SlideShare a Scribd company logo
Rapid Prototyping
Stephen Denning – Senior UX Consultant
What we will cover…
• Background
• What is a prototype?
• Why use prototypes?
• A brief look at the toolkit
• Prototyping principles
What is the User Experience (UX)?
user experience:
n. the overall experience and satisfaction a user has when using a
product or system
Concept/Plan
• Contextual Analysis
• User Profiling/Persona
development
• User Needs Analysis
• Competitor Analysis
Design
• Wireframing
• Prototyping
• IA Analysis
• Co-Design Workshops
Evaluate
• Usability Testing
• Expert Evaluation
• Eye-tracking
• Accessibility Audits
Live Support
• Customer Surveys
• Analytics
• A/B Testing
• Multi-variate Testing
A User-Centred Design (UCD) process
Where are we…?
• Background
• What is a prototype?
• Why use prototypes?
• A brief look at the toolkit
• Prototyping principles
What is a prototype?
“An approximation of a product (or system) or its components, in
some form, for a definite purpose in its implementation”
(Chua, Leong & Lim)
“A visualisation of the requirements”
(Arnowitz)
“A representative model or simulation of the final system”
(Warfel)
What is a prototype?
What is a prototype?
Three dimensions:
1. Scope (Distinct aspect Entire product/service)
2. Form (Abstract Tangible)
3. Fidelity (Rough representation Exact representation)
Prototypes vs Wireframes
Wireframe
• Layout
• Content
• Structure
• Specification
Prototype
• Look
• Feel
• Experience
• Flow
Where are we…?
• Background
• What is a prototype?
• Why use prototypes?
• A brief look at the toolkit
• Prototyping principles
The goal of prototyping
“The goal of prototyping is to
convince yourself and others of an idea”
An idea has no value
Unless it can be communicated!
(Raskin)
Why use prototypes?
“My perspective is that the bulk of our industry is organized around the
demonstratable myth that we know what we want at the start, and how to
get it, and therefore build our process assuming that we will take an
optimal, direct path to get there. Nonsense. The process must reflect that
we don't know and acknowledge that the sooner we make errors and
detect and fix them, the less (not more) the cost.” (Bill Buxton)
Why use prototypes?
Prototyping allows us to...
 Brainstorm
 Design
 Create
 Test
 Communicate
...interaction design concepts and user interfaces, early in the design
process and in a cost effective manner.
When applied early and often, the use of prototypes can
save time and effort, reduce waste and ultimately save money
Why use prototypes?
Benefits
 They help to generate ideas
 They can communicate aspects of the design that cannot be
adequately communicated by other artefacts
 They increase understanding, add clarity and reduce
misinterpretation
 They can be updated quickly to reflect changes
 They can enable quicker identification of mistakes and risks
Where are we…?
• Background
• What is a prototype?
• Why use prototypes?
• A brief look at the toolkit
• Prototyping principles
A look at some tools
#1 Paper
#2 Office tools
#3 Vector drawing tools
#4 Web based tools
#5 Purpose-built prototyping tools
#6 HTML
#1 - Paper
Paper, pen, scissors, tape & post-its (Blue Peter prototyping)
Best use: To test specific interactions or competing concepts
Advantages: Fast, cheap, computer-less, lack of realism/aesthetics
Disadvantages: Not easily distributed, lack of realism/aesthetics
#2 – Office tools
PowerPoint, Excel, Keynote
Best use: To add basic interaction to flat designs, dashboards (Excel)
Advantages: Cheap, easy to pick up, easy to import graphics, some
interactivity, basic data/graph incorporation (Excel)
Disadvantages: Largely linear, limited editing/drawing
#3 – Vector drawing tools
e.g. MS Visio, Omnigraffle, Adobe InDesign, etc.
Best use: Medium/high-fidelity screen mock-ups
Advantages: Use of stencils, precise layout, potential richer interactivity
Disadvantages: More cost, interactivity requires coding knowledge
#4 – Web-based tools
e.g. Protoshare, Mockingbird, Protonotes
Best use: For distributed teams
Advantages: Online, collaborative, easily shared
Disadvantages: Less rich interactions, no HTML export
#4 – Web-based tools
Example: Protoshare
Features:
 Browser-based access
 Distributed comment &
review
 States and dynamic
interactions
 Export HTML, CSS,
JavaScript
 Produce Word/PDF specs
#5 – Prototyping tools
e.g. Axure RP Pro, iRise, MockupScreens, Balsamiq, Fireworks
Best use: More complete/complex models
Advantages: Fast, rich interaction, collaboration, generate specs, HTML
export
Disadvantages: Costly, longer to pick up, not (always) reusable
#5 – Prototyping tools
Example: Axure RP Pro
Features:
 Drag-and-drop
 Custom widgets and masters
 Rich interactions
 Multiple platform templates
 Mobile prototypes
 Collaboration/version-control
 Export to HTML
 Word/PDF specs
#6 - HTML
Fully-fledged web pages
Best use: For finalising design decisions
Advantages: Full interaction, expandable, easily transportable
Disadvantages: Time and effort, requires expertise
Where are we…?
• Background
• What is a prototype?
• Why use prototypes?
• A brief look at the toolkit
• Prototyping principles
Six Prototyping principles (Raskin)
#1 Your first try will be wrong.
• No matter how good you are, there is no substitute
for trying it out
• Budget for it
• Design for it
Six Prototyping principles (Raskin)
#2 Aim to finish a usable artifact in a day
• This helps you focus and scope
• Do less
• Don’t be afraid to start again
Six Prototyping principles (Raskin)
#3 You are making a touchable sketch
• Do not fill in all the blanks
• Focus on key contentelements
• Remember the goal of the prototype
Six Prototyping principles (Raskin)
#4 You are iterating your understanding of
the problem as well as your solution
• Use the process to evaluate, validate and clarify your
requirements
• Be prepared to admit you were wrong!
• Establish a tight feedback loop
Six Prototyping principles (Raskin)
#5 Borrow liberally
• Don’t reinvent the wheel
• Don’t waste time with the painting and decorating
Six Prototyping principles (Raskin)
#6 Tell a story with your prototype
• Think about your personas
• Think about your user’s journey
• It isn’t just a set of features
• Sell the idea!
Other resources
Prototyping
Todd Zaki Warfel
Paper Prototyping
Carolyn Snyder
Effective Prototyping
Jonathan Arnowitz
Sketching User
Experiences
Bill Buxton
A few web resources:
• Prototyping Tools Review (http://goo.gl/QHI6m)
• “Prototypically speaking” prototyping blog (http://softwareprototyping.net/)
• Effective Prototyping site (http://www.effectiveprototyping.com/)
Eye tracking
Questions?
Stephen Denning
Senior User Experience Consultant
User Vision
55 North Castle Street
Edinburgh
EH2 3QA
T: 0131 225 0850
E: stephen@uservision.co.uk
W: www.uservision.co.uk
Thank You

