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“3D Modelling and Animation using Autodesk Maya”
IPT3002_15_EVEN_13
1.Arun Verma
2.Hemant Vaishnav
3.Mayank Jindal
4.Navneet Singh
5.Parvesh Taneja
Presented By-
Autodesk Maya
Maya is industry-standard application also owned and developed by Autodesk.
You have modeling, texturing, rigging and animation tools. Everything that goes
into creating 3D elements for your game, and with the recent push for better
modeling tools. Maya also has some great tools designed for game development
workflows. Like an extremely easy export of your 3D models and animations
straight to a Unity project folder.
o Animation is the process of making the illusion of motion and change by means of the
rapid display of a sequence of static images that minimally differ from each other. The
illusion—as in motion pictures in general is thought to rely on the phi phenomenon.
Animators are artists who specialize in the creation of animation.
o Animation can be recorded with either analogue media, a flip book, motion picture film,
video tape, digital media, including formats with animated GIF, Flash animation and
digital video. To display animation, a digital camera, computer, or projector are used
along with new technologies that are produced.
o The phi phenomenon is the optical illusion of perceiving a series of still images, when
viewed in rapid succession, as continuous motion.
o Max Wertheimer defined this phenomenon in 1912.
o Traditional animation involved animators drawing by hand for each and every
frame.
o If you love the feel of pencils on a paper, then the traditional approach is very
fascinating.
o Traditional animation is creating the drawings one by one on the frame.
o 2D animation involves creating numerous drawings then hand painting them and
create the animated sequence on a painted background image.
o Creating animations in the 2 dimensional space with the help of digital technologies is
known as digital 2d animation.
o You don’t need to create digital models, you just need to draw the frames.
o Create 100s of drawing and animating them to show some kind of movement is
technically known as digital 2d animation.
o Using Adobe flash, animators can limit the number of drawings used, which makes
them easier to create digital 2d animation. Small variations like changing the color or
frame rate can be changed almost instantly, thus making it easier for the animators to
work on.
o If you are interested in making the unreal characters into a realistic one, then it’s
Digital 3d animation.
o Digital 3d animation characters are much faster to create and they are quite popular
in the movie making industry.
o Comparing to 2D animation and the traditional approach, 3d animation models are
highly realistic.
o Stop motion is an animation technique that physically manipulates an object that
appears to move on its own.
o The object is moved in small increments between individually photographed frames,
creating the illusion of movement when the series of frames is played as a continuous
sequence.
o Puppetry animation is created using the life like puppets instead of objects
o Nowadays puppet animation is most commonly used in children’s cartoons and films.
o If you like to play with clay then this is of the best forms of stop motion created in
Claymation. In this Claymation, pieces of clay are molded to create characters and
based on the imagination of the animator, a story is unfolded.
o There are oil based and water based clays available.
o Cut – Out animation is probably one of the oldest forms of stop motion
animations in the history of animation.
o In this method paper cut outs are moved under the camera lens to say a story.
o Ever since the evolution of computers, it was much easier to introduce the
computerized cut images in a queue.
 A character rig is essentially a digital skeleton bound to the 3D mesh. Like a
real skeleton, a rig is made up of joints and bones, each of which act as a
"handle" that animators can use to bend the character into a desired pose.
 Rendering is the process of generating an image from a 2D or 3D
model (or models in what collectively could be called a scene file) by
means of computer programs. Also, the results of such a model can
be called a rendering.
3-D Models made by
us in Autodesk Maya
1. Crow made by Hemant
2. Soda Can made by Parvesh
3. Humanoid made by Arun, Mayank & Navneet
Cartoon Crow
Made by - Hemant
TOP VIEW
SIDE VIEW
FRONT VIEW
Soda Can
Made by – Parvesh Taneja
3-D models of Soda Can
Animated Soda Can
Humanoid
Made by – Arun Verma
Mayank Jindal
Navneet Singh
Special Thanks to Cadmanowl for providing us Autodesk Maya.
THE-END
Any Questions
Autodesk maya presentation

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Autodesk maya presentation

  • 1. “3D Modelling and Animation using Autodesk Maya” IPT3002_15_EVEN_13 1.Arun Verma 2.Hemant Vaishnav 3.Mayank Jindal 4.Navneet Singh 5.Parvesh Taneja Presented By-
  • 2.
  • 4.
  • 5. Maya is industry-standard application also owned and developed by Autodesk. You have modeling, texturing, rigging and animation tools. Everything that goes into creating 3D elements for your game, and with the recent push for better modeling tools. Maya also has some great tools designed for game development workflows. Like an extremely easy export of your 3D models and animations straight to a Unity project folder.
  • 6.
  • 7. o Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. o Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced.
  • 8. o The phi phenomenon is the optical illusion of perceiving a series of still images, when viewed in rapid succession, as continuous motion. o Max Wertheimer defined this phenomenon in 1912.
  • 9.
  • 10. o Traditional animation involved animators drawing by hand for each and every frame. o If you love the feel of pencils on a paper, then the traditional approach is very fascinating. o Traditional animation is creating the drawings one by one on the frame. o 2D animation involves creating numerous drawings then hand painting them and create the animated sequence on a painted background image.
  • 11.
  • 12.
  • 13. o Creating animations in the 2 dimensional space with the help of digital technologies is known as digital 2d animation. o You don’t need to create digital models, you just need to draw the frames. o Create 100s of drawing and animating them to show some kind of movement is technically known as digital 2d animation. o Using Adobe flash, animators can limit the number of drawings used, which makes them easier to create digital 2d animation. Small variations like changing the color or frame rate can be changed almost instantly, thus making it easier for the animators to work on.
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  • 15.
  • 16. o If you are interested in making the unreal characters into a realistic one, then it’s Digital 3d animation. o Digital 3d animation characters are much faster to create and they are quite popular in the movie making industry. o Comparing to 2D animation and the traditional approach, 3d animation models are highly realistic.
  • 17.
  • 18. o Stop motion is an animation technique that physically manipulates an object that appears to move on its own. o The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence.
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  • 20.
  • 21. o Puppetry animation is created using the life like puppets instead of objects o Nowadays puppet animation is most commonly used in children’s cartoons and films.
  • 22.
  • 23. o If you like to play with clay then this is of the best forms of stop motion created in Claymation. In this Claymation, pieces of clay are molded to create characters and based on the imagination of the animator, a story is unfolded. o There are oil based and water based clays available.
  • 24.
  • 25. o Cut – Out animation is probably one of the oldest forms of stop motion animations in the history of animation. o In this method paper cut outs are moved under the camera lens to say a story. o Ever since the evolution of computers, it was much easier to introduce the computerized cut images in a queue.
  • 26.
  • 27.  A character rig is essentially a digital skeleton bound to the 3D mesh. Like a real skeleton, a rig is made up of joints and bones, each of which act as a "handle" that animators can use to bend the character into a desired pose.
  • 28.  Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs. Also, the results of such a model can be called a rendering.
  • 29. 3-D Models made by us in Autodesk Maya 1. Crow made by Hemant 2. Soda Can made by Parvesh 3. Humanoid made by Arun, Mayank & Navneet
  • 34. Soda Can Made by – Parvesh Taneja
  • 35. 3-D models of Soda Can
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  • 38. Humanoid Made by – Arun Verma Mayank Jindal Navneet Singh
  • 39.
  • 40. Special Thanks to Cadmanowl for providing us Autodesk Maya.

Editor's Notes

  1. GIF=graphical interchanged format