originally going to be fully stop motion but DreamWorks the company that funded Aardman’s feature film division wanted
to rush the production on the film and release it sooner. Water was also the issue of Flushed Away being a stop motion as water is
difficult to recreate in stop-motion. It was decided to use CG while trying to preserve the Aardman design and look.
The filmmakers made trips to London to captured every little detail. The filmmakers also made a trip down into the London’s sewers
which they climb down a 50-foot ladder wearing hazmat suits and protective masks.
Flushed Away also uses some matte paintings to provide the backdrop for the above-ground London. Using photographs of real places
and making a collage of the photographs together.
The majority of scenes were filmed with 35-, 24-, and 18-millimeter lenses. “The characters’ noses required the filmmakers to be
especially careful with the lenses. According to Frank Passingham the films cinematographer, Roddy, Rita, Sid have long noses, when
using the wide-angle lens the noses can almost project right off the screen.
35. British Culture
Flushed Away has big impact of British culture as story is set in London,
showing many most famous buildings, like the London Bridge, Big Ben,
and other culture references such as Football, England vs Germany World
Cup Final, Fish And Chips, Heinz Beans, The Guardian Newspaper .
The film also incudes a British Director David Bowers, Sam Fell , British
Composer Harry Gregson-Williams, British Animation Company Aardman
and British stars. E.g. Kate Winslet, Shane Richie, Bill Nighy, Andy Serkis
and Ian McKellen The film also incudes music that represent God Save
The Queen.
36. Aardman Cartoonish Style
As Flushed Away is still a 3d CG animated film and produced by DreamWorks, the character
style will still be the same as an Aardman movie.
Flushed Away is the first film to be CG with that Aardman cartoonish style.
The CG animators found it very difficult to CG the Aardman's stop motion style which
Aardman’s usually shoots two film frames which give that stop motion jumpy effect.
The movement in regular 3d animated movies move around a lot, due to Aardman’s
animation style and made by plasticine, there is a the lack of movement to animate.
DreamWorks hired some of the Aardman’s stop motion animators to work on the CG,
Animator Dug Calder founded odd working with DreamWorks and felt that he was like a
machine rather than an artist. Dug Calder also mention that Aardman made him feel quite
important because he was the person who brings it to life.
The Aardman style is special to the filmmakers on the production of Flushed Away, having
the same characters design e.g. huge eyes, footprints on the characters face.
37. Stars
Flushed Away features many popular stars, most of the voice actors are mix
between British, French and Australian.
Hugh Jackman is the lead role of this animated film. Hugh Jackman is most
known as the comic book character Wolverine in the X-men franchise. The
Wolverine costume makes an appearance to add bit fun with the voice actor.
Hugh Jackman biggest reason for working on Flushed Away is his kids. His son
Oscar who was 6 was amazed once he watched the film.
The voice actors also never record together during the studio, they would
record their lines in a separate booth.
They would also film the voice actors while recording the lines so they can
animate the actors expressions and body movement to add in to the film.
When the actors record their lines their would only be drawings of the film as
there are no animation yet.
38. Stars
With Aardman also involved, a big supporting cast which includes a lot of most known actors/actresses sells the
film. Each actors will have something unique to the characters, the characters in the film have similar look such as
hair style to actors. Flushed Away also have film reference of the voice actor most famous films e.g. Ian McKellen
character “Toad” got called Lord Of The Sewers (Lord Of The Rings).
39. Financial
Flushed Away budget was $149 million. On
its opening weekend the film made
$18,814,323, In total Flushed Away earned
$175 million worldwide.
According to DreamWorks, Flushed Away
did not meet financial expectations despite
critical acclaim. The film had a higher
budget.
DreamWorks last film before Flushed Away
(Over the Hedge), did much better and
performed well in home video.
40. DreamWorks teamed with Aardman Animation for a five picture deal in 1999.
Due to the disappointing results at the box office with Flushed Away. DreamWorks
left the Aardman contract few months later after the film release. DreamWorks also
lost money at the box office of Aardman's previous movie before Flushed Away,
Wallace & Gromit: Curse of the Were-Rabbit which came out 2005.
