This presentation helps explain why 1:1 technology in classroom can help transform teaching. Included are reasons why to use 1:1, technology concepts to help teaching in 1:1 classes easier, and tips on lesson planning in 1:1 classrooms.
This presentation helps explain why 1:1 technology in classroom can help transform teaching. Included are reasons why to use 1:1, technology concepts to help teaching in 1:1 classes easier, and tips on lesson planning in 1:1 classrooms.
educational technology power point presentationCHRESTOPHER
to easilly to learn more fact about this study..
to share it on slide share
to pass these to our teacher as a exam in fijnal.
these the.
to inhance our ability to share these on public.
can give another information.
Reading and Technology: Make the Connectionsqoolmaster
Discover Internet resources and technology applications that address the National Reading Panel recommendations in the areas of phonemic awareness, phonics, fluency, vocabulary, and comprehension.
Some ideas and practical tips for teaching in a 1:1/laptop school. This is the 2010 version of this presentation: http://www.slideshare.net/stevekatz/middle-school-laptops
http://www.stevenkatz.com/
Computer assisted instructions B.Ed course code 8620. this course is included in MA education, MEd bed courses of Allama Iqbal open university with different ode
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...Andy Petroski
Technology itself is not a learning solution. Learning technologies can only truly impact the classroom as a tool to support instructional strategies. Attend this presentation to learn about considerations and techniques for increasing the positive results from learning technology integration.
educational technology power point presentationCHRESTOPHER
to easilly to learn more fact about this study..
to share it on slide share
to pass these to our teacher as a exam in fijnal.
these the.
to inhance our ability to share these on public.
can give another information.
Reading and Technology: Make the Connectionsqoolmaster
Discover Internet resources and technology applications that address the National Reading Panel recommendations in the areas of phonemic awareness, phonics, fluency, vocabulary, and comprehension.
Some ideas and practical tips for teaching in a 1:1/laptop school. This is the 2010 version of this presentation: http://www.slideshare.net/stevekatz/middle-school-laptops
http://www.stevenkatz.com/
Computer assisted instructions B.Ed course code 8620. this course is included in MA education, MEd bed courses of Allama Iqbal open university with different ode
Best Practices for the Effective Use of Technology in the Classroom - PETE&C ...Andy Petroski
Technology itself is not a learning solution. Learning technologies can only truly impact the classroom as a tool to support instructional strategies. Attend this presentation to learn about considerations and techniques for increasing the positive results from learning technology integration.
This slide explains about Creativity- Meaning, nature Methods to foster creativity among children.Check the slides to know more..
Credits:-
Smruti Smita Mohanty
Ashutosh Jena
Anjana Yadav
Σήμερα, με το πάτημα ενός κουμπιού έχουμε πρόσβαση σε όλο τον κόσμο, εξοπλισμένοι με ποικίλα εργαλεία , έχουμε την ευκαιρία, να εξερευνήσουμε νέες δυνατότητες , νέες ιδέες , νέες τελετουργίες και λύσεις . Έχουμε όμως ακόμα όνειρα; Με αφετηρία τη διαδικασία της σχεδιαστικής σκέψης ( ‘designerly’ ways of thinking), θα μελετήσουμε βήμα προς βήμα τα στάδια μετάβασης από την ιδέα στην υλοποίηση της δικής σας δράσης.
This presentation was given by David Waugh at the international conference “Fostering creativity in children and young people through education and culture” in Durham, United Kingdom on 4-5 September 2017.
The “Creative Thinking for the 21st Century” presentation, given at the AFACCT Conference in January 2015, examined how educators can embed 21st century skills into their teaching curriculum. The goal was to show that by using innovative teaching and learning processes students gain skills in collaboration and team building, enhanced communication through presentation, and applied analysis of information. Teaching and learning strategies to engage students to think differently about their own learning and to move beyond critical thinking to creative thinking was emphasized.
With our rapidly increasing and instantaneous access to information, it can be difficult to help people slice through the “data smog” and become fluent with information while critically assessing its value and purpose. This webinar introduces a variety of technical resources and research tools, and provides tips to help make learning more meaningful, engaging, and relevant, with the ultimate goal of providing learners with opportunities to create something new and exciting. The end goal is to help learners enrich their lives by constructing a personal learning environment, online or face-to-face, that is conducive to information discovery, sharing, and lifelong learning.
Empowering self-directed learners: Practical strategies and tools for L&DBrightwave Group
In a recent webinar Brightwave's Caroline Freeman discussed a range of self-directed learning strategies, sharing concrete examples of what works. She explored the surprising and effective ways today's new generation learning tools put the learner firmly in control.
To hear the full recording of this lively and interactive webinar session, visit: http://ow.ly/oQbt30hyGQp
Similar to Creativity in the classroom by Shelley Shott (20)
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Allan Hart from Applewood Preparatory will talk about his experiences using Skype in the classroom. He will be talking about the benefits of using Skype from an education point of view. Allan will explain how educators can become Skype-ready and how to collaborate with other schools from across the globe. He will explain how a Mystery Skype works.
