PLUGGING INTO

CREATIVE!
OUTLETS
bit.ly/tagt2013

DR. BRIAN HOUSAND
http://brianhousand.com
brianhousand.com
GEEK

GIFTED

EDUCATOR

RESEARCHER
IDAHO
2013 CALIFORNIA
NORTH CAROLINA
GEORGIA
PENNSYLVANIA
CONNECTICUT
INDIANA
SOUTH CAROLINA
TEXAS
#gtchat
CREATIVITY
+
TECHNOLOGY

STAGES IN THE
CREATIVE
PROCESS

REMIX
5

STEP
TECHNOLOGY
INTEGRATION
PLAN

5. EVALUATE
4. WATCH IT GROW

3. GIVE IT TIME
2. PROVIDE A PURPOSE
1. IDENTIFY A TECH TOOL
(Besnoy, Housand, & Clark, 2008)
TYPE I

TYPE II

GENERAL
EXPLORATORY
ACTIVITIES

METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES

!

!

TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES

(Renzulli, 1977)
Plugging Into
Creative Outlets
Brian C. Housand
Angela M. Housand
!

Gifted Education
Communicator
Spring 2011
Vol. 42, No. 1
Computers
serve best
when they
allow

everything
to

CHANGE
(Papert, 1993)
!
!

	
  

Sir Ken Robinson

!

!
!

	
  

	
  

	
   We	
  are	
  educa)ng	
  people	
   	
   Crea)vity	
  is	
  as	
  important	
  
out	
  of	
  their	
  crea)vity.	
  
in	
  educa)on	
  as	
  literacy.	
  
Rather than running the risk of
having our students become !

WALKING
ENCYCLOPEDIAS!
we need to TEACH them how to !

THINK CREATIVELY.
(Sternberg,	
  2006)
www.p21.org
Learning and Innovation Skills

Creativity and Innovation!
Critical Thinking and Problem Solving!
Communication and Collaboration
1. Creativity and Innovation!
2. Communication and Collaboration!
3. Research and Information Fluency!
4. Critical Thinking, Problem Solving, and!
Decision Making!
5. Digital Citizenship!
6. Technology Operations and Concepts!

bit.ly/nets-profiles
PK - 2
Identify, research, and
collect data on an
environmental issue using
digital resources and
propose a solution.
3-5
Produce a media-rich
digital story about a
significant local event
based on first-person
interviews.
6-8
Create original animations
or videos documenting
school, community, or local
events.
9 - 12
Design, develop, and test a
digital learning game to
demonstrate knowledge
and skills related to
curriculum content.
?
Differentiated Curriculum. Adaptation of
content, process, and concepts to meet a higher
level of expectation appropriate for advanced
learners. Curriculum can be differentiated through
acceleration, complexity, depth, challenge, and
CREATIVITY (VanTassel-Baska & Wood, 2008).
Don’t tell someone to BE CREATIVE.!
Get moving.!
Take a break. !
Reduce screen time.!
Explore other cultures.!
Follow a passion.!
Ditch the suggestion box.
Pianos
!

NOT 	

Stereos

(Resnick, 1996)
SAMR
SUBSTITUTION
Tech acts as a direct
tool substitute, with no
functional change.
AUGMENTATION
Tech acts as a direct
tool substitute, with
functional improvement.
MODIFICATION
Tech allows for
signficant task
redesign.
REDEFINITION
Tech allows for the
creation of new tasks,
previously inconceivable.
DANGER
If#you#don’t#read#much,#
you#really#don’t#know#much.#
YOU #ARE

TOOLISHNESS!

AHEAD
DANGEROUS!
!

--Jim Trelease
GRAHAM WALLAS
PREPARATION
INCUBATION
ILLUMINATION
VERIFICATION
PLUGGING INTO

CREATIVE!
OUTLETS
bit.ly/tagt2013

DR. BRIAN HOUSAND
http://brianhousand.com
INCUBATION
Games are the most elevated form of investigation.
20%
COMPUTER
USE

INTERNET
USE

CREATIVITY

CELL
PHONE
USE

VIDEO
GAME
PLAY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
VIDEO
GAME
PLAY

CREATIVITY

Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
DECEPTIVELY SIMPLE
ADDICTIVE
NOT YOUR CHOICE WHEN YOU PLAY
CHALLENGING FOR ALL THE WRONG
REASONS
SINISTER MUSIC
COMPETITION WITH FRIENDS
MAKES YOU A SPAMMER
$$$
THERE IS NO END
REALITY

Miles Dyer
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future.

