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Teaching Method and
Flexible Tools
MATERIALS FOR STUDENTS
-ACTIVITIES GROUP 5 -
This project has been funded with support from the European Commission. This
publication reflects the views only of the author, and the Commission cannot be
held responsible for any use which may be made of the information contained
therein.
Space Race Game
There are thousands of different ways to introduce programming to your
class in fun and interactive ways for the upcoming Hour of Code (December
8-14). While most apps and tutorials do require internet connected
computers or mobile devices, it does not mean that schools without this
level of technology cannot get involved. In fact, coding with paper can be
an even more engaging and meaningful way to introduce students to early
programming concepts.
The Game
The object of the Space Race game is to navigate your rocket ship safely
through the galaxy of aliens and satellites, all the way to the moon. Using
thepre-made coding blocks students can create a ‘program’ of directions
for their rocket to follow and complete its mission.
I would encourage you to have your students work together as pairs or
groups on this exercise. One student can set up the ‘course’ using the
printed character blocks (Earth, moon, aliens, satellites). Their partner can
then attempt to program the solution using the printed code blocks, and
together they can ‘execute’ the program to navigate the ship. This not only
gets your students working together but it will help them practice some of
the collaborative aspects of coding and problem solving.
Getting Started
1. Print copies of both of the below files for each student or group
2. Have your students cut out the objects and code blocks from sheet 1
3. Using the cut out objects, place objects on the display (sheet 2) to
create a course
4. Using the cut out code blocks, create directions for the rocket to
follow
5. Run the program!
Objects and Code Blocks (sheet 1)
Use this sheet to cut out each individual object to place on the display and
each code block to place on the console.
Link to PDF
Display and Console (shee
Display and Console (sheet 2)
This sheet is used for the gameplay. Use the display to set up a course and
use the console to assemble the program.
Link to PDF
Coding with Paper: Links and Additional Material
 Computer Science Unplugged – More lesson ideas for coding without
computers
 My Robotic Friends – One of the best unplugged coding activities for
students
 Hour of Code – Official site for the Hour of Code
 Hour of Code Resources – Flyers, videos, posters and more
 Code.org – Resources, tutorials and more for the Hour of Code

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Coding io1-materials for students-group5

  • 1. Teaching Method and Flexible Tools MATERIALS FOR STUDENTS -ACTIVITIES GROUP 5 - This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
  • 2. Space Race Game There are thousands of different ways to introduce programming to your class in fun and interactive ways for the upcoming Hour of Code (December 8-14). While most apps and tutorials do require internet connected computers or mobile devices, it does not mean that schools without this level of technology cannot get involved. In fact, coding with paper can be an even more engaging and meaningful way to introduce students to early programming concepts. The Game The object of the Space Race game is to navigate your rocket ship safely through the galaxy of aliens and satellites, all the way to the moon. Using thepre-made coding blocks students can create a ‘program’ of directions for their rocket to follow and complete its mission. I would encourage you to have your students work together as pairs or groups on this exercise. One student can set up the ‘course’ using the printed character blocks (Earth, moon, aliens, satellites). Their partner can then attempt to program the solution using the printed code blocks, and together they can ‘execute’ the program to navigate the ship. This not only gets your students working together but it will help them practice some of the collaborative aspects of coding and problem solving.
  • 3. Getting Started 1. Print copies of both of the below files for each student or group 2. Have your students cut out the objects and code blocks from sheet 1 3. Using the cut out objects, place objects on the display (sheet 2) to create a course 4. Using the cut out code blocks, create directions for the rocket to follow 5. Run the program!
  • 4. Objects and Code Blocks (sheet 1) Use this sheet to cut out each individual object to place on the display and each code block to place on the console. Link to PDF Display and Console (shee Display and Console (sheet 2) This sheet is used for the gameplay. Use the display to set up a course and use the console to assemble the program. Link to PDF Coding with Paper: Links and Additional Material
  • 5.  Computer Science Unplugged – More lesson ideas for coding without computers  My Robotic Friends – One of the best unplugged coding activities for students  Hour of Code – Official site for the Hour of Code  Hour of Code Resources – Flyers, videos, posters and more  Code.org – Resources, tutorials and more for the Hour of Code