Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
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With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
It is a seminar presentation on a technology called Virtual reality. It key features are what is virtual reality, its history and evolution, its types, devices that are used for Virtual reality and where virtual reality is applicable.
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
presentation for augmented reality. ,It consists of introduction, working, components of AR, applications, limitations, recent development and conclusion. all the best for your presentation
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
The Internet of Things (IoT), is defined as the network of physical objects—devices, vehicles, buildings and other items—embedded with electronics, software, sensors, and network connectivity that enables these objects to collect and exchange data.
An operating system is a program that acts as an interface between the user and the computer hardware and controls the execution of all kinds of programs.
Luckily, there’s plenty of good quality coding training available here on the Internet. What better place to learn web development than the web itself?
Internet is a global communication system that links together thousands of individual networks.
It allows exchange of information between two or more computers on a network.
System Center Service Manager is a software product by Microsoft to allow organizations to manage incidents and problems. Microsoft states that the product is compliant with industry best practices such as the Microsoft Operations Framework and in the Information Technology Infrastructure Library.
Understanding System Center
https://www.youtube.com/watch?v=4sYqb6F5QKk
Microsoft System Center Orchestrator is a workflow automation software product that allows administrators to automate the monitoring and deployment of data center resources.
Understanding System Center
https://www.youtube.com/watch?v=4sYqb6F5QKk
The chapter classifies existing QoS/QoE mapping models from practical perspectives, also enumerates few IP-oriented QoE/QoS mapping models used for video services. Further discusses approaches that could be used to add QoE capability to networks and services.
Microsoft System Center is a set of server management products which are aimed at helping corporate or enterprise IT administrators to manage their systems, whether on-premises, in the cloud, or across platforms.
Quality of experience (QoE) is the degree of delight or annoyance of the user of an application or service. It results from the fulfillment of his or her expectations with respect to the utility/enjoyment of the application or service in the light of the user’s personality and current state.
QoS is the measurable end-to-end performance properties of a network service, which can be guaranteed in advance by a service level agreement (SLA) between a user and a service provider, so as to satisfy specific customer application requirements.
A technology that enables the forming of logically isolated virtual
networks over shared physical networks so that heterogeneous collections of multiple virtual networks can simultaneously coexist over the shared physical networks.
Explain the elements of the NFV infrastructure and their interrelationships.
Understand key design issues related to virtualized network functions.
Explain the purpose of and operation of NFV management and orchestration.
Present an overview of important NFV use cases.
The development process adopted for a project will depend on the project's aims and goals.
The models specify the various stages of the process and the order in which they are carried out.
The way testing is organized must fit the development life cycle or it will fail to deliver its benefit.
In this chapter, we will introduce you to the
fundamentals of testing:
why testing is needed;
its limitations, objectives, and purpose;
the principles behind testing;
the process that testers follow;
and some of the psychological factors that testers must consider in their work.
Verification is the process of checking that a software achieves its goal without any bugs.
Validation is a dynamic mechanism of Software testing and validates the actual product.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
2. Augmented reality is the result of
using technology to superimpose
information — sounds, images and
text — on the world we see. Picture
the "Minority Report" or "Iron Man"
style of interactivity.
2Mustufa Sir
5. What is Augmented Reality?
• A combination of a real scene viewed by a
user and a virtual scene generated by a
computer that augments the scene with
additional information.
5Mustufa Sir
7. • Augmented reality (AR) is one of the biggest
technology trends right now, and it’s only
going to get bigger as AR ready smartphones
and other devices become more accessible
around the world.
• AR let us see the real-life environment right in
front of us—trees swaying in the park, dogs
chasing balls, kids playing soccer—with a
digital augmentation overlaid on it.
7Mustufa Sir
9. • Perhaps the most famous example of AR
technology is the mobile app Pokemon Go,
which was released in 2016 and quickly
became an inescapable sensation.
• In the game, players locate and capture
Pokemon characters that pop up in the real
world—on your sidewalk, in a fountain, even
in your own bathroom.
9Mustufa Sir
11. • The ultimate goal of AR is to create a system
such that a user CANNOT tell the difference
between the real world and the virtual
augmentation of it.