- Seymour Papert
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert
REAL
GAMES

VS.

EDUCATIONAL
GAMES
“There is
nothing

that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED

You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,

IT IS A SPACE WHERE

YOU ARE GOD
I f y ou are
i mpati ent
th en th i s may
not be th e
gAme for y ou
PRODUCERS

CONSUMERS
stemchallenge.org
www.truthandtrolls.com
www.pinkiesquare.com
66
www.roblox.com
gamestarmechanic.com
ILLUMINATION
five frames
http://www.flickr.com/groups/visualstory/
flickr five frames
1st photo:

establish
characters and location
flickr five frames
2nd photo:
create a situation
with possibilities of
what might happen
flickr five frames
3rd photo:
involve the characters
in the situation
flickr five frames
4th photo:
build to
probable outcomes
flickr five frames
5th photo:
have a logical
but surprising end
instagram

DMD

WordFoto

Over

360

snapchat
!
“Gifted	
  means	
  you	
  have	
  abilities	
  to	
  do	
  stuff	
  others	
  may	
  not	
  be	
  able	
  to	
  do,	
  even	
  if	
  they	
  are	
  not	
  
easy.	
  	
  This	
  tree	
  is	
  growing	
  in	
  the	
  shade	
  under	
  a	
  step….that’s	
  not	
  easy.”
“As	
  a	
  gifted	
  learner	
  I	
  feel	
  that	
  I	
  am	
  different;	
  	
  
I	
  am	
  a	
  leader;	
  and	
  I	
  am	
  powerful!”	
  
“Giftedness	
  is	
  you	
  are	
  special	
  	
  
and	
  stand	
  out	
  from	
  others	
  	
  
because	
  of	
  your	
  talent.”
Riley	
  Adamski,	
  5thGrade
“We	
  all	
  have	
  an	
  impact	
  on	
  the	
  world.	
  	
  	
  
Although	
  we’re	
  small,	
  someday	
  we	
  	
  
will	
  do	
  something	
  great.	
  	
  It	
  means	
  to	
  	
  
be	
  inspiring,	
  creative,	
  helpful,	
  and	
  smart.	
  	
  	
  
Although	
  being	
  gifted	
  has	
  its	
  problems,	
  	
  
Being	
  gifted	
  is	
  very	
  special.”	
  

Daphne	
  Meyer,	
  6th	
  Grade
“We	
  are	
  all	
  different.	
  	
  Everyone	
  has	
  different	
  abilities;	
  some	
  
people	
  may	
  enjoy	
  learning.	
  	
  Being	
  gifted	
  is	
  being	
  yourself.”

Leia	
  Gardner,	
  6th	
  Grade
“Being	
  gifted	
  isn’t	
  
different;	
  it’s	
  unique.”

Anna	
  West,	
  6th	
  Grade
“Giftedness	
  is	
  being	
  
different	
  in	
  your	
  own	
  way	
  
and	
  to	
  capture	
  beautiful	
  
moments	
  in	
  life	
  for	
  
something	
  cool.	
  	
  Then	
  your	
  
differences	
  will	
  shine!”

Grace	
  Eberenz,	
  6th	
  Grade
“Giftedness	
  means	
  you	
  
can	
  be	
  talented	
  in	
  some	
  
things	
  but	
  not	
  at	
  others;	
  
you	
  swing	
  back	
  and	
  forth	
  
at	
  the	
  things	
  you	
  are	
  good	
  
at	
  and	
  the	
  things	
  you	
  are	
  
not.”

Jordan	
  Anderson,	
  6th	
  Grade
“Being	
  gifted	
  is	
  like	
  
flying	
  in	
  the	
  sky;	
  	
  
free	
  to	
  learn.”

Yuina	
  Horinouchi,	
  5th	
  Grade
“Cracked	
  mud	
  is	
  like	
  a	
  puzzle;	
  like	
  the	
  
parts	
  of	
  the	
  brain.	
  	
  When	
  put	
  together,	
  
makes	
  a	
  gifted	
  person.”

Harrison	
  Britt,	
  5th	
  Grade
“Being	
  gifted	
  
means	
  being	
  
creative	
  in	
  
your	
  own	
  
special	
  way.”

Wren	
  Tisnado-­‐Blake,	
  5th	
  Grade
bighugelabs.com/
poster.php
FORM

LINE

COLOR

SCALE

FONT
GarageBand

djay

DM1
iMovie Trailers
Googleable
diy.org
REMIX
“There is no such
thing as a new idea. 

