What’s Your Message?
Blended Learning:
Trends & Innovative Approaches
Tom Vander Ark Tim Hudson, PhD
CEO, Getting Smart Senior Director of Curriculum Design, DreamBox Learning
Blended Learning
• Christensen: Students learn at least in part through
online delivery of content and instruction with some
element of control over time, place, path, and/or pace.
• Getting Smart: A shift to an online delivery for a portion
of the day to make students, teachers and schools more
productive.
Trend #1
The deeply student-centered learning experience
Key Questions
• In what ways do your students
control:
– WHEN they learn (time of day)
– WHERE they learn
– HOW they engage learning
– AT WHAT RATE they learn (pace)
Trend #2
Soaring numbers of digital learners
Key Question
What is happening in your
classroom that students
cannot get on the Internet
(or anywhere else)?
Trend #3
Supporting standards and higher-order thinking skills
Which model has more higher order thinking?
FLIPPED-CLASSROOM ENRICHED-VIRTUAL
Blending is a means to what ends?
What is happening with the teacher?
What is happening on the computers?
Trend #4
Realizing benefits for both teachers and students
Teaching Multiplication Today?
© DreamBox Learning
Trend #5
Data-driven instruction to personalize learning
First Grade: Week 1
© DreamBox Learning
Trend #6
Personalized learning accompanied by a lean, blended,
iterative approach
WHAT should this
student be
learning, doing,
and thinking about
tomorrow?
WHERE could or
should she be
learning it?
Personalized Approach
Trend #7
Productive gamification
Casual Game Design Principle
Learning through safe exploration
• Use trial and error/failure as a tool to lead to “aha” moment
for the player.
• If the player loses or performs below their expectations, make
it clear why that happened and how they can do better.
• Classroom application: Engage in Exploration First
Trend #8
The mobile world is where learners live now
Learning is the Goal.
Not Tech use.
Trend #9
BYOD is here and key to active three-screen days
SAMR Model by Dr. Ruben R. Puentedura, www.hippasus.com/rrweblog
Trend #10
More broadband, please!
Thank You!
• @Getting_Smart
• @DreamBox_Learn
3 Essential Elements
Intelligent Adaptive
Learning™ Engine
• Millions of personalized
learning paths
• Tailored to each student’s
unique needs
Motivating
Environment
• Motivating and empowering
environments
• Gaming fundamentals,
rewards
Rigorous
Mathematics
• Common Core State
Standards, Texas TEKS,
Virginia SOL, Canada
WNCP & Ontario
Curriculum
• Standards for
Mathematical Practice
© DreamBox Learning
DreamBox Math on iPad®
• 1,300 rigorous PreK – grade 5 adaptive lessons
• Convenient, flexible and accessible
• Current reporting for parents, teachers, and administrators
• Supports CCSS and Standards for Mathematical Practice
• Kinesthetic and accessible virtual manipulatives
• Used by students in all 50 states and internationally
• Lesson progress syncs seamlessly on tablet, laptop, or desktop
© DreamBox Learning
Robust Reporting
© DreamBox Learning
Strong Support for Differentiation
© DreamBox Learning
DreamBox supports small group and whole
class instructional resources
• Interactive white-board teacher lessons
• www.dreambox.com/teachertools
• Tutorials for virtual manipulatives
• Concept video introductions
© DreamBox Learning
Sign up for a FREE School-Wide Trial
www.dreambox.com/free-trial
© DreamBox Learning

