Detailing the change process in a large regional hospital towards applying design methods in the development of their services and care centre.
http://designforhealthcare.blogspot.com
Presented at Studying and Improving Design Practice Symposium at Aalto University
6.9.2012
The document introduces a design research approach called Envisioning Transitions. This approach was developed based on a case study called Connected Care that aimed to create design solutions for healthcare and wellbeing. One of the main challenges in healthcare is empowering people to change unhealthy lifestyle patterns and tackle chronic diseases. The Envisioning Transitions approach helps multidisciplinary teams understand lifestyle transitions over time through three levels - solutions, experiences, and socio-cultural changes - to develop meaningful and integrated healthcare solutions.
The document is a proposal from David Ngo for an Individually Designed Major (IDM) in Behavior Design at Stanford University. [1] It outlines David's motivation and goals for the IDM, which are to optimize his Stanford experience and help spearhead the new field of Behavior Design. [2] The proposed courses cover areas like Computer Science, Entrepreneurship, Psychology, Design Thinking, and Communication to bridge various disciplines and allow hands-on application of Behavior Design principles. [3] David believes this combination is uniquely suited to achieve his aims compared to existing majors like CS, Psychology, or Product Design.
This document discusses leadership roles in large projects. It begins by introducing the speakers, Christian Thuesen and Søren Lybecker from the Technical University of Denmark. It then profiles six key leadership roles in projects: the change agent, the conductor, the entrepreneur, the boundary walker, the negotiator, and the coach. It concludes by discussing the importance of reflective practice and continuous education for project leaders.
This document discusses Cindy Jian's environmental design thesis from fall 2012. It provides background on Cindy, including that she is 21 years old and has lived in Baltimore for 4 years while studying at MICA. The document discusses Cindy's interests in collaborative projects in Sao Tome, Africa and Copenhagen, Denmark. It also outlines Cindy's goal to develop a working process and methodology for community-inspired art and design projects. The document discusses Cindy's views on socially impactful design and democratic, collaborative design approaches.
Cultivating an imaginative culture that behaves creativelyHumanCentered
This document discusses cultivating an imaginative culture that behaves creatively. It argues that organizations need to create conditions that foster organic growth, social innovation, integrative thinking and creative behavior. Design thinking and human-centered approaches can help organizations change how they think about risk, opportunity and defining the future in adaptive ways. Social innovation is a human phenomenon that requires understanding people more than technology or business models.
The document discusses engineering design and machine design. It provides definitions of engineering design from various sources that describe it as an iterative decision making process to develop systems or devices to satisfy human needs. It also discusses types of engineering design such as original, adaptive, and variant design. Machine design is defined as the transformation of parameters influencing a physical process into concrete machine components to accomplish predefined physical work. The document outlines the interrelationship between machine design, engineering, and the design process.
The document introduces a design research approach called Envisioning Transitions. This approach was developed based on a case study called Connected Care that aimed to create design solutions for healthcare and wellbeing. One of the main challenges in healthcare is empowering people to change unhealthy lifestyle patterns and tackle chronic diseases. The Envisioning Transitions approach helps multidisciplinary teams understand lifestyle transitions over time through three levels - solutions, experiences, and socio-cultural changes - to develop meaningful and integrated healthcare solutions.
The document is a proposal from David Ngo for an Individually Designed Major (IDM) in Behavior Design at Stanford University. [1] It outlines David's motivation and goals for the IDM, which are to optimize his Stanford experience and help spearhead the new field of Behavior Design. [2] The proposed courses cover areas like Computer Science, Entrepreneurship, Psychology, Design Thinking, and Communication to bridge various disciplines and allow hands-on application of Behavior Design principles. [3] David believes this combination is uniquely suited to achieve his aims compared to existing majors like CS, Psychology, or Product Design.
This document discusses leadership roles in large projects. It begins by introducing the speakers, Christian Thuesen and Søren Lybecker from the Technical University of Denmark. It then profiles six key leadership roles in projects: the change agent, the conductor, the entrepreneur, the boundary walker, the negotiator, and the coach. It concludes by discussing the importance of reflective practice and continuous education for project leaders.
This document discusses Cindy Jian's environmental design thesis from fall 2012. It provides background on Cindy, including that she is 21 years old and has lived in Baltimore for 4 years while studying at MICA. The document discusses Cindy's interests in collaborative projects in Sao Tome, Africa and Copenhagen, Denmark. It also outlines Cindy's goal to develop a working process and methodology for community-inspired art and design projects. The document discusses Cindy's views on socially impactful design and democratic, collaborative design approaches.
Cultivating an imaginative culture that behaves creativelyHumanCentered
This document discusses cultivating an imaginative culture that behaves creatively. It argues that organizations need to create conditions that foster organic growth, social innovation, integrative thinking and creative behavior. Design thinking and human-centered approaches can help organizations change how they think about risk, opportunity and defining the future in adaptive ways. Social innovation is a human phenomenon that requires understanding people more than technology or business models.
The document discusses engineering design and machine design. It provides definitions of engineering design from various sources that describe it as an iterative decision making process to develop systems or devices to satisfy human needs. It also discusses types of engineering design such as original, adaptive, and variant design. Machine design is defined as the transformation of parameters influencing a physical process into concrete machine components to accomplish predefined physical work. The document outlines the interrelationship between machine design, engineering, and the design process.
ISSS Language-Action Perspective BasicsPeter Jones
The document discusses the Language/Action Perspective and its key concepts, history, and applications. It covers:
- Colin Cherry's definition of communication as the exchange of meanings between social participants to create understanding.
- The Language-Action Perspective conceived of conversations as coordinating actions between individuals through requests, agreements, and accounting for promises.
- Software embodiments of the Language-Action Perspective included the Coordinator system in 1986 and Orchestrator Mail in 2010 to facilitate conversations for action through commitments.
