Immersive Virtual Reality is slowly changing the way we build cars, treat phobias or train people. Here's an introduction to the applications of IVR, its immersive systems, the hardware and brain tricks that are used today.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
Immersive Virtual Reality is slowly changing the way we build cars, treat phobias or train people. Here's an introduction to the applications of IVR, its immersive systems, the hardware and brain tricks that are used today.
With the advance of virtual reality technologies like HMD (head-mounted-displays) creatives together with UX/UI designers face today one of the most exciting moments one could ever ask for – the challenge of a new medium and the opportunity to create a range of symbology which will help design great immersive and engaging experiences.
Keynote for CASH 2020 (International Conference on Computer Assisted System in Health, Education and Sustainable Development)
Among the primary technology of the 4th Industrial Revolution are Virtual Reality (VR). The technology has already reached the consumer with the mature development of software and hardware. Besides that, contents and data play important and significant role to boost the future lifestyle including sports. The growth of contents contributed by technology users will lead to how they will benefits from the technology for their lifestyle. Although Virtual Reality was seen as technologies reserved for gamers, many have realized the significant potential in a wide range of industries and applying the technologies to more serious matter such as sports. Gamification always been used as motivation method for athelete as well as ordinary user throughout the physical activity and provide a set of rules to encourage for better performance. This talk will include trends and applications of Virtual Reality and Gamification in Sports. Samples will be taken from research carried out at Institute of Human Centered Engineering (iHumEn), Universiti Teknologi Malaysia and other renowned related research centres worldwide. Specifically, the research and development work of in Virtual Reality and Gamification conducted by our team will be exposed. Furthermore, generality of impacts with VR and gamification in sports will be highlighted.
https://mycasd.upm.edu.my/cash2020/speakers.html
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Introduction to Virtual Reality (VR) for Business - WorkshopPaolo Tosolini
This is the slide deck I used for a 1.5h workshop and hands-on exercise at the #SMILELondon event 2016. The content includes:
- Basic terminology
- Types of VR content
- Hardware
- Business case studies
- Hands-on exercise (building a VR tour using photospheres)
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
Delivered at Casual Connect USA 2016. VR has been increasing in popularity, especially HTC Vive which is proving to be a good VR experience with hand controllers and room scale tracking. However, cost and space requirements make it difficult for the normal household to have this. In a similar way that Internet Cafes became popular in Asia in early PC days, VR Internet Cafes and VR Arcades will play an important role in the popularity of VR in these early days.
Keynote from the DOAG Conference 2015 on Virtual and Augmented Reality Analytics by Joerg Osarek. What is state of the art end of 2015, what awaits us in 2016 and within the next 3 to 5 years? After 3 years working on virtual reality projects Skilltower institute dares to give some answers and predictions on virtual reality analytics. More information will be available in the dossier "Virtual Reality Analytics" publication date in 2016.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
An introductory lecture to Virtual Reality. This version of the lecture was presented at an open lecture at Aksaray University in Turkey for computer science and engineering students.
Keynote for CASH 2020 (International Conference on Computer Assisted System in Health, Education and Sustainable Development)
Among the primary technology of the 4th Industrial Revolution are Virtual Reality (VR). The technology has already reached the consumer with the mature development of software and hardware. Besides that, contents and data play important and significant role to boost the future lifestyle including sports. The growth of contents contributed by technology users will lead to how they will benefits from the technology for their lifestyle. Although Virtual Reality was seen as technologies reserved for gamers, many have realized the significant potential in a wide range of industries and applying the technologies to more serious matter such as sports. Gamification always been used as motivation method for athelete as well as ordinary user throughout the physical activity and provide a set of rules to encourage for better performance. This talk will include trends and applications of Virtual Reality and Gamification in Sports. Samples will be taken from research carried out at Institute of Human Centered Engineering (iHumEn), Universiti Teknologi Malaysia and other renowned related research centres worldwide. Specifically, the research and development work of in Virtual Reality and Gamification conducted by our team will be exposed. Furthermore, generality of impacts with VR and gamification in sports will be highlighted.