11Mustufa Sir
15. History
• In 1968, a Harvard professor and computer
scientist by the name of Ivan Sutherland
invented what he called The Sword of
Damocles. He invented this first sort of
augmented reality device with his student,
Bob Sproull.
15Mustufa Sir
16. • The Sword of Damocles featured a head-mounted
display that hung from the ceiling. The user
would experience computer graphics, which
made him or her feel as though they were in an
alternate reality. This technology may be
considered closer to virtual reality than
augmented reality.
16Mustufa Sir
17. • Augmented reality is often
presented as a kind of futuristic
technology, but a form of it has
been around for years.
• For example, the heads-up
displays in many fighter aircraft
as far back as the 1990s would
show information about the
attitude, direction and speed of
the plane, and only a few years
later they could show which
objects in the field of view were
targets.
17Mustufa Sir
19. • In 1992, Louis Rosenburg from the USAF
Armstrong’s Research Lab created the first real
operational augmented reality system, Virtual
Fixtures. A robotic system places information on
top the workers work environment to help with
efficiency. This system could be thought of as an
early version of what most AR systems currently
do today.
19Mustufa Sir
20. In 1998, Sportsvision uses the
1st and Ten line computer
system. This system showed
the original virtual yellow first
down marker during a live
NFL game. A variation of this
virtual first down marker is
now a norm in all televised
football games today and is a
big part of the augmented
reality history. 20Mustufa Sir
21. • An important advancement
in the augmented reality
technology happened in
2000 when Hirokazu Kato
from the Nara Institute of
Science and Technology in
Japan created and released
software called ARToolKit.
• Through this software, one
could capture real-world
actions and combine it with
interactions of virtual
objects.
21Mustufa Sir
22. • In 2003, the NFL
used the popular
Skycam, which
was used for
aerial views of the
field to insert the
virtual first down
marker.
22Mustufa Sir
23. • In 2009, Esquire magazine, in collaboration with
Robert Downey Jr., uses augmented reality in
their print media. By using their software on
one’s computer to scan the barcode on the
magazine, the readers can experience augmented
reality content.
23Mustufa Sir
24. • In 2013, Volkswagen
uses augmented
reality as their car
manuals. The use of
the MARTA
app through the iPad
can help users view
the internal workings
of the vehicle so the
service mechanics
know what they are
dealing with.
24Mustufa Sir
25. • In 2014, the Google Glass is
revealed and is made
available for consumers.
The Google Glass wasn’t as
successful as developers
hoped it would be, but it
did show the potential of
what wearable augmented
reality could be. The second
iteration already seems to
be more promising and
more useful.
25Mustufa Sir
26. • In 2016, Microsoft introduces the next
iteration of wearable augmented reality.
The HoloLens seems to be everything that
the Google glass wanted to be, but
certainly not as discreet and wearable in
everyday life and is undoubtedly more
expensive.
26Mustufa Sir
27. THE SCIENCE OF AUGMENTED REALITY
It takes some sophisticated
technology to create
Augmented Reality (AR)
experiences. How does
Augmented Reality work? It all
comes down to location,
location, location (and
identification, identification,
identification).
27Mustufa Sir
28. • For AR a certain range of data (images,
animations, videos, 3D models) may be used
and people will see the result in both natural
and synthetic light.
28Mustufa Sir
29. • AR can be displayed on various devices:
screens, glasses, handheld devices, mobile
phones, head-mounted displays. It involves
technologies like S.L.A.M., depth
tracking (briefly, a sensor data calculating the
distance to the objects)
29Mustufa Sir
32. Components behind AR
• Cameras and sensors. Collecting data about
user’s interactions and sending it for
processing. Cameras on devices are scanning
the surroundings and with this info, a device
locates physical objects and generates 3D
models. It may be special duty cameras, like
in Microsoft Hololens, or common
smartphone cameras to take pictures/videos.
32Mustufa Sir
35. • Processing. AR devices eventually should act
like little computers, something modern
smartphones already do. In the same manner,
they require a CPU, a GPU, flash memory,
RAM, Bluetooth/WiFi, a GPS, etc. to be able to
measure speed, angle, direction, orientation
in space, and so on.
