Aalto University Tenured Professors' Installation Lecture 2017. Department of Media, School of Arts, Design and Architecture, Aalto University. The lecture on Youtube in here:
https://youtu.be/yImx7rJVeX4
Future Learning Environments — the Past and the FutureTeemu Leinonen
Slides from the keynote at the MIndtrek 2018, Tampere, Finland. From the prehistory of the learning technology research to the history and the possible futures.
This is the text that goes with the Cyber Ethics presentation on Slideshare. Given the apparent popularity of the presentation I thought it might be helpful to have the text that had to accompany the presentation. It looks like the Department of Justice and Norton websites have changed. Nevertheless, the link indicate important sources of info.
Future Learning Environments — the Past and the FutureTeemu Leinonen
Slides from the keynote at the MIndtrek 2018, Tampere, Finland. From the prehistory of the learning technology research to the history and the possible futures.
This is the text that goes with the Cyber Ethics presentation on Slideshare. Given the apparent popularity of the presentation I thought it might be helpful to have the text that had to accompany the presentation. It looks like the Department of Justice and Norton websites have changed. Nevertheless, the link indicate important sources of info.
Handout from the Open Design Hackathon event in Cape Town, South AfricaLeyla Nasib
Handout from a full-day design jam that happened in April 2013. More info here. The handout is under CC attribution license - for others to reuse and build upon.
http://designing.planetngo.net/outcomes-of-the-open-design-hackathon/
The Structure and Components for the Open Education EcosystemHans Põldoja
Lectio Praecursoria in the doctoral defense, 23 September 2016. Aalto University School of Arts, Design and Architecture. Helsinki, Finland.
The disseration can be downloaded from https://shop.aalto.fi/media/attachments/748b6/Poldoja_verkkoversio.pdf
Flinderz is een online platform in wording. Op het platform kunnen mensen game-like een woonprofiel opbouwen. Hiermee vindt u zeer uiteenlopen aanbod, maar ook gelijkgestemden.
Wij willen meer mensen beter, sneller en vanuit hun wensen laten wonen. Op naar een vraaggestuurde woningmarkt! Geïnteresseerd naar onze verdere vorderingen? en wilt u met ons discussiëren over deze vorderingen? Meld u dan aan bij onze linkedin groep Flinderz.
Our staff consists of reliable, experienced, Real Estate Consultants qualified and qualified according to the needs of our customers, experts and architects with expertise from Architects, Construction Engineer, Map Engineer, City Planner, Shipbuilding Engineer, Agricultural Engineer, Engineer Finance Engineer and Economist.
Asses Impact of Financial Restructuring & Smart Grid Technology on Business Viability of Indian Discoms through Financial Modeling and Sensitivity analysis
Como entendemos la IV Revolución Industrial y los paradigmas que nos ha dejado la I Revolución Industrial. Cuál es nuestro rol ahora? Cómo tomamos conciencia de la importancia y la urgencia de enfrentar los nuevos desafíos?
The last 20 years of mobile learning: signposts of the past, present and futureTeemu Leinonen
Keynote at the mLearn 2017 — 16th World Conference on Mobile and Contextual Learning.
30 October - 1 November 2017
Larnaca, Cyprus
Abstract:
Back in 1997 while working at Media Lab Helsinki, Finland my colleagues and I started a research project called Future Learning Environments. Our main partners were educational psychologists at the University of Helsinki. Soon after this we organized ourselves as the Learning Environments research group (LeGroup). The mission of the research group was (and still is) to explore ways to improve the quality of teaching and learning with smart technological solutions. From the very beginning our research focused on the use of mobile devices, with the idea of bringing learning to meaningful contexts, and to support learners' knowledge building and reflective activities. The tools designed and developed, as part of our research, have helped students to develop their self-regulation, a skill closely related to students' well-being, to forms of deep learning and to autonomy. With our research we have not been driven by the common attempt to save time and money, instead we have aimed to abilities to innovate and to create social change.