https://mycasd.upm.edu.my/cash2020/speakers.html
Presentation about how to create mobile Virtual Reality applications without any programming. Given by Mark Billinghurst on March 18th 2017 at TePapa in Wellington, New Zealand.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Introduction to Virtual Reality (VR) for Business - WorkshopPaolo Tosolini
This is the slide deck I used for a 1.5h workshop and hands-on exercise at the #SMILELondon event 2016. The content includes:
- Basic terminology
- Types of VR content
- Hardware
- Business case studies
- Hands-on exercise (building a VR tour using photospheres)
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
Delivered at Casual Connect USA 2016. VR has been increasing in popularity, especially HTC Vive which is proving to be a good VR experience with hand controllers and room scale tracking. However, cost and space requirements make it difficult for the normal household to have this. In a similar way that Internet Cafes became popular in Asia in early PC days, VR Internet Cafes and VR Arcades will play an important role in the popularity of VR in these early days.
Keynote from the DOAG Conference 2015 on Virtual and Augmented Reality Analytics by Joerg Osarek. What is state of the art end of 2015, what awaits us in 2016 and within the next 3 to 5 years? After 3 years working on virtual reality projects Skilltower institute dares to give some answers and predictions on virtual reality analytics. More information will be available in the dossier "Virtual Reality Analytics" publication date in 2016.
This presentation from the Sydney Virtual Reality Meetup Group #8 covers the latest industry news, details on the groups growth and Kain Tietzel's presentation"2016, Year of the VR Tsunami"
An introductory lecture to Virtual Reality. This version of the lecture was presented at an open lecture at Aksaray University in Turkey for computer science and engineering students.
The rise of VR AR - Lessons from the Pokemon`goFAUST CHOU
From the study of the wild success of the the viral, augmented reality (AR) game" Pokémon Go", lead to the coming trends of the Rising technology _ Virtual Reality and Augmented Reality
New Surging Trends in Japan's Entertainment Sector (VR, AR, Video, and eSpor...Jessica Tams
Delivered at Casual Connect Asia
As we saw huge mega-trends in the mobile and social gaming boom starting in 2009, we will see big waves of new innovations and business opportunities in the entertainment sector including VR, AR, Video, e-sports, etc. This session will cover what's happening with these technologies and trends in Japan’s market.
From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
Presentation of the second Meetup of 'Augmented Reality Barcelona' 2013-nov-7 at Citilab. Introduction to Meetup network and AR Glasses. The meeting included presentations of members of Tetravol, Bienetec, Augmate and Alt64
Broadway Entertainment Group Interactive IntroductionKiwon Seo
Broadway Entertainment Group Interactive(BEGI) established by Dec. 2013. BEGI, a development company
for inter-industrial cultural contents, develops VR (virtual reality) contents that are linked to various hardware
by blending traditional offline businesses with VR, IT technologies We’ve developed various games and
tangible contents by applying hardware such as Ocuclus, Vive, Sixense stem, Perception neuron Currently We
are developing "Justice of darkness" that virtual room-escape game. Also, We are looking for Publishers and
Service Companies that prepare the VR gaming service or Clients who are seeking VR Game Developer.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
AR gives new ways for your devices to be helpful throughout your day by letting you experience digital content in the same way you experience the world.
whereas VR Virtual reality (VR) implies a complete immersion experience that shuts out the physical world.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Augmented Reality Technology Expands from Entertainment Use to Industrial UseEtsuji Kameyama
ince 2009, AR (Augmented Reality) has been used for entertainment and sales support, games, etc. rather than industrial use.
The technology and methods are spreading to the business sector, especially the industry.
(This presentation material was used in the web seminar of PTC Japan)
Use of Augmented Reality in shopping-mall (商店・商店街における拡張現実の活用)Etsuji Kameyama
To introduce the case of augmented reality technology to enhance customer contact stores and in shopping malls.