35Mustufa Sir
39. • Projection. This refers to a miniature projector
on AR headsets, which takes data from
sensors and projects digital content (result of
processing) onto a surface to view. In fact, the
use of projections in AR has not been fully
invented yet to use it in commercial products
or services.
39Mustufa Sir
41. • Reflection. Some AR devices have mirrors to
assist human eyes to view virtual images.
Some have an “array of small curved mirrors”
and some have a double-sided mirror to
reflect light to a camera and to a user’s eye.
The goal of such reflection paths is to perform
a proper image alignment.
41Mustufa Sir
43. Types of Augmented Reality
1. Marker-based AR. Some also call it to image
recognition, as it requires a special visual
object and a camera to scan it. It may be
anything, from a printed QR code to special
signs. The AR device also calculates the
position and orientation of a marker to
position the content, in some cases. Thus, a
marker initiates digital animations for users to
view, and so images in a magazine may turn
into 3D models.
43Mustufa Sir
46. 2. Markerless AR. A.k.a. location-based or position-
based augmented reality, that utilizes a GPS, a
compass, a gyroscope, and an accelerometer to
provide data based on user’s location. This data
then determines what AR content you find or get
in a certain area. With the availability of
smartphones this type of AR typically produces
maps and directions, nearby businesses info.
Applications include events and
information, business ads pop-ups, navigation
support.
46Mustufa Sir
49. 3. Projection-based AR. Projecting synthetic
light to physical surfaces, and in some cases
allows to interact with it. These are the
holograms we have all seen in sci-fi movies
like Star Wars. It detects user interaction with
a projection by its alterations.
49Mustufa Sir
53. 4. Superimposition-based AR. Replaces the
original view with an augmented, fully or
partially. Object recognition plays a key role,
without it the whole concept is simply
impossible. We’ve all seen the example of
superimposed augmented reality in IKEA
Catalog app, that allows users to place virtual
items of their furniture catalog in their rooms.
53Mustufa Sir
57. Head up displays (HUD)
• As the onboard controllers on flights became more
complex, the information processing tasks for pilots
increased with added number of sensors, avionics
and flight controls.
• It is important for pilots to focus on what is
happening outside rather than looking at the array
of information inside the cockpit.
• Heads up displays were mainly invented for mission
critical applications like flight controllers and
weapons system dashboards.
57Mustufa Sir
59. • Critical information is projected on transparent
screens mounted in front of the pilot. This
enables pilots to look forward outside rather than
looking down inside the cockpit.
• A regular HUD contains three main components;
a projector unit, a viewing glass (combiner) and a
computer (symbol generator).
• HUDs help increase situational awareness by
reducing the shift of focus for pilots. Increasingly
heads up displays have been finding ways into
new automobile designs.
59Mustufa Sir
60. Holographic displays
• Popularized in the Star wars series, and the
Iron man series in the recent times, these type
of displays use light diffraction to generate
three dimensional forms of objects in real
space.
• The fact that holographic displays do not
require users to wear any gear to view them is
one of their greatest advantages.
60Mustufa Sir
62. Smart glasses
• As the technology transitioned from critical
applications in defense and aviation to
commercially available products, smart glasses
have become one of the more popular types
of augmented reality devices. Like their name
suggests, these are glasses that augment your
vision. Smart glasses are of two types:
– Optical see through
– Video see through
62Mustufa Sir
63. Optical see through
In Optical see through glasses, the user views
reality directly through optical elements such
as holographic wave guides and other systems
that enable graphical overlay on the real
world. Microsoft’s Hololens, Magic Leap One
and the Google Glass are recent examples of
optical see through smart glasses.
63Mustufa Sir
65. Video see through
With these type of smart glasses, the user views
reality that is first captured by one or two
cameras mounted on the display. These camera
views are then combined with computer
generated imagery for the user to see. The HTC
Vive VR headset has an inbuilt camera which is
often used for creating AR experiences on the
device.
65Mustufa Sir
68. Handheld AR
• Although handheld AR is a type of video see
through, it deserves special mention.
• The rise of handheld AR is the tipping point for
the technology being truly pervasive.
• Augmented reality libraries like ARKit, ARCore,
MRKit, have enabled sophisticated computer
vision algorithms to be available for anyone to
use.
• In handheld or mobile AR, all you need is a
smartphone to have access to a host of AR
experiences.
