This document discusses using small programmable technologies and robotics to support embodied and kinesthetic learning, especially in mathematics education. It describes a 2-month exploratory project that designed hardware and software prototypes involving virtual angles, spherical geometry, and maps/journeys. These were tested in classrooms to engage students physically with mathematical concepts like non-Euclidean geometry. The results suggest students and teachers were engaged and interested in hacking new learning designs using programmable objects.
My seminar at the Learning Sciences Research Institute at Nottingham University UK on the topic of making and hacking and Technology Enhanced Learning.
Robots Talk British Computer Society Northampton_17_4_2018Scott Turner
Talk to the BCS Northampton, concerned with the presenter's personal view of robots in the home and in schools. Followed by the presenter's personal journey with simple robots illustrated by projects.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices. Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The lecture can be run at different level of interaction with the audience by using interactive tools
Q. Would it be worthwhile to you to have a team of Tax Attorneys and CPAs review your tax return for errors and additional refund money?
Chances are your return has errors on it
My seminar at the Learning Sciences Research Institute at Nottingham University UK on the topic of making and hacking and Technology Enhanced Learning.
Robots Talk British Computer Society Northampton_17_4_2018Scott Turner
Talk to the BCS Northampton, concerned with the presenter's personal view of robots in the home and in schools. Followed by the presenter's personal journey with simple robots illustrated by projects.
From Software through Art to Social EntrepreneurshipLetizia Jaccheri
The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices. Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The lecture can be run at different level of interaction with the audience by using interactive tools
Q. Would it be worthwhile to you to have a team of Tax Attorneys and CPAs review your tax return for errors and additional refund money?
Chances are your return has errors on it
1. La resurrección de los muertos es una verdad revelada por Dios. 2. El sentido cristiano de la muerte.
3. La eterna felicidad en el Cielo
4. La eterna condenación en el infierno
5. La purificación final o Purgatorio.
6. Los niños que mueren sin el Bautismo
7. Los nuevos cielos y la nueva tierra
microstrategy mobile dashboard examples,microstrategy mobile design and administration guide,microstrategy mobile user guide,how to configure mobile configuration in the microstrategy,microstrategy mobile configuration,microstrategy mobile sdk documentation,microstrategy mobile app store
Jon Ritchie, superintendent of Orrville City Schools presentation to Orrville High School Alumni Association at the Red Rider Revenue Roundup kickoff on Sept 10, 2009.
Describes an applied technique for using sketching to design Technology enhanced learning Systems. Presented at the Open University workshop on a MOOC for Learning Design.
why informatica,why informatica is used,why informatica is best,why is informatica better than ssis,why informatica is best,Why Informatica is the best ETL tool, advantages of using Informatica
Se ha popularizado la Florecilla de san Francisco sobre la Perfecta Alegría. Pero quizá sea bueno compararla con la exposición que el mismo Santo hace en los Avisos espirituales. Puede que nos parezca un poco más dura, menos poética.
Keynote talk on Remote Labs, for IEEE Kenya 15 July 2021Timothy Drysdale
This was an invited talk at the "Engineering for
Sustainable Future and Transformative Innovation" event organised by IEEE Kenya for 15/16 July. The talk was given remotely and included a live demonstration of our labs. The license for the slides is CC-BY-NC-4.0.
A presentation on how realistic it is, to integrate ICT into an Irish Classroom using the NCCA's (National Council for Curriculum and Assessment) ICT framework.
There are also some pointers to digital content.
1. La resurrección de los muertos es una verdad revelada por Dios. 2. El sentido cristiano de la muerte.
3. La eterna felicidad en el Cielo
4. La eterna condenación en el infierno
5. La purificación final o Purgatorio.
6. Los niños que mueren sin el Bautismo
7. Los nuevos cielos y la nueva tierra
microstrategy mobile dashboard examples,microstrategy mobile design and administration guide,microstrategy mobile user guide,how to configure mobile configuration in the microstrategy,microstrategy mobile configuration,microstrategy mobile sdk documentation,microstrategy mobile app store
Jon Ritchie, superintendent of Orrville City Schools presentation to Orrville High School Alumni Association at the Red Rider Revenue Roundup kickoff on Sept 10, 2009.
Describes an applied technique for using sketching to design Technology enhanced learning Systems. Presented at the Open University workshop on a MOOC for Learning Design.
why informatica,why informatica is used,why informatica is best,why is informatica better than ssis,why informatica is best,Why Informatica is the best ETL tool, advantages of using Informatica
Se ha popularizado la Florecilla de san Francisco sobre la Perfecta Alegría. Pero quizá sea bueno compararla con la exposición que el mismo Santo hace en los Avisos espirituales. Puede que nos parezca un poco más dura, menos poética.
Keynote talk on Remote Labs, for IEEE Kenya 15 July 2021Timothy Drysdale
This was an invited talk at the "Engineering for
Sustainable Future and Transformative Innovation" event organised by IEEE Kenya for 15/16 July. The talk was given remotely and included a live demonstration of our labs. The license for the slides is CC-BY-NC-4.0.
A presentation on how realistic it is, to integrate ICT into an Irish Classroom using the NCCA's (National Council for Curriculum and Assessment) ICT framework.
There are also some pointers to digital content.
This PowerPoint is from part of our presentation at the Society for Information Technology & Teacher Education (SITE) in 2006.
It is a framework for which teachers can understand how children learn computer skills and the schemas they develop.
