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Relative Advantage -
  Software Types
    Tammi Gearhart, EdTech 541
           Spring ’11
Drill and Practice


Drill and practice software reinforces skills through
repetition.
Relative Advantage


The game-style approach engages students and motivates
them to practice.
Example
 MathBlaster is an arcade-
 style game that provides
 repetition on various levels
 of math facts in an engaging
 way.
 Also available online for
 free at http://
 www.mathblaster.com/
Picture Source: http://moralde.com/math-blaster-software/
Integration

Mathblaster is a piece of software that is best used
individually. It could be used as a center or students
could be assigned times to rotate through it as morning
work or when assignments are done.
Other Examples

Flash Action Colors, Shapes & More
Jump Start Learning Games: A B C’s
Franklin the Turtle: Goes to School
Tutorials


Tutorials seek to instruct or build skills through
following a scope and sequence, much like in a teacher-
directed lesson.
Relative Advantage


Tutorials have the benefit of allowing a student to move
through the information at his or her own pace and
make mistakes in private.
Example

      Mavis Beacon Keyboarding for
      Kidz is an example of a tutorial
      for elementary children. There
      are few tutorials for the
      elementary level.

Picture Source: http://www.broderbund.com/p-121-mavis-beacon-keyboarding-kidz.aspx
Integration
Using a typing tutor would need to be done as an
individual. However, since students often fail to pay
attention to key elements of keyboarding (proper
finger placement, posture, etc.), it would be best used
while a teacher was available to give additional
feedback to the student. This could be used during
whole-class instruction or during a summer camp
experience.
Other Examples


Rosetta Stone Spanish Explorer
Smart Start Spanish Deluxe
Simulations


Simulations are program that allow for recreating,
testing, and changing outcomes based on manipulating
situations and variables.
Relative Advantage


Simulations provide an opportunity to experiment
without the cost or other difficult-to-overcome obstacles.
Example

Zoo Tycoon 2 is a simulation
where the user can build a zoo,
care for animals, and create
exhibits. This is for ages 8 - 12.


Picture Source: http://zootycoon.com/Products/AfricanAdventure/default.htm
Integration

Zoo Tycoon offers students information on the needs of
animals. It could be used individually, in small groups,
or as a whole class when studying animals. After
studying animals and their needs, Zoo Tycoon could be
a competition to see which group is the most successful.
Other Examples

Sim City 4
Sim Coaster
I can be an Animal Doctor
Educational Games


Educational games provide game-like experiences that
are combined with an educational objective.
Relative Advantage


The fun that comes with educational games can be a
big motivating factor for students.
Example

    Zoombinis is an example of an
    educational game. Math, logic,
    and scientific skills are
    practiced when playing
    Zoombinis.

Picture Source: http://www.childrenssoftwareonline.com/zoombinis_island_odyssey_software.html
Integration

Zoombinis offer opportunities for both individual and
partner work. This could be offered as a center, for
morning work, as a follow-up to a math lesson, or as an
option for when other work has been completed. A whole
class could work through a section, identifying the
strategies that were used to be successful.
Other Examples

The Incredible Machine
Little Bear Kindergarten Thinking Adventures
Blue’s 1-2-3 Time Activities
Applications


Applications are used to produce or perform a particular
function, usually for productivity purposes.
Relative Advantage

Students often have background knowledge on how to
use different applications, based on using the software
at home, reducing instructional time on how to use the
software.
Example

           Picasa is an image editing
           and management program.
           After editing images,
           images can be uploaded to
           the web and shared.

Picture Source: ttp://en.wikipedia.org/wiki/File:Picasa.svg
Integration

There are a number of ways in which working with
images could be integrated into the curriculum.
Because Picasa has the ability to share images,
one way would be to collaborate with a classroom
in another part of the world and share pictures of
the places in which we live to provide support to a
geography lesson.
Other Examples of Applications

  Word processing   Audio recording/
  Spreadsheets      editing

  Database          Concept mapping

  Graphing          Video conferencing

  Painting          Painting

  Movie editing
Evaluating Software

Kathy Schrock provides a number of links for evaluating
software. Be sure to scroll about one third of the way
down.
http://school.discoveryeducation.com/schrockguide/sci-
tech/scicom.html
Additional Evaluation Links


Discovery Education Evaluations
Children's Software Workshop

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Relative advantage and software