More Related Content

What's hot

Minimalism
Minimalism Minimalism
Minimalism
thanu95
 
Theory of art (Unification Thought)
Theory of art (Unification Thought)Theory of art (Unification Thought)
Theory of art (Unification Thought)
derek dey
 
Dadaism
DadaismDadaism
PPT - Symbolism - IIB1
PPT - Symbolism - IIB1PPT - Symbolism - IIB1
PPT - Symbolism - IIB1
culturalcomponent1112
 
Art history lecture intro
Art history lecture introArt history lecture intro
Art history lecture intro
Eugene Aniar
 
The importance of design!
The importance of design!The importance of design!
The importance of design!
Jurgen Faust
 
Literary Criticism Lens: Deconstructionism
Literary Criticism Lens: DeconstructionismLiterary Criticism Lens: Deconstructionism
Literary Criticism Lens: Deconstructionism
kHaye Arca
 
Constructivism
ConstructivismConstructivism
Constructivism
Greg A.
 
Stuarthall Presentation
Stuarthall PresentationStuarthall Presentation
Stuarthall Presentationjmelahouris
 
Popular culture and ideology
Popular culture and ideologyPopular culture and ideology
Popular culture and ideology
Kayyah_Robun
 
Dadaism
DadaismDadaism
Dadaism
mfresnillo
 
Public Art Presentation
Public Art PresentationPublic Art Presentation
Public Art PresentationAnne
 
Feminist criticism final
Feminist criticism finalFeminist criticism final
Feminist criticism final
Linda Hairani
 
Contemporary Art
Contemporary ArtContemporary Art
Contemporary Art
loveart2
 
What is art?
What is art?What is art?
What is art?
rosabrito
 
Feminism and Art
Feminism and ArtFeminism and Art
Feminism and Art
Greg A.
 