On this PowerPoint I had to take out the pictures to post on the web. Therefore, it is a bit uniform looking, but the points are still there.
I would love to get some feedback from fellow teachers.
Kind Regards,
Mechelle
Engineering active learning: LEGO robots & 3D virtual worldsMichael Vallance
Robot -mediated Interaction (RMI)
Research: Design an evidence-based framework of learning when undertaking tasks of measurable complexity in a 3D virtual world.
The students’ aim is to communicate solutions to problems which involve the programming of a robot to navigate specific circuits.
# Experiences lead to personal strategies for teamwork, planning, organizing, applying, analyzing, creating and reflection.
# Measured as Essential Skills for Wales Baccalaureate Qualification, UK.
Evidence required by UK Education Authority for post-16 qualification.
Using technology to support mathematics education and researchChristian Bokhove
Christian received his PhD in 2011 at the Freudenthal Institute,Utrecht University, the Netherlands and is lecturer at the University of Southampton, United Kingdom. In this talk, with space for some hands-on activities, Christian will present a wide spectrum of research initiatives that all involve the use of technology to support mathematics education itself and research into mathematics education. It will cover (i) his involvement in the development of educational software at the Freudenthal Institute , (ii) the evolution from fragmented technology to coherent digital books and their most important features, (iii) numerous examples of software modules/books, including from STEM and the enGasia project;
Understanding, reflecting, designing mobile learning spaces, the classroom of tomorrow - challenges in research and teaching -- a) Emerging problems in the Social Media World b) Yes, we need to educate the Homo Interneticus
We reflect briefly on the difference between ICT and computing. The first session sets primary school computing within the historical context of educational computing and present policy. I provide an overview of Syemore Papert’s work.
I introduce you to BYOB Scratch and you use it to explore a few simple exercises in turtle graphics before using it to copy or create more complex shapes.
I brief you on the module assessment.
Computational Thinking and Acting: Future Technologies for Future GenerationsJan Pawlowski
Computation Thinking describes the ability to purposefully use computers for problem solving. Computation Thinking and Acting focuses on using technologies for solving real world problems. The slides give examples and solutions how to include COTA in primary schools.
Similar to Tel It to the People: Technology Enhanced Learning and the Making and Hacking Communities (20)
12. Making & Hacking: recap
Wireless/Ham radio/“Dxing”
Electronics + Micros
Telephony/phreaking
BBS Culture
Electronics + robotics
Internet
Making + Hacking
13. “Democratizing” learning
w/ tangibles?
Internet and communication
Online learning communities of practice +
Making & hacking
Informal, self-guided
Sharable learning designs
“Internet of Things” creates new learning
opportunities
14. The new potential in using small programmable
object technologies (SPOTs) and robotics
(“physical computing”)…
...to support embodied and kinaesthetic learning
...examined for the case of secondary
mathematics education
A 2-month exploratory project to design
hardware and software prototypes, tested in
classrooms for “proof of concept”
15. Project partners:
Dr. Philip Kent (LKL)
Dr. Nicolas Van Labeke (LKL, now LSRI)
2 month duration
Funded by Becta (RIP)
16. Educational premise
As children grow learning progresses from
physical (bodily-based) to symbolic
Presumption is that physical mode is left
behind; can the physical/kinaesthetic contribute
to symbolic conceptual learning?
As abstract conceptual content increases, the
intellectual distance from physical activity
increases - how to maintain the connections for
learners? This is where the SPOT technology
supports learning
17. A case study in mathematics
(mathematics being a subject whose abstraction is notorious)
Bodily Interaction with mathematical ideas in
non-Euclidean geometry a sphere
Problematise concepts that students would
consider obvious and beyond question:
Are there “straight lines” and “angles” on the
surface of a sphere?
If so, what do these have to do with the familiar
straight lines and angles of the two-dimensional
plane?
18. Devices and activities
1. Virtual angles
2. Spherical Geometry (great circles and
triangles)
3. DODO (double odometer)
4. Maps and journeys: translations from spherical
to plane geometry
19. Proof of concept trials
Selected Year 10s in: academy school,
independent school, G&T summer school.
Trials of 2 to 2.5 hours, 5 to 7 students in group
Can students use the devices we created?
Can students engage with the ideas that we
intended? Indications for learning?
28. Results
Students can create their own tests and
activities. What other things will they do?
Teachers can engage with this approach to
learning
Teachers’ enthusiasm to hack learning designs
and build with small programmable objects
themselves? (Mathematics meets D&T??)
Where are we with programmables/SPOTs?…
38. Useful suppliers and resources
Rapid (www.rapidonline.com)
RS Components (rswww.com)
Farnell (uk.farnell.com)
Sparkfun (www.sparkfun.com)
Lady Ada (www.ladyada.net)
Make Magazine (www.makezine.com)
Instructables (www.instructables.com)
39. Dr. Brock Craft
http://www.brockcraft.com
http:// www.lkl.ac.uk/research/SPOT_ON
http://www.tinkerlondon.com
Editor's Notes
Wireless, Ham radio, DXing
Papert and Minsky were building on some of the ideas of Piaget, specifically that learning is experiential and constructed process. It is not merely transmitted, but built up by the learner as they reconstruct the concepts and build mental models of things in the world. Constructioninsm places an emphasis in engaging with tangible things in the world and physically, and consttues the learner as literally building knowledge as she makes things in the world.
Electronics & Robotics were made more possible for the average person. Microcontrollers made practical home robotics a possibility for the first time.