Creating Your
Digital Footprint
“We don’t
 have the option
 of turning away
 from the future.
  No one gets to
vote on whether
   technology is
going to change
       our lives.”
              Bill Gates
         The Road Ahead
Googleable
Top TEN
Creative Outlets
DANGER
  If#you#don’t#read#much,#
TOOLISHNESS
you#really#don’t#know#much.#

  AHEAD YOU #ARE
  DANGEROUS!
           !
                      --Jim Trelease
five frames
http://www.flickr.com/groups/visualstory/
flickr five frames

            1st photo:
            establish
characters and location
flickr five frames
          2nd photo:
    create a situation
  with possibilities of
  what might happen
flickr five frames

            3rd photo:
involve the characters
       in the situation
flickr five frames

          4th photo:
             build to
  probable outcomes
flickr five frames

          5th photo:
       have a logical
  but surprising end
instagram dermandar   snapseed
BEN FRANKLIN
BORN: February 15, 2005

  48 hours of video are uploaded every minute,
 resulting in nearly 8 years of content uploaded
                     every day

     Over 3 billion videos are viewed a day

More video is uploaded to YouTube in one month
than the 3 major US networks created in 60 years
www.youtube.com/searchstories
Why did the pirate
 go to the Apple
     store?




 Scan for the answer
stemchallenge.org
LUNCH
Profiles of
Creative Productivity
Creativity &
                                    Innovation

1. Apply existing knowledge to generate new
ideas, products, or processes.

2. Create original works as a means of
personal or group expression.

3. Use models and simulations to explore
complex systems and issues.

4. Identify trends and forecast possibilities.
1. Creativity and Innovation
2. Communication and Collaboration
3. Research and Information Fluency
4. Critical Thinking, Problem Solving, and
    Decision Making
5. Digital Citizenship
6. Technology Operations and Concepts

    bit.ly/nets-profiles
PK - 2
  Identify, research, and
     collect data on an
environmental issue using
   digital resources and
    propose a solution.
3-5
Produce a media-rich
 digital story about a
significant local event
based on first-person
      interviews.
6-8
Create original animations
  or videos documenting
school, community, or local
          events.
9 - 12
Design, develop, and test a
 digital learning game to
 demonstrate knowledge
   and skills related to
   curriculum content.
Constructing a
Creative Outlet
5
STEP
TECHNOLOGY         5. EVALUATE
INTEGRATION
PLAN
              4. WATCH IT GROW

          3. GIVE IT TIME

    2. PROVIDE A PURPOSE

1. IDENTIFY A TECH TOOL
                    (Besnoy, Housand, & Clark, 2008)
Making a Plan
tyvm
 brianhousand.com

Rochester Creativity Part TWO