Conceptual art presentation (1)
Conceptual art presentation  (1)Conceptual art presentation  (1)
Conceptual art presentation (1)teamhumanities
 
Post modernism powerpoint
Post modernism powerpointPost modernism powerpoint
Post modernism powerpointjweber0205
 
The Visual Arts
The Visual ArtsThe Visual Arts
The Visual Arts
Veronica B
 

What's hot (20)

Minimalism
Minimalism Minimalism
Minimalism
 
Theory of art (Unification Thought)
Theory of art (Unification Thought)Theory of art (Unification Thought)
Theory of art (Unification Thought)
 
Dadaism
DadaismDadaism
Dadaism
 
PPT - Symbolism - IIB1
PPT - Symbolism - IIB1PPT - Symbolism - IIB1
PPT - Symbolism - IIB1
 
Art history lecture intro
Art history lecture introArt history lecture intro
Art history lecture intro
 
The importance of design!
The importance of design!The importance of design!
The importance of design!
 
Feminism
FeminismFeminism
Feminism
 
Literary Criticism Lens: Deconstructionism
Literary Criticism Lens: DeconstructionismLiterary Criticism Lens: Deconstructionism
Literary Criticism Lens: Deconstructionism
 
Constructivism
ConstructivismConstructivism
Constructivism
 
Stuarthall Presentation
Stuarthall PresentationStuarthall Presentation
Stuarthall Presentation
 
Popular culture and ideology
Popular culture and ideologyPopular culture and ideology
Popular culture and ideology
 
Dadaism
DadaismDadaism
Dadaism
 
Public Art Presentation
Public Art PresentationPublic Art Presentation
Public Art Presentation
 
Feminist criticism final
Feminist criticism finalFeminist criticism final
Feminist criticism final
 
Contemporary Art
Contemporary ArtContemporary Art
Contemporary Art
 
What is art?
What is art?What is art?
What is art?
 
Feminism and Art
Feminism and ArtFeminism and Art
Feminism and Art
 
Conceptual art presentation (1)
Conceptual art presentation  (1)Conceptual art presentation  (1)
Conceptual art presentation (1)
 
Post modernism powerpoint
Post modernism powerpointPost modernism powerpoint
Post modernism powerpoint
 
The Visual Arts
The Visual ArtsThe Visual Arts
The Visual Arts
 

Similar to Rapid Prototyping in UX Design

User Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - PrototypingUser Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - Prototyping
User Vision
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...nForm User Experience
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
Joshua Randall
 
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaUX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
Anton Chandra
 
Lean UX in an Agency Environment
Lean UX in an Agency EnvironmentLean UX in an Agency Environment
Lean UX in an Agency Environment
Jef Bekes
 
Introduction to Prototyping - Scottish UPA - June 2011
Introduction to Prototyping - Scottish UPA - June 2011Introduction to Prototyping - Scottish UPA - June 2011
Introduction to Prototyping - Scottish UPA - June 2011
Neil Allison
 
L8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdfL8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdf
Mozxai
 
Basic Principles of Interface design
Basic Principles of Interface designBasic Principles of Interface design
Basic Principles of Interface design
Zdeněk Lanc
 
Design process
Design processDesign process
Design process
Sudeep Dasgupta
 
Design Thinking: A Common Sense Process
Design Thinking: A Common Sense ProcessDesign Thinking: A Common Sense Process
Design Thinking: A Common Sense Process
Michael Zarro, Ph.D.
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
Julie Grundy
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
Mark Billinghurst
 
Prototyping - the what, why and how at the University of Edinburgh
Prototyping - the what, why and how at the University of EdinburghPrototyping - the what, why and how at the University of Edinburgh
Prototyping - the what, why and how at the University of Edinburgh
Neil Allison
 
Alice Phieu - UI/UX For Developers
Alice Phieu - UI/UX  For DevelopersAlice Phieu - UI/UX  For Developers
Alice Phieu - UI/UX For Developers
Alice Phieu
 
prototyping-chap-03.ppt
prototyping-chap-03.pptprototyping-chap-03.ppt
prototyping-chap-03.ppt
CustomerYZ
 
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented RealityRapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented Reality
Mark Billinghurst
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013
Michele Ide-Smith
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process
SheSaysCREATIVE
 
Agile Prototyping Best Practices
Agile Prototyping Best PracticesAgile Prototyping Best Practices
Agile Prototyping Best Practices
uxpin
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
Karl Kaufmann
 

Similar to Rapid Prototyping in UX Design (20)

User Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - PrototypingUser Vision Breakfast Briefing - Prototyping
User Vision Breakfast Briefing - Prototyping
 
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...User Experience Design: 5 Techniques for Creating Better Websites and Applica...
User Experience Design: 5 Techniques for Creating Better Websites and Applica...
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
 
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaUX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni Mahariasha
 
Lean UX in an Agency Environment
Lean UX in an Agency EnvironmentLean UX in an Agency Environment
Lean UX in an Agency Environment
 
Introduction to Prototyping - Scottish UPA - June 2011
Introduction to Prototyping - Scottish UPA - June 2011Introduction to Prototyping - Scottish UPA - June 2011
Introduction to Prototyping - Scottish UPA - June 2011
 
L8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdfL8_COMP1649_Prototyping_1819.pdf
L8_COMP1649_Prototyping_1819.pdf
 
Basic Principles of Interface design
Basic Principles of Interface designBasic Principles of Interface design
Basic Principles of Interface design
 
Design process
Design processDesign process
Design process
 
Design Thinking: A Common Sense Process
Design Thinking: A Common Sense ProcessDesign Thinking: A Common Sense Process
Design Thinking: A Common Sense Process
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
MHIT 603: Introduction to Prototyping
MHIT 603: Introduction to PrototypingMHIT 603: Introduction to Prototyping
MHIT 603: Introduction to Prototyping
 
Prototyping - the what, why and how at the University of Edinburgh
Prototyping - the what, why and how at the University of EdinburghPrototyping - the what, why and how at the University of Edinburgh
Prototyping - the what, why and how at the University of Edinburgh
 
Alice Phieu - UI/UX For Developers
Alice Phieu - UI/UX  For DevelopersAlice Phieu - UI/UX  For Developers
Alice Phieu - UI/UX For Developers
 
prototyping-chap-03.ppt
prototyping-chap-03.pptprototyping-chap-03.ppt
prototyping-chap-03.ppt
 
Rapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented RealityRapid Prototyping For Augmented Reality
Rapid Prototyping For Augmented Reality
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process
 
Agile Prototyping Best Practices
Agile Prototyping Best PracticesAgile Prototyping Best Practices
Agile Prototyping Best Practices
 
Incorporating UX into Your Projects
Incorporating UX into Your ProjectsIncorporating UX into Your Projects
Incorporating UX into Your Projects
 

More from Stephen Denning

Bringing Order to the Chaos: Good UX Governance
Bringing Order to the Chaos: Good UX GovernanceBringing Order to the Chaos: Good UX Governance
Bringing Order to the Chaos: Good UX Governance
Stephen Denning
 
UX & GDPR - Building Customer Trust with your Digital Experiences
UX & GDPR - Building Customer Trust with your Digital ExperiencesUX & GDPR - Building Customer Trust with your Digital Experiences
UX & GDPR - Building Customer Trust with your Digital Experiences
Stephen Denning
 
Effective use of eye-tracking in UX research
Effective use of eye-tracking in UX researchEffective use of eye-tracking in UX research
Effective use of eye-tracking in UX research
Stephen Denning
 
Axure 8 User Vision Breakfast Briefing
Axure 8 User Vision Breakfast BriefingAxure 8 User Vision Breakfast Briefing
Axure 8 User Vision Breakfast Briefing
Stephen Denning
 
UXPA 2015 UX Strategy Tutorial
UXPA 2015 UX Strategy TutorialUXPA 2015 UX Strategy Tutorial
UXPA 2015 UX Strategy Tutorial
Stephen Denning
 
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in DesignUCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
Stephen Denning
 
Intro to Axure 7 - User Vision Breakfast Briefing
Intro to Axure 7 - User Vision Breakfast BriefingIntro to Axure 7 - User Vision Breakfast Briefing
Intro to Axure 7 - User Vision Breakfast Briefing
Stephen Denning
 
The Role of Pre-Attention in UI Design
The Role of Pre-Attention in UI DesignThe Role of Pre-Attention in UI Design
The Role of Pre-Attention in UI Design
Stephen Denning
 

More from Stephen Denning (8)

Bringing Order to the Chaos: Good UX Governance
Bringing Order to the Chaos: Good UX GovernanceBringing Order to the Chaos: Good UX Governance
Bringing Order to the Chaos: Good UX Governance
 
UX & GDPR - Building Customer Trust with your Digital Experiences
UX & GDPR - Building Customer Trust with your Digital ExperiencesUX & GDPR - Building Customer Trust with your Digital Experiences
UX & GDPR - Building Customer Trust with your Digital Experiences
 
