The document discusses new media and the wisdom of motivated crowds. It begins by defining new media as the convergence of computing, telecommunications, and media. It then discusses Wikipedia as a prime example of the wisdom of motivated crowds, noting that Wikipedia is one of the top 10 websites globally and has over 5 million articles created by volunteers. The document argues that Wikipedia and other Wikimedia projects work because they appeal to people's various motivations and allow desires to become realized by participating.
Guiding Students to Become Lifelong Learners: Flipped Classroom and Meaningfu...Teemu Leinonen
In this article we present a good practice of combining several teaching strategies such as blended learning, the flipped classroom and self-directed study activities in a MA level course, with the aim of helping students develop lifelong learning skills. We report how we adopted the flipped classroom model in several editions of the Introduction to Media Art and Theory course through the organization of fishbowl discussions with the students about the homework assignments they were asked to prepare before the classes. The course final assignments consisted in a video essay that the students had to produce in small groups and present to the class. The video essay required students to do research, define a research question and develop a critical attitude towards the topics explored. We analyzed the students’ feedback as well as the video essays submitted by the students in order to assess if the course provided them a meaningful learning experience and if it helped them become lifelong learners. We conclude that the course achieved the intended goals and that it represents a valuable case to discuss among the educational community.
Critical aspects of digital tools in learning processes during the near futureTeemu Leinonen
“We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” Roy Amara. Therefore we may predict or at least get an idea on what will happen next by closely following the technology development and by having a active role in it. The design and development of digital tools for learning or tools in general that are adapted to teaching and learning is not unproblematic. The three mega trends in technology; (1) Internet-based networks, (2) growing computing capacity and (3) automatization and robotics are providing new pedagogical and societal opportunities but also new challenges. The most interesting research themes related to the digital learning tools are the future of formal and informal learning, virtual social environments and analytics and adaptation. Working with the themes as a design researcher and designer one should be highly aware of the possible ethical issues related to these. To analyze the impact, positive and negative, we can use so called McLuhan’s Laws of Media, four questions we present to new media / tools.
The slides are from the teaching demonstration 20.9.2016. A lecture and exercise designed for the DOM-E5024 Introduction to Media Art and Culture course.
Software as Hypothesis: Research-Based Design MethodologyTeemu Leinonen
Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role.
Guiding Students to Become Lifelong Learners: Flipped Classroom and Meaningfu...Teemu Leinonen
In this article we present a good practice of combining several teaching strategies such as blended learning, the flipped classroom and self-directed study activities in a MA level course, with the aim of helping students develop lifelong learning skills. We report how we adopted the flipped classroom model in several editions of the Introduction to Media Art and Theory course through the organization of fishbowl discussions with the students about the homework assignments they were asked to prepare before the classes. The course final assignments consisted in a video essay that the students had to produce in small groups and present to the class. The video essay required students to do research, define a research question and develop a critical attitude towards the topics explored. We analyzed the students’ feedback as well as the video essays submitted by the students in order to assess if the course provided them a meaningful learning experience and if it helped them become lifelong learners. We conclude that the course achieved the intended goals and that it represents a valuable case to discuss among the educational community.
Critical aspects of digital tools in learning processes during the near futureTeemu Leinonen
“We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.” Roy Amara. Therefore we may predict or at least get an idea on what will happen next by closely following the technology development and by having a active role in it. The design and development of digital tools for learning or tools in general that are adapted to teaching and learning is not unproblematic. The three mega trends in technology; (1) Internet-based networks, (2) growing computing capacity and (3) automatization and robotics are providing new pedagogical and societal opportunities but also new challenges. The most interesting research themes related to the digital learning tools are the future of formal and informal learning, virtual social environments and analytics and adaptation. Working with the themes as a design researcher and designer one should be highly aware of the possible ethical issues related to these. To analyze the impact, positive and negative, we can use so called McLuhan’s Laws of Media, four questions we present to new media / tools.
The slides are from the teaching demonstration 20.9.2016. A lecture and exercise designed for the DOM-E5024 Introduction to Media Art and Culture course.
Software as Hypothesis: Research-Based Design MethodologyTeemu Leinonen
Slides from the presentation at the Participatory Desgin 2008 Conference (PDC2008). Presenting a way to design educational technology where contextual inquiry, participatory design, product design and software as hypothesis plays and important role.
