© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Creating Compelling Mobile User Experiences:
What You Need to Know
Chris Griffith
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Disclaimer
2
These opinions and thoughts are my own,
and may or may not reflect the opinions of
the company that I work for.
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 3
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 4
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 5
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
About Me
6
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Mobile is Everywhere
8
 [photo from last year’s MAX before the sneaks with everyone holding up
their devices]
Mobile is Everywhere
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 9
Mobile First
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 10
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 11
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
What is prototype?
12
…incomplete versions of the software program being
developed. A prototype typically implements only a
small subset of the features of the eventual program,
and the implementation may be completely different
from that of the eventual product.
(http://en.wikipedia.org/wiki/Software_prototyping)
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 13
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 14
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 15
Technical Prototype
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 16
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 17
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 18
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 19
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Prototype Spectrum
21
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Low Fidelity Prototyping Tools
22
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Low Fidelity Prototyping
 Quick to develop
 Allows for explorations of ideas
 Can be more difficult to conduct user
studies
 Zero coding!
23
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 24
Source: http://usereccentric.com/entries/000333.html
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Device Central
25
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 26
Emulator Device
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Adobe on Android
27
Flash Player 10.1 for Android
AIR for Android
Available onothe Android Market
(for selected devices)
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Medium Fidelity Prototyping Tools
28
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Medium Fidelity Prototyping
 More “real” user experience
 Longer design time
 Longer development time
 Some level of programming
 “Golden Path” / Slideshow
29
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 30
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Fireworks Prototype Demo
31
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Add a little <meta> to your life
32
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
High Fidelity Prototyping Tools
33
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
High Fidelity Prototyping
 Closer to reality
 Greater design requirements
 More development time
 Can serve as a reference platform for
other groups (Engineering, QA, Marketing)
34
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Flash Prototyping Demo
35
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 36
So what can
Prototyping solve?
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 37
Data based on respective products published technical specifications
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Pixels Per Inch (PPI)
Device Resolution PPI Physical
Nexus One/ HTC Incredible/
HTC Desire
800x480 254 3.7’
HTC EVO/ HTC Desire HD 800x480 217 4.3’
Droid/ Droid 2 854x480 265 3.7’
Droid X 854x480 240 4.3’
Samsung Galaxy S Vibrant 800x480 232 4.0’
iPhone 3GS and lower 480x320 163 3.5’
iPhone 4 960x640 326 3.5’
iPad 1024x768 132 9.7’
Galaxy Tab 1024x600 170 7’
38
Data based on respective products published technical specifications
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Bitmaps vs. Vectors
39
Bitmap Vector
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Touch Targets
40
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Touch Targets
41
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Screen Orientation
42
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Ergonomics
43
You are holding it
wrong ;)
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Ergonomics
44
How will they touch it?
 One Thumb?
 Two Thumbs?
 Pointer Finger?
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
“Hero” – Flex Mobile
45
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Hero in a Nutshell: Mobile Application Development
Allow developers to create a single mobile project
that will run on multiple mobile environments
 UI components supporting touchscreen
interaction
 Application framework fitted with common
mobile UI patterns
 Interactive performance tuned for mobile
devices
46
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 47
Prototyping
Pitfalls
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 48
“It is a Fidelity
Trap”
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 49
“Looks Done to me!
Ship IT!”
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Prototyping: A Practitioner's Guide
50
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Resources
51
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 52
A few guidelines
for better
mobile experiences…
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Design Tips
 Very short learning curve
 Fast
 Look beautiful
 Entertain the user
 Design In Context
53
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Layout Tips
 Use screen space efficiently
 Condense information
 Mobilize, don't miniaturize
54
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Content Tips
 Optimize lists
 Minimize scrolling
 Minimize Typing
 Large hit areas
 Simple images
 Readable text
55
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Hardware Tips
 Varied screen sizes
 Conform to the platform
 Varied input hardware
 Conserve power
56
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 58
Q&A
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Contact Me
chris.griffith@gmail.com
Twitter: @chrisgriffith
Blog: http://chrisgriffith.wordpress.com/
59
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. 60
Turn in your Surveys for a chance to WIN!
 Hand in your surveys to the room
monitors
 One survey will be selected as a
winner of the Adobe Press e-book
Adobe Flash Platform from
Start to Finish: Working
Collaboratively Using Adobe
Creative Suite 5
 Winners will be notified via e-mail
at the end of each day
60
© 2010 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