Effective use of eye-tracking in UX research
Effective use of eye-tracking in UX researchEffective use of eye-tracking in UX research
Effective use of eye-tracking in UX research
 
Axure 8 User Vision Breakfast Briefing
Axure 8 User Vision Breakfast BriefingAxure 8 User Vision Breakfast Briefing
Axure 8 User Vision Breakfast Briefing
 
UXPA 2015 UX Strategy Tutorial
UXPA 2015 UX Strategy TutorialUXPA 2015 UX Strategy Tutorial
UXPA 2015 UX Strategy Tutorial
 
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in DesignUCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
UCD 2013 - Shapes & Patterns: The Role of Pre-Attentive Psychology in Design
 
Intro to Axure 7 - User Vision Breakfast Briefing
Intro to Axure 7 - User Vision Breakfast BriefingIntro to Axure 7 - User Vision Breakfast Briefing
Intro to Axure 7 - User Vision Breakfast Briefing
 
The Role of Pre-Attention in UI Design
The Role of Pre-Attention in UI DesignThe Role of Pre-Attention in UI Design
The Role of Pre-Attention in UI Design
 

Recently uploaded

From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
Elena Simperl
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
Kari Kakkonen
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Tobias Schneck
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
Product School
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
Product School
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Ramesh Iyer
 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
ControlCase
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Albert Hoitingh
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 

Recently uploaded (20)

From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...When stars align: studies in data quality, knowledge graphs, and machine lear...
When stars align: studies in data quality, knowledge graphs, and machine lear...
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
DevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA ConnectDevOps and Testing slides at DASA Connect
DevOps and Testing slides at DASA Connect
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
From Siloed Products to Connected Ecosystem: Building a Sustainable and Scala...
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
PCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase TeamPCI PIN Basics Webinar from the Controlcase Team
PCI PIN Basics Webinar from the Controlcase Team
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 