Wikipedia, a library and an archive, a family portrait - DISH, 8-12-2015, Rot...Olaf Janssen
In this joint workshop Tim de Haan (Nationaal Archief) and Olaf Janssen (Koninkijke Bibliotheek) will give an overview of why and how the KB and NA have set up structural collaborations with Wikipedia and its sister projects.
Starting from a brief historic overview of their joint Wikipedian-in-Residence project in 2013-14, Olaf and Tim will discuss the added value and best-practices of the currect Wiki-activities both institutions are running along with the Wikipedia-community.
They will talk about the rationale and impact of image donations, a project to systematically describe all Dutch WW2 resistance newspapers on Wikipedia, the collaboration with public libraries, volunteer engagement activities and how staff members experience the sometimes abrasive yet polishing nature of working together with the Wiki-community.
And of course Tim and Olaf will share their personal observations of being part of the global Wiki-family.
Presentation during DISH 2015, 8-12-2015, Rotterdam - http://www.dish2015.nl/programme/workshops/day-2-power-to-the-people/
Slidedeck also available on Wikimedia Commons: https://commons.wikimedia.org/wiki/File:Wikipedia,_a_library_and_an_archive,_a_family_portrait_-_DISH,_8-12-2015,_Rotterdam.pdf
Lo and Behold: Reveries of a Connected CampusEwan McAndrew
Slides from presentation at the Open Educational Resources Conference 2017 held at Resource for London on 5-6 April 2017.
The innovation remit of the Wikimedia residency at the University of Edinburgh has been to raise awareness of Wikimedia and its sister projects, design and deliver digital skills engagement events such as editathons (groups of staff & student editors coming together to edit Wikipedia pages on a focused theme – both inside and outside the curriculum) and to work with colleagues all across the institution to find ways in which the University – as a knowledge creation organisation – can most benefit and contribute to the development of this huge open knowledge resource.
INTERDISCIPLINARY CHALLENGE USING TEI FOR BUILDING MULTILINGUAL DIGITAL CORPORA: A MAGHREB DH CASE STUDY. Digital Humanities Institute – Beirut, American University of Beirut. 2-6 March 2015
Published on Jul 24, 2014 by PMR
PhD Theses are normally locked away digitally. They cost 20 billion dollars to create and we waste much of this value. By making them open we can use software to read, index, reuse, compute and add massive value
PhD Theses are normally locked away digitally. They cost 20 billion dollars to create and we waste much of this value. By making them open we can use software to read, index, reuse, compute and add massive value
A presentation about Global Voices, with focus on Lingua, for the OT12 MOOC, a Massive Open Online Course on Open Translation tools and practices at Open University. November 2012.
Increasing access to free and open knowledge for speakers of underserved lang...Lucie-Aimée Kaffee
Slides for the talk at the FOSDEM 2016 about Increasing access to free and open knowledge for speakers of underserved languages on Wikipedia with help of Wikidata in the ArticlePlaceholder project
Teaching and Learning with Artificial IntelligenceTeemu Leinonen
Slides from a talk where I argue that when we teach and learn with artificial intelligence (AI), pedagogical choices matter. Artificial intelligence is also not the first technology to challenge education. This time, the biggest challenge is related to the assessment of learning. When we want to teach and learn (1) concepts, (2) problem-solving skills, (3) cultural literacy, (4) mathematic literacy, (5) logics and analytics thinking, (6) higher-level understanding, (7) ethics, and (8) civics, we should pay attention to (1) transparency and Code of Conduct, (2) project-based learning, (3) letting AI do the first version, (4) lecture notes, (5) project presentations and demos, (6) seminars, (7) viva voce exams.
Wikipedia, a library and an archive, a family portrait - DISH, 8-12-2015, Rot...Olaf Janssen
In this joint workshop Tim de Haan (Nationaal Archief) and Olaf Janssen (Koninkijke Bibliotheek) will give an overview of why and how the KB and NA have set up structural collaborations with Wikipedia and its sister projects.
Starting from a brief historic overview of their joint Wikipedian-in-Residence project in 2013-14, Olaf and Tim will discuss the added value and best-practices of the currect Wiki-activities both institutions are running along with the Wikipedia-community.
They will talk about the rationale and impact of image donations, a project to systematically describe all Dutch WW2 resistance newspapers on Wikipedia, the collaboration with public libraries, volunteer engagement activities and how staff members experience the sometimes abrasive yet polishing nature of working together with the Wiki-community.
And of course Tim and Olaf will share their personal observations of being part of the global Wiki-family.