Expect the Unexpected: A health care construction case study Miron Construction
The three critical elements required
to build this type of transformational
healing environment were: Physical,
Behavioral, and Informational. By
understanding the Experience
Ecology and the outcomes of all
three areas in conjunction with one
another, sustainable change can
take place, allowing for a patient-
specific experience centered on
quality outcomes.
Design with Dialogue: Conversation & DialoguePeter Jones
Presents a model of the meaning and intent of conversation as expressed and received. Distinguishes the purposes and practices of conversation and dialogue as intentional communication.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
DiSC Indra is an assessment tool that uses the DiSC model to provide insights into relationship dynamics and interpersonal styles. It maps and measures how different DiSC styles relate and interact with each other. DiSC Indra offers reports on individuals, pairs, and groups to understand compatibility and pinpoint differences to improve effectiveness. It is designed for applications like conflict resolution, teambuilding, coaching, and leadership.
The document summarizes a student project to design oil spill equipment for a small Baltic company called Bonusvia. Nine design and engineering students worked as a team, applying both technological and user-centered design approaches. Their goal was to create a skimmer that uses Bonusvia's oil-absorbing materials to clean water and land. To inform their design, the students visited relevant organizations and met with Bonusvia to understand client needs. They learned about different types of oils, viscosity, and cleanup responsibilities. The project aimed to develop shared understanding between designers and engineers through collaborative problem-solving.
The document discusses several challenges or problems with traditional approaches to design and development:
1. The "designer divorce" problem, where the designer is separated from the implementer and user, leading to miscommunications.
2. The "linear thinking" problem, where design, development, and implementation are treated as sequential phases rather than iterative processes.
3. The "single owner" problem, where having an individual rather than a collaborative team handle the entire design process can limit perspectives and ideas.
1. LivingTom is a fictional product designed to provoke conversations about complex social and technological issues through subtle interactions and movements.
2. The design process involved prototyping movements of a plastic bag within a dome structure to create a seamless experience for the user.
3. The designer argues that well-designed fictional products can be powerful communication tools to deliver messages and inspire changes in thinking, even if the products themselves may not reach the market.
Interntional Symposium On Service Systems Science 2012 KwanStephen Kwan
This document discusses information and knowledge management for service systems design and engineering. It presents perspectives including service thinking, design thinking, business thinking, and engineering disciplines that can be incorporated into a service system's life cycle from discovery to engineering. These perspectives include concepts like value propositions, service blueprints, and information technology platforms that support service systems.
Science for Change Agents, Innovators & Entrepreneurs. Day 4
Research vs. Action Research
Experiential Learning, Action Learning
Appreciative Inquiry
Qualitative Research
Quantitative Research
Ethnographic Methods / Participant Observation
MASTERCLASS FOR KAOS PILOTS, DENMARK
Eilidh conducted user research on the topic of life balance through interviews and exercises with 12 participants from different stages of life. Her goal was to understand what balance means to people and how they achieve it. Key insights included that people only share certain events on shared calendars, diaries can motivate productivity, and periods of imbalance often coincide with life transitions. Eilidh analyzed the data and identified three themes: communication with family/friends, food/eating habits, and personal prioritizing/planning. She focused on prioritizing and developed "how might we" statements to explore challenges people face with an increased pace of life due to technology and how personal informatics could help with awareness and behavior change.
This document describes the development of a visual research package to help designers understand users' emotional and social responses to designed objects. The package is based on free sorting and multidimensional scaling techniques to group user responses. It aims to present information visually and allow users to manipulate displays. Designers provided feedback that they found the visual presentations useful. The package combines grouping, semantic differential, and preference methods into flexible software to efficiently collect and analyze user data globally to support the design process. An evaluation of the completed package's usefulness for design companies is planned.
This document provides information for designers on a visual research package developed by researchers from Kuopio Academy of Design in Finland and Nottingham Trent University in the UK. It lists the contact information for the lead researchers on the project from each institution, including their names, university affiliations, addresses, phone numbers, and email addresses.
This document discusses key concepts in ethnographic design research:
1. Ethnography focuses on understanding user practices and social contexts rather than categorizing objects or designs.
2. Surprise can be both desirable and undesirable for designers; it reveals expectations and opens new perspectives.
3. Effective ethnographic methods include shadowing users, simulated use, and apprenticeship to understand contexts and allow for reflection.
4. Video observation captures nuanced behaviors and processes but its use must be carefully considered to avoid influencing the situation. Preparation is important to get the "good stuff."
This document discusses envisioning powerful and productive user experiences for knowledge work. It introduces 100 idea cards to help product teams generate design strategies and concepts. The idea cards cover exploring work mediation and determining appropriate application scope. They provide considerations for defining interaction objects, establishing application frameworks, and more. The goal is for teams to extensively concept new interactive applications by questioning knowledge work practices and driving visionary, collaborative strategies.
Concept Mapping of Photo Voices: Neighbourhood and HealthWellesley Institute
This presentation illustrates how one's neighbourhood influences their personal and family's health and wellbeing.
Nasim Haque, MD, DrPH
Director of Community Health
www.wellesleyinstitute.com
Follow us on twitter @wellesleyWI
Ralph and-wand-a-proposal-for-a-formal-definition-of-the-design-conceptSvetlana Postolachi
The document proposes a formal definition of the concept of design consisting of seven elements: agent, object, environment, goals, primitives, requirements, and constraints. It also proposes a conceptual model of design projects that views projects as temporal trajectories of work systems involving human agents who design systems for stakeholders using resources and tools. The definition and conceptual model are intended to provide clarity and structure for developing a cumulative research tradition on design.
En nuestra lista puede encontrar información de precios,promociones de todos nuestros productos,actualizada según la fecha del documento.
Vigencia hasta 25 de Agosto de 2012
http://www.compugreiff.com
This document provides an overview of games and simulations discussed from July 20th to August 12th, including interactive fiction titles like Zork and Ready Player One, the massively multiplayer mobile game Ingress, and discussion topics such as imagining yourself as a dungeon master. Social media tags are included for following related discussions online using hashtags like #Metagame and #ShelfieWednesday, along with instructions for downloading apps like Voxer to continue conversations.