Blended Learning Trends

  • 1.
    What’s Your Message? BlendedLearning: Trends & Innovative Approaches Tom Vander Ark Tim Hudson, PhD CEO, Getting Smart Senior Director of Curriculum Design, DreamBox Learning
  • 2.
    Blended Learning • Christensen:Students learn at least in part through online delivery of content and instruction with some element of control over time, place, path, and/or pace. • Getting Smart: A shift to an online delivery for a portion of the day to make students, teachers and schools more productive.
  • 3.
    Trend #1 The deeplystudent-centered learning experience
  • 4.
    Key Questions • Inwhat ways do your students control: – WHEN they learn (time of day) – WHERE they learn – HOW they engage learning – AT WHAT RATE they learn (pace)
  • 6.
    Trend #2 Soaring numbersof digital learners
  • 7.
    Key Question What ishappening in your classroom that students cannot get on the Internet (or anywhere else)?
  • 8.
    Trend #3 Supporting standardsand higher-order thinking skills
  • 9.
    Which model hasmore higher order thinking? FLIPPED-CLASSROOM ENRICHED-VIRTUAL Blending is a means to what ends? What is happening with the teacher? What is happening on the computers?
  • 10.
    Trend #4 Realizing benefitsfor both teachers and students
  • 11.
  • 12.
    Trend #5 Data-driven instructionto personalize learning
  • 13.
    First Grade: Week1 © DreamBox Learning
  • 14.
    Trend #6 Personalized learningaccompanied by a lean, blended, iterative approach
  • 15.
    WHAT should this studentbe learning, doing, and thinking about tomorrow? WHERE could or should she be learning it? Personalized Approach
  • 16.
  • 17.
    Casual Game DesignPrinciple Learning through safe exploration • Use trial and error/failure as a tool to lead to “aha” moment for the player. • If the player loses or performs below their expectations, make it clear why that happened and how they can do better. • Classroom application: Engage in Exploration First
  • 18.
    Trend #8 The mobileworld is where learners live now
  • 19.
    Learning is theGoal. Not Tech use.
  • 20.
    Trend #9 BYOD ishere and key to active three-screen days
  • 21.
    SAMR Model byDr. Ruben R. Puentedura, www.hippasus.com/rrweblog
  • 22.
  • 23.
  • 24.
    3 Essential Elements IntelligentAdaptive Learning™ Engine • Millions of personalized learning paths • Tailored to each student’s unique needs Motivating Environment • Motivating and empowering environments • Gaming fundamentals, rewards Rigorous Mathematics • Common Core State Standards, Texas TEKS, Virginia SOL, Canada WNCP & Ontario Curriculum • Standards for Mathematical Practice © DreamBox Learning
  • 25.
    DreamBox Math oniPad® • 1,300 rigorous PreK – grade 5 adaptive lessons • Convenient, flexible and accessible • Current reporting for parents, teachers, and administrators • Supports CCSS and Standards for Mathematical Practice • Kinesthetic and accessible virtual manipulatives • Used by students in all 50 states and internationally • Lesson progress syncs seamlessly on tablet, laptop, or desktop © DreamBox Learning
  • 26.
  • 27.
    Strong Support forDifferentiation © DreamBox Learning
  • 28.
    DreamBox supports smallgroup and whole class instructional resources • Interactive white-board teacher lessons • www.dreambox.com/teachertools • Tutorials for virtual manipulatives • Concept video introductions © DreamBox Learning
  • 29.
    Sign up fora FREE School-Wide Trial www.dreambox.com/free-trial © DreamBox Learning

Editor's Notes

  • #5 DreamBox provides Teachers with real-time academic progress reporting, reporting on student progress against the Common Core State Standards, as well as weekly and detailed reports for individual students. We also provide teacher notifications of students who are struggling with specific concepts, or working inefficiently in the program.
  • #6 DreamBox Learning combines 3 essential elements in one mobile app:1) Mathematics- CCSSM & Standards for Mathematical Practice- unlike other programs that provide drill and practice DreamBox builds both conceptual understanding and procedural fluency2) Flexible & Motivating (persist and progress) – gaming fundamentals, cloud based. Mobile app allows same rich learning experience on a mobile device with ease of login, flexibility, convenience, interaction and accessibility for all users.3) Powerful intelligent adaptive learning engine providing millions of personalized learning paths—each one—tailored to a student’s unique needs.
  • #7 NOTE: For each point try to use bullet to differentiate DBL as unique vs. “what else is on the market” e.g. Practice-only programs, one large static assessment, “predictive” not “intelligent adaptation”, etc.Online, supplemental K-6 math curriculum Over 1,300 rigorous adaptive lessons within two age-appropriate learning environments- primary and intermediate available within the same appRobust real-time reporting accessible via a desktop administrative dashboard for administrators, teachers and parents Aligned to the CCSS and Standards for Mathematical Practices--DreamBox was developed by a team of leading math educators including Dr. Cathy Fosnot and Dr. Skip Fennell and nationally board certified teachers who create, test and refine our lessons.Offers convenient, flexible and accessible learning any where at anytimeInnovative virtual manipulatives provide an engaging kinesthetic learning experience Supporting schools and districts in all 50 states and internationallyDreamBox on the iPad is user friendly, simple to access and easy to navigate with tools and contentthat support anytime/anywhere learning, project-based/authentic learning, competency-based progression, and/or student-driven learning paths for K-6 students.Beta tested in 5 rounds over 3 years ….