Applying Instructional Design and Game Design to VR Solutions to Produce Real Behavioral Change. Finding the perfect balance of methodologies for virtual reality training.
Design Thinking in the Real World | Sue Tan and Jeff Scheire | Lunch & Learn UCICove
About UCI Applied Innovation:
UCI Applied Innovation is a dynamic, innovative central platform for the UCI campus, entrepreneurs, inventors, the business community and investors to collaborate and move UCI research from lab to market.
About the Cove @ UCI:
To accelerate collaboration by better connecting innovation partners in Orange County, UCI Applied Innovation created the Cove, a physical, state-of-the-art hub for entrepreneurs to gather and navigate the resources available both on and off campus. The Cove is headquarters for UCI Applied Innovation, as well as houses several ecosystem partners including incubators, accelerators, angel investors, venture capitalists, mentors and legal experts.
Follow us on social media:
Facebook: @UCICove
Twitter: @UCICove
Instagram: @UCICove
LinkedIn: @UCIAppliedInnovation
For more information:
cove@uci.edu
http://innovation.uci.edu/
I gave a talk on the role of Design Thinking to leaders in the financial industry. The focus was on user centric thinking to innovate financial products and digital services. (all case material is removed)
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
Design Thinking in the Real World | Sue Tan and Jeff Scheire | Lunch & Learn UCICove
About UCI Applied Innovation:
UCI Applied Innovation is a dynamic, innovative central platform for the UCI campus, entrepreneurs, inventors, the business community and investors to collaborate and move UCI research from lab to market.
About the Cove @ UCI:
To accelerate collaboration by better connecting innovation partners in Orange County, UCI Applied Innovation created the Cove, a physical, state-of-the-art hub for entrepreneurs to gather and navigate the resources available both on and off campus. The Cove is headquarters for UCI Applied Innovation, as well as houses several ecosystem partners including incubators, accelerators, angel investors, venture capitalists, mentors and legal experts.
Follow us on social media:
Facebook: @UCICove
Twitter: @UCICove
Instagram: @UCICove
LinkedIn: @UCIAppliedInnovation
For more information:
cove@uci.edu
http://innovation.uci.edu/
I gave a talk on the role of Design Thinking to leaders in the financial industry. The focus was on user centric thinking to innovate financial products and digital services. (all case material is removed)
Product Innovation Academy take great pleasure in inviting you to the monthly webinar series. Our theme for this webinar will be about
"5 Tips of design thinking for product professional "
Use the linkedin thread http://goo.gl/uF6XlV to post your questions which can be answered by the speaker offline as well
Speaker:
Dolly Parikh is UX and Design consultant with ability to use strategic design methodologies to solve systematic challenges.Compassionate, creative, insightful, experienced, self-driven individual with proven leadership skills in group processes, colleague mentoring, team guidance, group process and executive advocacy. Experience supporting companies and organizations of various sizes to deliver product and service solutions using processes from design thinking and innovation management.
Dolly has consulted fortune 500 companies like Apple ,Yahoo , Paypal
How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
Game-based Learning Webinar by GreenBooks & GamelearnShyam Sunder
1. Role of game-based learning in enhancing learning outcomes
2. Application of gaming elements in learning initiatives
3. An example of successful game-based learning module - Merchants
How to Create Fun User Experience by Shutterstock Dir of ProductProduct School
Main takeaways:
- Understand the value of your product, it’s corresponding emotions, and deliver it as quickly as possible
- Break down each part of your customer journey in order to inject and heighten the value you’re providing
- Utilize qualitative data to discover opportunities for joy that don’t distract from your main value
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
Simulative Business Games are useful to train on various topics in business training, from general management to finance, hospitality, organizational behavior, human resources and marketing or to study economics models through simulations.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
"Designing Leadership Training in 3D Virtual Worlds"
Designing instructional events for virtual worlds requires new competencies for even the most experienced instructional systems designers. The environments, the courses, and the interactions are limited only by one’s imagination. Practice your emergency response to a virtual bioterrorism in a NY city subway with key players from around the world. Teach a medical student how to stop a heart attack from inside a virtual heart/classroom. Do old instructional design strategies even apply? In this highly interactive game-board session, we will see if Robert Gagné’s classic Nine Events of Instruction apply to 3D virtual worlds.