店舗や、ショッピングモールなどで顧客接点を強化する拡張現実技術の事例などを紹介。
Trend of Augmented Reality (for Event tool Japan) 2013Etsuji Kameyama
It is a revised version of the presentation document explains when on 31 May 2013, was on stage was held in Osaka, Japan in the "Events Tools Japan".
2013年5月31日に、日本の大阪で開催された「イベントツールジャパン」で登壇した際に説明したプレゼンテーション資料の改訂版です。
Although Augmented Reality technology began to be available worldwide from around 2009, its use area seem to have remained in use promotion, entertainment and retail.
Of course, the use has also started in the field of operational support, communication, and simulation, full-fledged efforts would be in the future.
One of the area's ecology think that since I know the AR, and you want to apply.
First described in this document, that the AR can accelerate the ecology. First of all, I want to publish this article as Introduction and hypothesis.
Trend and use point augment reality 2013-01-31Etsuji Kameyama
This document is a trend and a summary of Augmented Reality(AR) of the use point. It is understood only to see the photograph and the picture though all are Japanese.
Current State and case introduction of AR - ARの現状と最新事例 (summer of 2012)Etsuji Kameyama
It is presentation that brings the latest case etc. together for the seminar of AR held on July 17, 2012. It would be greatly appreciated if becoming the hint to a new business of everybody.
2012年7月17日に開催したARのセミナー用に最新事例等をまとめたプレゼンテーションです。皆様の新しいビジネスへのヒントになれば幸いです。
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Welocme to ViralQR, your best QR code generator.ViralQR
Welcome to ViralQR, your best QR code generator available on the market!
At ViralQR, we design static and dynamic QR codes. Our mission is to make business operations easier and customer engagement more powerful through the use of QR technology. Be it a small-scale business or a huge enterprise, our easy-to-use platform provides multiple choices that can be tailored according to your company's branding and marketing strategies.
Our Vision
We are here to make the process of creating QR codes easy and smooth, thus enhancing customer interaction and making business more fluid. We very strongly believe in the ability of QR codes to change the world for businesses in their interaction with customers and are set on making that technology accessible and usable far and wide.
Our Achievements
Ever since its inception, we have successfully served many clients by offering QR codes in their marketing, service delivery, and collection of feedback across various industries. Our platform has been recognized for its ease of use and amazing features, which helped a business to make QR codes.
Our Services
At ViralQR, here is a comprehensive suite of services that caters to your very needs:
Static QR Codes: Create free static QR codes. These QR codes are able to store significant information such as URLs, vCards, plain text, emails and SMS, Wi-Fi credentials, and Bitcoin addresses.
Dynamic QR codes: These also have all the advanced features but are subscription-based. They can directly link to PDF files, images, micro-landing pages, social accounts, review forms, business pages, and applications. In addition, they can be branded with CTAs, frames, patterns, colors, and logos to enhance your branding.
Pricing and Packages
Additionally, there is a 14-day free offer to ViralQR, which is an exceptional opportunity for new users to take a feel of this platform. One can easily subscribe from there and experience the full dynamic of using QR codes. The subscription plans are not only meant for business; they are priced very flexibly so that literally every business could afford to benefit from our service.
Why choose us?
ViralQR will provide services for marketing, advertising, catering, retail, and the like. The QR codes can be posted on fliers, packaging, merchandise, and banners, as well as to substitute for cash and cards in a restaurant or coffee shop. With QR codes integrated into your business, improve customer engagement and streamline operations.
Comprehensive Analytics
Subscribers of ViralQR receive detailed analytics and tracking tools in light of having a view of the core values of QR code performance. Our analytics dashboard shows aggregate views and unique views, as well as detailed information about each impression, including time, device, browser, and estimated location by city and country.
So, thank you for choosing ViralQR; we have an offer of nothing but the best in terms of QR code services to meet business diversity!
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
3. What kind of company is Knowledge Works, Inc.?
Service development with advanced technology
and application development
Search
AR
VR
AI
IoT
SenserWeb
- It's established as a marketing company in April, 2001
- More than 100 AR application development and more than 1000 AR service uses
http://hp.knowledge-works.co.jp
3
5. KW - AR Apps Services
http://aug.knowledge-works.co.jp
For iOS/Android :
Image recognition AR.