Creating Compelling Mobile User Experiences

  • 1.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Creating Compelling Mobile User Experiences: What You Need to Know Chris Griffith
  • 2.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Disclaimer 2 These opinions and thoughts are my own, and may or may not reflect the opinions of the company that I work for.
  • 3.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 3
  • 4.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 4
  • 5.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 5
  • 6.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. About Me 6
  • 7.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Mobile is Everywhere 8  [photo from last year’s MAX before the sneaks with everyone holding up their devices] Mobile is Everywhere
  • 8.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 9 Mobile First
  • 9.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 10
  • 10.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 11
  • 11.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. What is prototype? 12 …incomplete versions of the software program being developed. A prototype typically implements only a small subset of the features of the eventual program, and the implementation may be completely different from that of the eventual product. (http://en.wikipedia.org/wiki/Software_prototyping)
  • 12.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 13
  • 13.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 14
  • 14.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 15 Technical Prototype
  • 15.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 16
  • 16.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 17
  • 17.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 18
  • 18.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 19
  • 19.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential.
  • 20.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Prototype Spectrum 21
  • 21.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Low Fidelity Prototyping Tools 22
  • 22.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Low Fidelity Prototyping  Quick to develop  Allows for explorations of ideas  Can be more difficult to conduct user studies  Zero coding! 23
  • 23.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 24 Source: http://usereccentric.com/entries/000333.html
  • 24.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Device Central 25
  • 25.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 26 Emulator Device
  • 26.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Adobe on Android 27 Flash Player 10.1 for Android AIR for Android Available onothe Android Market (for selected devices)
  • 27.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Medium Fidelity Prototyping Tools 28
  • 28.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Medium Fidelity Prototyping  More “real” user experience  Longer design time  Longer development time  Some level of programming  “Golden Path” / Slideshow 29
  • 29.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 30
  • 30.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Fireworks Prototype Demo 31
  • 31.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Add a little <meta> to your life 32
  • 32.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. High Fidelity Prototyping Tools 33
  • 33.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. High Fidelity Prototyping  Closer to reality  Greater design requirements  More development time  Can serve as a reference platform for other groups (Engineering, QA, Marketing) 34
  • 34.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Flash Prototyping Demo 35
  • 35.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 36 So what can Prototyping solve?
  • 36.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 37 Data based on respective products published technical specifications
  • 37.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Pixels Per Inch (PPI) Device Resolution PPI Physical Nexus One/ HTC Incredible/ HTC Desire 800x480 254 3.7’ HTC EVO/ HTC Desire HD 800x480 217 4.3’ Droid/ Droid 2 854x480 265 3.7’ Droid X 854x480 240 4.3’ Samsung Galaxy S Vibrant 800x480 232 4.0’ iPhone 3GS and lower 480x320 163 3.5’ iPhone 4 960x640 326 3.5’ iPad 1024x768 132 9.7’ Galaxy Tab 1024x600 170 7’ 38 Data based on respective products published technical specifications
  • 38.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Bitmaps vs. Vectors 39 Bitmap Vector
  • 39.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Touch Targets 40
  • 40.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Touch Targets 41
  • 41.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Screen Orientation 42
  • 42.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Ergonomics 43 You are holding it wrong ;)
  • 43.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Ergonomics 44 How will they touch it?  One Thumb?  Two Thumbs?  Pointer Finger?
  • 44.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. “Hero” – Flex Mobile 45
  • 45.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Hero in a Nutshell: Mobile Application Development Allow developers to create a single mobile project that will run on multiple mobile environments  UI components supporting touchscreen interaction  Application framework fitted with common mobile UI patterns  Interactive performance tuned for mobile devices 46
  • 46.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 47 Prototyping Pitfalls
  • 47.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 48 “It is a Fidelity Trap”
  • 48.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 49 “Looks Done to me! Ship IT!”
  • 49.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Prototyping: A Practitioner's Guide 50
  • 50.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Resources 51
  • 51.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 52 A few guidelines for better mobile experiences…
  • 52.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Design Tips  Very short learning curve  Fast  Look beautiful  Entertain the user  Design In Context 53
  • 53.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Layout Tips  Use screen space efficiently  Condense information  Mobilize, don't miniaturize 54
  • 54.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Content Tips  Optimize lists  Minimize scrolling  Minimize Typing  Large hit areas  Simple images  Readable text 55
  • 55.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Hardware Tips  Varied screen sizes  Conform to the platform  Varied input hardware  Conserve power 56
  • 56.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 58 Q&A
  • 57.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. Contact Me chris.griffith@gmail.com Twitter: @chrisgriffith Blog: http://chrisgriffith.wordpress.com/ 59
  • 58.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential. 60 Turn in your Surveys for a chance to WIN!  Hand in your surveys to the room monitors  One survey will be selected as a winner of the Adobe Press e-book Adobe Flash Platform from Start to Finish: Working Collaboratively Using Adobe Creative Suite 5  Winners will be notified via e-mail at the end of each day 60
  • 59.
    © 2010 AdobeSystems Incorporated. All Rights Reserved. Adobe Confidential.

Editor's Notes

  • #11 Full of constraints: Memory Processor Screen size Screen orientation Environment Network Time of Use Interaction models As designers & developers have to overcome these challenges, best designs learn to embrace them
  • #18 Source: http://www.whattofix.com/blog/archives/2008/05/peace_for_pachy.php
  • #21 But in the end it is really the Power of Show and Tell that a prototype can give over more traditional forms of communication.
  • #32 Bring more fidelity to your designs <meta> tag tricks On device browser demo