In HR, gamification has implications for recruitment, benefits administration, health and wellness initiatives, and employee engagement. While the applications feel deceptively simple and fun, the organization benefits from tangible return on engagement. Gamification occurs most often at the digital level. Every interaction creates data sets for adoption and performance that employers can use to modify the environment or better support employees.
Using gamification for human resource - Manu Melwin Joymanumelwin
Gamification takes the essence of games — attributes such as fun, play, transparency, design, competition and yes, addiction— and applies these to a range of real-world processes inside a company from recruiting to learning & development.
Improving hr management through gamification - Manu Melwin Joymanumelwin
While many skeptics still struggle to understand how playing a game can have a real business impact, companies that have implemented external, customer-facing gamification have discovered that there’s far more to it than meets the eye. These programs have tremendous power to spur motivation and influence customer behavior.
Gamification in hr the talent game - Manu Melwin Joymanumelwin
Companies are recognizing the implications of competing intensely in “The Talent Game” to acquire, develop and retain talent. Playing the game requires you to understand the rules and the underlying constraints quickly, and then use them to your advantage.
Gamification and HR visibility - Gamification in HR - Manu Melwin Joymanumelwin
The gamification is an attractive and expensive way how to increase the visibility of Human Resources in the organization. In addition, it has a positive impact on the employee engagement and retention.
Gamification is able to support all the recruitment phases, encourages and improves the general involvement of employees and simplifies the training-on-the-job. Gamification is a
a strategic tool to stimulate creativity, involvement, and motivation of employees and to get in touch with “Millenials", an increasingly important target for HR management.
Gamification can be defined as the usage of game-thinking and game mechanics in non-game scenarios such as business environment and processes, specifically in recruitment, training and development, and motivation; in order to engage users and solve problems.
Gamification in hr pw c case study - Manu Melwin Joymanumelwin
The human resources department of any company has the tricky task of trying to recruit the best candidates, then keeping them on staff once they’ve been hired. It’s a tall order. With most job searches now conducted over the Internet, a job candidate can be lost with a single click.
Using gamification for human resource - Manu Melwin Joymanumelwin
Gamification takes the essence of games — attributes such as fun, play, transparency, design, competition and yes, addiction— and applies these to a range of real-world processes inside a company from recruiting to learning & development.
Improving hr management through gamification - Manu Melwin Joymanumelwin
While many skeptics still struggle to understand how playing a game can have a real business impact, companies that have implemented external, customer-facing gamification have discovered that there’s far more to it than meets the eye. These programs have tremendous power to spur motivation and influence customer behavior.
Gamification in hr the talent game - Manu Melwin Joymanumelwin
Companies are recognizing the implications of competing intensely in “The Talent Game” to acquire, develop and retain talent. Playing the game requires you to understand the rules and the underlying constraints quickly, and then use them to your advantage.
Gamification and HR visibility - Gamification in HR - Manu Melwin Joymanumelwin
The gamification is an attractive and expensive way how to increase the visibility of Human Resources in the organization. In addition, it has a positive impact on the employee engagement and retention.
Gamification is able to support all the recruitment phases, encourages and improves the general involvement of employees and simplifies the training-on-the-job. Gamification is a
a strategic tool to stimulate creativity, involvement, and motivation of employees and to get in touch with “Millenials", an increasingly important target for HR management.
Gamification can be defined as the usage of game-thinking and game mechanics in non-game scenarios such as business environment and processes, specifically in recruitment, training and development, and motivation; in order to engage users and solve problems.
Gamification in hr pw c case study - Manu Melwin Joymanumelwin
The human resources department of any company has the tricky task of trying to recruit the best candidates, then keeping them on staff once they’ve been hired. It’s a tall order. With most job searches now conducted over the Internet, a job candidate can be lost with a single click.
Sucess Stories of Gamification in HR - Manu Melwin Joymanumelwin
Marriott International Inc. was an early implementer to test how gamification can be utilized in recruiting the right people. It developed a hotel-themed online game similar to Farmville or The Sims, to acclimatize prospective employees with the Marriott as an organization, the company culture and the hotel industry.