During my talk I will make a retrospective journey through some of our work, starting with some early experiments in computer supported collaborative learning (CSCL) with school children using Nokia Communicators (1997) and Nokia Internet Tablets (2005). I will also introduce some of our research on educational challenges in the Global South that made use of the affordances of basic mobile phones for knowledge sharing (2003-2005). Furthermore I will discuss our more recent work on mobile learning research dealing with the role of mobile devices in reflective and self-regulated learning, an augmented-reality application for workplace learning and on the challenges and possibilities of using biometric measures along wearable computers for collecting data for learning analytics. Through this journey, I aim thus to outline a few signposts of the past and present of mobile learning research, design and development. My hope is to help us discuss the future of education and the future tools to be designed when most things and activities in our life are digitally enhanced and networked.
Critical aspects of digital tools in learning processes during the near futureTeemu Leinonen
“We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” Roy Amara. Therefore we may predict or at least get an idea on what will happen next by closely following the technology development and by having a active role in it. The design and development of digital tools for learning or tools in general that are adapted to teaching and learning is not unproblematic. The three mega trends in technology; (1) Internet-based networks, (2) growing computing capacity and (3) automatization and robotics are providing new pedagogical and societal opportunities but also new challenges. The most interesting research themes related to the digital learning tools are the future of formal and informal learning, virtual social environments and analytics and adaptation. Working with the themes as a design researcher and designer one should be highly aware of the possible ethical issues related to these. To analyze the impact, positive and negative, we can use so called McLuhan’s Laws of Media, four questions we present to new media / tools.
The slides are from the teaching demonstration 20.9.2016. A lecture and exercise designed for the DOM-E5024 Introduction to Media Art and Culture course.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices. Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The lecture can be run at different level of interaction with the audience by using interactive tools
Handout from the Open Design Hackathon event in Cape Town, South AfricaLeyla Nasib
Handout from a full-day design jam that happened in April 2013. More info here. The handout is under CC attribution license - for others to reuse and build upon.
http://designing.planetngo.net/outcomes-of-the-open-design-hackathon/
The Structure and Components for the Open Education EcosystemHans Põldoja
Lectio Praecursoria in the doctoral defense, 23 September 2016. Aalto University School of Arts, Design and Architecture. Helsinki, Finland.
The disseration can be downloaded from https://shop.aalto.fi/media/attachments/748b6/Poldoja_verkkoversio.pdf
Flinderz is een online platform in wording. Op het platform kunnen mensen game-like een woonprofiel opbouwen. Hiermee vindt u zeer uiteenlopen aanbod, maar ook gelijkgestemden.
Wij willen meer mensen beter, sneller en vanuit hun wensen laten wonen. Op naar een vraaggestuurde woningmarkt! Geïnteresseerd naar onze verdere vorderingen? en wilt u met ons discussiëren over deze vorderingen? Meld u dan aan bij onze linkedin groep Flinderz.
Our staff consists of reliable, experienced, Real Estate Consultants qualified and qualified according to the needs of our customers, experts and architects with expertise from Architects, Construction Engineer, Map Engineer, City Planner, Shipbuilding Engineer, Agricultural Engineer, Engineer Finance Engineer and Economist.
Asses Impact of Financial Restructuring & Smart Grid Technology on Business Viability of Indian Discoms through Financial Modeling and Sensitivity analysis
Como entendemos la IV Revolución Industrial y los paradigmas que nos ha dejado la I Revolución Industrial. Cuál es nuestro rol ahora? Cómo tomamos conciencia de la importancia y la urgencia de enfrentar los nuevos desafíos?
The last 20 years of mobile learning: signposts of the past, present and futureTeemu Leinonen
Keynote at the mLearn 2017 — 16th World Conference on Mobile and Contextual Learning.
30 October - 1 November 2017
Larnaca, Cyprus
Abstract:
Back in 1997 while working at Media Lab Helsinki, Finland my colleagues and I started a research project called Future Learning Environments. Our main partners were educational psychologists at the University of Helsinki. Soon after this we organized ourselves as the Learning Environments research group (LeGroup). The mission of the research group was (and still is) to explore ways to improve the quality of teaching and learning with smart technological solutions. From the very beginning our research focused on the use of mobile devices, with the idea of bringing learning to meaningful contexts, and to support learners' knowledge building and reflective activities. The tools designed and developed, as part of our research, have helped students to develop their self-regulation, a skill closely related to students' well-being, to forms of deep learning and to autonomy. With our research we have not been driven by the common attempt to save time and money, instead we have aimed to abilities to innovate and to create social change.