Leveraging Social Media Marketing: Lincoln Property Company Annual Marketing ...Erica Campbell Byrum
Erica Campbell, Director of Marketing for For Rent Media Solutions presented this in Phoenix, AZ on 4/28/11 at the Lincoln Property Company Annual Marketing and Training Conference.
The social web is constantly posting, uploading, sharing and ranting-about your brand. By these actions, consumers post and update their needs, desires and complaints across forums, microblogs like Twitter and social networking sites such as Facebook, Foursquare and LinkedIn, for all to view.
Consumers are finally in control, and they have become the programmers, shaping their own experiences by interacting with our brands when they want, where they want, and how they want. Successful marketers need be at every touch point to connect with them. Maintaining an on-going positive relationship with your consumers, partners and prospects is critical to any brands long term success. Today, companies must be a part of the consumer dialogue.
This session discussed sideways marketing tactics that revolve around removing friction, noise in a crowded space and uncertainty for consumers.
ISSS Language-Action Perspective BasicsPeter Jones
The document discusses the Language/Action Perspective and its key concepts, history, and applications. It covers:
- Colin Cherry's definition of communication as the exchange of meanings between social participants to create understanding.
- The Language-Action Perspective conceived of conversations as coordinating actions between individuals through requests, agreements, and accounting for promises.
- Software embodiments of the Language-Action Perspective included the Coordinator system in 1986 and Orchestrator Mail in 2010 to facilitate conversations for action through commitments.
Expect the Unexpected: A health care construction case study Miron Construction
The three critical elements required
to build this type of transformational
healing environment were: Physical,
Behavioral, and Informational. By
understanding the Experience
Ecology and the outcomes of all
three areas in conjunction with one
another, sustainable change can
take place, allowing for a patient-
specific experience centered on
quality outcomes.
Design with Dialogue: Conversation & DialoguePeter Jones
Presents a model of the meaning and intent of conversation as expressed and received. Distinguishes the purposes and practices of conversation and dialogue as intentional communication.
This workshop focuses on social responsibility and includes an intense lineup of participatory design exercises that touch on a series of methods for designing compelling user experiences. Participants are introduced to psychological and business model concepts to help teams craft unique mobile engagement and experiences. Working through user motivations, perceived abilities and discovering opportune moments for triggering habit changing actions, teams will explore applying behavioural psychology to empathize and connect with intended mobile users.
DiSC Indra is an assessment tool that uses the DiSC model to provide insights into relationship dynamics and interpersonal styles. It maps and measures how different DiSC styles relate and interact with each other. DiSC Indra offers reports on individuals, pairs, and groups to understand compatibility and pinpoint differences to improve effectiveness. It is designed for applications like conflict resolution, teambuilding, coaching, and leadership.
The document summarizes a student project to design oil spill equipment for a small Baltic company called Bonusvia. Nine design and engineering students worked as a team, applying both technological and user-centered design approaches. Their goal was to create a skimmer that uses Bonusvia's oil-absorbing materials to clean water and land. To inform their design, the students visited relevant organizations and met with Bonusvia to understand client needs. They learned about different types of oils, viscosity, and cleanup responsibilities. The project aimed to develop shared understanding between designers and engineers through collaborative problem-solving.
The document discusses several challenges or problems with traditional approaches to design and development:
1. The "designer divorce" problem, where the designer is separated from the implementer and user, leading to miscommunications.
2. The "linear thinking" problem, where design, development, and implementation are treated as sequential phases rather than iterative processes.
3. The "single owner" problem, where having an individual rather than a collaborative team handle the entire design process can limit perspectives and ideas.
1. LivingTom is a fictional product designed to provoke conversations about complex social and technological issues through subtle interactions and movements.
2. The design process involved prototyping movements of a plastic bag within a dome structure to create a seamless experience for the user.
3. The designer argues that well-designed fictional products can be powerful communication tools to deliver messages and inspire changes in thinking, even if the products themselves may not reach the market.
Interntional Symposium On Service Systems Science 2012 KwanStephen Kwan
This document discusses information and knowledge management for service systems design and engineering. It presents perspectives including service thinking, design thinking, business thinking, and engineering disciplines that can be incorporated into a service system's life cycle from discovery to engineering. These perspectives include concepts like value propositions, service blueprints, and information technology platforms that support service systems.
Science for Change Agents, Innovators & Entrepreneurs. Day 4
Research vs. Action Research
Experiential Learning, Action Learning
Appreciative Inquiry
Qualitative Research
Quantitative Research
Ethnographic Methods / Participant Observation
MASTERCLASS FOR KAOS PILOTS, DENMARK
Eilidh conducted user research on the topic of life balance through interviews and exercises with 12 participants from different stages of life. Her goal was to understand what balance means to people and how they achieve it. Key insights included that people only share certain events on shared calendars, diaries can motivate productivity, and periods of imbalance often coincide with life transitions. Eilidh analyzed the data and identified three themes: communication with family/friends, food/eating habits, and personal prioritizing/planning. She focused on prioritizing and developed "how might we" statements to explore challenges people face with an increased pace of life due to technology and how personal informatics could help with awareness and behavior change.
This document describes the development of a visual research package to help designers understand users' emotional and social responses to designed objects. The package is based on free sorting and multidimensional scaling techniques to group user responses. It aims to present information visually and allow users to manipulate displays. Designers provided feedback that they found the visual presentations useful. The package combines grouping, semantic differential, and preference methods into flexible software to efficiently collect and analyze user data globally to support the design process. An evaluation of the completed package's usefulness for design companies is planned.
This document provides information for designers on a visual research package developed by researchers from Kuopio Academy of Design in Finland and Nottingham Trent University in the UK. It lists the contact information for the lead researchers on the project from each institution, including their names, university affiliations, addresses, phone numbers, and email addresses.
