I presented the Adobe AIR runtime for Android at the "Over the AIR" event in London. Thanks to the Flash Platform, you can easily create first-class applications on Android. More information on my blog www.riagora.com
Slides presented at the JAX2010 keynote in Germany by Michael CHAIZE, Flash Platform Evangelist for Adobe. Rich Internet Applications developed with Flex and JAVA.
Slides presented at the JAX2010 keynote in Germany by Michael CHAIZE, Flash Platform Evangelist for Adobe. Rich Internet Applications developed with Flex and JAVA.
I presented these slides at JAX2010 in Germany to showcase how to develop interactive dashboards with Flex and JAVA. More information on my blog (www.riagora.com).
Develop multi-screen applications with Flex Codemotion
Presentazione tenuta da Michael Chaize per Adobe in occasione del Codemotion del 5 marzo 2011 a Roma - http://www.codemotion.it/
With the rise of a wide range of Internet connected devices, a new class of application is emerging to work across multiple kinds of devices. Developers are now faced with new challenges to provide the most engaging user experiences on any screen. New device input methods like touch and gestures require developers to rethink interaction models. Screen size constraints also require developers to optimize real estate usage. With so many different mediums for delivering rich Internet applications
Creating Flash Content for Mobile Devicespaultrani
Learn how to publish to Flash Player 10.1 and Android devices (Nexus One etc).
You'll get an understanding of all the ins and outs of the features in Flash Player 10.1 (gestures, accelerometer) and learn how to optimize your content for mobile devices.
I presented these slides at JAX2010 in Germany to showcase how to develop interactive dashboards with Flex and JAVA. More information on my blog (www.riagora.com).
Develop multi-screen applications with Flex Codemotion
Presentazione tenuta da Michael Chaize per Adobe in occasione del Codemotion del 5 marzo 2011 a Roma - http://www.codemotion.it/
With the rise of a wide range of Internet connected devices, a new class of application is emerging to work across multiple kinds of devices. Developers are now faced with new challenges to provide the most engaging user experiences on any screen. New device input methods like touch and gestures require developers to rethink interaction models. Screen size constraints also require developers to optimize real estate usage. With so many different mediums for delivering rich Internet applications
Creating Flash Content for Mobile Devicespaultrani
Learn how to publish to Flash Player 10.1 and Android devices (Nexus One etc).
You'll get an understanding of all the ins and outs of the features in Flash Player 10.1 (gestures, accelerometer) and learn how to optimize your content for mobile devices.
We all get bogged down in the noise, the tactical and the stupid things which stop us from doing the right things for the business. The daily routine is cluttered with inbound requests which stop us from getting strategic.
ZL tech's lawsuit against Gartner just might not work out that well for ZL. I'm not sure I want to be the person that came up with the "Let's sue Gartner Exit Strategy".
Das brandneue Flash 11 bringt neben einem erstklassigen Multiplattform-Entwicklungswerkzeug für iOS, Android und Blackberry auch viele Neuerungen in Bezug auf Browserkomponenten und Games. Schützenhilfe für sonst Programmieraufwändige HTML5 Animationen kommt dabei von Adobe Edge.
Progressing beyond the Desktop at Universities with Adobe AIRJoseph Labrecque
Join Joseph Labrecque from the University of Denver as he demonstrates the various features of Adobe AIR 2 and AIR for Android and how they can be used in a university setting. Learn how the university is leveraging AIR to expand and supplement a host of university projects and applications. Labrecque will preview new AIR projects he is working on and share his experiences with the AIR for Android prerelease for building mobile applications on campus.
Durant cette soirée, nous avons discuté de RIA:
* de Flash, de Flex, d’HTML5
* d’application multi-écrans: desktop, tablette, téléphone, télévision
* des solutions offertes par Adobe dans ce domaine :
o nous verrons comment les technologies Adobe permettent aux développeurs et architectes de construire des applications internet riches et multi-écrans, tout en faisant fructifier leurs anciens investissements, notamment sur les technologies Java/JEE (EJB3, Spring, Hibernate JPA, Maven...)
Speaker : Francois Le Droff
cf. http://www.nantesjug.org/
Slides presented at the Webinale in Berlin to open your mind and your eyes on "What is Flash". Amazing projects developed by the Flash community. Innovation is in the DNA of Flash
9 out of the top 10 Facebook games and the top iOS and Android are powered by Flash. Understand why companies like Rovio, Zynga, Amanita, Gamegoo, Unity, and others choose Flash for their casual and social games. Get inspired by visionary examples of the next generation of cross platform GPU enabled Flash experiences, and learn how to target the desktop, iOS and Android.