Gamification in recruitment and selection - Gamification in HR - Manu Melwin Joymanumelwin
Professor Allen Huffcutt from Bradley University, expertise in job interviews, identified a number of problems with the current recruitment and the interview process.
Limitations of gamification in recruitment - Gamification in Recruitmentmanumelwin
Administering a test or a game remotely has the potential to screen out entire classes of workers. Whilst online games are popular with multiple demographic groups, there is a clear link between social deprivation and internet use.
IBM: The Future of Work is Here: Is the people function 'fit for purpose'?Emma Mirrington
Dave Millner, Workforce Science & Analytics, will look at what you need to consider in order to ensure that the Resourcing/HR function can deliver the talent-based solutions both today and in the future. Key points will include: • A brief overview of the Future of Work trends being seen in 2017 • What challenges will this create from business leaders and the workforce in our organisations? • What does this mean for the Future of HR (technology adoption, new talent practices, new ways of acquiring talent etc.)?
Bill Boorman will look at candidate mobility in 2017. Length of service is shrinking rapidly. People are having more jobs with more companies than ever before. In this session Bill Boorman looks at what this means for talent attraction, from attraction to branding, and the tech needed to support the changing world of work.
Enterprise Gamification as Methodology to Promote Employee EngagementPatrick Bartl
Talent development as well as employee engagement and commitment are the most important workforce challenges for enterprises today. The majority of employees in the Western world are either indifferent or unengaged. Social science suggests that employee motivation drives employee engagement which in turn drives customer satisfaction and loyalty. This means that employee engagement has a direct impact on the performance. Companies with high sustainable engagement achieve the threefold operating margin compared to companies with low traditional engagement. Enterprise gamification offers a solution to promote engagement across the company.
Gaming in general is for everybody. This is mainly driven by the digitalization and evolution of video games. The democratic shift entails generations of digital natives that grow up with games. Gaming is therefore omnipresent in their lives. However, gamification is not a form of pure fun at work or a video game on top of work. Gamification aims to leverage the ludic drive of humans embedded in a state-of-the-art technological environment. It is defined as the use of game mechanics and experience design in a non-game context to (digitally) engage and motivate employees to achieve their objectives and in turn meet aligned organizational goals. This can help to move a significant part of the indifferent employees into the group of engaged to highly engaged employees.
Employee Engagement and Customer Experiences - How are they related?Dr. Janne Ohtonen
This presentation discusses how employee engagement and customer experiences are related to each others. Please share your views, comments and experiences also!
The employment market has yet to recover from the pandemic’s impact, and we’re already planning for another year – one that will likely be no easier than the previous 18 months. Many firms are finding it more difficult to discover, hire, and keep talent as unemployment rates rise throughout the world. In this article, we have listed the top recruitment challenges in 2022.
Google spent the doing what it does best: gathering and analyzing information. It administered surveys, held focus groups, conducted academic research, perused U.S studies, and interviewed and observed employees.
The company figured out what turned employees on and off in terms of rewards and recognition.
Finally they have supported four types of programs:
1- Spot bonus Program.
2- No name program.
3- Peer Bonus.
4- Kudos.
Today, HR management is going through a change, especially with the covid norms, work from
home, and digitalization workforce is emerging. This affects the way HR leaders' processes, but
they are keeping the work organized for the company and the employees superbly. They are now
more involved in taking care of the physical, emotional, and social care of the employees. They
have well adapted to this change as their strength of communication skills becomes crucial in
these times.
A great onboarding process will save your company money and talentBattlejungle
Why onboarding is an essential part of employee training? Check out our new video presentation to learn more and start to create your new onboarding process today!
While the majority of disengaged workers end up looking for work elsewhere, leading to healthy turnover in their organizations, the “prisoners” stay put and impede progress, said the human-resources consulting firm in a recent white paper based on case studies of its clients.
Sucess Stories of Gamification in HR - Manu Melwin Joymanumelwin
Marriott International Inc. was an early implementer to test how gamification can be utilized in recruiting the right people. It developed a hotel-themed online game similar to Farmville or The Sims, to acclimatize prospective employees with the Marriott as an organization, the company culture and the hotel industry.
