!
AND CREATIVITY IN A DIGITAL AGE
brianhousand.com/rosenberg
EXAMINING.
GIFTEDNESS,
TECHNOLOGY,
BRIANHOUSAND.COM
OVER
HERE!
2014
ARKANSAS
NEBRASKA
CALIFORNIA
NORTH CAROLINA
GEORGIA
MONTANA
SOUTH CAROLINA
TEXAS
WASHINGTON
CONNECTICUT
ALABAMA
KANSAS
FLORIDA
MARYLAND
TECHGIFTED CREATIVITY
INTERNET
YOU
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YOU
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YOU
YOU
YOU
YOU
YOU
YOU
ME!
YOU
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SIX
8:30 START!
11:30 LUNCH!
12:30 START!
3:30 END
HOURS
TURN ON YOUR
todaysmeet.com/rosenberg
TodaysMeet
PLAY
YOU
brianhousand.com/rosenberg
Brian
H E L L O
My name is
I AM A
GEEK
BRIAN
BRAIN
“THE GEEK”
BRIAN!
JOHNSON
GEEKNERD
laughingsquid.com/nerd-venn-diagram-geek-dork-or-dweeb
70%
Nerdiness
76th Percentile
83%
Geekosity
99th Percentile
35%
Dork Points
57th Percentile
Modern,
Cool Nerd
Probably Wears
Glasses
Probably Wears
Glasses
http://philosophyforlife.org/why-im-not-a-geek/
Above Average
Intelligence
Above Average
Intelligence
Slightly obsessive
in their interests.
Slightly obsessive
in their interests.
Likely to be mathletes,
physics buffs, tech-
heads, or hackers,
although they could be
evidence based wonks.
Likely to be mathletes,
physics buffs, tech-
heads, or hackers,
although they could be
evidence based wonks.
Likely to get excited
by machines or
systems.
Likely to get excited
by machines or
systems.
FONTS.FONTS.
Possess an
endearingly goofy
enthusiasm for
their obsessions.
Possess an
endearingly goofy
enthusiasm for
their obsessions.
This slide
drives you
CRAZY.
Probably likes sci-fi,
fantasy, superheroes,
TV, comics, films and
computer games.
Probably likes sci-fi,
fantasy, superheroes,
TV, comics, films and
computer games.
GEEKSHAVE INHERITED
THE EARTH
2014
Life
ABSOLUTELY
gets BETTER
when you get older.
GIFTED
LAND
http://fc04.deviantart.net/fs70/f/2013/007/3/b/doctor_who___all_doctors_by_1darthvader-d5qrmbn.jpg
FIND
YOUR
PEEPS
YOU ARE
NOT
ALONE
NOT JUST ON
TUESDAYS
24 / 7
AIGALL DAY
EVERYDAY
TALK TO YOUR KIDS
ABOUT BEING
GIFTED
3
2
1
Words
Questions
Metaphor
1.	
  Don't be afraid to fall in love with something and
pursue it with intensity.	
  
2.	
  Know, understand, take pride in, practice, develop,
exploit and enjoy your greatest strengths.	
  
3.	
  Learn to free yourself from the expectations of others
and to walk away from the games they impose on you.	
  
Free yourself to play your own game.	
  
4.	
  Find a great teacher or mentor who will help you.	
  
5.	
  Don't waste energy trying to be well rounded.	
  
6.	
  Do what you love and can do well.	
  
7.	
  Learn the skills of interdependence.
MANIFESTO:
A Guide for Developing a Creative Career
- E. Paul Torrance
It is OK
to be smart.
It is GREAT
to be smart.
It is AWESOME
to be smart.
GIFTED CHILDREN
ARE OUR
GREATEST
NATURAL

RESOURCE
TECHGIFTED CREATIVITY
http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
http://4.bp.blogspot.com/-yop_r8Qqafc/Uc3NpeSweCI/AAAAAAAAAwE/vX8od1KvedU/s1440/pixag+copy.jpg
FAILURE 

isn’t a necessary evil.
In FACT, it isn’t EVIL at all.
It is a NECESSARY
consequence of doing
something NEW.
- Ed Cutmull
FAIL EARLY
FAIL FAST
BE WRONGAS FAST AS YOU CAN.
ARE NOT
YOUR IDEA
YOU
- Ed Catmull
NO ONE - not Walt, not Steve, not the people of Pixar - 

ever achieved creative success by clinging to what used to work.
iste.org
CREATIVITY & INNOVATION
COMMUNICATION & COLLABORATION
RESEARCH & INFORMATION FLUENCY
CRITICAL THINKING, PROBLEM SOLVING, &
DECISION MAKING
DIGITAL CITIZENSHIP
TECHNOLOGY OPERATIONS & CONCEPTS
!
!
	
  
!
!
	
   We	
  are	
  educa)ng	
  people	
  
out	
  of	
  their	
  crea)vity.	
  
!
	
   	
  
	
   Crea)vity	
  is	
  as	
  important	
  
in	
  educa)on	
  as	
  literacy.	
  
