The document discusses key milestones for schools and classrooms in implementing blended learning, including determining whether the focus is on learning outcomes or traditional schooling structures, integrating blended learning with curriculum, and ensuring all students have equal access. It also examines different blended learning models and the importance of designing blended learning experiences that move beyond familiar pedagogical practices.
1. Journeys in Blended Learning
Key Landmarks for Your
School’s Progress
Dr. Tim Hudson
Senior Director of Curriculum Design
DreamBox Learning
Neal Manegold
Product Manager
DreamBox Learning
2. Blended Journey Milestones
School & District Milestones
• Learning or Schooling?
• Is Blended always Competency-Based?
• Curriculum Integration?
Classroom Milestones
• Traditional or Iterative?
• Is Gamification the same as Engagement?
• How to Ensure Access for All?
8. PURPOSE
• What are restaurants, farms,
hospitals, schools, etc. “in
business” to accomplish?
• In terms of learning, what must be
accomplished for all children?
19. School Policies &
Structures are
Designed for
Students as Unique
Individuals.
Strategic & Varied
Schedule, Location,
Path, Pace
Empowering
Learning
Experiences, Critical
Thinking, Creativity,
Exploration.
Students “Think &
Do” using Their Own
Intuitive Ideas
School Policies &
Structures are
Designed for
Efficiency, Economy
& Scale.
Fixed Schedule,
Location, Path, Pace
Traditional Lesson
Paradigm of Mass
Instruction
Teach, Practice, Test
Students “Sit & Get”
the Teacher’s Ideas
Personalized
(Relational)
Impersonal
(Industrial)
Learning
Pedagogy with
Students
Schooling
Structures
from
Adults
20. School Policies &
Structures are
Designed for
Students as Unique
Individuals.
Strategic & Varied
Schedule, Location,
Path, Pace
Empowering
Learning
Experiences, Critical
Thinking, Creativity,
Exploration.
Students “Think &
Do” using Their Own
Intuitive Ideas
School Policies &
Structures are
Designed for
Efficiency, Economy
& Scale.
Fixed Schedule,
Location, Path, Pace
Traditional Lesson
Paradigm of Mass
Instruction
Teach, Practice, Test
Students “Sit & Get”
the Teacher’s Ideas
Blende
d
Blende
d
Is there
an app
for this?
Is there
an app
for this?
Is there
an app
for this?
Is there
an app
for this?
Personalized
(Relational)
Impersonal
(Industrial)
Learning
Pedagogy with
Students
Schooling
Structures
from
Adults
22. Competency Education
• Advance upon demonstrated mastery
• Transferable learning objectives that
empower students
• Positive, meaningful assessment
• Timely, differentiated support
• Application and creation of knowledge,
developing important skills &
dispositions
27. Curse of the Familiar
“If our problems are mere inefficiencies
– if we need students doing
basically exactly what they've been
doing before but faster – then the
gambit of building apps that mirror
typical classroom practices will work
out great.”
Justin Reich on EdWeek
November 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
28. Curse of the Familiar
“You, hungry entrepreneur…are going
to take some familiar feature of
classroom experience – the textbook,
the flashcard, the lecture, the
worksheet, the sticker, the behavior
chart – and you will digitize that
feature.”
-Justin Reich on EdWeek
November 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
30. Curse of the Familiar
“If you think that the problems in
classrooms are not just about kids
doing things a little faster, but doing
different things than is current
practice, then you need to build things
that will be unfamiliar.”
Justin Reich on EdWeek
November 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
32. Iterative Learning Experience
At the start of a vacation trip,
the odometer of the
Jackson’s car read 23,584.
When they returned from their
trip, the odometer reading
was 25,976. The Jackson’s
car averages 23 miles per
gallon of gasoline. How
many gallons of gas did they
use for this trip?
44. FREE Interactive Whiteboard Lessons
DreamBox supports small group and whole class instructional
resources.
www.dreambox.com/teachertools
45. We value your feedback, compliments,
suggestions, and complaints!
Let us know how we’re doing:
https://www.surveymonkey.com/s/N83FF3S
Editor's Notes
DreamBox is being used for blended learning in schools. Learning happens with or without technology. Of course we should use technology. But blending should be the means rather than the ends. Our goal isn’t first to blend, and we shouldn’t make any decisions about blending until the goals and evaluation are defined. We don’t want to think of doing bad things for learning but just with technology. For example, block scheduling without changes in pedagogy hasn’t been effective.
DreamBox is being used for blended learning in schools. Learning happens with or without technology. Of course we should use technology. But blending should be the means rather than the ends. Our goal isn’t first to blend, and we shouldn’t make any decisions about blending until the goals and evaluation are defined. We don’t want to think of doing bad things for learning but just with technology. For example, block scheduling without changes in pedagogy hasn’t been effective.
DreamBox is being used for blended learning in schools. Learning happens with or without technology. Of course we should use technology. But blending should be the means rather than the ends. Our goal isn’t first to blend, and we shouldn’t make any decisions about blending until the goals and evaluation are defined. We don’t want to think of doing bad things for learning but just with technology. For example, block scheduling without changes in pedagogy hasn’t been effective.
People are getting what they need and when they need it.
Better learning, not regurgitating. What do you think about content X? Explore, make sense
How many people use Personalized Learning & Personalized Schooling interchangeably?
People are getting what they need and when they need it.
Better learning, not regurgitating. What do you think about content X? Explore, make sense
How many people use Personalized Learning & Personalized Schooling interchangeably?
People are getting what they need and when they need it.
Better learning, not regurgitating. What do you think about content X? Explore, make sense
How many people use Personalized Learning & Personalized Schooling interchangeably?
The traditional classroom as safe, adult-centered, planning forward
Iterative/lean classroom as student-centered, driven by questions and wonderings
Students generating their own ideas and changing their own thinking
What is the role of the teacher in the iterative classroom? Talk Agile coach, team building, data analysis, reflection frameworks, etc.and of course designing accessible learning experiences
Focus on learning goals driving purchasing decisions, not the other way around
DreamBox Learning provides a new class of intelligent adaptive learning technology is the true game changer in education. Combines 3 essential elements
1) Rigorous K-8 Mathematics – DreamBox uses virtual manipulatives that enable students to build conceptual understanding and procedural fluency. Provided standards-based reporting.
2) Motivating Learning Environments that are age-appropriate and motives learners to persist and progress.
3) Powerful Intelligent Adaptive Learning engine providing millions of personalized, student-driven learning paths—each one—tailored to a student’s unique needs.