Gamification in recruitment and selection - Gamification in HR - Manu Melwin Joymanumelwin
Professor Allen Huffcutt from Bradley University, expertise in job interviews, identified a number of problems with the current recruitment and the interview process.
Limitations of gamification in recruitment - Gamification in Recruitmentmanumelwin
Administering a test or a game remotely has the potential to screen out entire classes of workers. Whilst online games are popular with multiple demographic groups, there is a clear link between social deprivation and internet use.
IBM: The Future of Work is Here: Is the people function 'fit for purpose'?Emma Mirrington
Dave Millner, Workforce Science & Analytics, will look at what you need to consider in order to ensure that the Resourcing/HR function can deliver the talent-based solutions both today and in the future. Key points will include: • A brief overview of the Future of Work trends being seen in 2017 • What challenges will this create from business leaders and the workforce in our organisations? • What does this mean for the Future of HR (technology adoption, new talent practices, new ways of acquiring talent etc.)?
Bill Boorman will look at candidate mobility in 2017. Length of service is shrinking rapidly. People are having more jobs with more companies than ever before. In this session Bill Boorman looks at what this means for talent attraction, from attraction to branding, and the tech needed to support the changing world of work.
Enterprise Gamification as Methodology to Promote Employee EngagementPatrick Bartl
Talent development as well as employee engagement and commitment are the most important workforce challenges for enterprises today. The majority of employees in the Western world are either indifferent or unengaged. Social science suggests that employee motivation drives employee engagement which in turn drives customer satisfaction and loyalty. This means that employee engagement has a direct impact on the performance. Companies with high sustainable engagement achieve the threefold operating margin compared to companies with low traditional engagement. Enterprise gamification offers a solution to promote engagement across the company.
Gaming in general is for everybody. This is mainly driven by the digitalization and evolution of video games. The democratic shift entails generations of digital natives that grow up with games. Gaming is therefore omnipresent in their lives. However, gamification is not a form of pure fun at work or a video game on top of work. Gamification aims to leverage the ludic drive of humans embedded in a state-of-the-art technological environment. It is defined as the use of game mechanics and experience design in a non-game context to (digitally) engage and motivate employees to achieve their objectives and in turn meet aligned organizational goals. This can help to move a significant part of the indifferent employees into the group of engaged to highly engaged employees.
Employee Engagement and Customer Experiences - How are they related?Dr. Janne Ohtonen
This presentation discusses how employee engagement and customer experiences are related to each others. Please share your views, comments and experiences also!
The employment market has yet to recover from the pandemic’s impact, and we’re already planning for another year – one that will likely be no easier than the previous 18 months. Many firms are finding it more difficult to discover, hire, and keep talent as unemployment rates rise throughout the world. In this article, we have listed the top recruitment challenges in 2022.
Google spent the doing what it does best: gathering and analyzing information. It administered surveys, held focus groups, conducted academic research, perused U.S studies, and interviewed and observed employees.
The company figured out what turned employees on and off in terms of rewards and recognition.
Finally they have supported four types of programs:
1- Spot bonus Program.
2- No name program.
3- Peer Bonus.
4- Kudos.
Today, HR management is going through a change, especially with the covid norms, work from
home, and digitalization workforce is emerging. This affects the way HR leaders' processes, but
they are keeping the work organized for the company and the employees superbly. They are now
more involved in taking care of the physical, emotional, and social care of the employees. They
have well adapted to this change as their strength of communication skills becomes crucial in
these times.
A great onboarding process will save your company money and talentBattlejungle
Why onboarding is an essential part of employee training? Check out our new video presentation to learn more and start to create your new onboarding process today!
While the majority of disengaged workers end up looking for work elsewhere, leading to healthy turnover in their organizations, the “prisoners” stay put and impede progress, said the human-resources consulting firm in a recent white paper based on case studies of its clients.
Can gamification mechanics help rescued marine animals at the Marine Mammal Center? This project proposal is an assignment as part of the certification process for Gamification Design, Level 2, with Engagement Alliance.
Sutherland BPO Services in Banking Sectorsutherland1
Sutherland is a leading BPO giant that offers innovative strategies and domain expertise to help its clients in the banking sector to increase their productivity and market share.