During my talk I will make a retrospective journey through some of our work, starting with some early experiments in computer supported collaborative learning (CSCL) with school children using Nokia Communicators (1997) and Nokia Internet Tablets (2005). I will also introduce some of our research on educational challenges in the Global South that made use of the affordances of basic mobile phones for knowledge sharing (2003-2005). Furthermore I will discuss our more recent work on mobile learning research dealing with the role of mobile devices in reflective and self-regulated learning, an augmented-reality application for workplace learning and on the challenges and possibilities of using biometric measures along wearable computers for collecting data for learning analytics. Through this journey, I aim thus to outline a few signposts of the past and present of mobile learning research, design and development. My hope is to help us discuss the future of education and the future tools to be designed when most things and activities in our life are digitally enhanced and networked.
Critical aspects of digital tools in learning processes during the near futureTeemu Leinonen
“We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” Roy Amara. Therefore we may predict or at least get an idea on what will happen next by closely following the technology development and by having a active role in it. The design and development of digital tools for learning or tools in general that are adapted to teaching and learning is not unproblematic. The three mega trends in technology; (1) Internet-based networks, (2) growing computing capacity and (3) automatization and robotics are providing new pedagogical and societal opportunities but also new challenges. The most interesting research themes related to the digital learning tools are the future of formal and informal learning, virtual social environments and analytics and adaptation. Working with the themes as a design researcher and designer one should be highly aware of the possible ethical issues related to these. To analyze the impact, positive and negative, we can use so called McLuhan’s Laws of Media, four questions we present to new media / tools.
The slides are from the teaching demonstration 20.9.2016. A lecture and exercise designed for the DOM-E5024 Introduction to Media Art and Culture course.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices. Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The lecture can be run at different level of interaction with the audience by using interactive tools
Aprendizaje invisible: alfabetismos para un mundo plano.
Cristóbal Cobo,coautor do libro "Aprendizaxe invisible, hacia unha nova ecoloxía da educación", preséntanos o webinar : "Aprendizaxe invisible: alfabetismos para un mundo plano".
Estás preparado para desaprender e enfrentarte a un nov remix de innovadoras paradigmas de aprendizaxe e desenvolvemento do capital humano?
Cristóbal Cobo é investigador do Oxford Internet Institute. Entre 2005 e 2010 foi profesor-investigador de FLACSO-México.Na Universidade Autónoma de Barcelona titulouse aos 29 anos cunha distinción "cum laude " de doctorado, ao desenvolver modelos experimentais para optimiza a interación entre persoa e máquina.Foi evaluador de políticas públicas para o goberno Mexicano en novas tecnoloxías e educación. Xunto a Hugo Pardo publicou "Planeta Web 2.0" que a día de hoxe rexistra máis de 170.000 descargas. No ano 2009 conseguíu unha beca pola Universidade de Oxford para realizar unha investigación sobre políticas públicas europeas e o desenvolvemento de competencias dixitais. En 2010 nombrárono membro do consello asesor do Informe Horizon Iberoamérica, estudo global que desenvolve o "The New Media Consortium".
The "Supporting Students with TEL" is a module within the PGCLT(HE) at Canterbury Christ Church University. This is the presentation that was given to academic staff that puts TEL in an historical and cultural context before looking at what CCCU does now
In this unit, students will explore contemporary scientific media and art forms to understand what the advent of artificial intelligence (AI) might mean for the future of humankind.
In early days the main emphases were on the cognitive aspects of learning and traditional instructions of teaching in the classroom using outdated and conventional techniques. But today in this world of constant innovations and discoveries, scientists and gadget-experts are continuously searching for one or the two technological devices a day. Nodoubt technology has made our life much easier and better in many aspects. In developed countries, technology facilitates and helps students and teacher to learn things in more effective ways. But in the country like India, the development in technology is not upto that mark. We still are moving towards the path of progress. Thus, this paper will best describes about the conceptual framework regarding futuristic studies related to future technologies such as M-Learning, E-Learning, , iPod, I-Pad self-efficacy learning, Virtual Learning Environment (VLE ) etc. In this paper investigator highlighted some of the studies related to trends in futurology and innovations that could prove an important aspect of education technology.