This document discusses key concepts in ethnographic design research:
1. Ethnography focuses on understanding user practices and social contexts rather than categorizing objects or designs.
2. Surprise can be both desirable and undesirable for designers; it reveals expectations and opens new perspectives.
3. Effective ethnographic methods include shadowing users, simulated use, and apprenticeship to understand contexts and allow for reflection.
4. Video observation captures nuanced behaviors and processes but its use must be carefully considered to avoid influencing the situation. Preparation is important to get the "good stuff."
This document discusses envisioning powerful and productive user experiences for knowledge work. It introduces 100 idea cards to help product teams generate design strategies and concepts. The idea cards cover exploring work mediation and determining appropriate application scope. They provide considerations for defining interaction objects, establishing application frameworks, and more. The goal is for teams to extensively concept new interactive applications by questioning knowledge work practices and driving visionary, collaborative strategies.
Concept Mapping of Photo Voices: Neighbourhood and HealthWellesley Institute
This presentation illustrates how one's neighbourhood influences their personal and family's health and wellbeing.
Nasim Haque, MD, DrPH
Director of Community Health
www.wellesleyinstitute.com
Follow us on twitter @wellesleyWI
Ralph and-wand-a-proposal-for-a-formal-definition-of-the-design-conceptSvetlana Postolachi
The document proposes a formal definition of the concept of design consisting of seven elements: agent, object, environment, goals, primitives, requirements, and constraints. It also proposes a conceptual model of design projects that views projects as temporal trajectories of work systems involving human agents who design systems for stakeholders using resources and tools. The definition and conceptual model are intended to provide clarity and structure for developing a cumulative research tradition on design.
En nuestra lista puede encontrar información de precios,promociones de todos nuestros productos,actualizada según la fecha del documento.
Vigencia hasta 25 de Agosto de 2012
http://www.compugreiff.com
This document provides an overview of games and simulations discussed from July 20th to August 12th, including interactive fiction titles like Zork and Ready Player One, the massively multiplayer mobile game Ingress, and discussion topics such as imagining yourself as a dungeon master. Social media tags are included for following related discussions online using hashtags like #Metagame and #ShelfieWednesday, along with instructions for downloading apps like Voxer to continue conversations.
Leveraging Social Media Marketing: Lincoln Property Company Annual Marketing ...Erica Campbell Byrum
Erica Campbell, Director of Marketing for For Rent Media Solutions presented this in Phoenix, AZ on 4/28/11 at the Lincoln Property Company Annual Marketing and Training Conference.
The social web is constantly posting, uploading, sharing and ranting-about your brand. By these actions, consumers post and update their needs, desires and complaints across forums, microblogs like Twitter and social networking sites such as Facebook, Foursquare and LinkedIn, for all to view.
Consumers are finally in control, and they have become the programmers, shaping their own experiences by interacting with our brands when they want, where they want, and how they want. Successful marketers need be at every touch point to connect with them. Maintaining an on-going positive relationship with your consumers, partners and prospects is critical to any brands long term success. Today, companies must be a part of the consumer dialogue.
This session discussed sideways marketing tactics that revolve around removing friction, noise in a crowded space and uncertainty for consumers.
Leveraging Social Media to Grow Your BusinessJames Windrow
This social media introduction is perfect for small businesses trying to understand the impact of social media and how best to leverage it to grow business.
Digital River's SocialStream tool allows companies to leverage social networking to market to customers and drive revenue. It helps companies participate in existing conversations about their brand, share user-generated content, and define goals and metrics for social media success like engagement, time spent, sales increases, and customer base growth. The tool also monitors social activity and sentiment to add value to conversations instead of just noise.
Top 15 Mobile Marketing Insights For Retailers In 2012Pelago Events
The document outlines 15 key mobile marketing insights for retailers in 2012. It finds that the mobile market and mCommerce are huge and growing rapidly. Best practices for retailers include keeping mobile sites quick, easy to use, and accessible across all devices. The document also discusses emerging technologies like NFC mobile payments and how integrating fun into mobile strategies can drive customer engagement. Retailers are encouraged to develop a long-term mobile strategy and partner with mobile experts.
This presentation was delivered at GraphConnect London on 19 November 2013.
Joe Parry, CEO of Cambridge Intelligence and creator of the network visualization software 'KeyLines', spoke on the subject of good and bad graph design.
This presentation includes tips on how to ensure your graph visualizations are informative, intuitive and attractive.
Helping Employees Find a Work-Life BalanceG&A Partners
It’s no secret that the composition and needs of today’s workforce is completely different than that of 50 years ago, or even 20 years ago. With so many more demands on their time, it’s no wonder that the majority of employees struggle to balance their personal and professional responsibilities. Why should employers care? Employees who feel overworked are generally unhealthier, unhappier, less productive and more prone to absenteeism than employees who have achieved a work-life balance, and can negatively impact an organization’s overall performance.
Leveraging Social Media for High Impact MarketingRob Robinson
In today’s “sound-bite” environment in which professional organizations compete for client attention through a variety of communications conduits, it is increasingly important to consider and evaluate the potentially powerful benefits of new social media tools. However, to properly leverage their benefits, one must also understand that these new tools are just that –– tools. Social media tools should be used with a clear objective in mind and with the consistent application of well-known but often overlooked communications principles. Furthermore, they will have the most marketing impact when used in conjunction with other social and nonsocial media communications tools.
Source: Rob Robinson/Applied Discovery
Un nuevo canal. Una nuva organización. Una nueva culturaOffOnCommerceDay
Este documento presenta una visión de cómo las organizaciones deben evolucionar para adaptarse a los cambios tecnológicos y de mercado actuales. Propone tres ideas clave: 1) Que los sistemas, datos, equipos, métodos y cultura de una organización deben cambiar de forma global e integral para mantenerse relevante; 2) Que los equipos deben comprender los motivos detrás de estos cambios para comprometerse plenamente; 3) Que las organizaciones deben romper con el statu quo existente y permitir a los equipos cambiar las reglas para
How effective is the combination of your main updatedFergus Bell
The document discusses the creation of a music video, poster, and album cover for a drum and bass track. For each product, the creator researched conventions of the genre and included important elements like nightclub scenes, colorful lighting, and abstract images. The poster features the artist's image and social media links. The monochrome album cover was inspired by another cover, but includes splashes of color on interior pages. Overall, the combination of the main video and ancillary texts effectively capture the upbeat nature of drum and bass through consistent themes and adherence to genre conventions across all products.