Creating the Right Support Culture @InfluitiveChad Horenfeldt
Some insights into the Support culture @influitive and impact it's head on creating an amazing customer experience.
This was a presentation from the Freshdesk Customer Happiness Tour on Oct 15, 2015.
A presentation about the research paper: Does gamification work? For the credit Technology Enhanced learning at the University of Amsterdam. Different motivational affordances are described and a practical review of a variety of applications is discussed.
This deck summarises some of our research into the "shape" of conversation maps (i.e. interaction networks) on Twitter. We find that the shape, or pattern, of brand and campaign conversations tend to sit on a continuum from centralisation to decentralisation. The shapes often evolve along this continuum as brands adopt more organic, two-way conversation patterns rather than the one-directional broadcasting techniques so common in traditional channels such as television and radio.
This presentation is based on a paper that won the Best Methodological Paper award at the 2015 ESOMAR Congress conference. You can access the paper here: https://www.esomar.org/web/research_papers/Innovation_2714_The-Shape-of-Conversations.php
As an integral part of business management, human resources has an important job to do. The HR function serves to protect your company from employment liability and litigation, and it works to enable growth for your business through employee management.
#KnowledgeTransferSession: Syscaft HR Goals and Objectives in 2015 as a unit.
Presented by Syscraft HR Team: Miss. Neha Mangal and Mr. Saurabh Pandey
Managing Talent Like a Business: How to Deliver Greater Value to Your Organiz...Human Capital Media
Talent Development Reporting principles (TDRp) is a ground-breaking, industry-led initiative to run talent like a business to deliver measurable, planned impact with greater effectiveness and efficiency. Historically, many workforce professionals have not had the background or experience to approach talent from a business perspective. Moreover, many CFOs and CEOs, unsure of what really can be expected from HR, have not demanded that it be held to the same management standards as other functions.
TDRp provides standard statements and reports as well as definitions for more than 600 measures, much like GAAP or IFRS does for accounting. TDRp, however, also provides guidance in how these reports and metrics should be used by talent leaders to manage the function like a business. The TDRp framework has been developed for all important workforce processes including learning and development, leadership development, talent acquisition, capability management, performance management and total rewards.
In this webinar, Dave Vance will share the TDRp framework and challenge you to think about the benefits of a more business-like approach to talent in your organization. We’ll talk about using TDRp to:
Show alignment of HR initiatives to your organization’s goals.
Better plan HR initiatives, especially with regard to expected impact and value.
Better execute HR initiatives.
Report results and show the value of your HR initiatives.
Bottom line, TDRp can help you become a more valued business partner making a significant contribution to the success of your organization.
Incorporating gamification in recruitment - Gamification in HR - Manu Meliwin...manumelwin
Engaging
When Gamification is involved in recruitment, it should inspire the candidates to engage with the organization’s career sites and social media profile. The content should be simple, interactive and entertaining, but must always include the principles of Gamification.
Ways to Deliver The Best Onboarding Solution for New Hires.pdfBusinessezee
Some measures for serving the best onboarding experience to your new hires are in this blog. Learn how to make the process engaging, straightforward, and stress-free.
All India Marketing HR Solutions, based in Noida Sector-2, is your dedicated employment partner. We connect talented individuals with top career opportunities across India. Our mission is clear: to bridge the gap between job seekers and employers, simplifying and enhancing the job search experience for all.
At All India Marketing, we grasp the unique needs of job seekers and businesses alike. Our pride lies in offering tailored HR solutions across diverse industries, ensuring candidates land roles that align with their skills and aspirations, and employers find the right talent to propel their growth.
Join us on this exciting journey to discover the perfect job or candidate and together, let's shape brighter futures.