Presentation during DISH 2015, 8-12-2015, Rotterdam - http://www.dish2015.nl/programme/workshops/day-2-power-to-the-people/
Slidedeck also available on Wikimedia Commons: https://commons.wikimedia.org/wiki/File:Wikipedia,_a_library_and_an_archive,_a_family_portrait_-_DISH,_8-12-2015,_Rotterdam.pdf
Lo and Behold: Reveries of a Connected CampusEwan McAndrew
Slides from presentation at the Open Educational Resources Conference 2017 held at Resource for London on 5-6 April 2017.
The innovation remit of the Wikimedia residency at the University of Edinburgh has been to raise awareness of Wikimedia and its sister projects, design and deliver digital skills engagement events such as editathons (groups of staff & student editors coming together to edit Wikipedia pages on a focused theme – both inside and outside the curriculum) and to work with colleagues all across the institution to find ways in which the University – as a knowledge creation organisation – can most benefit and contribute to the development of this huge open knowledge resource.
INTERDISCIPLINARY CHALLENGE USING TEI FOR BUILDING MULTILINGUAL DIGITAL CORPORA: A MAGHREB DH CASE STUDY. Digital Humanities Institute – Beirut, American University of Beirut. 2-6 March 2015
Published on Jul 24, 2014 by PMR
PhD Theses are normally locked away digitally. They cost 20 billion dollars to create and we waste much of this value. By making them open we can use software to read, index, reuse, compute and add massive value
PhD Theses are normally locked away digitally. They cost 20 billion dollars to create and we waste much of this value. By making them open we can use software to read, index, reuse, compute and add massive value
A presentation about Global Voices, with focus on Lingua, for the OT12 MOOC, a Massive Open Online Course on Open Translation tools and practices at Open University. November 2012.
Increasing access to free and open knowledge for speakers of underserved lang...Lucie-Aimée Kaffee
Slides for the talk at the FOSDEM 2016 about Increasing access to free and open knowledge for speakers of underserved languages on Wikipedia with help of Wikidata in the ArticlePlaceholder project
Teaching and Learning with Artificial IntelligenceTeemu Leinonen
Slides from a talk where I argue that when we teach and learn with artificial intelligence (AI), pedagogical choices matter. Artificial intelligence is also not the first technology to challenge education. This time, the biggest challenge is related to the assessment of learning. When we want to teach and learn (1) concepts, (2) problem-solving skills, (3) cultural literacy, (4) mathematic literacy, (5) logics and analytics thinking, (6) higher-level understanding, (7) ethics, and (8) civics, we should pay attention to (1) transparency and Code of Conduct, (2) project-based learning, (3) letting AI do the first version, (4) lecture notes, (5) project presentations and demos, (6) seminars, (7) viva voce exams.
Hyvän oppimisen tilat -kirjan esittely. Esityksessä on kaksi "porkkanaa" kirjasta: (1) Miten eri aikakausien opetussuunnitelmat näkyvät oppimisympäristöissä ja (2) miten meidän tulisi siirtyä oppimisympäristöistä hyvän oppimisen tiloihin.
Educational reforms in Finland: past, present, futureTeemu Leinonen
Slides from a lecture at the Tallin University in 2019 about the contemporary educational thinking in Finland and the future. The present is the uncertain and the future is unknown. The most important thing is that we keep on developing the educational system as the world is changing.
Computational thinking, Learning analytics and Makerspaces in Schools?Teemu Leinonen
A review of research projects in the Aalto Media Lab's Learning Environment research group, that belong or are related to the themes of Computational thinking, Learning analytics and Makerspaces in Schools.
Future Learning Environments — the Past and the FutureTeemu Leinonen
Slides from the keynote at the MIndtrek 2018, Tampere, Finland. From the prehistory of the learning technology research to the history and the possible futures.
From non- and informal learning to documented co-learningTeemu Leinonen
Keynote at the he European Distance and E-Learning Network's (EDEN 2018) 27th Annual Conference, 17-20 June 2018 in Geneva, Italy.
The classical division of formal, non-formal and informal learning are challenged by mobile and IoT technologies connected to cloud computing applying artificial intelligence. With sensors and audio and video recordings we can track and record humans' and machines' activities that can be then analysed to automate routine tasks but also to provide information for reflection and conscious development of human activity. During my talk I will present and discuss the new possibilities of tracking and recording of actions in the context of new pedagogies for workplace learning.