It is impossible. 

We simply take a lot
of old ideas and put
them into a sort of
mental kaleidoscope.
We give them a turn
and they make new
and curious
combinations.”
1. Pick an existing work.
!

literature
art
film
music
2. Consider changes
based on a new time
period and / or a
changing audience.
3. Develop the product.
!

Script
Movie Trailer
Advertising
Poster
4. Create the explanation.
!

How did this “improve”
the original?
remix:
defined
Everything
is a remix.
- Kirby Ferguson
Creativity is just
connecting things.
When you ask creative people
how they did something, they
feel a little guilty because they
didn’t really do it, they just saw
something. It seemed obvious
to them after a while. 

That’s because they were able
to connect experiences they’ve

SYNTHESIZE

had and
new things.	


- Steve Jobs, 1995
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

RECIPES
flickr.com/photos/averagejane/7624353692
CHANGE THE

SETTING
WHAT ARE SOME OTHER

SETTINGS?
Encourage divergent thinking!
CHANGE THE

AUDIENCE
CHANGE THE

NARRATOR
CHANGE THE

GENRE
Summary
The pigs will be space pilots creating the
first human settlements on Mars.
Their structures will be threatened by their
own malfunctioning robot.
However, the robot is also their only hope
of returning home.
Non-Examples
It’s like The Three Little Pigs, but they’re
dogs.
Instead of a brick house, it’s made of
stone.
The pigs will live in a desert!
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

PERSUADE
How do the
changes make
the story better?
9. Analyze how two or more texts address
similar themes or topics in order to build
knowledge or to compare the approaches
the authors take.
Persuasion
Three Martians is a suspenseful, sci-fi
take on The Three Little Pigs. It takes the
classic story and retells it for an older
audience.
There is real danger for the characters as
they try to stop the robot while keeping it
working so they can return to earth.
Non-Examples
It will be better.
You will like it since it’s funnier.
This version will have lots of interesting
things.
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

PLANNING
REMIX

CONTENT + CREATIVITY + TECHNOLOGY

YOUR TURN
SETTING!
GENRE!
NARRATOR!
AUDIENCE
“We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
our lives.”
!

	


	

 Bill Gates 	
  
The Road Ahead
THP

Summer 2013

Teaching for High Potential
Quality Classroom Practice
for High-Abillity Students

Brian C. Housand, Ph.D.
East Carolina University
www.brianhousand.com

The 21 Century
is SO Yesterday
st

Brian Housand is an Assistant Professor at
East Carolina University in the department of
Elementary Education.

“The world is moving at a tremendous rate. No one knows where.
We must prepare our children, not for the world of the past,
not for our world, but for their world, the world of the future.”
— John Dewey

T

he admonition that we should be preparing our
students for the 21st century is everywhere. There
are numerous books, blogs, and content resources
promoting and espousing the virtues of 21st century learning. If one examines the titles and descriptions of
presentations at any gifted or general education conference,
reference to 21st century learning is prevalent. Most of us
in gifted education have regularly advocated for teaching

trace their origins back at least 30 years. In 1983, the National Science Board Commission on Precollege Education
in Mathematics, Science and Technology published a report
entitled, Educating Americans for the 21st Century: A Plan
of Action for Improving Mathematics, Science, and Technology Education for All American Elementary and Secondary
Students So that their Achievement is the Best in the World
by 1995. This publication outlined many of the same initia-
ENGAGING

CURIOSITY
ENGINEERING
SERENDIPITY
UNDERSTANDING

DESIGN
CONSTRUCTING

SYNTHESIS
Creativity is just
connecting things.
When you ask creative people
how they did something, they feel
a little guilty because they didn’t
really do it, they just saw
something. It seemed obvious to
them after a while. 

That’s because they were able to
connect experiences they’ve had
and

SYNTHESIZE
new things.	

- Steve Jobs, 1995
GT = GOOD TEACHING
GOOD TEACHING
“It doesn’t matter what
you cover; it matters
how much you develop
THE CAPACITY TO

DISCOVER
tyvm
brianhousand.com
ALL YOU GOT IS THIS MOMENT

THE 21ST

CENTURY IS
YESTERDAY
YOU CAN CARE ALL YOU WANT
EVERYBODY DOES YEAH THAT’S OKAY

Creative Outlets TAGT 2013