REW ARD AND COMPENSATION STRATEGY ISSUES ANDCHALLENGESS.docxjoellemurphey
REW ARD AND COMPENSATION STRATEGY: ISSUES AND
CHALLENGES
Sami A. Khan
The procurement, development and retaining of employees have never been so
important than today in most of the organizations worldwide. Companies are
relentlessly searching for ways to retain their core employees. Understand-
ing the interlinkages between peljormance management strategy, training
and development strategy. compensation strategy. and deployment of em-
ployees has become very vital for attracting, motivating and retaining good
employees. In this era of restructuring and downsizing, much needs to be
done by the employers to motivate their employees. The companies who are
restructuring themselves are finding it difficult to keep up the morale of their
employees. In many cases. the huge incentive and performance related pay
systems have failed, and the psychological contract between employees and
employers is under the process of redefinition. To sustain the motivational
level of employees. organizations must demonstrate to them a close link be-
tween performance and rewards. This is the rationale which is advocated
for the Lise of merit pay. But in spite of its attractiveness. the PRP and ESOP
sometimes bring about results precisely the opposite from the desired ones.
The role of H R manager has to be a facilitator's one to encourage line man-
agers in creating such an environment. The communication level between
the different st'akeholders is also required to be high to dispel any misunder-
standing and then a right kind of performance based work culture can be
nurtured.
INTRODUCTION
1fhe decade of the 90s will be known for mergers, acquisitions,restructuring and downsizing in business history. Companies. started looking beyond the internal boundaries for repositioning them-
selves to face the eventuality of the new, complex and fast-changing busi-
ness scenario. Though this was a difficult proposition for them as the rules
ofthe game were changing very fast, some ofthem grabbed this opportunity
nicely and became winners whereas some lagged behind. Gary Hamel re-
Management & Change. Volume 4. Number I (January-June 2000)
~ 2000 Institute for Integrated Learning in Management. All Rights Reserved.
92 Reward and Compensation Strategy: Issues and Challenges
marks that, "simply catching up to where others have been is necessary to
stay in the game, but the winners will be those companies who have the
ability to invent fundamentally new games." He is of the view that what-
ever any organization needs to know to create the future, it can. Microsoft
knew what it wanted as did CNN. He poses a question: Why was it CNN
rather than the BBC that created the global news network?!
In fact, the success of the company depended on its adaptability, re-
~ponsiveness and the extent of new learning. A business strategy with a
facilitating structure, system and processes acquired more attention in the
firms at the tail end of the twentieth century. The people management ...
Zimyo-A One-Stop-Solution For All Your HR NeedsSameerShaik43
A unified Human Capital Management, Zimyo operates in the technological industry revolutionizing Human Resource operations. Due to the new automation processes, traditionally strenuous HR activities like checking for payroll errors are almost eliminated.
https://www.tycoonstory.com/startup/zimyo-a-one-stop-solution-for-all-your-hr-needs/
Let the Games Begin Using Game Mechanics to Drive Digital TransformationCapgemini
Why Gamification Matters Now
Over-hyped or duly justified, enterprise gamification - the application of game design techniques to a business setting in order to make tasks more fun and engaging - is garnering attention from business leaders, world over.
Enterprise gamification is expected to exponentially increase over the next couple of years. Research indicates that by 2015, more than 40% of global 2000 organisations will have at least one application where gamification will be used.
We believe that enterprise gamification, when designed and implemented effectively, can help accelerate digital transformation by driving employee engagement and supporting change.
Bust the myths of talent management — key points for deploying a unified tale...Human Capital Media
With so many talent management solutions in the marketplace, organizations are even more challenged to determine which talent management solution best meets their specific needs.
In this webinar, Mark Brandau, senior director at SuccessFactors, will help bust the top talent management myths by reviewing the key questions HR executives need to ask — and answer — when evaluating and deploying a unified talent management solution.
Attendees of this webinar will:
•Get a detailed list of specific questions HR executives need to ask — and answer — as they prepare for the workforce of the future.
•Review what key processes businesses should adopt and avoid.
•See how a unified approach to talent management demonstrates immediate business value to executives.
•Acquire best practices on how to effectively establish the business value of talent management strategies and execution.
•Learn how to combat decreasing global competitiveness caused by skill and competency gaps, a lower-performing workforce and misalignment of employees.
•Review latest analyst reports on a unified talent management solution.
Whitepaper: How Incentive Compensation Can Be Used to Acquire, Retain and Mot...Iconixx
As companies recruit and retain workers to sustain their growth, they are entering a more competitive marketplace not just for customers, but also for talent. The competition for the best workers is becoming more fierce, and companies are finding they need to readjust their compensation packages based on the worth of the skills, experience and other unique qualities of their workers. If companies fail to come up with an appealing pay rate, they may not recruit the talent they need to put them over the edge.