The biggest problems facing marketers today is how to drive business amidst the rapidly changing environment. This presentation details the effects of limitless media on consumers, their changes in their desires, and how to systematically build marketing programs to drive demand in the infinite media landscape.
Este documento presenta un examen de química sobre conceptos fundamentales como isótopos, isóbaros, isótonos e isóelectrónicos. Contiene 7 preguntas que piden completar tablas, identificar relaciones entre átomos y núcleos, calcular números atómicos, masas y electrones de diferentes especies químicas.
This document outlines the agenda for a workshop on selecting a Scrum Master using the metaphor of the TV show "The Bachelorette". The workshop is divided into sections including ground rules, criteria generation for the ideal Scrum Master, and elimination rounds modeled after episodes to vote out candidates until a final Scrum Master is selected. Activities include individual reflection, group work, video interviews, and dot voting to make selection decisions. The goal is for participants to experience a Scrum Master selection process in an interactive and engaging way.
This document provides a 15 step guide to setting up WordPress offline for development purposes. It involves downloading and installing XAMPP, which bundles PHP, Apache, and MySQL. Next, a MySQL database is created using phpMyAdmin to store WordPress data. WordPress is then downloaded and unzipped into XAMPP's htdocs folder. The wp-config-sample.php file is modified with the database name, username, and password. Finally, the WordPress installation is accessed at the local host URL.
Метод дискретных особенностей и компьютерный инструментарий для моделировани...Andrii Gakhov
Диссертация посвящена построению математических моделей в форме
псевдодифференциальных уравнений и разработке компьютерного
инструментария для решения задачи дифракции акустических волн на
плоскопараллельных структурах, которые построены из твердых экранов и
сред с постоянными физическими свойствами.
Впервые построены математические модели на основе граничного
псевдодифференциального (гиперсингулярного) уравнения для процесса
дифракции акустических волн в трехмерном пространстве на плоском
жестком ограниченном экране, расположенном в плоскости раздела сред с
разными физическими свойствами; на плоском жестком ограниченном
экране, расположенном над жесткой стенкой в однородном пространстве;
плоском жестком ограниченном экране, расположенном на поверхности слоя
над жесткой стенкой. Это позволяет строить новые методы исследований
задач дифракции акустических волн на плоскопараллельных структурах,
состоящих из жестких экранов и слоев с постоянными физическими
свойствами.
По методу параметрических представлений интегральных и
псевдодифференциальных операторов введены новые
псевдодифференциальные операторы, которые определяют построенные
модели, а также исследованы их ядра. Это позволяет использовать структуру
и вид главной части таких операторов (которые являются
гиперсингулярными) для построения адекватных дискретных моделей
дифракционных процессов.
На основе известной схемы методов дискретных особенностей впервые
построена дискретная модель для приближенного описания рассмотренных
процессов дифракции. Эта модель позволяет непосредственно разрабатывать
алгоритмы и программные средства компьютерного моделирования.
Впервые создан и подвергнут анализу качества компьютерный
инструментарий математического моделирования дифракции акустических
волн в трехмерном пространстве на плоскопараллельных структурах, что
позволяет уменьшить количество необходимых физических экспериментов.
За счет добавления критериев, имеющих физический смысл,
усовершенствованы методы анализа результатов вычислительных
экспериментов, которые позволяют обосновать корректность применения
дискре
Cardboard Hospital - Prototyping Patient-centered Hospital Environments and S...Juha Kronqvist
Cardboard hospital is a real-size prototyping environment for hospital environments and services. It is used in co-designing with patients, staff and architects.
More information: http://designforhealthcare.blogspot.com/
3 d pie chart circular puzzle with hole in center process 12 stages style 1 p...SlideTeam.net
The document describes a 12-stage 3D circular puzzle process. It includes 12 text blocks arranged in a circular pattern numbered 1 through 12. The purpose is to bring presentations to life and capture audiences' attention using 100% editable images.
This document presents a literature review for a study comparing the build-up play in goals scored between successful and unsuccessful English Premier League teams. It discusses previous research that has analyzed various aspects of goal scoring notation, including frequency, time of goals scored, and build-up passing sequences. Specifically, it outlines a 1968 study by Reep and Benjamin that first analyzed the relationship between build-up passing sequences and goals scored. The literature review also notes that while previous studies have found passing sequences of three passes or less lead to about 80% of goals, more research is needed to better understand differences in build-up play between successful and unsuccessful teams.
The document discusses innovation and creativity. It states that innovation is key for entrepreneurs and involves converting opportunities into marketable ideas through a creative and systematic process. Creativity generates new ideas that improve efficiency and involves both process and people. The creative process involves phases like knowledge accumulation, incubation, idea generation, and evaluation. Developing creativity requires recognizing relationships, having a functional perspective, using both sides of the brain, and eliminating limiting mindsets. Innovation often stems from addressing incongruities or needs and following principles like keeping ideas simple, customer-focused, and continually testing and revising.
Design thinking is a methodology for innovation that focuses on creating solutions that are desirable, viable, and feasible. It is a human-centered, collaborative, and iterative process that uses prototyping and action-oriented experimentation. In practice, design thinking emphasizes creative and divergent thinking over analytical thinking, and uses qualitative user research and prototyping to gain insights and inspire new ideas. The language used in design thinking, such as phrases like "how might we?" and "yes, and" help enable creativity and innovation. Design thinking can be applied across a wide range of contexts to improve existing offerings, invent new solutions, and transform organizations and systems.