An introduction for game developers in traditional game companies to the product mindset I believe is needed to succeed more (or, at least, fail less) when making Games As A Service.
Transformative Learning - The Power of VR Through Immersive LearningTalentView
In this webinar, you will learn new insights on how beneficial virtual reality is in immersive learning.
You will also learn about:
- How the Future of Work will look like
- How VR can create an immersive learning environment that fosters transformative learning
- What's possible today? Use cases from global organizations
For any questions or inquiries, email us at inquiry@talentview.com.
Check out the recording here: https://www.talentview.com/transformative-learning-the-power-of-vr-through-immersive-learning/
Lastly, if you’d like to learn more about incorporating virtual reality in your company programs, schedule a call with us here: https://calendly.com/razydacara
Virtual SDGC20 Workshop | Oct 23, 2020 | Dungeons and designers play baseService Design Network
Workshop | Dungeons and (Service) Designers: Play-Based Worldbuilding With Research
PlayBase is a game/workshop format that allows participants to speculate on possible situations and take on different skillsets to problem-solve as a team. In this workshop Kokaew Wongpichet and Molly Oberholtzer are taking participants through the session from characters creation, game session and reflections on design application.
Updating Certification: Providing Robust Assessment through GamesSeriousGamesAssoc
Share stories and techniques about certifications for learning game designers and for games as learning and assessment products as technologies advance. Join the highly interactive discussion of the growing demand for games as assessment methods and as alternatives to traditional multiple-choice exams. Come discover the emerging world of assessments where games, gamification, augmented reality, virtual reality, and certifications are creating new assessment techniques. For those who attended this session in 2017, this version will discuss changes emerging in 2018.
Darden School of Business professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of Design Thinking', this time as part of MURAL Imagine, focusing on the ‘social technology’ aspect of design thinking.
Darden Business School professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of #DesignThinking', this time as part of #IMAGINE2020, focusing on the ‘social technology’ aspect of design thinking.
How to Create Fun User Experience by Shutterstock Dir of ProductProduct School
Main takeaways:
- Understand the value of your product, it’s corresponding emotions, and deliver it as quickly as possible
- Break down each part of your customer journey in order to inject and heighten the value you’re providing
- Utilize qualitative data to discover opportunities for joy that don’t distract from your main value
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
Simulative Business Games are useful to train on various topics in business training, from general management to finance, hospitality, organizational behavior, human resources and marketing or to study economics models through simulations.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
Primer on Play: Case Study for Knowledge GuruMarlo Gorelick
As shared in #GE4L, great structure of how and why to create game based learning. Prime case study to use when discussing possibilities of gamification for business
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
"Designing Leadership Training in 3D Virtual Worlds"
Designing instructional events for virtual worlds requires new competencies for even the most experienced instructional systems designers. The environments, the courses, and the interactions are limited only by one’s imagination. Practice your emergency response to a virtual bioterrorism in a NY city subway with key players from around the world. Teach a medical student how to stop a heart attack from inside a virtual heart/classroom. Do old instructional design strategies even apply? In this highly interactive game-board session, we will see if Robert Gagné’s classic Nine Events of Instruction apply to 3D virtual worlds.
An introduction for game developers in traditional game companies to the product mindset I believe is needed to succeed more (or, at least, fail less) when making Games As A Service.
Transformative Learning - The Power of VR Through Immersive LearningTalentView
In this webinar, you will learn new insights on how beneficial virtual reality is in immersive learning.
You will also learn about:
- How the Future of Work will look like
- How VR can create an immersive learning environment that fosters transformative learning
- What's possible today? Use cases from global organizations
For any questions or inquiries, email us at inquiry@talentview.com.
Check out the recording here: https://www.talentview.com/transformative-learning-the-power-of-vr-through-immersive-learning/
Lastly, if you’d like to learn more about incorporating virtual reality in your company programs, schedule a call with us here: https://calendly.com/razydacara
Virtual SDGC20 Workshop | Oct 23, 2020 | Dungeons and designers play baseService Design Network
Workshop | Dungeons and (Service) Designers: Play-Based Worldbuilding With Research
PlayBase is a game/workshop format that allows participants to speculate on possible situations and take on different skillsets to problem-solve as a team. In this workshop Kokaew Wongpichet and Molly Oberholtzer are taking participants through the session from characters creation, game session and reflections on design application.