Rapid Prototyping in UX Design

  • 1. Rapid Prototyping Stephen Denning – Senior UX Consultant
  • 2.
  • 3. What we will cover… • Background • What is a prototype? • Why use prototypes? • A brief look at the toolkit • Prototyping principles
  • 4. What is the User Experience (UX)? user experience: n. the overall experience and satisfaction a user has when using a product or system
  • 5. Concept/Plan • Contextual Analysis • User Profiling/Persona development • User Needs Analysis • Competitor Analysis Design • Wireframing • Prototyping • IA Analysis • Co-Design Workshops Evaluate • Usability Testing • Expert Evaluation • Eye-tracking • Accessibility Audits Live Support • Customer Surveys • Analytics • A/B Testing • Multi-variate Testing A User-Centred Design (UCD) process
  • 6. Where are we…? • Background • What is a prototype? • Why use prototypes? • A brief look at the toolkit • Prototyping principles
  • 7. What is a prototype? “An approximation of a product (or system) or its components, in some form, for a definite purpose in its implementation” (Chua, Leong & Lim) “A visualisation of the requirements” (Arnowitz) “A representative model or simulation of the final system” (Warfel)
  • 8. What is a prototype?
  • 9. What is a prototype? Three dimensions: 1. Scope (Distinct aspect Entire product/service) 2. Form (Abstract Tangible) 3. Fidelity (Rough representation Exact representation)
  • 10. Prototypes vs Wireframes Wireframe • Layout • Content • Structure • Specification Prototype • Look • Feel • Experience • Flow
  • 11. Where are we…? • Background • What is a prototype? • Why use prototypes? • A brief look at the toolkit • Prototyping principles
  • 12. The goal of prototyping “The goal of prototyping is to convince yourself and others of an idea” An idea has no value Unless it can be communicated! (Raskin)
  • 13. Why use prototypes? “My perspective is that the bulk of our industry is organized around the demonstratable myth that we know what we want at the start, and how to get it, and therefore build our process assuming that we will take an optimal, direct path to get there. Nonsense. The process must reflect that we don't know and acknowledge that the sooner we make errors and detect and fix them, the less (not more) the cost.” (Bill Buxton)
  • 14. Why use prototypes? Prototyping allows us to...  Brainstorm  Design  Create  Test  Communicate ...interaction design concepts and user interfaces, early in the design process and in a cost effective manner.
  • 15. When applied early and often, the use of prototypes can save time and effort, reduce waste and ultimately save money Why use prototypes? Benefits  They help to generate ideas  They can communicate aspects of the design that cannot be adequately communicated by other artefacts  They increase understanding, add clarity and reduce misinterpretation  They can be updated quickly to reflect changes  They can enable quicker identification of mistakes and risks
  • 16. Where are we…? • Background • What is a prototype? • Why use prototypes? • A brief look at the toolkit • Prototyping principles
  • 17. A look at some tools #1 Paper #2 Office tools #3 Vector drawing tools #4 Web based tools #5 Purpose-built prototyping tools #6 HTML
  • 18. #1 - Paper Paper, pen, scissors, tape & post-its (Blue Peter prototyping) Best use: To test specific interactions or competing concepts Advantages: Fast, cheap, computer-less, lack of realism/aesthetics Disadvantages: Not easily distributed, lack of realism/aesthetics
  • 19. #2 – Office tools PowerPoint, Excel, Keynote Best use: To add basic interaction to flat designs, dashboards (Excel) Advantages: Cheap, easy to pick up, easy to import graphics, some interactivity, basic data/graph incorporation (Excel) Disadvantages: Largely linear, limited editing/drawing
  • 20. #3 – Vector drawing tools e.g. MS Visio, Omnigraffle, Adobe InDesign, etc. Best use: Medium/high-fidelity screen mock-ups Advantages: Use of stencils, precise layout, potential richer interactivity Disadvantages: More cost, interactivity requires coding knowledge
  • 21. #4 – Web-based tools e.g. Protoshare, Mockingbird, Protonotes Best use: For distributed teams Advantages: Online, collaborative, easily shared Disadvantages: Less rich interactions, no HTML export
  • 22. #4 – Web-based tools Example: Protoshare Features:  Browser-based access  Distributed comment & review  States and dynamic interactions  Export HTML, CSS, JavaScript  Produce Word/PDF specs
  • 23. #5 – Prototyping tools e.g. Axure RP Pro, iRise, MockupScreens, Balsamiq, Fireworks Best use: More complete/complex models Advantages: Fast, rich interaction, collaboration, generate specs, HTML export Disadvantages: Costly, longer to pick up, not (always) reusable
  • 24. #5 – Prototyping tools Example: Axure RP Pro Features:  Drag-and-drop  Custom widgets and masters  Rich interactions  Multiple platform templates  Mobile prototypes  Collaboration/version-control  Export to HTML  Word/PDF specs
  • 25. #6 - HTML Fully-fledged web pages Best use: For finalising design decisions Advantages: Full interaction, expandable, easily transportable Disadvantages: Time and effort, requires expertise
  • 26. Where are we…? • Background • What is a prototype? • Why use prototypes? • A brief look at the toolkit • Prototyping principles
  • 27. Six Prototyping principles (Raskin) #1 Your first try will be wrong. • No matter how good you are, there is no substitute for trying it out • Budget for it • Design for it
  • 28. Six Prototyping principles (Raskin) #2 Aim to finish a usable artifact in a day • This helps you focus and scope • Do less • Don’t be afraid to start again
  • 29. Six Prototyping principles (Raskin) #3 You are making a touchable sketch • Do not fill in all the blanks • Focus on key contentelements • Remember the goal of the prototype
  • 30. Six Prototyping principles (Raskin) #4 You are iterating your understanding of the problem as well as your solution • Use the process to evaluate, validate and clarify your requirements • Be prepared to admit you were wrong! • Establish a tight feedback loop
  • 31. Six Prototyping principles (Raskin) #5 Borrow liberally • Don’t reinvent the wheel • Don’t waste time with the painting and decorating
  • 32. Six Prototyping principles (Raskin) #6 Tell a story with your prototype • Think about your personas • Think about your user’s journey • It isn’t just a set of features • Sell the idea!
  • 33. Other resources Prototyping Todd Zaki Warfel Paper Prototyping Carolyn Snyder Effective Prototyping Jonathan Arnowitz Sketching User Experiences Bill Buxton A few web resources: • Prototyping Tools Review (http://goo.gl/QHI6m) • “Prototypically speaking” prototyping blog (http://softwareprototyping.net/) • Effective Prototyping site (http://www.effectiveprototyping.com/)
  • 35. Stephen Denning Senior User Experience Consultant User Vision 55 North Castle Street Edinburgh EH2 3QA T: 0131 225 0850 E: stephen@uservision.co.uk W: www.uservision.co.uk Thank You