Design thinking has gained attention as a way to solve innovation problems. It builds on concepts of designerly thinking and pragmatism. At its core, design thinking is a pragmatic approach to innovation that emphasizes uncertainty, contingency, and consequences of ideas. It should not be seen as a linear process but rather a way of looking at problems. Design thinking involves iterative phases of inspiration, ideation, and implementation to transform unstable situations through collective inquiry and rapid prototyping. While lacking academic rigor, design thinking's philosophical roots in pragmatism position it as a framework for embracing uncertainty in the creative process.
This document discusses innovation-inspired positive organization development (iPod) and the emergence of AI and design thinking as frameworks for positive change. It introduces iPod as a new model of change informed by appreciative inquiry and design thinking. The document outlines several formative strands that inform iPod, including positive organizational scholarship, strengths-based management, positive psychology, and more. It then discusses how iPod utilizes appreciative inquiry and design thinking through its 4-D cycle of discovery, dream, design, and destiny to facilitate positive change in organizations.
The first prototype of our approaches to move beyond design thinking at DNA. Touching on a number of new tools and techniques as well as theoretical positions from a number of sources. Very much the bleeding edge of our current position.
Open University Business School Frankfurt Alumni Innovation Workshop Elvin Box MBA (Open)
PowerPoint that was presented at the Innovation Workshop during September, 20012, held at Deutsche Bank,Theodor-Heuss-Allee, Frankfurt am Main, Germany
.
"A Personal Design Philosophy". Paper for the I604 course "Design Theory" with Erik Stolterman. The presentation can be seen at http://www.slideshare.net/Tzek/my-design-philosophy.
This paper discusses situated research and design for people with disabilities. It provides examples of how designers can be involved in the daily lives of users through situated action to better understand their experiences and needs. The paper emphasizes the importance of user participation in design processes from the beginning. It also discusses designing for experience and using methods like STEP (Security, ConText, Experience, Precision) to guide the design of assistive technologies. Overall, the paper advocates for situated, user-centered approaches to design that engage with users throughout the entire process.
This document outlines a research proposal to explore how design thinking may offer a solution to deficiencies in modern speech therapies for treating stuttering. The hypothesis is that a design thinking approach, which examines problems holistically and promotes experimentation, could help create a more robust system for evaluating and treating speech disfluency. The proposed research would include analyzing current speech therapy approaches and their deficiencies, exploring how design thinking could address these issues, developing prototypes of a new evaluation system using design methods, and creating an interactive community for tracking progress.
This document provides an introduction to human-centered design and discusses its key principles and processes. It defines human-centered design as a problem-solving approach focused on learning from customers through empathetic methods. The document outlines the various roles involved in human-centered design such as users, customers, beneficiaries. It then describes several important mindsets required for human-centered design, including empathy, optimism, iteration, creative confidence, embracing ambiguity, learning from failure. The mindsets reflect an openness to new ideas and a willingness to engage those being designed for through prototyping and getting feedback.
This document provides a summary of a Fall 2012 class. It includes:
1) An overview of course materials including textbooks, case studies, group projects, and supplemental exercises and materials.
2) Descriptions of teaching methods like textbooks, case studies, group projects, and guest speakers.
3) Summaries of various books and concepts related to innovation, entrepreneurship, and the startup process.
4) Reflections from students on innovative products and practices they researched.
5) A discussion of major takeaways around collaboration, leadership, diversity and inclusion in innovation.
The role of systems analysis in co-learning. Walter RossingJoanna Hicks
Systems analysis can play different roles in addressing problems depending on the type of problem and level of agreement. Co-learning through boundary work between science and decision-making can help address "messy" problems with many stakeholders. Effective strategies for co-learning include meaningful participation in setting the research agenda, arrangements for accountability, and producing boundary objects that can be understood from different perspectives. Challenges for systems science include meeting requirements for credible, salient and legitimate knowledge while accommodating multiple disciplines and stakeholders.
MAK MItchell keynote address at Fusion 2012, the NWEA summer conference in Portland, Oregon.
"Finding Ground Truth in Data:
Consensus Rules!"
MAK leads a consensus governance model for 900 principals of public schools and charters co-located on 380 campuses in New York City. In this keynote, she will tell the story of how her powerful learnings from campus consensus work became the source of a unique consensus turnaround model.
After detailing best practice consensus strategies from her governance work with campus principals, she poses the question: Can consensus become a lever for producing achievement results that last? MAK will be offering a workshop session later in the agenda that unpacks the turnaround consensus model in greater detail for those who are interested in implementation.
MAK Mitchell is the Executive Director of School Governance for the New York City Public Schools and President of ARMAK Associates. Previously, MAK served in Washington State as a professor and consultant of organizational change, superintendent and founder of numerous small high schools in Alaska. MAK earned both her master’s and doctoral degrees from the Harvard Graduate School of Education, and is a founding member of the Society for Organizational Learning.
The document discusses developing a crosswalk between Universal Design (UD) principles and the World Health Organization's International Classification of Functioning, Disability and Health (ICF). It proposes linking UD guidelines to evidence from research studies categorized by ICF environmental factors, functions, and participation domains. This would help practitioners apply research knowledge to design problems and guide future studies. The document outlines developing UD guidelines through an expert panel process and public commentary to build an online knowledge base relating UD best practices to the ICF framework.
Design as Leadership: Exploring the TerrainRick Fox
In contrast to the notion of design as a form of self-expression, this presentation advocates that architects and design professionals view design as an act of leadership. It was prepared for a graduate seminar I lead at the Interior Designers Institute in Newport Beach California.