Learning Environments Research Group - Media Lab HelsinkiTeemu Leinonen
Portfolio of prototypes designed and researched at the Learning Environment Research Group at the Media Lab Helsinki, Aalto University School of Arts, Design and Architecture. The earliest prototypes are from 1998 and the latest from 2018.
The presentation starts with some historical examples from the later 1990's and early 2000. The latest examples are from mobile learning and workplace learning. The idea of open education is present in all the projects.
The presentation ends with a description of current technology and learning mega-trends that are intertwined.
The last 20 years of mobile learning: signposts of the past, present and futureTeemu Leinonen
Keynote at the mLearn 2017 — 16th World Conference on Mobile and Contextual Learning.
30 October - 1 November 2017
Larnaca, Cyprus
Abstract:
Back in 1997 while working at Media Lab Helsinki, Finland my colleagues and I started a research project called Future Learning Environments. Our main partners were educational psychologists at the University of Helsinki. Soon after this we organized ourselves as the Learning Environments research group (LeGroup). The mission of the research group was (and still is) to explore ways to improve the quality of teaching and learning with smart technological solutions. From the very beginning our research focused on the use of mobile devices, with the idea of bringing learning to meaningful contexts, and to support learners' knowledge building and reflective activities. The tools designed and developed, as part of our research, have helped students to develop their self-regulation, a skill closely related to students' well-being, to forms of deep learning and to autonomy. With our research we have not been driven by the common attempt to save time and money, instead we have aimed to abilities to innovate and to create social change.
During my talk I will make a retrospective journey through some of our work, starting with some early experiments in computer supported collaborative learning (CSCL) with school children using Nokia Communicators (1997) and Nokia Internet Tablets (2005). I will also introduce some of our research on educational challenges in the Global South that made use of the affordances of basic mobile phones for knowledge sharing (2003-2005). Furthermore I will discuss our more recent work on mobile learning research dealing with the role of mobile devices in reflective and self-regulated learning, an augmented-reality application for workplace learning and on the challenges and possibilities of using biometric measures along wearable computers for collecting data for learning analytics. Through this journey, I aim thus to outline a few signposts of the past and present of mobile learning research, design and development. My hope is to help us discuss the future of education and the future tools to be designed when most things and activities in our life are digitally enhanced and networked.
Digital tools in learning: the past and the futureTeemu Leinonen
Aalto University Tenured Professors' Installation Lecture 2017. Department of Media, School of Arts, Design and Architecture, Aalto University. The lecture on Youtube in here:
https://youtu.be/yImx7rJVeX4
Esitelmä Digitaalisuus ammatillisessa koulutusviennissä -työpajassa, Ammatillisen koulutuksen viennin edistämishanke. Omnia ja Opetushallitus. Hotelli Seurahuone, Helsinki. Esitelmässä käsitellään työn tulevaisuutta, sitä millaisia asioita ihmiset haluavat, sekä millaisilla keinoilla ihmiset pidetään jonkun palvelun käyttäjänä. Lisäksi esitelmässä esitellään yksi esimerkki: AchSo! -mobiili-työkalu työssä oppimiseen.
Collaborative learning in interdisciplinary higher educationTeemu Leinonen
Slides of a keynote at the University of Oldenburg in September 2015. How to build a University where collaborative learning and interdisciplinary work are in the core? Why is it important? What are the implications for learning? How to help students to become critical and ethical change makers?
Digitaalinen kulttuuri ja taide: uusi uusi aika?Teemu Leinonen
Taiteen edistämiskeskuksen uusien taidetoimikuntien ja jaostojen perehdytyspäivä, Säätytalo 12.1.2015. Esitysmateriaali.
Kurkistus tulevaisuuteen: ajatuksia eurooppalaisen sivistyksen suuresta linjasta (lukion tiedoilla), digitalisaatiosta, digitaalisesta kulttuurista, sosiaalisesta mediasta, webin luonteesta, tarpeesta uudelleen määritellä asioita, ohjelmistotaiteesta, mahdollisesta murroksesta jota parhaillaan elämme jne.
MOOC - Koulutuksen mullistaja vai keisarin uudet vaatteet?Teemu Leinonen
Esitysmateriaalini ITK 2014 teemaseminaarista "MOOC - Koulutuksen mullistaja vai keisarin uudet vaatteet?"
Teemaseminaarin kuvaus: "Tässä teemasessiossa otetaan MOOCista mittaa. Maailman johtavat yliopistot, Stanford, MIT ja monet muut ovat alkaneet massiivisesti tuottamaan kursseja MOOC ympäristöön.