  • 1. Relative Advantage - Software Types Tammi Gearhart, EdTech 541 Spring ’11
  • 2. Drill and Practice Drill and practice software reinforces skills through repetition.
  • 3. Relative Advantage The game-style approach engages students and motivates them to practice.
  • 4. Example MathBlaster is an arcade- style game that provides repetition on various levels of math facts in an engaging way. Also available online for free at http:// www.mathblaster.com/ Picture Source: http://moralde.com/math-blaster-software/
  • 5. Integration Mathblaster is a piece of software that is best used individually. It could be used as a center or students could be assigned times to rotate through it as morning work or when assignments are done.
  • 6. Other Examples Flash Action Colors, Shapes & More Jump Start Learning Games: A B C’s Franklin the Turtle: Goes to School
  • 7. Tutorials Tutorials seek to instruct or build skills through following a scope and sequence, much like in a teacher- directed lesson.
  • 8. Relative Advantage Tutorials have the benefit of allowing a student to move through the information at his or her own pace and make mistakes in private.
  • 9. Example Mavis Beacon Keyboarding for Kidz is an example of a tutorial for elementary children. There are few tutorials for the elementary level. Picture Source: http://www.broderbund.com/p-121-mavis-beacon-keyboarding-kidz.aspx
  • 10. Integration Using a typing tutor would need to be done as an individual. However, since students often fail to pay attention to key elements of keyboarding (proper finger placement, posture, etc.), it would be best used while a teacher was available to give additional feedback to the student. This could be used during whole-class instruction or during a summer camp experience.
  • 11. Other Examples Rosetta Stone Spanish Explorer Smart Start Spanish Deluxe
  • 12. Simulations Simulations are program that allow for recreating, testing, and changing outcomes based on manipulating situations and variables.
  • 13. Relative Advantage Simulations provide an opportunity to experiment without the cost or other difficult-to-overcome obstacles.
  • 14. Example Zoo Tycoon 2 is a simulation where the user can build a zoo, care for animals, and create exhibits. This is for ages 8 - 12. Picture Source: http://zootycoon.com/Products/AfricanAdventure/default.htm
  • 15. Integration Zoo Tycoon offers students information on the needs of animals. It could be used individually, in small groups, or as a whole class when studying animals. After studying animals and their needs, Zoo Tycoon could be a competition to see which group is the most successful.
  • 16. Other Examples Sim City 4 Sim Coaster I can be an Animal Doctor
  • 17. Educational Games Educational games provide game-like experiences that are combined with an educational objective.
  • 18. Relative Advantage The fun that comes with educational games can be a big motivating factor for students.
  • 19. Example Zoombinis is an example of an educational game. Math, logic, and scientific skills are practiced when playing Zoombinis. Picture Source: http://www.childrenssoftwareonline.com/zoombinis_island_odyssey_software.html
  • 20. Integration Zoombinis offer opportunities for both individual and partner work. This could be offered as a center, for morning work, as a follow-up to a math lesson, or as an option for when other work has been completed. A whole class could work through a section, identifying the strategies that were used to be successful.
  • 21. Other Examples The Incredible Machine Little Bear Kindergarten Thinking Adventures Blue’s 1-2-3 Time Activities
  • 22. Applications Applications are used to produce or perform a particular function, usually for productivity purposes.
  • 23. Relative Advantage Students often have background knowledge on how to use different applications, based on using the software at home, reducing instructional time on how to use the software.
  • 24. Example Picasa is an image editing and management program. After editing images, images can be uploaded to the web and shared. Picture Source: ttp://en.wikipedia.org/wiki/File:Picasa.svg
  • 25. Integration There are a number of ways in which working with images could be integrated into the curriculum. Because Picasa has the ability to share images, one way would be to collaborate with a classroom in another part of the world and share pictures of the places in which we live to provide support to a geography lesson.
  • 26. Other Examples of Applications Word processing Audio recording/ Spreadsheets editing Database Concept mapping Graphing Video conferencing Painting Painting Movie editing
  • 27. Evaluating Software Kathy Schrock provides a number of links for evaluating software. Be sure to scroll about one third of the way down. http://school.discoveryeducation.com/schrockguide/sci- tech/scicom.html
  • 28. Additional Evaluation Links Discovery Education Evaluations Children's Software Workshop

Editor's Notes

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  17. \n
  18. \n
  19. \n
  20. \n
  21. \n
  22. \n