Aardman always felt that America was a hard task for them due to be a very English
company.
Jeffrey Katzenberg the co-founder and CEO of DreamWorks Animation was always a
fan and an admirer of Aardman's work, but“ different business goals no longer
support each other“.
The two animated company also have different goals as DreamWorks wanted to
focus more on animated films and Aardman wanted focus on clay stop motion.
Aardman signed a new movie deal with Sony Animation.
DreamWorks/Aardman Split
41. Intertextuality
Lord Of The Rings reference
Superman reference
James Bond reference
James Bond reference
Finding Nemo reference
X-Men reference
43. Toy Story And Flushed Away similarities
Toy Story and Flushed Away have many
similarities with story, production and
characters.
Both films are made by a partnership by
a different animated company e.g.
Disney 2D Animation, Pixar 3D
Animation. DreamWorks 3D Animation,
Aardman stop motion.
The Walt Disney Company, produces and
finances the film Toy Story, while Pixar
animates and create the film. Similar
with DreamWorks and Aardman,
DreamWorks produces and finance the
film Flushed Away and Aardman creates
the film .
44. Story and character development
Toy Story and Flushed Away both have similar story and
character cycle.
Toy Story storyline is a buddy comedy, Flushed Away is romantic
comedy. The two film both feature a character who starts the
film in their happy life e.g. Woody from Toy Story is happy being
Andy's favourite toy and the popular toy in the Andy’s bedroom.
Roody is happy of his life being a upper-class pet mouse with an
independence.
The two character also encounters the big adventure. In Toy
Story, Buzz Lightyear is the new popular toy that drives Woody
to eliminate him out of the picture by pushing him out the
window. The Plan didn't succeed and caused Woody to drop out
from Andy’s Room. In Flushed Away, Sid is a new mouse that
enters Roody’s upper class house, from Sid's annoyances Roody
tries to eliminate Sid by flushing him down the toilet. The plan
also didn’t succeed and caused Roody to drop out from his
upper class life to a new world.
Both characters fulfil their character development. Woody And
Roody changes their heart and perception of life, Woody from
Toy Story, befriends buzz and share Andy's love. Roody from
Flushed Away accept his loneliness as pet rat and leaves the
upper-class world to be with his love interest.
45. Production similarities
Toy Story and Flushed Away have both be created in a
similar way.
The two companies made trips for the research and
investigate how to make it. With Toy Story, as their key
objects are toys, Pixar made trips to buy actual toys
from toy stores and work out how to build it together.
With Flushed Away, as their key location is London and
sewers. The production team made a trip to the actual
underground London sewers.
The two animated films both start with a storyboard
plan and present it to the team.
Pixar and Aardman both sculpt the character design
and scan the model on to the computer.
46. Voice Recording
Similarities and differences
In Pokémon The First Movie, the process is different
compare to Toy Story and Flushed Away.
As the film was originally done in Japanese, the voice
actors for English dub would have to sync their voice to
the animation than receiving a story board sketch of
the movie. As the film is already done made.
Tom Hanks (Woody from Toy Story) and Hugh Jackman (Roody
from Flushed Away) both mentioned when recording their
voice no animation is present and they would only see the
sketches of the film due to the animation is not in process yet.
47. Creative Differences
During the production of the two films, Toy Story and Flushed Way. Both companies had problems with the creative
difference from the other production companies.
Pixar had problems with Disney during production on Toy Story. Disney wanted to make Toy Story a musical like
other Disney films but Pixar wanted to be something different. With the interference of the films
storyline/characters from Disney CEO Katzenberg, the film almost got shut down due to the disappointment of the
first test screening.
Aardman had problems with DreamWorks during production on Flushed Away, DreamWorks executive was pushing
Aardman to make the switch completely to CGI as their original intention to be a stop motion. DreamWorks also
bailed Aardman contract due to the un success at the box office.
Jeffery Katzenberg was involved in both production, Disney-Pixar’s Toy Story and DreamWorks /Aardman's Flushed
Away.
48. Easter Eggs Toy Story and Flushed Away
both have similar Easter eggs
from their production
companies latest films or
characters. The animators
hides them for fans to
spot.