MATEL 2012: 3rd International Workshop on Motivational and Affective Aspects ...Andreas Schmidt
The document summarizes the agenda and goals of the MATEL 2012 workshop on motivational and affective aspects in technology-enhanced learning. The workshop brought together researchers from different fields such as knowledge management, CSCW, HCI, and psychology to discuss understanding motivation through empirical evidence and designing systems to support motivation. Presentations covered topics like motivational models, designing tools to support collaborative reflection, and the influence of collaboration and self-regulated learning services on workplace motivation. The overall goal was to discuss addressing motivation in specific contexts by exploring relationships between goals, interests, emotions and motivation in groups versus individuals.
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes Harriet Wakelam
This presentation was given as a keynote at UX Finance, Istanbul Turkey 2013. It looks at the frameworks and key challenges of designing multi-channel customer experiences that deliver to financial outcomes, not just business outcomes.
Design Methods in Organizational DevelopmentJuha Kronqvist
This document summarizes a study exploring how co-design workshops can be used to support organizational development and change management. It discusses three key aspects of design that informed the workshops: human-centeredness, participation, and embodiment. The workshops focused on organizational culture, rethinking innovation processes metaphorically, and prototyping new tools. Results showed the workshops provided a novel way to understand motivations and generate concepts to prompt change, but challenges included utilizing design skills and defining deliverables.
A quick synopsis of the Planningness Conference from last month. It's not comprehensive of the whole weekend of wonderful information, but a fun overview of some of the sessions I attended. Enjoy, share and please comment away!
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This document provides an introduction to codesigning services. It discusses why codesigning is important because services are co-produced by people and require deep understanding of customers, including employees. Codesigning involves collaborative and participatory design methods. It outlines the mindset and roles in codesigning, as well as the design process. Specific codesigning methods discussed include design probes, experience prototyping, and design games. Design probes gather insights from users through diaries, photos or other prompts. Experience prototyping acts out experiences with quick props. Design games provide a structured environment to generate and test ideas playfully.
Esitelmä metodikehityksestä, joka on tehty potilaiden osallistamiseksi sairaalaympäristöjen suunnitteluun. Pahvisairaalasta löytyy myös video osoitteessa http://vimeo.com/juhak/pahvisairaala
A case description of a service design project within a large hospital focusing on improving the care of cancer patients.
More information: http://designforhealthcare.blogspot.com/
A nation-building concept developed for Crisis Management Initiative (CMI) based on showing and collecting stories of everyday life in post-conflict areas.
A presentation at the FISCAR2010 Activity Theory conference in Helsinki on my research on new forms of academic research work using approaches from agile programming and peer production.
Know the difference between Endodontics and Orthodontics.Gokuldas Hospital
Your smile is beautiful.
Let’s be honest. Maintaining that beautiful smile is not an easy task. It is more than brushing and flossing. Sometimes, you might encounter dental issues that need special dental care. These issues can range anywhere from misalignment of the jaw to pain in the root of teeth.
Travel vaccination in Manchester offers comprehensive immunization services for individuals planning international trips. Expert healthcare providers administer vaccines tailored to your destination, ensuring you stay protected against various diseases. Conveniently located clinics and flexible appointment options make it easy to get the necessary shots before your journey. Stay healthy and travel with confidence by getting vaccinated in Manchester. Visit us: www.nxhealthcare.co.uk
Are you looking for a long-lasting solution to your missing tooth?
Dental implants are the most common type of method for replacing the missing tooth. Unlike dentures or bridges, implants are surgically placed in the jawbone. In layman’s terms, a dental implant is similar to the natural root of the tooth. It offers a stable foundation for the artificial tooth giving it the look, feel, and function similar to the natural tooth.
Giloy in Ayurveda - Classical Categorization and SynonymsPlanet Ayurveda
Giloy, also known as Guduchi or Amrita in classical Ayurvedic texts, is a revered herb renowned for its myriad health benefits. It is categorized as a Rasayana, meaning it has rejuvenating properties that enhance vitality and longevity. Giloy is celebrated for its ability to boost the immune system, detoxify the body, and promote overall wellness. Its anti-inflammatory, antipyretic, and antioxidant properties make it a staple in managing conditions like fever, diabetes, and stress. The versatility and efficacy of Giloy in supporting health naturally highlight its importance in Ayurveda. At Planet Ayurveda, we provide a comprehensive range of health services and 100% herbal supplements that harness the power of natural ingredients like Giloy. Our products are globally available and affordable, ensuring that everyone can benefit from the ancient wisdom of Ayurveda. If you or your loved ones are dealing with health issues, contact Planet Ayurveda at 01725214040 to book an online video consultation with our professional doctors. Let us help you achieve optimal health and wellness naturally.
Summer is a time for fun in the sun, but the heat and humidity can also wreak havoc on your skin. From itchy rashes to unwanted pigmentation, several skin conditions become more prevalent during these warmer months.
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STUDIES IN SUPPORT OF SPECIAL POPULATIONS: GERIATRICS E7shruti jagirdar
Unit 4: MRA 103T Regulatory affairs
This guideline is directed principally toward new Molecular Entities that are
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1. EMBEDDING DESIGN IN
LARGE ORGANIZATIONS
Reflections from the field
---
Aalto Studying and Improving Design Practice Symposium
6th of September 2012
Juha Kronqvist
Aalto University School of Arts, Design and Architecture
1
4. “IMPROVING
HEALTHCARE
IS A WICKED
Reframing Health to Embrace Design
of Our Own Well-being
Cover Story by Hugh Dubberly, Rajiv Mehta,
Shelley Evenson, and Paul Pangaro
PROBLEM”
No consensus on the problem
No “stopping rule”
No clear-cut formula for judging solutions
Every solution is a “one-shot operation”
No clear-cut list of alternative solutions
Each person’s situation is unique
– after Horst Rittel
Association for
Computing Machinery
4
7. “Reframing health as self-management
parallels similar trends in … design
practice, where we increasingly
recognize that users manage (or
design) their own experiences.”
– Dubberly, 2011
7
8. WHAT IS “The process of inventing physical things which
display new physical order, organization, form, in
DESIGN? response to function.” ~ Alexander, 1964
“Design is a conscious and intuitive
effort to impose meaningful order….
