Augmented reality (AR) enhances real-world environments by superimposing computer-generated images over a user's view of the real world. AR originated in the 1950s and 1960s from the work of Ivan Sutherland. Key developments included the first use of the term "augmented reality" in 1990 and a 1997 survey of AR uses. AR hardware includes head-up displays, eyeglasses, contact lenses, and retinal displays. Applications of AR span archaeology, architecture, art, commerce, education, games, healthcare, manufacturing, and military uses. However, challenges remain regarding technology limitations, social acceptance, and usability issues that must be addressed for further advancement of AR.