Web designers are having a great time. Over the last year, a lot of web design patterns took off: more simplicity, more cleanliness and more focus. This energy can translate into Flat Design, RWD, web fonts, parallax… Michaël has worked in the Web Design industry since the 90’s. In this session, he will list the current web design trends. Then he will explain WHY they took off, and HOW to achieve them. Get inspired and join the conversation about our Web Design industry.
Michael Chaize, Creative Cloud Evangelist chez Adobe, viendra tout spécialement de Paris et vous fera un tour d’horizon de sa nouvelle suite de logiciels. Via des exemples concrets, il vous démontrera les avantages d’une utilisation combinée de Photoshop, Illustrator et Edge Reflow pour le web design.
FITC 2014 Amsterdam - Adobe Apps for Web Designers in 2014Michael Chaize
We all have our habits, our routines and our rituals to create. Web designers need to constantly adapt their creative process to embrace new web trends, such as Responsive Web Design, High-Density Screens or Flat Design. Adobe is also transforming applications to answer these needs.
In this session, Michaël will showcase how web designers can optimize their workflows with Photoshop CC, Illustrator CC and new applications such as Reflow CC, RWD, SVG, symbol fonts, web fonts, asset generation and scripting. Join Michaël to discover how to improve your web design process in order to focus even more on your creativity.
Slides utilisés lors de la keynote pour les développeurs sur l'événement adobe RIA2010 au palais des congrès avec Michaël Chaize, Yann Chevalier et David Deraedt.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
OSP partners to date are listed here – close to 70 industry leaders in the mobile, PC, and TV space Span all key parts of the value chain Chipset/silicon vendors World’s leading handset and device OEMs Carriers Content providers We’ve added many new members to the OSP since MAX – continuing to see strong participation by technology partners. Now focus has recently shifted to seeing a lot more energy on the content partners, who are working with the developer beta of our runtimes to make sure their content works, and to provide improved experiences for those using devices on the Flash Platform.
One of the most important changes to our strategy is the delivery mechanism. Typically mobile phones ship with software from the factory, and typically this software is not updated during the lifetime of the device. Flash drives innovation on the web, and to bring this to mobile phones we require that the player can be updated seamlessly So using the device application stores, and Adobe.com we will distribute and upgrade the Flash Player over-the-air This process will begin in the next few months, starting with Android devices
Delivering the new runtime for mobile phones requires a set of new features and investments. We have completed a huge amount of engineering to increase performance and use less memory on devices. As well as that, the new runtime supports features that are common on these new mobile platforms. We have added multi-touch support, Accelerometer, and new APIs for globalization, error handling and text input
Mobile text input A virtual keyboard is automatically raised and lowered in response to focus changes on text fields when editing text on mobile devices supporting a virtual keyboard to enable unobstructed and intuitive text editing. The focused text field is centered in the visible region of the page and appropriately zoomed/scrolled to ensure it is not obscured by the virtual keyboard. Upon screen rotation, incoming calls, or other system events, any already existing text input is retained. The virtual keyboard works with TextField but does not currently work with the Text Layout Framework or other Flash Text Engine text. Multi-touch and gestures Create multi-touch aware content for a wide range of devices and multi-touch capable machines running Microsoft Windows 7. Interact with multiple objects simultaneously or work with native gestures, such as pinch, scroll, rotate, scale and two-finger tap. Multi-touch support in Flash Player 10.1 is not available for Android. Accelerometer input A new Accelerometer class allows developers to read acceleration values in X, Y and Z axes from native device accelerometer sensors in ActionScript. Optimized SWF management for mobile (Mobile only) Flash Player 10.1 optimizes SWF loading and playback for mobile CPU and memory limitations to provide a better user experience. Instances are loaded or deferred based on SWF priority, visibility and available memory and CPU resources to enable more immediate browsing experiences without waiting for every SWF on a page to load. Developers can indicate SWF priority through a new HTML parameter, hasPriority. Deferred instances are loaded after the HTML page load is complete, and offscreen and invisible instances are started when they become visible. Flash Player will also automatically pause SWF playback it is not in view or the foreground application, for example when a call is received or alarm goes off, to reduce CPU utilization, battery usage and memory usage. Sleep mode (Mobile only) The Flash Player timer slows down when the mobile device goes into screen-saver or similar mode to reduce CPU and battery consumption on mobile devices. The timer returns to the default setting when a wake-up event is triggered. There is no interruption in audio/video playback. Incoming phone calls pause Flash Player. Graphics hardware acceleration (Mobile only) A GPU-based vector renderer replaces the software renderer on smartphones and other mobile devices, resulting in faster rendering performance for more expressive user experiences while consuming less power. Supports hardware acceleration of all rendering, including vector graphics, bitmaps, 3D effects, filters, color transforms, alpha, device and embedded text, Saffron type, and cacheAsBitmap. Implementation of graphics hardware acceleration will be dependent on the graphics silicon vendor of the device. This feature is not available for Android devices. H.264 video hardware decoding Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across supported mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life. H.264 video hardware acceleration is not supported on the Nexus One at this time.