Updating Certification: Providing Robust Assessment through GamesSeriousGamesAssoc
Share stories and techniques about certifications for learning game designers and for games as learning and assessment products as technologies advance. Join the highly interactive discussion of the growing demand for games as assessment methods and as alternatives to traditional multiple-choice exams. Come discover the emerging world of assessments where games, gamification, augmented reality, virtual reality, and certifications are creating new assessment techniques. For those who attended this session in 2017, this version will discuss changes emerging in 2018.
Darden School of Business professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of Design Thinking', this time as part of MURAL Imagine, focusing on the ‘social technology’ aspect of design thinking.
Darden Business School professor Jeanne Liedtka continues her webinar series on 'Evaluating the Impact of #DesignThinking', this time as part of #IMAGINE2020, focusing on the ‘social technology’ aspect of design thinking.
Similar to DevLearn: Blending Game Design and ID for VR Training (20)
Regatta Virtual Reality Sexual Misconduct PreventionWilliam West
Sexual harassment training has been mandated for over 30 years, yet companies continue to experience poor behavior that costs millions in lawsuits and damage to their reputation. Our sexual misconduct prevention course actual prevents sexual misconduct by creating empathy, a realistic environment and behavior change.
Regatta Virtual Reality Sales Enablement SuiteWilliam West
A full suite of sales enablement programs in VR, combined to provide the sales force the well rounded background to be success, using the VR technology to elevate their performance well beyond traditional training programs.
Regatta VR Why Regatta Virtual RealityWilliam West
Regatta is unlike anything you've seen before. We leverage immersive extended reality (XR) technologies, including virtual reality VR and augmented reality AR to create empathy, change behavior, and produce levels of performance that were previously unattainable.
Implementing virtual reality (VR) in elearning solutions allows us to change behaviors in ways that previously were seldom attainable. We believe in VR and we have the data to prove it.
Leo Gaming with a Purpose DevLearn2015William West
Games are scientifically proven to affect growth in specific areas of the brain relating to spatial orientation, memory formation and strategic planning
Ok, we won’t overwhelm you with what you already know… games work, they’re cool, and we all want to know how to do them…
Welcome to 2015. The most exciting time in learning since 1999 when “e-learning” has its coming out party.
More things are possible than ever before
But, the challenges are larger than ever before
Presented by:
Bank of America
QuantumConnect
We will examine the three pillars of successfully running learning as a business: standardization, technology, and resourcing.
For Learning to be a legitimate business, it must possess the infrastructure fundamentals that enables all other business units to thrive.
Successful business requires: your ability to produce a consistent and reliable product, the technology that provides you the visibility to lead and results you can measure, and your ability to effectively optimize your resources (internal and outsourced).
To effectively learn a business, you must:
Understand the secrets to successfully aligning your resources, including outsourcing
Understand the workflow technology required to run your organization as a business
Understand the challenges and techniques used to standardize development across an enterprise.
These are possibly the largest barriers to success and are most certainly the most notable areas that are subject to failure.
Development Management System (DMS) – The New ERP for L&D
The development management system (DMS) is the missing piece to the toolset used by L&D. For many years, talent management systems and learning management systems help you plan and deliver solutions. However, there has never been a tool to support your development operations. Every other profession—accounting, sales, manufacturing, HR, IT, and so on—has supporting toolsets to manage the day-to-day operations (ERP, HRIS, CRM, and so on); yet for decades the L&D industry has had to rely on spreadsheets and homemade database solutions. New to the learning technology landscape is the DMS, an integrated platform that automates production management and business processes for increased productivity while providing the development teams the tools and collaborative environment to produce outstanding results. The DMS is the missing link between the planning processes and solution delivery.