"The future is human, and the future of learning is immersive": discuss debbieholley1
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds”
State of XR and Immersive Learning Outlook Report (2021)
What promises can technology offer us and those we educate? In this session we will focus on the ‘ metaverse’ a science fiction hypothetical iteration from the book ‘Snow Crash’ (Stephenson 1992) set in a near future where the global political structure has collapsed (!), a tiny number of super-corporations control most aspects of life, and the rich spend their time in the metaverse.
Today the metaverse is the Facebook owned platform Meta, which Mark Zuckerberg explains as “an embodied internet where you’re in the experience, not just looking at it”. Rather than our current 2D, screen-based internet, the metaverse will be a 3D virtual space, accessed by either a VR headset or AR (augmented reality) glasses, which superimpose a layer of digital information on top of the visible world. What impact might this have on our teaching practices, knowledge and beliefs?
References:
Lee, M.J., Georgieva, M., Alexander, B., Craig, E. and Richter, J., 2021. State of XR & immersive learning outlook report 2021. Walnut, CA: Immersive Learning Research Network.
Metaverse: http://mvs.org [accessed 16.03.2023]
Stephenson, N., 2003. Snow crash: A novel. Spectra.
My seminar at the Learning Sciences Research Institute at Nottingham University UK on the topic of making and hacking and Technology Enhanced Learning.
Preliminary findings of "voices of digital natives" project at Edge Lab, presented at Association of Internet Researchers conference in Seattle, Oct 12 2011
Teaching and Learning with Artificial IntelligenceTeemu Leinonen
Slides from a talk where I argue that when we teach and learn with artificial intelligence (AI), pedagogical choices matter. Artificial intelligence is also not the first technology to challenge education. This time, the biggest challenge is related to the assessment of learning. When we want to teach and learn (1) concepts, (2) problem-solving skills, (3) cultural literacy, (4) mathematic literacy, (5) logics and analytics thinking, (6) higher-level understanding, (7) ethics, and (8) civics, we should pay attention to (1) transparency and Code of Conduct, (2) project-based learning, (3) letting AI do the first version, (4) lecture notes, (5) project presentations and demos, (6) seminars, (7) viva voce exams.
Hyvän oppimisen tilat -kirjan esittely. Esityksessä on kaksi "porkkanaa" kirjasta: (1) Miten eri aikakausien opetussuunnitelmat näkyvät oppimisympäristöissä ja (2) miten meidän tulisi siirtyä oppimisympäristöistä hyvän oppimisen tiloihin.
Educational reforms in Finland: past, present, futureTeemu Leinonen
Slides from a lecture at the Tallin University in 2019 about the contemporary educational thinking in Finland and the future. The present is the uncertain and the future is unknown. The most important thing is that we keep on developing the educational system as the world is changing.
Computational thinking, Learning analytics and Makerspaces in Schools?Teemu Leinonen
A review of research projects in the Aalto Media Lab's Learning Environment research group, that belong or are related to the themes of Computational thinking, Learning analytics and Makerspaces in Schools.
From non- and informal learning to documented co-learningTeemu Leinonen
Keynote at the he European Distance and E-Learning Network's (EDEN 2018) 27th Annual Conference, 17-20 June 2018 in Geneva, Italy.
The classical division of formal, non-formal and informal learning are challenged by mobile and IoT technologies connected to cloud computing applying artificial intelligence. With sensors and audio and video recordings we can track and record humans' and machines' activities that can be then analysed to automate routine tasks but also to provide information for reflection and conscious development of human activity. During my talk I will present and discuss the new possibilities of tracking and recording of actions in the context of new pedagogies for workplace learning.
Learning Environments Research Group - Media Lab HelsinkiTeemu Leinonen
Portfolio of prototypes designed and researched at the Learning Environment Research Group at the Media Lab Helsinki, Aalto University School of Arts, Design and Architecture. The earliest prototypes are from 1998 and the latest from 2018.
The presentation starts with some historical examples from the later 1990's and early 2000. The latest examples are from mobile learning and workplace learning. The idea of open education is present in all the projects.
The presentation ends with a description of current technology and learning mega-trends that are intertwined.