Digital Tactics Empower Workforce & Boost Employee Engagement Vega HR
Real-life case studies, such as Deloitte’s gamified training program and HubSpot’s virtual events, highlight the tangible benefits of these strategies. Embracing a digital employee engagement program like Vega HR, empowers organizations to nurture a highly engaged workforce, leading to improved performance, innovation, and overall organizational success.
Read More:- https://vega-hr.siterubix.com/empowering-your-workforce-6-game-changing-tactics-for-digital-employee-engagement/
Similar to Companies adopting gamification in HR - Manu Melwin Joy (20)
Volkswagen Hidden Advert - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
Volkswagen was in need of skilled mechanics. So clearly, they should just jumped on the web and started advertising for open positions, right? Wrong. The best candidates may already be working somewhere else. Volkswagen chose a no less unusual place for their vacancy ads.
Swedish Armed Force - Who Cares? - Gamification in Recruitment - Dr. Manu Mel...manumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
The Swedish Armed Forces are recruiting. They need young men and women for an occupation that in many ways is about giving up your own safety in order to help others. They wanted to activate the target group while simultaneously raising the question. Would people sacrifice their own freedom for someone they have no relation to? Are people prepared to show that they care in ways that don’t include sharing something on Facebook or tweeting a specific hash-tag?
IKEA - Assemble your career - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
In an attempt to recruit a large number of workers for their new megastore in Australia, IKEA amusingly decided to include what they called ‘Career Instructions’ into each of their flat packs. Based on their traditional furniture instructions, all customers took home the witty application forms without realising. The clever initiative not only minimised the costs on advertising, but it also ensured IKEA fans were targeted.
Bletchley Park’s crossword - Gamification in Recruitment - Dr. Manu Melwin Joymanumelwin
For more interesting case studies and updates about Gamification, visit my website
https://www.youtube.com/channel/UCm_r2ZYJJBwGJ2rAaRNTNBA/videos
One great historical example of gamification is the Daily Telegraph’s crossword, which British Intelligence agents created along with Alan Turing, to help them recruit new code breakers from the public.
Yates’ algorithm for 2n factorial experiment - Dr. Manu Melwin Joy - School o...manumelwin
In statistics, a Yates analysis is an approach to analyzing data obtained from a designed experiment, where a factorial design has been used. This algorithm was named after the English statistician Frank Yates and is called Yates' algorithm.
Factorial design - Dr. Manu Melwin Joy - School of Management Studies, Cochin...manumelwin
In statistics, a full factorial experiment is an experiment whose design consists of two or more factors, each with discrete possible values or "levels", and whose experimental units take on all possible combinations of these levels across all such factors.
Ducan’s multiple range test - - Dr. Manu Melwin Joy - School of Management St...manumelwin
In 1955, Duncan devised a method to compare each treatment mean with every other treatment mean. The procedure is simple and powerful and has become very popular among researchers, especially in the plant science area.
Latin square design- Dr. Manu Melwin Joy - School of Management Studies, Coch...manumelwin
The Latin square design is used where the researcher desires to control the variation in an experiment that is related to rows and columns in the field.
Randomized complete block design - Dr. Manu Melwin Joy - School of Management...manumelwin
A completely randomized design (CRD) is one where the treatments are assigned completely at random so that each experimental unit has the same chance of receiving any one treatment.
For the CRD, any difference among experimental units receiving the same treatment is considered as experimental error.
ANOVA - Dr. Manu Melwin Joy - School of Management Studies, Cochin University...manumelwin
Analysis of Variance technique is used to test whether the mean of several samples differ significantly. An agronomist may like to know whether yield per acre will be the same if four different varieties of wheat are sown in different identical plots. A diary farm may like to test whether there is significant difference between the quality and quantity of milk obtained from different classes of cattle. A business manager may like to find out whether there is any difference in the average sales by four salesmen.
Design of experiments - Dr. Manu Melwin Joy - School of Management Studies, C...manumelwin
Planning an experiment to obtain appropriate data and drawing inference out of the data with respect to any problem under investigation is known as design and analysis of experiments.