The DMS facilitates the development process and automates the day-to-day operations across the entire enterprise. A fully functional DMS can help implement uniform processes, deploy methodologies and standards, facilitate effective SME relationships, manage the deliverable review process, facilitate user tests, balance and optimize staff resources, forecast production needs, manage vendors, manage the operational budgets, and measure your overall efficiency.
To the leadership, this means a more efficient workforce, a higher quality product, visibility into their (global) operations, and optimal utilization of their budget dollars. If you’re an outsourcing provider using a DMS, that means a reliable profitability on every project. This extends beyond L&D as a good DMS should be able to manage a wide range of projects; anything that involves many people over a period of time trying to build an effective project.
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2. Your Presenters
Bill West
Founder and CEO
Thirty years of experience in learning technologies
Founded of four start-ups in elearning. Five times Inc. 5000
He held VP positions at GP Strategies, LEO, Xerox, and
eLearning Brother Custom
His expertise spans every modality in the learning ecosystem
He has served over 100 global clients and won over 50 awards
Wrote two highly acclaimed books, inc. “Rockstar Vendors”
Senior Instructional Designer
Focuses on the design of a range of elearning solutions
She has worked in L&D for over 15 years
A Master of Science in Adult Education
Supportive research and constructivist methodologies
Built VR solutions for the world’s largest companies
Specializes in empathy in the learning experience.
Julie Havill
3. Meet REGATTA
We believe in XR. We have the data to prove it.
REGATTA specializing in VR, AR, and AI, collectively
referred to as extended reality (XR).
For over 25 years, our team led the elearning
evolution, serving over 50 of the world’s most respected
companies and amassing 30 industry awards.
The blend of our patented XR/ID, XR/UX, and
XR/xAPI frameworks consistently leads to highly
effective of XR solutions.
Our cornerstone product, iLIBRARY and our Sexual
Misconduct Prevention program, is producing real
behavior change for the world’s critical issues.
4. Know Your Audience
Who has trouble spelling VR?
Who here has experience with VR?
What experience do you have?
What would you like to take away from our session?
5. What is VR?
Schroeder (1996) defines virtual environments and
virtual reality technology as “a computer-generated
display that allows or compels the user to have a
sense of being present in an environment other
than the one they are actually in, and to interact
with that environment.”
Where does it work?
● Transport you into another place (and
time)
● Realistic interpersonal interactions from
customer service to sexual misconduct
● Safe practice for hazardous jobs like
construction or medical device handling
● Endless scenarios for jobs that have many
variables and many ways to get it wrong
● Treating mental and emotional issues,
from acrophobia to PTSD
10. The Old Guard: Games
2.5Bplayers
Out of 7.6B People in the World
11. Games Continue to
Evolve in Learning
Option Six
GP Strategies
Option Six
GP Strategies
Option Six
GP Strategies
LEO
The Game Agency
2000
2010
2020
Regatta VR
VR
13. Balance Produces
Ultimate Results
Instructional Design
...is the practice of systematically
designing, developing and delivering
instructional experiences, both digital
and physical, in a consistent and
reliable fashion towards an efficient,
effective, appealing, engaging and
inspiring acquisition of knowledge,
skills, and behaviors.
Game Design
...is the art of applying design and aesthetics
to create a game for entertainment,
educational, exercise, or experimental
purposes. Game design creates goals, rules
and challenges to produce desirable
interactions among its participants and,
possibly, spectators.
14. Why ID?
● Moves experiences beyond the
wow-factor of VR
● Moves games beyond the realm of
entertainment
● Ensures a focus on the learner and
learning
● Provides a strategy for achieving
specific learning and performance
outcomes
Why Games?
Games are scientifically proven to
affect growth in specific areas of
the brain relating to spatial
orientation, memory formation and
strategic planning.
Ok, we won’t overwhelm you with
what you already know… games
work, they’re cool, and we all want
to know how to do them…
17. iLEARN
● Guides you to creating
instructionally effective
virtual learning experiences
● Provides keys to unlocking
the potential of VR for
learning
● Helps to avoid common
mistakes
● Based upon research and
experience with VR and
learning
Immersive
Learners believe they are truly in another
space.
i
Learner-Centric
The learner is at the center of the virtual world.
