The document discusses tools that can be used to take projects beyond PowerPoint, including blogs, vlogs, podcasts, screen casts, Second Life, and video conferencing. It explores collaborating tools like Skype and Oovoo, publishing platforms like websites and YouTube, and design software like Sweet Home 3D. Educators are encouraged to consider how these types of tools can be incorporated into projects for launching, collaboration, or final products. Reflection is requested on tools that could be used, challenges of enabling access, and next steps for adoption.