Guiding Students to Become Lifelong Learners: Flipped Classroom and Meaningfu...Teemu Leinonen
In this article we present a good practice of combining several teaching strategies such as blended learning, the flipped classroom and self-directed study activities in a MA level course, with the aim of helping students develop lifelong learning skills. We report how we adopted the flipped classroom model in several editions of the Introduction to Media Art and Theory course through the organization of fishbowl discussions with the students about the homework assignments they were asked to prepare before the classes. The course final assignments consisted in a video essay that the students had to produce in small groups and present to the class. The video essay required students to do research, define a research question and develop a critical attitude towards the topics explored. We analyzed the students’ feedback as well as the video essays submitted by the students in order to assess if the course provided them a meaningful learning experience and if it helped them become lifelong learners. We conclude that the course achieved the intended goals and that it represents a valuable case to discuss among the educational community.
Esitelmä Digitaalisuus ammatillisessa koulutusviennissä -työpajassa, Ammatillisen koulutuksen viennin edistämishanke. Omnia ja Opetushallitus. Hotelli Seurahuone, Helsinki. Esitelmässä käsitellään työn tulevaisuutta, sitä millaisia asioita ihmiset haluavat, sekä millaisilla keinoilla ihmiset pidetään jonkun palvelun käyttäjänä. Lisäksi esitelmässä esitellään yksi esimerkki: AchSo! -mobiili-työkalu työssä oppimiseen.
Collaborative learning in interdisciplinary higher educationTeemu Leinonen
Slides of a keynote at the University of Oldenburg in September 2015. How to build a University where collaborative learning and interdisciplinary work are in the core? Why is it important? What are the implications for learning? How to help students to become critical and ethical change makers?
Digitaalinen kulttuuri ja taide: uusi uusi aika?Teemu Leinonen
Taiteen edistämiskeskuksen uusien taidetoimikuntien ja jaostojen perehdytyspäivä, Säätytalo 12.1.2015. Esitysmateriaali.
Kurkistus tulevaisuuteen: ajatuksia eurooppalaisen sivistyksen suuresta linjasta (lukion tiedoilla), digitalisaatiosta, digitaalisesta kulttuurista, sosiaalisesta mediasta, webin luonteesta, tarpeesta uudelleen määritellä asioita, ohjelmistotaiteesta, mahdollisesta murroksesta jota parhaillaan elämme jne.
MOOC - Koulutuksen mullistaja vai keisarin uudet vaatteet?Teemu Leinonen
Esitysmateriaalini ITK 2014 teemaseminaarista "MOOC - Koulutuksen mullistaja vai keisarin uudet vaatteet?"
Teemaseminaarin kuvaus: "Tässä teemasessiossa otetaan MOOCista mittaa. Maailman johtavat yliopistot, Stanford, MIT ja monet muut ovat alkaneet massiivisesti tuottamaan kursseja MOOC ympäristöön.
Mitä, miten, miksi? Tarjoaako MOOCsit tulevaisuuden näkymän globaliin koulutustarjontaan ja miten siihen vastaavat suomalaiset koulutuslaitokset?
Millaisia kokemuksia on MOOCsien käytöstä niin tutkimuksen kuin käyttäjien kertomana?
MOOCsien yhteydessä on paljon esillä oppimisanalytiikka eli miten käyttäjätietoja voidaan hyödyntää, oppijan, opettajan ja kurssien suunnittelijan tukena? Avaako oppimisanalytiikka uusia pedagogisia näkymiä?
Virtuaaliyliopistot tulivat 90-luvun puolivälissä ja hävisivät reilu 10 vuotta myöhemmin. Ovatko MOOCit vain tähdenlento vai pysyvämpi ilmiö ja muutoksen aiheuttaja?
Mukana keskustelussa, joka ei ole hyssyttelyä on mm. Matti Apunen, Teemu Leinonen, Jarmo Viteli."