68Mustufa Sir
70. What Is The
Difference Between
Virtual Reality,
Augmented Reality
And Mixed Reality?
70Mustufa Sir
71. What Is Virtual Reality?
• VR is experiencing things that don’t really exist
with the help of computers.
• VR creates a realistic three-dimensional
environment which humans perceive as real.
Imagine opening your eyes and seeing a
computer-generated world all around you,
one where you can move and interact with
71Mustufa Sir
72. It basically refers to computer-generated environments that are designed to
replicate a person’s physical presence in a specific environment that is
designed to “feel” real.
72Mustufa Sir
73. How To Experience Virtual Reality
• To experience this alternate reality, VR
headsets are mandatory. Most VR headsets
are connected to a computer, a gaming
console or are standalone devices. Most
standalone VR headsets like Google Cardboard
work with smartphones.
73Mustufa Sir
75. What Is Augmented Reality?
• Unlike virtual reality which requires a headset to
experience the digital world, augmented reality uses
your existing environment and overlays digital
information on top of it. Have you ever used Snapchat
or Instagram face filters? Have you played one of the
most popular games of 2016, the Pokemon Go? Simply
put, that’s AR.
• iPhone X showcased the power of AR with the now
popular animojis, where emojis respond to facial
expressions via the camera, to animate various 3D
animated characters that can be sent as a video file
with sound.
75Mustufa Sir
77. How To Experience Augmented Reality
• AR is the most accessible reality technology as of now. You
can use your smartphone or tablet to run AR apps.
• The apps use a smartphone camera to capture the real
world environment, virtual objects are then overlain with
new information or graphics, and users can then see them
on their smartphones.
• You can also use smart glasses or headsets to experience
AR.
• Unlike VR headsets, AR glasses and headsets don’t immerse
users into a fully virtual world, instead, they just add virtual
images, animation to the real world environment.
77Mustufa Sir
79. Even Google Lens and Samsung Bixby use computer vision and
machine learning to provide digital information from your
smartphone camera.
79Mustufa Sir
80. What Is Mixed Reality?
• Mixed Reality is a combination of sensors,
super advanced optics and next-generation
computer power. Remember the scene from
the blockbuster movie Avengers: Infinity War,
where James Rhodes (Don Cheadle) is having
a conversation with US officials who were not
physically present there? That’s MR for you.
80Mustufa Sir
82. How To Experience Mixed Reality
• You can experience mixed reality with
holographic devices which scan the user’s
environment and places a 3D object in front of
them, which they can then view from different
angles. That’s how Microsoft’s HoloLens works. It
has built-in Windows 10 computer, lenses,
rechargeable battery and WiFi connectivity, so it
is completely wireless when in use. It also
includes built-in sensors that track the movement
of the users.
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84. MR can also be experienced with the help of immersive devices which have
an opaque display that creates a sense of presence — hiding the real world
and replacing it with a digital experience.
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86. • In 2011, Airbus deployed its Supply
Augmented Reality Tool (SART) to improve
quality control and increase efficiency. SART
allows maintenance workers to identify parts
that need repair or replacement using digital-
enabled overlays on physical system
components.
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87. • Coca-Cola has partnered with Pristine, a tech
startup based in Austin, Texas, to test AR in
several bottling facilities for service calls,
equipment inspections, and routine audits.
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88. • Ford has begun using AR technology to create
3D models that eliminate the need to build
every design prototype with clay.
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89. • In 2017, GE technicians using Upskill’s Skylight
platform wired a wind turbine control panel
with virtual work instructions using smart
glasses. The AR headset improved the
technicians’ wiring performance by 34%.
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90. • Cisco built an AR experience using Blippar’s
Blippbuilder to let technicians launch virtual
demonstrations straight from their devices. This
removed the need to read manuals, leading to
reduced customer support cases, a 30% increase in
installation efficiency, and a 90% increase in first-
time accuracy.
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91. • AccuVein is a handheld device that can scan the vein
network of a patient that leads to a 45% reduction in
escalations. Surgeons can plan procedures before
making the first cut, models can be made of tumors,
and AR diagnostic tools can model disease
conditions.
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92. • World famous motorcycle brand Harley Davidson is one great
instance of a brand making the most of this trend,
by developing an an AR app that shoppers can use in-store.