Mobile text input A virtual keyboard is automatically raised and lowered in response to focus changes on text fields when editing text on mobile devices supporting a virtual keyboard to enable unobstructed and intuitive text editing. The focused text field is centered in the visible region of the page and appropriately zoomed/scrolled to ensure it is not obscured by the virtual keyboard. Upon screen rotation, incoming calls, or other system events, any already existing text input is retained. The virtual keyboard works with TextField but does not currently work with the Text Layout Framework or other Flash Text Engine text. Multi-touch and gestures Create multi-touch aware content for a wide range of devices and multi-touch capable machines running Microsoft Windows 7. Interact with multiple objects simultaneously or work with native gestures, such as pinch, scroll, rotate, scale and two-finger tap. Multi-touch support in Flash Player 10.1 is not available for Android. Accelerometer input A new Accelerometer class allows developers to read acceleration values in X, Y and Z axes from native device accelerometer sensors in ActionScript. Optimized SWF management for mobile (Mobile only) Flash Player 10.1 optimizes SWF loading and playback for mobile CPU and memory limitations to provide a better user experience. Instances are loaded or deferred based on SWF priority, visibility and available memory and CPU resources to enable more immediate browsing experiences without waiting for every SWF on a page to load. Developers can indicate SWF priority through a new HTML parameter, hasPriority. Deferred instances are loaded after the HTML page load is complete, and offscreen and invisible instances are started when they become visible. Flash Player will also automatically pause SWF playback it is not in view or the foreground application, for example when a call is received or alarm goes off, to reduce CPU utilization, battery usage and memory usage. Sleep mode (Mobile only) The Flash Player timer slows down when the mobile device goes into screen-saver or similar mode to reduce CPU and battery consumption on mobile devices. The timer returns to the default setting when a wake-up event is triggered. There is no interruption in audio/video playback. Incoming phone calls pause Flash Player. Graphics hardware acceleration (Mobile only) A GPU-based vector renderer replaces the software renderer on smartphones and other mobile devices, resulting in faster rendering performance for more expressive user experiences while consuming less power. Supports hardware acceleration of all rendering, including vector graphics, bitmaps, 3D effects, filters, color transforms, alpha, device and embedded text, Saffron type, and cacheAsBitmap. Implementation of graphics hardware acceleration will be dependent on the graphics silicon vendor of the device. This feature is not available for Android devices. H.264 video hardware decoding Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across supported mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life. H.264 video hardware acceleration is not supported on the Nexus One at this time.
Mobile text input A virtual keyboard is automatically raised and lowered in response to focus changes on text fields when editing text on mobile devices supporting a virtual keyboard to enable unobstructed and intuitive text editing. The focused text field is centered in the visible region of the page and appropriately zoomed/scrolled to ensure it is not obscured by the virtual keyboard. Upon screen rotation, incoming calls, or other system events, any already existing text input is retained. The virtual keyboard works with TextField but does not currently work with the Text Layout Framework or other Flash Text Engine text. Multi-touch and gestures Create multi-touch aware content for a wide range of devices and multi-touch capable machines running Microsoft Windows 7. Interact with multiple objects simultaneously or work with native gestures, such as pinch, scroll, rotate, scale and two-finger tap. Multi-touch support in Flash Player 10.1 is not available for Android. Accelerometer input A new Accelerometer class allows developers to read acceleration values in X, Y and Z axes from native device accelerometer sensors in ActionScript. Optimized SWF management for mobile (Mobile only) Flash Player 10.1 optimizes SWF loading and playback for mobile CPU and memory limitations to provide a better user experience. Instances are loaded or deferred based on SWF priority, visibility and available memory and CPU resources to enable more immediate browsing experiences without waiting for every SWF on a page to load. Developers can indicate SWF priority through a new HTML parameter, hasPriority. Deferred instances are loaded after the HTML page load is complete, and offscreen and invisible instances are started when they become visible. Flash Player will also automatically pause SWF playback it is not in view or the foreground application, for example when a call is received or alarm goes off, to reduce CPU utilization, battery usage and memory usage. Sleep mode (Mobile only) The Flash Player timer slows down when the mobile device goes into screen-saver or similar mode to reduce CPU and battery consumption on mobile devices. The timer returns to the default setting when a wake-up event is triggered. There is no interruption in audio/video playback. Incoming phone calls pause Flash Player. Graphics hardware acceleration (Mobile only) A GPU-based vector renderer replaces the software renderer on smartphones and other mobile devices, resulting in faster rendering performance for more expressive user experiences while consuming less power. Supports hardware acceleration of all rendering, including vector graphics, bitmaps, 3D effects, filters, color transforms, alpha, device and embedded text, Saffron type, and cacheAsBitmap. Implementation of graphics hardware acceleration will be dependent on the graphics silicon vendor of the device. This feature is not available for Android devices. H.264 video hardware decoding Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across supported mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life. H.264 video hardware acceleration is not supported on the Nexus One at this time.