AR application platform of the cloud
type.
For iOS/Android :
Daub on a line drawing with colors
you like, then it will be captured and
viewing 3DCG on AR.
http://daub.knowledge-works.co.jp
aug! daub
5
6. - It begins from 2009.
- More than 6500 Articles
- Access from more than 50
countries
http://development.blog.shinobi.jp/
Blog
Twitter
facebook
Linkedin
Paper.li
Blogger : AR/VR Blog
6
9. AR/VR expands "The Sixth senses"
Movement of a body
AR Contact Lens
Smart Glasses/HMD
Brain wavesHearing
Taste
https://www.emotiv.com
https://www.neurodigital.es/
Smell
Sight
Smartphone
Sense of
touch
http://biorobotics.snu.ac.kr
http://neurosky.com
Expansion of sound
(Something will be a trigger)
Synthesis of the taste
(Something will be a trigger)
Synthesis of the smell
(Something will be a trigger)
9
10. Device which corresponds to AR/VR
Web Camera
Android Phone Apple iPhone / iPadAndroid Tablet
SONY PS VITA
Windows PC
MAC
NINTENDO DS 3D
Google Tango
Lenovo Phab 2 Pro
MS Kinect
10
Realsense
Leap motion
AR.Drone
11. HMD / Smart Glasses
Microsoft HoloLens
SUN Corp AceReal
Meta2
Moverio BT-2000
Moverio BT-200
Moverio BT-300
Fujitsu FHMD001
SONY SmartEyeglass
Brother AirScouter
Telepathy Walker
Vuzix
m300-smart-glasses
Oculus Rift HTC Vive
AMD Sulon Q
LG 360 VR
STEALTH VR
Samsung Gear VR
HACOSCO GOOGLE CARDBOARD
ODG R-7 Smartglasses
SONY PlayStation VR
DAQRI Smart Helmet
OrCam
LUMUS DK-40
JET | Recon Instruments
Optinvent ORA-1
Transparent Immersive
High-spec
HOMiDO VR HEADSET
OSVR
FOVE
HOMiDO VR
HEADSET mini
※There are products which are being sold and are under developing.
JINS MEME
Huawei VR
Intel Project Alloy
Google Daydream View
Vuzix iWear
Low-spec
Fujitsu NewType
Qualcomm
Snapdragon VR820
Canon MREAL
11
12. What do you think about this scene?
http://www.youtube.com/watch?v=qGxLkaCdpLc#t=71
12
The beginning of the Smart glass, it was in such an image.
13. If you use the smart glass, it is difficult to shoot a
video and take a picture.
13
And, Now…
He is using the smart glass in the wrong way…
14. It's expected to sell it in November, 2016.
BT-300,BT-350,BT-2200
EPSON New Type - MOVERIO BT-300
Epson's Moverio BT-300https://youtu.be/etoRmbkNjzI 14
Third version of the product of the Epson performance
is often made in Japan of smart glass.
15. SunCorporation - Hologram AceReal
It's developed by a business tie-up with Israeli InfnityAR and Lumus.
https://www.youtube.com/watch?v=U7x3XaO2G-0
Release date is
unknown15
Like HoloLens, smart glass to perform the hologram display. Expectations for the
three-dimensional recognition is great.
16. DAQRI - Smart Helmet
https://daqri.com/products/smart-helmet.html
https://www.youtube.com/watch?v=DKBkW4N69Ew
Release date is unknown
$5,000 to $15,000 (by Cnet)
https://www.cnet.com/products/daqri-smart-helmet/preview/
16
High-performance helmet which is effective in the field, such
as a factory.
17. SteamVR featuring the HTC Vive
HTC Vivehttps://www.youtube.com/watch?v=qYfNzhLXYGc
It's being sold.
$799.00(Amazon.com)17
This images is about virtual pet to enjoy a high-function VR equipment.