In-Time On-Place Learning — Creation, Annotation and Sharing of Location-Base...Teemu Leinonen
Presentation in the 10th International Conference on Mobile Learning 2014, 28 February – 2 March, Madrid, Spain. The aim of the research is to look at how mobile video recording devices could support learning related to physical practices or places and situations at work. The paper discusses particular kind of workplace learning, namely learning using short video clips that are related to physical environment and tasks preformed in situ. The paper presents challenges of supporting learning as part of work practices taking place in the workplace, because learning has different attributes during work than in formal educational contexts: e.g. it is informal, just in time and social. The theoretical framework of the design is the tradition of pragmatism. We start with the concepts of experience, change of practices / habits and reflection, claiming that living through experiences suggest changes for practices and these trigger reflective processing of the situations. We present an Android application ‘Ach So!’ for creating and annotating short videos as potential solution for informal learning for physical work practices. The paper ends in proposing future steps in the development of the application. The co-design process for the application is lean and iterative, where the design receives feedback from the project partners, skilled workers, apprentices and managers of SMEs targeted to be the main users of the application.
Blended learning in higher education: Theory and practice in FinlandTeemu Leinonen
Educational methods, pedagogy and technology used for teaching and learning, is changing. The fact that the price of communication and to deliver information is becoming close to zero requires educators to reconsider their practices.
Higher education relying only to classical lectures is coming to the end. The "digital first" approach, where all learning materials and large part of course communication such as announcements and assignments, in addition to administrative tasks, is brought to the open web will force us to reconsider how to make the classroom situations more valuable for students.
By introducing flipped classroom approach and study projects we can implement problem based learning and progressive inquiry where students are asked to to research in small groups. In introduction courses we can give for students homework, asking them to read and watch video lectures, and then use the classroom time to discuss about the content. In study projects the small group research should take place in an authentic research environments with more advantages researchers, in labs and studios where the expert work. This way students will have access to the tacit expert knowledge. On the other hand, there is a need to learn skills that will help to work in multidisciplinary groups. Essential is to learn to understand other competences — to respect them and to get excited about them. Therefore part of the studies should take place in multidisciplinary study projects focusing on to solve the real world problems.
In this slide set I start by introducing some sides of Finland and the Aalto University. I continue with a short presentation of pedagogical ideas that aim to be relevant in the network society. I conclude with the "digital first" statement and present some examples from my own courses, as well as of the latest digital tools developed as part of the research in my research group.
Scenarios for peer-to-peer learning in construction with emerging forms of co...Teemu Leinonen
Presentation slides from the talk at the IEEE International Symposium on Technology and Society (ISTAS13) 2013. The paper is published in the conference proceedings and will be available: http://veillance.me.
LEAD - Learning Design – Design For Learning -project presentationTeemu Leinonen
Presentation slides of the LEAD (Learning Design – Designing for Learning) project. The research project aims to (1) bring design thinking to learning design and to (2) bring design expertise to the development process of technological learning solutions. In this project we understand learning situations widely, from traditional classroom situations to more informal learning settings. Project consortium is combination of Finnish leading universities with major international academic collaboration, active new start-ups and SMEs developing new solutions for educational institutes and organization for tackling the 21st century information management and learning challenges, and high-impact testbeds that act as a catalyst for companies to trial their solutions and competencies. The two year project includes collaboration with number of international research partners. The project is funded by Tekes – the Finnish Funding Agency for Technology and Innovation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
4. The slogan on the wall: "Programming is the second literacy.
The first one gives you knowledge: the second allows you to implement it in practice.”
1985-1986: Chkalovski Village School No. 2, Pravetz 82 computers.
Газета «Переславская неделя» / В. С. Спиридонов via Wikimedia Commons.
8. “We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
9. Roy Amara (Amaras Law)
The Institute for the Future / Stanford Research Institute
“We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
21. Effect
Pokémon GO
1980 2016
Steve Mann:
Wearable
computer
system
Pokémon GO
What really
happens
What
we think
that will
happen
2006
Shedlight: Augmented reality
with virtual annotation
30. Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016)
Mobile apps for reflection in learning: A design research in K-12
education. British Journal of Educational Technology.
Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation
of an online tool for open learning with blogs. Australasian
Journal of Educational Technology 32 (2).
Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social
augmented reality: Enhancing context-dependent communication
and informal learning at work. British Journal of Educational
Technology.
Durall, E. & Leinonen, T. (2015). Why Do We Want Data for
Learning? Learning Analytics and the Laws of Media. in The
Future of Ubiquitous Learning Learning Designs for Emerging
Pedagogies. Springer International Publishing.