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User Experience 101: An Introduction & Personal 
Overview to UX Strategy & Design 
Essential UX for Startups 
mckeagney * peak performance for digital businesses
About Me: @morganmck 
• Founder & Principal, McKeagney Consulting 
(2014-present) 
• Co-founder & CEO of iQ Content (2001-2012) 
• Inventor of iQ Prize (2009) 
• Co-founder & Director of iQ Labs & iQ Ventures 
(2012-2014) 
• Proud co-parent of Antenna, Daddyo & PROVA
Genesis
HCI: Humanising machines 
PARC Alto, 1973 
Command Line 
Apple LISA, 1983 Windows 1.0, 1985
Source: Unbounce 
http://unbounce.com/a-b-testing/usability-and-ab-testing-%E2%80%93-a-special-relationship/
Emergence of a meme, circa 2007
The Holy Trinity: Primacy of User Experience 
“Focus on the user 
and all else will follow” 
“I am congenitally 
customer focused” 
“Design is how it works”
Most admired?
Kano Model: Intuitive UX as Standard 
Source: Jared Spool, Understanding the Kano Model - A Tool for Sophisticated Designers 
http://www.uie.com/articles/kano_model/
Fundamentals
What is user experience? 
All aspects of the end-user’s interaction with the 
company, its services, and its products. The first 
requirement for an exemplary user experience is to meet 
the exact needs of the customer, without fuss or 
bother. Next comes simplicity and elegance that produce 
products that are a joy to own, a joy to use.….to achieve 
high-quality user experience in a company’s offerings there 
must be a seamless merging of the services of multiple 
disciplines, including engineering, marketing, graphical 
and industrial design, and interface design. 
Source: Nielsen Norman Group 
http://www.nngroup.com/articles/definition-user-experience/
Design at the core 
“Most people make the mistake of thinking 
design is what it looks like. That’s not what we 
think design is. It’s not just what it looks like and 
feels like. Design is how it works.” 
“Good design is actually a lot harder to 
notice than poor design, in part because 
good designs fit our needs so well that 
the design is invisible” 
Steve Jobs 
Don Norman, “The Design of Everyday Things”
It all begins with understanding your customer 
user experience 
“The aim of marketing is to 
know and understand the 
customer so well the 
product or service fits him 
and sells itself.” 
Peter Druker, American Business Guru
Making someone’s life better, in a meaningful way 
“Make my life easier & better. 
Understand me. Surprise me.”
Elements of User Experience 
Source: Jesse James Garrett, “The Elements of User Experience”. 
http://www.jjg.net/elements/pdf/elements.pdf
Getting there: typical user centred design process 
Source: SAP Design Guild 
http://www.sapdesignguild.org/resources/ucd_process.asp
What about lean? 
Research & 
Insights
Understanding the customer: when & how? 
Product Validation Make something of value, solve a 
real human’s problem. 
Product Design & Dev Make something that’s as useful, 
usable & delightful as possible? 
Operation & Optimisation Make a good thing better and 
better?
Customer & market fit: build something meaningful 
“Lesson #1: Are you solving 
an actual problem?” 
https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
Asking the right questions, in the right way 
Source: “The Mom Test”, by Rob Fitzpatrick, referenced in “Seven Lessons I learned from the failure of my first start-up” 
https://medium.com/@michalbohanes/seven-lessons-i-learned-from-the-failure-of-my-first-startup-dinnr-c166d1cfb8b8
Toolkit of techniques, one objective: build real 
insight
Personas: modelling user behaviour
Customer journey mapping
Sketching & wireframing 
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Leverage emerging standards: pattern libraries 
Source: Zurb University: Library 
http://zurb.com/university/library
But….leave room for innovation & delight 
Source: Business Insider, “The First Ever Email, the First Tweet, and 10 Other Famous Internet Firsts”, April 2013 
http://finance.yahoo.com/news/the-first-ever-email--the-first-tweet--and-12-other-famous-internet-firsts-181209886.html
Content & Microcopy: content is experience 
“Because interfaces are 
mostly words, and people 
mostly get tripped up by 
small details, writing good 
microcopy is the fastest 
way to improve your 
interface.” 
Source: “Microcopy: Small, yet powerful copy for web & mobile apps”, by Joshua Porter 
http://www.slideshare.net/500startups/joshua-porter-10426310? 
qid=48631550-7b2c-48d4-9494-4fa16a7490cb&v=qf1&b=&from_search=4
37 Signals/Basecamp: Masters of the written word
Prototyping: Building to think 
TBank
PROVA: Two weeks, two people
PROVA Demo 
Web 
Tablet 
Phone
Future
2004 - You Could Differentiate Through Simple
Beyond simple: persuasive & seductive 
Source: Joshua Porter, referenced in Stephen Anderson’s The Art & Science of Seductive Interactions 
http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions?qid=da941c24-d268-4b6b-b2cf- 
87a511920318&v=default&b=&from_search=1
Persuasion & Seduction: Two Gurus 
Stephen P Anderson 
Sebastian Deterding 
www.codingconduct.cc www.codepainter.com 
Source: Sebastian Deterding, Persuasive Design 
http://www.slideshare.net/dings/persuasive-web-design-how-to-separate- 
users-from-their-bad-behaviours 
Source: Stephen P Anderson, The Art & Science of Seductive Interactions 
http://www.slideshare.net/stephenpa/the-art-science-of-seductive-interactions? 
qid=da941c24-d268-4b6b-b2cf-87a511920318&v=default&b=&from_search=1
Psychology & Persuasion at work 
Gamification 
Social Proof 
Paradox of Choice
Mobile: Changing behaviour & context 
March 
2011 
2044% increase in 15 months 
Jan 
2010
Service & system design: experiences, not 
interfaces
Internet of Things: Embedded experiences
Best UI is no UI? 
“No matter how UX = UI 
cool your interface 
is, less of it would 
“The best UI is no UI” 
be better.” 
Alan Cooper, About Face Golden Krishnan, 2012
The amazing shrinking interface - cash by email
Invisible interfaces: Goodnight Lamp
Toolkit, actions & takeaways
Tools to play around with 
Wireframing / Protoyping 
Analytics 
User Research / Testing
Online Resources 
• Boxes and Arrows 
• UX Booth 
• UX Pin 
• UX Mag 
• Johnny Holland 
• A List Apart 
• UX Apprentice
Some people to follow 
• Des Traynor 
• Luke W 
• Stephen P Anderson 
• Sebastien Deterding 
• Joshua Porter 
• Jared Spool 
• Jakob Nielsen 
• Alan Cooper 
• Don Norman 
• Jason Fried
Where to start 
1 Spend useful time with your customers 
2 Jump into some training 
3 Have fun with design: sketch, scribble & prototype 
4 Engage, engage, engage - involve your customers throughout
8 Principles to Live By 
#1: Know your customer 
#2: Simpler is generally better 
#3: Get the basics right (sign-ups, flows, forms) 
#4: Mind your language (content is design) 
#5: Be respectful, not annoying 
#6: Limit choices: respect paradox of choice 
#7: Provide social proof 
#8: Drive action, design for the behaviour you want
Questions? Get in touch. 
morgan.mckeagney@gmail.com 
+353 87 135 5197