Users can view a motorcycle they might be interesting in
buying in the showroom, and customize it using the app to
see which colors and features they might like.
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93. • Use of headsets enables architects, engineers,
and design professionals step directly into
their buildings and spaces to see how their
designs might look, and even make virtual on
the spot changes. Urban planners can even
model how entire city layouts might look using
AR headset visualization. Any design or
modeling jobs that involve spatial
relationships are a perfect use case for AR
tech.
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94. • Shipping company DHL has already implemented smart AR
glasses in some of its warehouses, where lenses display to
workers the shortest route within a warehouse to locate and
pick a certain item that needs to be shipping. Providing
workers with more efficient ways to go about their job is one
of the best ROI use cases in today's business environment.
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95. • AR presents a huge opportunity for travel brands and
agents to give potential tourists an even more immersive
experience before they travel. Imagine taking a virtual
"Walkabout" Australia before on AR glasses before booking
a ticket to Sydney, or a leisurely stroll around Paris to see
what museums or cafes you might like to visit. AR promises
to make selling trips, travel, and vacations a whole lot
easier in the future.
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96. • The Aurasma app, for example, is already being used in
classrooms so that students can view their classes via a
smartphone or tablet for a more rich learning environment.
Students learning about astronomy might see a full map of
the solar system, or those in a music class might be able to
see musical notes in real time as they learn to play an
instrument.
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97. • Entertainment brands are now seeing AR as a
great marketing opportunity to build deeper
bonds between their characters and audience.
As a matter of fact, the makers of AR
sensation Pokemon Go are soon planning to
release a Harry Potter-themed AR game that
fans can interact with day in and day out.
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98. • In the event of an emergency today, people will
immediately reach for their smartphone to find
out what's going on, where to go, and whether
their loved ones are safe. Moreover, first
responders arrive on the scene of a fire or
earthquake trying to figure out who needs help,
and the best way to get them to safety. AR is
showing promise in solving both pieces of the
public safety puzzle. First responders wearing AR
glasses can be alerted to danger areas, and show
in real-time individuals that need assistance while
enabling to still be aware of their surroundings.
For those in need, geolocation enabled AR can
show them directions, and the best route to, safe
zones and areas with firefighters or medics.
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99. LOOKING TO THE FUTURE OF
AUGMENTED REALITY
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100. • The potential scenarios are endless, the
business opportunities, unimaginable. AR
systems can spice up fairs, shows and events;
they can be deployed in stores, in e-
commerce, and in communications in general.
Well-known brands, like Nike and Nissan, are
already doing so.
•
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101. • It is not only businesses that benefit,
consumers get a share, too, as they can access
an unprecedented service and gain accurate,
personalised information in real time.
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102. • Many organizations have conducted
experiments using augmented reality
technology and the resulting outputs blew
their minds. Reports say that there was a 90%
increase in the rate of accuracy followed by a
30% decrease in time consumption by building
a basic AR project.
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104. 1. AR’s close relationship with Artificial
Intelligence (AI)
• For example, on Instagram and Snapchat there
are various fun filters like the dog filter, bunny
ears, pig filter etc. which are based on
consumer-facing applications.
• These applications do not function unless and
until both AI and AR are combined and
operated.
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105. 2. AR in terms of Teaching and Training
• Both the training and teaching technologies
belong to the field of education. By using
augmented reality technology, any
information or data can be passed to a learner
in real-time.
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106. 3. AR’s connections with Virtual Reality
• Facebook is one of those most used social media
applications which beliefs in augmented reality
and virtual reality environments.
• Augmented Reality results in connecting people,
socializing them with the help of virtual reality.
Both virtual and augmented realities together
worked in developing the” conference calls”
where users can see one and other and at the
same time, they can interact with each other.
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107. 4. AR is overtaking the Automobile Industry
• Autonomous cars may take a few more years’
time to come into reality. Meanwhile, many
automobile companies are making use of
augmented reality and artificial intelligence
technologies to mark their presence in the
market. The automobile industry is an advent of
augmented reality businesses. In the year 2019,
we are going to see developments in terms of
voice assistants like Siri. There will also be a
growth of augmented reality in cars.
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