Design is both the underlying matrix of
“Design is devising courses of
order and the tool that creates it.” ~
action aimed at changing existing
Victor Papanek, 1971
situations into preferred ones.” ~
Herbert Simon, 1969
“Design is the human power of conceiving,
planning, and making products that serve
human beings in the accomplishment of
“No longer associated simply with objects their individual and collective purposes.” ~
and appearances, design is increasingly Richard Buchanan, 2001
understood in a much wider sense as the
human capacity to plan and produce desired
outcomes.” ~ Bruce Mau, 2007
“Design thinking is a human-centered approach to
innovation that draws from the designer’s toolkit to
integrate the needs of people, the possibilities of
technology, and the requirements for business success.” ~
Tim Brown, 2009
8
9. DESIGN AS
REFLECTIVE
PRACTICE Contrasts the rational problem-solving approach to
DONALD SCHÖN, 1983 design
Reflection-in-action
Partly conscious thinking again (during action)
about the problem we have encountered. Difficult to
verbalise.
Reflection-on-action
Thinking about what was achieved and how it was
done. Often documented.
Conversations-with-material
Discovering of consequences and implications
through doing, appreciated and evaluated.
9
11. PIRKANMAA HOSPITAL DISTRICT
7118
amount of employees of
whom 62,2% nurses, 11,7%
doctors and services 16,2%
653 milj.€ budget for
the year 2011
179 565
patients treated
in the whole
hospital district
11
12. PROMISE OF A QUALITY SERVICE EXPERIENCE
The patient and their next of kin receive a good treatment
experience… The quality of treatment is based on trust and
listening to the patient. The patient and their next of kin are
involved in planning, excecuting and evaluating the
treatment, based on their capabilities. The staff supports the
patients’ abilities for treating and preventing illnesses and in
rehabilitation.
– Pirkanmaa Hospital District Strategy 2012-2016
12
15. CUMULATIVE after: Engine 2009
CYCLES BUILD
MODEL 2.
SUSTAIN
Discovering 3. Building
value and capability and
establishing structure
process
MODEL
1. Pilots 4. Change
introduce new through capability
thinking dissemination
15
16. EMBEDDING
A DESIGN
CULTURE
Design readiness
Common vocabulary and language
Dissemination of design thinking and
processes
Getting and keeping management on-
board
Re-interpretation and development of
tools and methods
Functional learning and delivering value
Bailey, 2012
16
17. 1. PILOT
SERVICE DESIGN WITH
CANCER PATIENTS
1. Mapping the patient journey
2. Interviewing staff
3. Preliminary work flow
4. Patient interviews
5. Interpreting results
6. Co-design workshop
17
18. 2. PILOT
https://vimeo.com/juhak/cardboardhospital
18
20. REFLECTION
Resource constraints
Pace of change
Role of artifacts
Object of work
Resourcing implementation
20
21. REFLECTION
Resource constraints
Often development work is done on the
side of main work tasks, which leaves
little time for analysis or reflection.
Pace of change
Role of artifacts
Object of work
Resourcing implementation
21
22. REFLECTION
Resource constraints
Pace of change
Big organisations move slowly and the
results of activities can be seen in time.
Still, renewal needs positive feedback.
Role of artifacts
Object of work
Resourcing implementation
22
23. REFLECTION
Resource constraints
Pace of change
Role of artifacts
Design artifacts have a role in more
traditional fields, but need to be adjusted
to new contexts. Also, organisations
need to learn how to utilize them.
Object of work
Resourcing implementation
23
24. REFLECTION
Resource constraints
Pace of change
Role of artifacts
Object of work
Patients are traditionally situated in a
passive role. New patient-centric ideas
are easily discarded or rejected.
Resourcing implementation
24
25. REFLECTION
OSASTOLTA ARKEEN
Päivä 1. – Jalkeille
Hei, ensimmäisenä päivänä phasellus Resource constraints
magna nulla, rhoncus at consequat
ultrices, pulvinar in lacus. Integer
et aliquet sapien. Proin congue
pellentesque augue non eleifend.
Pace of change
kuntoutus osastolla Role of artifacts
1) Integer et aliquet sapien. Proin 3) Integer et aliquet sapien.
Object of work
congue pellentesque augue non Proin congue pellentesque
eleifend augue non ongue sine
pellentesque augue non
2) Et aliquet con sapien. Proin eleifend
congue pellentesque augue non
eleifend 4) Integer et aliquet sapien.
Resourcing implementation
omatoimiset harjoitukset
1) Integer et aliquet sapien. Proin
congue pellentesque augue non
Service designers need to learn from
eleifend sapien. Proin congue
pellentesque. other fields in how to resource and
2) Et aliquet con sapien. Proin
congue pellentesque augue
implement the created concepts in
non eleifend. Proin congue
pellentesque augue non. collaboration with the staff.
25
i.   Desirability of their consequences.\nii.  Conformity to/violation of implications of earlier moves.\niii.  Their appreciation of new problems or potentials they have created.\n
The differing constructions are rooted in the differing epistemological tradi- tions of the fields of knowledge work and design thinking. In the literature on KIFs, knowledge work is construed as rational, analytical, and disembodied—or intellectual in character. So-called knowledge workers’ sensemaking process is conceptualized as constituted in social interactions, while the roleof interactions with the physical surroundings and various kinds of\nsense information is not well understood, if it is recognized at all. Design firms, on the other hand, proceed from a different epistemological tradition, in which ambiguity is accepted as a natural part of the process, emphasizing reflection in action (Schön, 1983) and practical knowledge (Molander, 1996), thus nurturing different educational and work practices as well as different identities.\n\n
Viroista ja toi- mista hoitajia on 62,2, lääkäreitä 11,7 ja huoltohenkilöstöä 16,2 prosenttia.\n\n
Viroista ja toi- mista hoitajia on 62,2, lääkäreitä 11,7 ja huoltohenkilöstöä 16,2 prosenttia.\n\n