18. VR Mask / Helmet
http://feelreal.com
This special mask makes us feel
breeze, heat and mist.
This VR mask corresponds to HMD
"Oculus Rift" "Samsung Gear VR"
"Sony Playstation VR" etc. for VR.
NIRVANA VR Helmet
VR Mask
1818
21. namco “VR ZONE Project i Can”
http://ascii.jp/elem/000/001/148/1148818/
The VR technology Bandai Namco entertainment has developed "VR activity".
The facilities this technology can experience "VR ZONE Project i Can" opened in a diversity
Tokyo plaza.We enjoy 7 attractions. (It opened in April, 2016)
Entertainment
21
22. SKY CIRCUS at Sunshine 60
http://www.sunshinecity.co.jp/information/i327.html
The "TOKYO DANGAN flight" which can sense travel in the sky
One in the town, the "swing coaster" which can dash from the sky and glide
Entertainment
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23. Audi Q7 - VR Promotion(Event)
https://vimeo.com/146225043
Promotion of the Audi Q7, which was held in Moscow. Audi is a company that uses the
AR/VR on a global scale. (June, 2015)
Event
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24. The Lowe’s Hologram Experience
Microsoft will let you design a custom kitchen with HoloLens at some Lowe’s stores
A customer can experience a picture in a completely new kitchen by a hologram. It's
possible to reconsider completion and an option.
Simulation
Sales
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25. Land Rover is AR, counter sales
http://www.marketingmagazine.co.uk/article/1326265/jaguar-land-rover-uses-augmented-reality-showcase-discovery-sport
British Land Rover, the new car is not in the store were sold using the VR. (Dec. 2014)
https://www.youtube.com/watch?v=EBwaeS0ZGdo
Sales
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26. Mini AR glass connected with the car
http://www.engadget.com/2015/04/09/mini-augmented-vision/?ncid=rss_truncated
It was connected with MINI, and the smart glass "MINI Augmented Vision" which can be
used was released. - Qualcomm, ODG Smart glass - (Apr. 2015 in Shanghai)
https://www.youtube.com/watch?v=-Y8y0sqyGuA
Products
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27. Hand Free Working in the Warehouse
youtu.be/9Wv9k_ssLcI
Hand Free Working with Augmented Reality Glasses - SAP
Business support
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28. thyssenkrupp - bringing new vision to elevator
maintenance with Microsoft HoloLens
https://www.youtube.com/watch?v=8OWhGiyR4Ns
https://www.thyssenkrupp.com/en/
maintenance
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29. I’m not afraid of public speaking
http://development.blog.shinobi.jp/Entry/8651/
Training
The practice to talk in front of the public is performed in VR.
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30. OrCam - Glasses for Visualy Handicapped
http://www.youtube.com/watch?v=nrWfLAh2T3k
http://www.orcam.com/myeye/
Medical/Life support
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Useful products to read the character shown in the finger.
31. The future of firefighting
http://youtu.be/QBAnr2gQTH0
Accident prevention
https://www.youtube.com/watch?v=yHIynl9W3GM
Concept
Video
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Head-up device for the future fire fighting activities.
33. Expected to a Device manufacturer
•Battery performance improvement
•Price reduction of products
•Durability improvement
•Body weight saving, design and fitting feel
•Reduction system start-up time
•Operability improvement
•Prevention of health hazard (Ex. visual obscuration, fever)
•Improvement of development production
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Safety is the most priority matter!
35. •Movie, media, game and art will be more fascinating.
•No more restrictions of distant place and particular space.
You can communicate wherever you are as if you were there.
•Business support and operator training at the virtual space
and the expansion present real space which can be
repeated.
•Reformation of sales system by virtual shopping.
•Enhance learning effect by adoption of interactive learning.
•Change the process of products design and manufacturing.
•Influence and new match to health, fitness, and
psychotherapy.
•The virtual experience and the virtual practice which are
prepared for an accident.
Future's expectation to
AR/VR+HMD/Smart Glass
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