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How to integrate Augmented Reality successfully in your classroom by Ronelle ...SchoolNet SA
This is the presentation that accompanied a webinar by Ronelle Klinck that I hosted. n this webinar, Ronelle demonstrated the steps to integrate Augmented Reality successfully in your classroom. Augmented Reality is a tool teachers can use to bring learning to life and make the learning experience an interactive adventure. Ronelle says, "I use AR to engage my learners, scaffold learning and flip my classroom. In this webinar I’ll share practical examples of how to integrate AR in your classroom."
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1. Intel Confidential — Do Not Forward
Creativity
In the Digital Age
Shelley Shott
Global Education Specialist
Intel Corporation
July 2015
2. Understand creativity
Identify skills that are necessary for creative thinking
Explore how to use technology in ways that foster creative thinking
Create or adapt a lesson to facilitate creativity in your classroom
In This Workshop You Will…..
5. Creativity: Originality in producing a work or product that has
value
Creativity is both a part of and dependent
on critical thinking.
Creative ideas are original and have value.
Creativity is a process, not a single event
of inspiration.
Creativity requires a keen evaluative
sense, an ability not only in determining
whether an idea is worth working on, but
also in analyzing how to improve upon it.
Sir Ken Robinson
6. What are other uses for a……paperclip
Creativity Challenge
8. Creativity Fact and Fiction
It is not uncommon to have misconceptions about
what creativity is and how it can be taught and
nurtured.
In this activity, you will have the opportunity to learn
more about creativity while exploring facts and
misconceptions.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21. Critical Thinking:
Critical thinking is essential for creativity. In order to be creative, students must be able to ask questions,
evaluate and use information, think open-mindedly, and communicate effectively.
Imagination:
The ability to imagine is a necessary component of creativity. Imagination allows students to think of unique and
unusual ideas.
Idea Generation:
To begin a creative process, people must be fluent at generating ideas. Most ideas come from other ideas,
some that are not worth much on their own but that generate further thinking.
Reflective Judgment:
Students who produce original, creative products have a refined sense of self-reflection and judgment. They
have the skills to determine if an idea is worth pursuing, and if it has merit, they can organize and plan ways to
make their ideas come to life.
Creativity Skills
22. Creative Classroom Self-Assessment
How well does your classroom support
creativity?
For each statement on the self-assessment……
Look at the “Classrooms that Support Creativity”
to help you answer your self-assessment
Think about modifications you might need to make
to make your classroom more supportive for
encouraging creativity
24. Divergent Thinking – breaking up of old ideas, making new
connections and expanding the limits of knowledge.
Encouraging students to keep on generating new ideas
25. Think back to the paperclip ideas:
Fluency - how many uses you can come up with
Originality – how uncommon those uses are
Flexibility – how many areas your answers cover
Elaboration – level of detail in responses;
Divergent Thinking Categories
26. My coffee cools too quickly in this cup.
Be Creative:
Brainstorm a list of things that might slow
down the cooling process
Brainstorm– Brainstorming on any topic is a creative activity
– teachers can give feedback on the originality of ideas
27. Typical: There are 12 biscuits in a packet. Jane
buys 4 packets for her party. How many biscuits
does she have……
Be Creative:
Design your own multiplication problem and
share with a partner
Produce New Ideas – assignments that require students to
produce new ideas or reorganize existing ideas in a new way foster
creativity
28.
29. Digital learning supports students in the development of their creative thinking skills.
Digital Learning and Creativity
34. Digital Creativity Tools
With digital tools often at students’ fingertips, the creative thinking process can become
more innovative, imaginative, and generative. Digital tools can be especially effective at
engaging students in new practices and at energizing an old lesson.
38. 1. Navigate to one or more of the Web sites from each tool category to see how the tool
can be used with students.
2. As you look through the sites, consider the following:
• Purpose: What is the purpose of the work?
• Audience: For whom is the work intended?
• Features: What features of the tool did the students/teacher use?
• Application: What application was used?
• Why you may or may not consider using the tool with your students
Try It
39. You have had the opportunity to explore different tools to encourage creative thinking
and think about how they could be used with your students. Now you will select one tool
and begin to apply it to your classroom. Complete one of the following activities to help
you develop tools for student creativity.
Option 1: Creative Writing Tools
Option 2: Infographics
Option 3: Multimedia Creation Tools
Exploring Digital Creativity Tools
40. You have learned about many different types of digital tools that are used to foster
creative thinking. Review any notes you took about the various tools you explored.
In a small group, share your digital creativity tool you developed from the Apply section,
and use the following questions to guide your feedback to each other:
In what ways will the tool support creativity in your classroom?
How could the tools you explored fit into classroom lessons you already teach?
Share a lesson idea using one of these tools.