Mobile text input A virtual keyboard is automatically raised and lowered in response to focus changes on text fields when editing text on mobile devices supporting a virtual keyboard to enable unobstructed and intuitive text editing. The focused text field is centered in the visible region of the page and appropriately zoomed/scrolled to ensure it is not obscured by the virtual keyboard. Upon screen rotation, incoming calls, or other system events, any already existing text input is retained. The virtual keyboard works with TextField but does not currently work with the Text Layout Framework or other Flash Text Engine text. Multi-touch and gestures Create multi-touch aware content for a wide range of devices and multi-touch capable machines running Microsoft Windows 7. Interact with multiple objects simultaneously or work with native gestures, such as pinch, scroll, rotate, scale and two-finger tap. Multi-touch support in Flash Player 10.1 is not available for Android. Accelerometer input A new Accelerometer class allows developers to read acceleration values in X, Y and Z axes from native device accelerometer sensors in ActionScript. Optimized SWF management for mobile (Mobile only) Flash Player 10.1 optimizes SWF loading and playback for mobile CPU and memory limitations to provide a better user experience. Instances are loaded or deferred based on SWF priority, visibility and available memory and CPU resources to enable more immediate browsing experiences without waiting for every SWF on a page to load. Developers can indicate SWF priority through a new HTML parameter, hasPriority. Deferred instances are loaded after the HTML page load is complete, and offscreen and invisible instances are started when they become visible. Flash Player will also automatically pause SWF playback it is not in view or the foreground application, for example when a call is received or alarm goes off, to reduce CPU utilization, battery usage and memory usage. Sleep mode (Mobile only) The Flash Player timer slows down when the mobile device goes into screen-saver or similar mode to reduce CPU and battery consumption on mobile devices. The timer returns to the default setting when a wake-up event is triggered. There is no interruption in audio/video playback. Incoming phone calls pause Flash Player. Graphics hardware acceleration (Mobile only) A GPU-based vector renderer replaces the software renderer on smartphones and other mobile devices, resulting in faster rendering performance for more expressive user experiences while consuming less power. Supports hardware acceleration of all rendering, including vector graphics, bitmaps, 3D effects, filters, color transforms, alpha, device and embedded text, Saffron type, and cacheAsBitmap. Implementation of graphics hardware acceleration will be dependent on the graphics silicon vendor of the device. This feature is not available for Android devices. H.264 video hardware decoding Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across supported mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life. H.264 video hardware acceleration is not supported on the Nexus One at this time.
Adobe AIR is another runtime in the Flash Platform that has been extended to mobile platforms In fact this year we intend to bring AIR to Android devices, and enable you to repackage these applications for the iPhone With Adobe AIR you can take advantage of more platform specific features, such as Geolocation and File access and distribute these applications through applications stores Ultimately being able to monetize your applications is very important, and we believe that having the choice of browser or standalone distribution is hugely beneficial
Delivering the new runtime for mobile phones requires a set of new features and investments. We have completed a huge amount of engineering to increase performance and use less memory on devices. As well as that, the new runtime supports features that are common on these new mobile platforms. We have added multi-touch support, Accelerometer, and new APIs for globalization, error handling and text input
Get the Android SDK: http://developer.android.com/sdk Allows you to create and install apps on your device (Android SDK Manager, ADB, DDMS etc.)
Text engine Code snippets panel Spring for bones Builder integration (after FB)
Today AIR enables developers and designers to create applications for Windows/Mac and Linux computers To install applications we can use the .AIR package format for applications that can run across all platforms With AIR 2.0 it’s also possible to use native code, and so we have enabled AIR applications to be packaged in .exe or .dmg files. Mobile devices will also use their native package formats, like apk for Android For the most part these will require no extra effort for you, they merely ensure that you can distribute your applications in AppStores today.
Today AIR enables developers and designers to create applications for Windows/Mac and Linux computers To install applications we can use the .AIR package format for applications that can run across all platforms With AIR 2.0 it’s also possible to use native code, and so we have enabled AIR applications to be packaged in .exe or .dmg files. Mobile devices will also use their native package formats, like apk for Android For the most part these will require no extra effort for you, they merely ensure that you can distribute your applications in AppStores today.