This might range anywhere from the formulations of the objectives of the experiment in clear terms to the final stage of the drafting reports incorporating the important findings of the enquiry
How information system is transforming business - - Dr. Manu Melwin Joy - Sch...manumelwin
In 2010, American businesses will spend over $562 billion on information systems hardware, software, and telecommunications equipment. In addition, they will spend another $800 billion on business and management consulting and services—much of which involves redesigning firms’ business operations to take advantage of these new technologies.
Internet revolution - Dr. Manu Melwin Joy - School of Management Studies, Coc...manumelwin
The computer networking revolution began in the early 1960s and has led us to today s technology. The Internet was first invented for military purposes, and then expanded to the purpose of communication among scientists. The invention also came about in part by the increasing need for computers in the 1960s. The Internet is bringing a revolution along with it. Access to information combined with global supply and demand is reshaping established conventions and destroying old world definitions.
Smart phone revolution - Dr. Manu Melwin Joy - School of Management Studies, ...manumelwin
A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger.Smartphones became widespread in the late 2000s. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013.
Definition of information system - Dr. Manu Melwin Joy - School of Management...manumelwin
An information system is a set of interrelated components that collect, process, store, and distribute information to support decision making and control in an organization.
PESTEL Analysis - Manu Melwin Joy - School of Management Studies, Cochin Univ...manumelwin
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A PESTEL analysis is a framework or tool used by marketers to analyse and monitor the macro-environmental (external marketing environment) factors that have an impact on an organisation. The result of which is used to identify threats and weaknesses which is used in a SWOT analysis.
Oxytocin and Trust - Neuro Human Resource Management (NHRM) - Manu Melwin Joymanumelwin
Neuro human resource management is a new field of human resource management which uses medical technologies such as functional Magnetic Resonance Imaging (fMRI) to study the brain's responses to enhance employee experience. The term Neuro Human Resource Management (NHRM) was coined by noted HR expert Dr. Manu Melwin Joy in April 2017.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Industrial marketing (B2B) is the marketing of goods and services by one business to another. Industrial goods are those an industry uses to produce an end product from one or more raw materials.
Green marketing is the of products that are presumed to be environmentally safe. It incorporates a broad range of activities, including product modification, changes to the production process, sustainable packaging, as well as modifying advertising.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
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It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
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Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
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Please seek permission to reproduce the same in public forms and presentations.
3. Companies adopting gamification in HR
• In HR, gamification has
implications for
recruitment, benefits
administration, health and
wellness initiatives, and
employee engagement.
While the applications feel
deceptively simple and fun,
the organization benefits
from tangible return on
engagement.
4. Companies adopting gamification in HR
• Gamification occurs most
often at the digital level.
Every interaction creates
data sets for adoption and
performance that
employers can use to
modify the environment or
better support employees.
5. Companies adopting gamification in HR
• Large companies such as
Accenture, Deloitte, GE,
Ford, Google, and Microsoft
are using gamification
principles to change the
way they work. Here are a
few of the ways major
companies have
successfully integrated
gamification into HR
functions.
6. Companies adopting gamification in HR
• Google Code Jam
– This competition, focused on
software writing, helps the
company recognize new
recruits. With prizes up to
$50,000, the approach
attracts talented engineers
and developers who are
interested in testing their
skills within a crowd.
7. Companies adopting gamification in HR
• co.uk
– The British equivalent of the
National Security Agency
uses this website to attract
qualified candidates.
Individuals applying for
certain positions must crack
the code to move through
the recruiting process.
8. Companies adopting gamification in HR
• Badgeville
– Deloitte’s executive training
program uses gamification to
improve learning pathways,
real-world simulations, and
offer feedback. The program
has resulted in a 50 percent
increase in course
completion and 36 percent
higher weekly retention
rates.
9. Companies adopting gamification in HR
• REVEAL
– L’Oreal uses a gaming platform,
complete with avatars and
rewards, to test candidate
knowledge and skill sets. The
game offers much more than a
vetting system, however. It also
teaches individuals about the
business, the organizational
structure, and team members
who work on new products.