Sir Ken Robinson
T E S T
T A K E R S
RULE
FOLLOWERS
Rather than running the risk of
having our students become !
W A L K I N G
ENCYCLOPEDIAS!
we need to TEACH them how to !
THINK CREATIVELY.
(Sternberg,	
  2006)
(Resnick, 1996)
!
NOT 	

Stereos
Pianos
ITECH
FORGETTHEi
TECHNOLOGY!
FOCUS
O N T H E
LEARNING
www.gurbuz-de.com
www.gurbuz-de.com
www.gurbuz-de.com
1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5
STEP
TECHNOLOGY
INTEGRATION
PLAN
(Besnoy, Housand, & Clark, 2008)
www.gurbuz-de.com
GRAHAM WALLAS
PREPARATION
INCUBATION
ILLUMINATION
VERIFICATION
TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
!
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
!
(Renzulli, 1977)
ENGAGING
CURIOSITY
INTELLIGENCECURIOSITY EFFORT
+ =
(von Stumm, Hell, & Camorro-Premuzic, 2011)
STAY
HUNGRY
STAY
FOOLISH.
AGGREGATOR
LiveBinders
If#you#don’t#read#much,#
you#really#don’t#know#much.#
#YOU ARE
DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESS!
AHEAD
INCUBATION
Games are the most elevated form of investigation.
20%
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
(Papert, 1993)
Computers
serve best
when they
allow
everything
to
CHANGE
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert
REAL
GAMES
VS.
EDUCATIONAL
GAMES
“There is
nothing
that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED
You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE
YOU ARE GOD
If you are
impatient
then this may
not be the
gAme for you
HOURS
10,000
EXPERTS AT What?
creativity
communication
collaboration
problem solving
Task commitment
navigation
CONSUMERS
PRODUCERS
www.truthandtrolls.com
If#you#don’t#read#much,#
you#really#don’t#know#much.#
#YOU ARE
DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESS!
AHEAD
gamestarmechanic.com
140
code.org/learn
hotshotpictures.weebly.com/
!
“Gifted	
  means	
  you	
  have	
  abilities	
  to	
  do	
  stuff	
  others	
  may	
  not	
  be	
  able	
  to	
  do,	
  even	
  if	
  they	
  are	
  not	
  
easy.	
  	
  This	
  tree	
  is	
  growing	
  in	
  the	
  shade	
  under	
  a	
  step….that’s	
  not	
  easy.”
“As	
  a	
  gifted	
  learner	
  I	
  feel	
  that	
  I	
  am	
  different;	
  	
  
I	
  am	
  a	
  leader;	
  and	
  I	
  am	
  powerful!”	
  
“We	
  all	
  have	
  an	
  impact	
  on	
  the	
  world.	
  	
  	
  
Although	
  we’re	
  small,	
  someday	
  we	
  	
  
will	
  do	
  something	
  great.	
  	
  It	
  means	
  to	
  	
  
be	
  inspiring,	
  creative,	
  helpful,	
  and	
  smart.	
  	
  	
  
Although	
  being	
  gifted	
  has	
  its	
  problems,	
  	
  
Being	
  gifted	
  is	
  very	
  special.”	
  
“Giftedness	
  is	
  
being	
  different	
  in	
  
your	
  own	
  way	
  and	
  
to	
  capture	
  
beautiful	
  moments	
  
in	
  life	
  for	
  
something	
  cool.	
  	
  
Then	
  your	
  
differences	
  will	
  
shine!”
“Giftedness	
  
means	
  you	
  can	
  
be	
  talented	
  in	
  
some	
  things	
  but	
  
not	
  at	
  others;	
  
you	
  swing	
  back	
  
and	
  forth	
  at	
  the	
  
things	
  you	
  are	
  
good	
  at	
  and	
  the	
  
things	
  you	
  are	
  
not.”
“Being	
  gifted	
  
means	
  being	
  
creative	
  in	
  
your	
  own	
  
special	
  way.”
http://www.animationmagazine.net/wordpress/wp-content/uploads/Pixar-Creativity-Inc-post.jpg
Imposing
limits can
encourage
a creative
response.
- Ed CatmUll
http://www.flickr.com/groups/visualstory/
five frames
flickr five frames
1st photo:
establish
characters and location
flickr five frames
2nd photo:
create a situation
with possibilities of
what might happen
flickr five frames
3rd photo:
involve the characters
in the situation
flickr five frames
4th photo:
build to
probable outcomes
flickr five frames
5th photo:
have a logical
but surprising end
flickr five frames
1. Establish characters and location!
2. Create a situation with possibilities!
3. Involve the characters in the situation!
4. Build to probable outcomes!
5. Have a logical BUT surprising end
iMovie Trailers
If#you#don’t#read#much,#
you#really#don’t#know#much.#
#YOU ARE
DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESS!
AHEAD
Googleable
bit.ly/middleschooldrawntolife
The biggest mistake of past
centuries in teaching has been to
treat all children as if they were
variants of the same individual
and thus to feel justified in
teaching them all the same
subjects in the same way.
- Howard Gardner
http://cowparadenc.com/images/cows/peedee.jpg
http://iris.peabody.vanderbilt.edu
http://phenomena.nationalgeographic.com/files/2013/04/brain-990x622.png
INITIAL THOUGHTS
http://www.getconnectederie.org/content/www.getconnectederie.org/filemgr/Resources.jpg
PERSPECTIVES
RESOURCES
ASSESSMENThttp://openclipart.org/image/800px/svg_to_png/23156/dholler_ok.png
REVISIT INITIAL POST!
CONNECT & EXTEND!
http://www.ldl.co.uk/wp-content/uploads/2013/05/Challenge-crop.jpg
One More Thing…
SHOULD
diy.org
NEED
WANT
TEDed
CURIOSITY
IMAGINATION
PASSION
CREATIVITY
STOP
GO
http://www.disneypictures.net/data/media/202/Buzz_Lightyear_wallpaper.jpg
TO INFINITY
AND BEYOND
brianhousand.com
t y v m

Rosenberg Texas July 2014