L
Engaging
Learners need experience relevancy, beyond
content relevancy.
E
Action-Oriented
Learners must feel compelled to and be able
to interact with the virtual world.
A
Realistic
Learners should believe the illusion you’ve
created is real.
R
iNtuitive
The virtual world should be easy for the
learner to navigate and understand.
N
19. Game Design
1. Players know who they
are and why they are there
2. Players have agency and
make decisions
3. Players are trying to
achieve something
4. Players understand ways
of operating
5. Players receive information
about the consequences
of their actions
6. Players have a reason to
play again and again
01
02
03
04
05
06
Challenge
Rules
Feedback
Re-play
Identity
Choice
20. Balance = Results
Too much game and the learning objectives are lost
Not enough game and interaction and benefits are lost
The learner is an active participant with an identity
Immerse them in a realistic environment
Integrate reasons to re-play
01
02
03
04
Provide a clear challenge and feedback system
21. Notary
● Multiple scenarios
● Branching dialogue
● Interactive 360 degree video
Identity – Bank associate
Challenge and Reward – Complete
notarization process and build customer
relationship
Feedback – Customer responses, scores
Re-play – Try again to to get better
customer responses and scores, to see
consequences of options not selected
22. Sexual Misconduct Prevention
Game Play
● Several situations throughout the day
● Branching dialogue
● 360 degree video for realism
Identity – Man in the office
Challenge and Reward - Positive/Negative reactions
Scoring - Archetypes defined by actions
● Gentleman
● Respectful
● Flirtatious
● At Risk
Re-play - To see the consequences of options not
selected
23. Negotiations
● Multi-party, branching conversation
● 2-D video in computer-generated
environment
Identity – Salesperson
Challenge and Reward – Seal the deal
Feedback – Deal acceptance or rejection
Re-play – Continue until deal is accepted,
branching, permutations
24. Virtual Reality Point of Sale
Game Play
● Customer Interaction
● Rules & Processes
● POS Proficiency
Identity – Store Clerk
Challenge and Reward -
● Customer service (difficult customer)
● Product coding; stock management
● Money management
Score - Behavior and accuracy
Re-play - Process customers faster
27. Bill West Julie Havill
Founder and Captain Senior Learning
Strategist
phone 812.360.2077
email bill@regattavr.com
web regattavr.com
Thank You.
See it to believe it!
REGATTAVR
Booth 222
28. The Game Designer’s Responsibility
➔ Know what the game is about and
ensure it teaches that thing
➔ Nothing should be in the game that does
not contribute to the lesson
➔ It has a point, a moral of the story, which
is both the glory and the problem
➔ Once you learn something, it’s over
VR Gamer’s Corner
➔ Realism
➔ Call to action
➔ Role/Identity
➔ Toddler Time
➔ Level design
➔ Simple Rules
➔ Cognitive load
➔ Cause/Effect
➔ Show don’t tell
➔ Use lots of visuals
➔ Lots of practice
➔ Create a safe place
to practice
➔ Feedback
➔ Reflection
➔ Scores/Metrics
Design Tips
Why Games
➔ Because they work
➔ Engagement is everything
➔ Reach beyond cute to
effective
➔ Change simple Q&A to real
decision making
➔ Nothing easy...
Tactical Tips
➔ Spend time on design. Use
physical layouts
➔ Never lose sight of the
objectives
➔ Know your audience
Connect with them
➔ Focus on context, not eye
candy
➔ Flashy isn’t the same as
effective
Know your audience
➔ Achievable goals and instant feedback:
people who work in uncertain
environments where outcomes are not
immediately clear.
➔ Fast paced and ongoing interaction:
people who don’t experience this at
work or home.
➔ More measured approach to interaction:
people who live in fast paced
environments
29. How does that apply to VR?
Identity/Role/Character
Emotion
Challenge
Reward
Replay-ability
Safe Practice
Feedback
Reflection
Choices
Rules
Engaging conversation
Multi branching
Goal based
Decision and consequences
The use of game mechanics to
make learning and instruction more
fun.
The idea of engagement, story,
autonomy, and meaning.
A safe environment to explore,
think, try new things.
Provides motivation and reduces
the sting of failure.