Mitä, miten, miksi? Tarjoaako MOOCsit tulevaisuuden näkymän globaliin koulutustarjontaan ja miten siihen vastaavat suomalaiset koulutuslaitokset?
Millaisia kokemuksia on MOOCsien käytöstä niin tutkimuksen kuin käyttäjien kertomana?
MOOCsien yhteydessä on paljon esillä oppimisanalytiikka eli miten käyttäjätietoja voidaan hyödyntää, oppijan, opettajan ja kurssien suunnittelijan tukena? Avaako oppimisanalytiikka uusia pedagogisia näkymiä?
Virtuaaliyliopistot tulivat 90-luvun puolivälissä ja hävisivät reilu 10 vuotta myöhemmin. Ovatko MOOCit vain tähdenlento vai pysyvämpi ilmiö ja muutoksen aiheuttaja?
Mukana keskustelussa, joka ei ole hyssyttelyä on mm. Matti Apunen, Teemu Leinonen, Jarmo Viteli."
In-Time On-Place Learning — Creation, Annotation and Sharing of Location-Base...Teemu Leinonen
Presentation in the 10th International Conference on Mobile Learning 2014, 28 February – 2 March, Madrid, Spain. The aim of the research is to look at how mobile video recording devices could support learning related to physical practices or places and situations at work. The paper discusses particular kind of workplace learning, namely learning using short video clips that are related to physical environment and tasks preformed in situ. The paper presents challenges of supporting learning as part of work practices taking place in the workplace, because learning has different attributes during work than in formal educational contexts: e.g. it is informal, just in time and social. The theoretical framework of the design is the tradition of pragmatism. We start with the concepts of experience, change of practices / habits and reflection, claiming that living through experiences suggest changes for practices and these trigger reflective processing of the situations. We present an Android application ‘Ach So!’ for creating and annotating short videos as potential solution for informal learning for physical work practices. The paper ends in proposing future steps in the development of the application. The co-design process for the application is lean and iterative, where the design receives feedback from the project partners, skilled workers, apprentices and managers of SMEs targeted to be the main users of the application.
Blended learning in higher education: Theory and practice in FinlandTeemu Leinonen
Educational methods, pedagogy and technology used for teaching and learning, is changing. The fact that the price of communication and to deliver information is becoming close to zero requires educators to reconsider their practices.
Higher education relying only to classical lectures is coming to the end. The "digital first" approach, where all learning materials and large part of course communication such as announcements and assignments, in addition to administrative tasks, is brought to the open web will force us to reconsider how to make the classroom situations more valuable for students.
By introducing flipped classroom approach and study projects we can implement problem based learning and progressive inquiry where students are asked to to research in small groups. In introduction courses we can give for students homework, asking them to read and watch video lectures, and then use the classroom time to discuss about the content. In study projects the small group research should take place in an authentic research environments with more advantages researchers, in labs and studios where the expert work. This way students will have access to the tacit expert knowledge. On the other hand, there is a need to learn skills that will help to work in multidisciplinary groups. Essential is to learn to understand other competences — to respect them and to get excited about them. Therefore part of the studies should take place in multidisciplinary study projects focusing on to solve the real world problems.
In this slide set I start by introducing some sides of Finland and the Aalto University. I continue with a short presentation of pedagogical ideas that aim to be relevant in the network society. I conclude with the "digital first" statement and present some examples from my own courses, as well as of the latest digital tools developed as part of the research in my research group.
Scenarios for peer-to-peer learning in construction with emerging forms of co...Teemu Leinonen
Presentation slides from the talk at the IEEE International Symposium on Technology and Society (ISTAS13) 2013. The paper is published in the conference proceedings and will be available: http://veillance.me.
LEAD - Learning Design – Design For Learning -project presentationTeemu Leinonen
Presentation slides of the LEAD (Learning Design – Designing for Learning) project. The research project aims to (1) bring design thinking to learning design and to (2) bring design expertise to the development process of technological learning solutions. In this project we understand learning situations widely, from traditional classroom situations to more informal learning settings. Project consortium is combination of Finnish leading universities with major international academic collaboration, active new start-ups and SMEs developing new solutions for educational institutes and organization for tackling the 21st century information management and learning challenges, and high-impact testbeds that act as a catalyst for companies to trial their solutions and competencies. The two year project includes collaboration with number of international research partners. The project is funded by Tekes – the Finnish Funding Agency for Technology and Innovation.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
The wisdom of Motivated Crowds and use of new media in creating services & products
1. The wisdom of Motivated Crowds and use of new
media in creating services & products
Teemu Leinonen
2. Teemu Leinonen
Dr. Associate Professor
New Media Design and
Learning
Designer:
web/ mobile and learning
Education / learning science
> New Media > Design >
Design Methodology
10. 1990’s
katele$ spss
katele$ mail psraah@uta.fi
Subject: This is an email
Hi Rami.