SHARE & REFLECT
Editor's Notes
Sir Ken Robinson
Assam, A. M. (2009). Why creativity: A conversation with Sir Ken Robinson. Educational Leadership,
67(1), 22–26
Developed by J.P. Guilford in 1967, the Alternative Uses Test stretches your creativity by giving you two minutes to think of as many uses as possible for an everyday object like a chair, coffee mug, or brick. Here’s a sample brainstorm for “paper clip” uses:
Hold papers together
Cufflinks
Earrings
Imitation mini-trombone
Thing you use to push that emergency restart button on your router
Keeping headphones from getting tangled up
Bookmark
The purpose of this activity is not for you to get the right answer every time, so do not
worry if you are not sure how to respond to each statement. The purpose is for you to
start exploring ideas about creativity through common misconceptions and long-held
beliefs.
Knowing that creativity lies within everyone, it is important for educators to understand
the skills and dispositions that produce creative results.
21 is the answer. What
might the question be?
Fluency - how many uses you can come up with
Originality – how uncommon those uses are (e.g. “router restarter” is more uncommon than “holding papers together”)
Flexibility – how many areas your answers cover (e.g. cufflinks and earrings are both accessories, aka one area)
Elaboration – level of detail in responses; “keeping headphones from getting tangled up” would be worth more than “bookmark”
Real-World Connections
Creativity flourishes when students can relate what they are learning to their personal experiences. Digital tools provide readily available access to information across the globe, allowing students to connect their learning to real-world applications. Unlike
narrow, strictly defined learning tasks, complex real-world problems offer limitless opportunities for students to be creative, to take risks, to try out ideas, and to test the usefulness of those ideas.
Student Voice and Choice
The features and capabilities of digital tools encourage deeper exploration of the content with many choices and pathways, giving students an active role in choosing how they will learn and demonstrate success. Capitalizing on student interest contributes to intrinsic motivation and allows them to use subject-area knowledge they have developed through their interests to be creative and generate new ideas.
Anytime, Anywhere Learning
A common adage says that creativity is a combination of inspiration and perspiration. The traditional classroom environment of four walls and a specific time period does not easily support either of these factors. With online tools and mobile devices, such as smartphones and tablets, students can work on a project whenever an idea hits them. They can access creativity tools in any environment that inspires them.
Multimedia Creation
With digital multimedia tools, students showcase their learning in creative, personalized ways. The advanced editing and presentation features found in many digital tools encourage student experimentation and innovation. Digital tools give students the ability to incorporate audio, video, text, and photos in a way that insp
Digital Creativity Tools
With digital tools often at students’ fingertips, the creative thinking process can become more innovative, imaginative, and generative. Digital tools can be especially effective at engaging students in new practices and at energizing an old lesson
Comic Strips
Comic strip tools give students a chance to develop their creativity and imagination as they visually conceptualize a topic or story. Some comic strip creators have built-in
photo and drawing tools that encourage students to experiment with their creations. Classroom Example: Students create comic strips to illustrate a specific time period,
using historical facts combined with characters that they imagine. They use built-in drawing tools to design their characters with historical details.
Digital Storytelling
Digital storytelling tools foster student creativity and encourage imaginative thought. The built-in capabilities for adding photos, video, audio, animations, and text give
students a creative playground to bring their stories to life. Classroom Example: A student uses a digital storytelling tool to create her own modern-day fairy tale. She selects and modifies backgrounds, uses drawing tools, and inserts creative fonts to bring her story to life.
Blogs and Wikis
Blogs and wikis offer a valuable forum for the development of creative thinking and writing. The collaborative and relatively informal nature of blogs and wikis promotes
imaginative thought. Students can also use blogs for self-reflection on their creativity skills.
Classroom Example: For a final project on animal habitats, students make up an imaginative creature from another planet that is part mammal, part bird, and part
reptile. On the classroom blog, each student writes a description of the creature and describes a habitat where it could live that would have everything it needed. Students
read and comment on their classmates’ creations.
Mind Maps
Mind mapping and brainstorming tools boost creativity by helping students connect ideas and visually illustrate abstract concepts. The online capabilities of digital mind
maps can also help students collaborate and come up with additional ideas. Classroom Example: A student uses a mind-mapping tool to create a diagram that
compares three characters in a book he just read. He decides to use a different kind of plant to represent each character, thinking of what the plants are like and how they
could be like the characters. One of the book’s characters is really strong and brave, so he chooses a redwood tree for him. The built-in design tools help him create a visually
appealing diagram that con
Infographics
Infographic tools develop a student’s creative ability to represent data in a visual and eye-catching display. The process of organizing, refining, and illustrating ideas helps
build a student’s creative thinking skills. Classroom Example: A teacher challenges his students to design a new product for students that solves a common problem. Each student creates an infographic to organize and display data that illustrates the problem, the new product, and how it will be used.
Video and Audio Creation
Video and audio creation tools give students a platform to showcase personalized projects that develop important creative design skills. The built-in multimedia tools
encourage student experimentation and innovation. Classroom Example: A student uses a video creation tool to combine family photos, scanned copies of cherished handwritten letters and documents, video clips of family interviews, music, and built-in video styles to create a multimedia family history report.