The main goal of my research through 30 years is to understand software by empirical studies. While researchers traditionally use students as subjects to pilot studies before they are carried out in industrial environments, the supporting pillar of my working method is to set up studies with students that go beyond the contribution to scientific literature and identify benefits for other stakeholders. The four primary actors are: students, instructors, industry, and researchers Later, in our studies we have identified issues that appear at the intersection between art and software. Artistic software projects have often a social goal and are highly innovative. Our studies in art and software have given the ground for two research directions. The first is maker movement and its role in educational practices. Typical topics of interest vary from engineering -oriented pursuits such as electronics, robotics, 3D printing to the use of art and craft. Leveraging the beneficial outcomes from the Maker Movement approach and programming languages designed for children, together with a group of researchers, and artists we have designed, implemented and evaluated workshop programs. In our studies we have identified the important factors that characterize the design of the activities and the main aspects of children's engagement in such software intensive activities The second research direction is to harness the power of big data, increase collective and individual awareness about societal problems and ultimately create the needed intelligence that will lead entrepreneurs and policy makers to innovative solutions for societal challenges towards a sustainable society.
The lecture can be run at different level of interaction with the audience by using interactive tools
3. 41 971 students in 3 cities: Trondheim, Ålesund, Gjøvik
Nine faculties and 55 departments
Budget: NOK 9,4 billion, of which NOK 2 billion from external sources (2018)
7401 employees two of three (4794) work with teaching, research
Close cooperation with SINTEF, an R&D organization with 1800 employees
4. 2013 played in meeting room
2016 out of Univ
All countries in the worls
2019 Stock Exchange > 5 Billions NOK
Search engine 1997
2008 Microsoft 6,6 Billions NOK for Fast
Department of Computer Science
• Several study programs:
• 500 students each year
• 350 employees including PhDs
5.
6. Jostein
Child Marriage
Ida, Ingrid, Jens - Adolescents with Mental Disabilities
Ina-Marie
Empathy
Farzana
Big Data SI
Eirik
Blockchain & Sustainability Kshitiz
Girls and CS
14. Carver, Jeffrey C; Jaccheri, Letizia; Morasca, Sandro; Shull,
Forrest; A checklist for integrating student empirical studies
with research and teaching goals, Empirical Software
Engineering 15.1 (2010): 35-59.
15. Berg, V., Birkeland, J., Nguyen-Duc, A., Pappas, I., & Jaccheri, L. (2018).
Software Startup Engineering: A Systematic Mapping Study
Journal of Systems and Software 144 (2018): 255-274.
18. Art and Technology have been in contact for centuries
Video The Lumiere Brothers' - First films (1895) on youtube
Between 1800 and 1900:
camera, film, and telephone
Romanticism (Goethe and Beethoven)
After 1900 Modernism
Filippo Tommaso Marinetti Futurist
Duchamp
19. 1965 First Computer Art Exhibition
Trifonova, Anna; Jaccheri, Letizia; Bergaust, Kristin;
Software engineering issues in interactive installation art,
2008International Journal of Arts and Technology 1.1 (2008): 43-65.
20. Ahmed, Salah Uddin; Jaccheri, Letizia; M’kadmi, Samir; Sonic onyx: Case
study of an interactive artwork, 2009International Conference on Arts
and Technology. Springer, Berlin, Heidelberg, 2009.
How can we improve the
development process
of software
dependent artworks and
projects,
in terms of software
development,
maintenance, upgrade and
usability of the artwork?
24. Liv Arnesen
How can we design and evaluate software
that becomes a medium
to engage and inform the user?
25. Hagen, K., Chorianopoulos, K., Wang, A. I.,
Jaccheri, L., & Weie, S. (2016, May).
Gameplay as exercise. In Proceedings of the
2016 CHI Conference Extended Abstracts on
Human Factors in Computing Systems (pp.
1872-1878). ACM.
26. Exploring children’s learning experience in constructionism-based coding activities through design-based research
S Papavlasopoulou, MN Giannakos, L Jaccheri
Computers in Human Behavior 2019
From players to makers: An empirical examination of factors that affect creative game development
MN Giannakos, L Jaccheri
International Journal of Child-Computer Interaction 18, 27-36
27. RQ: How to Analyze Digital Stories for
Social Good?
• Goal: predict empathy quotient from
storytelling features
RQ: How to facilitate Digital Stories
for Social Good?
• Goal: predict stories from Emotions
and Roles
Tappetina's empathy game: a playground of storytelling and emotional understanding
SB Skaraas, J Gomez, L Jaccheri 2018
Proceedings of the 17th ACM Conference on Interaction Design and Children …
29. Education University & Soft Eng.
Center Excited https://www.ntnu.edu/excited Sindre (L.), Divitini, Krogstie B., Madeleine Lorås ++
NFR INTPART IPIT https://ipit.network/ Jaccheri (L.) Jingyue Li, Giannakos, Cico (PhD), Fufen
IT – STEM & Children
Kodeløypa https://www.ntnu.no/kodeloypa + Security Jaccheri (L), Papavlasopoulou, Karlsen, Farzana (PhD)
Tappetina https://tappetina.com/ Jaccheri (L.), Gomez, Sharma, Cico, Rubegni
NFR KreTek 2022 Creativity Schools Bungum (L.) ++
EU Horizon 2020 CoM_n_Play-Science https://comnplayscience.eu/ Giannakos (L.) ++
Social Innovation
EU Horizon 2020 Initiate http://initiate2020.eu/ Jaccheri (L.), Pappas, Opland (PhD)
NFR IDUN 2022 From PhD to Professor ntnu.edu/idun Jaccheri (L.), S. Fast
NFR? Physical activity for individuals with intellectual disability Anke (L.), Michalsen, Hartvigsen ++
MyDentist Pelagatti, Chessa, ++
Projects
30. Other activities
• Evaluation and Assessment in Software Engineering (EASE) Trondheim
ease2020.org
• All female keynotes
• 15-17 april 2019
• Lead Wire of Informatics Europe from 2020 COST ACTION Gender
• IFIP ICEC Conference 2015
• Board Reply 2015-2018
• ACM IDC 2017
• Informatics Europe ECSS 2018
• I3E Conference 2019
31. About this lecture
Distinguished Speaker Association for Computing Machinery (ACM).
https://speakers.acm.org/speakers/
ACM 100,000 members
ACM Speakers: IBM, Microsoft, Stanford University, Carnegie Mellon, University of British Columbia, Tsinghua University
Two ACM Distinguished Speakers in Norway
Letizia with her lecture From Software through Art to Social Entrepreneurship.
There are a total of 130 distinguished speakers world wide.