This is an email. You can send these
with a command “mail username@uta.fi”
I think you can reply with command “R”.
-Teemu
.
katele$ irc
katele$ talk psraah
katele$ news
11. New Media:
Convergence of three “areas” and the
emergency of the “new”
“Holy Trinity of the New Media”
http://flosse.blogging.fi/2009/12/23/
what-is-new-media-three-bubbles-and-emergence-of-the-new/
13. 1. What is New Media?
2. Wisdom of Motivated Crowds
3. Epilogue
14. 1. What is New Media?
2. Wisdom of Motivated Crowds
3. Epilogue
15. Book release (June 1st 2012):
Towards Peer-production in Public Services:
cases from Finland
Edited by:
Andrea Botero, Andrew Gryf Paterson and Joanna Saad-Sulonen
Download: http://co-p2p.mlog.taik.fi/
19. wiki
- World Wide Web (WWW) site that can be
modified or contributed to by users.
(Source: Encyclopædia Britannica)
20. • Word largest encyclopedia – ever!
• 270+ languages
• 20 000 000+ articles
• English: 3 900 000
• FI: 300 000 / SV: 500 000 / ET: 100 000
• One of the world’s top 10 websites
• English Wikipedia over 130 000 active users.
• FI: 1900
• English Wikipedia 1500 Administrators
• FI: 50 / SV: 90 / ET: 40
(Source: Wikimedia Foundation 2012)
24. Over 1 million articles:
English, German, French, Dutch
Over 700 000 articles:
Italian, Polish, Spanish, Russian, Japanese, Portugese
Use of Wikipedia(s)
54% English 4% Russian
10% Japanese 4% French
8% German 3% Italian
5% Spanish
(Source: Wikimedia Foundation 2012)
25. 0,30%
94 languages
Top 8 = 50,93% English 17,95%
German 6,39%
French 5,68%
Dutch 4,73%
Italian 4,18%
Polish 4,07% N= 284 languges;
Spanish 4,04% 22,064,929 articles
Russian 3,88%
(Source: Wikimedia Foundation 2012)
31. Wiktionary - a dictionary in all the
languages of the world
Wikiquote – a collection of quotations from
famous people, books and speeches
Wikibooks - a collection of free study and
textbooks
Wikisource – multilingual collection of texts
that could be distributed as free and open
content
32. Wikispecies - directory of the world species
Wikinews – free news service
Wikimedia Commons - collection of free
photographs, diagrams, maps, videos,
animations, music, sounds, spoken texts,
and other free media
Wikiversity – a site for learning materials
and learning communities
40. Mission
The mission of the Wikimedia Foundation is to empower
and engage people around the world to collect and
develop educational content under a free license or in
the public domain, and to disseminate it effectively and
globally.
In collaboration with a network of chapters, the
Foundation provides the essential infrastructure and an
organizational framework for the support and
development of multilingual wiki projects and other
endeavors which serve this mission. The Foundation will
make and keep useful information from its projects
available on the Internet free of charge, in perpetuity.
41. Vision
Imagine a world in which every single human
being can freely share in the sum of all
knowledge.
That's our commitment.
43. Lack of media
(access to media)
=
lack of education
=
many things that are not nice
(like: poverty, wars, no respect of human rights,
crimes, abuse, civil conflicts, lack of democracy etc.)
54. Motivation:
What makes people to act?
• Desire to influence • Desire to obey a traditional moral
(including leadership; code,
related to mastery), • Desire to improve society
• Desire for knowledge, (including altruism, justice),
• Desire to be autonomous, • Desire to exercise muscles,
• Desire for social standing • Desire for sex (including courting),
(including desire for • Desire to raise own children,
attention), • Desire to organize (including desire
• Desire for peer for ritual),
companionship (desire to • Desire to eat,
play), • Desire for approval,
• Desire to get even • Desire to avoid anxiety, fear,
(including desire to • Desire to collect, value of frugality
compete, to win),
Reiss 2004
55. In Wikipedia
different desires meet and
have a place and time to become true.