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T H E F U T U R E O F V I RT U A L R E A L I T Y
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Sivan Iram
• Military Officer (Israeli Defense Force)
• Software Engineer
• Started 3 companies
• Harvard MBA (‘15)
• General Manager at River Studios
About Me
@sivaniram
@RiverVR
HAVEN’T SEEN VR
YES!
Bad Content
Thank you
Media Buzz!
You’re a Cynic
SEEN VR
BELIEVE
DON’T BELIEVE
What is VR/AR?
Virtual Reality:
a computer generated
environment, displayed on
a monitor, blocking any
elements of real world
from user’s view. (Matrix,
Snow Crash,
Neuromancer, etc…)
Augmented Reality:
takes real-world reality
and augments it with
computer generated
elements. (Google Glass,
Microsoft Holo-lens)
If you can see the real world in real time, it’s AR, if not, VR.
Creating VR
Videos - Live Action / CG - Equipment (Cameras, Audio), Creative Playbook
Game Development – Building Virtual Worlds (Unity / Unreal)
Applications - Unity.
Consuming VR
Hardware
HMD, Headphones, Input
Software
Platform/Distribution
Content
Games, Applications, Movies
Virtual Reality VideoApps
High End
• Rift/Touch/Oculus Store
• Vive, Vive Controller
• Morpheus/ PS4
• HMD + PC/Console = $$$
Mid-Market
• Note 4 / GearVR / Oculus Store
• Simple HMD + Mobile Device = $700
Low End
• Mobile / Cardboard
• $10
Hardware / Software Landscape
“…a new computing platform always
emerges every 10 or 15 years…”
Framing Virtual Reality
Mark Zuckerberg, 2/28/16
Internet
1995
Mobile
2006
VR/AR
2016
Technology
Access / Distribution
Social Readiness
• CPU, GPU, Memory volume/speed, Sound Design
• Price
• Internet
• Smartphone adoption
• Isolation
• Gamers have money
• Social Media
Why Now?
99
The Future of VR
1010
The Future of VR
1111
The Future of VR
The Present: World-class investors, brands, media &
tech leaders are pouring capital into VR
Tech
12
Media Brands
Investors are moving in
$2B $35.5M$100M $56M $38M
Strong Consumer Market Signals
• Rift pre-orders pushed from March to Q3/4
• HTC-Vive pre-orders 10,000 in first 10 minutes
• Strong VR project backing % on crowd funding platforms
Source: Manatt, Phelps & Phillips (Digi Capital)
Ecosystem Map
Applications
SocialMusic
Real Estate
Live Sports
Health Education
Games
ProductivityRetail
Journalism Entertainment Training
Risks / Challenges
Form Factor
Bad Content - Nauseous Bad Content - Boring
Hardware Access
Rothenberg Ventures
2013
Venture Capital
Firm
2014
Frontier Tech
Accelerator
2015
Virtual Reality
Production Studio
Types Of Entertainment Content
Marketing FilmUser Generated Content (UGC)
• Free for users
• Maximum exposure
• Paid by consumers
• VOD/Subscription
• Ad-rev model
• Requires user volume
River Studios - Premium Entertainment Content
Computer GraphicsLive Action
Independent ProjectsClient Work
InteractiveLinear 360
Production Post Production Animation Development
Mike Rothenberg
Founder / CEO
Harvard Business School
Christian Talmage
Design Director
Stanford School of
Design
Malvika Agarwal
Producer/ Manager
Wharton School of
Management
Sivan Iram
General Manager
Harvard Business School
Ewan Johnson
Creative Director
DreamWorks, Pixar
Mike Brainerd
Product Manager
DreamWorks
Drew Olanoff
Head of Comm/PR
TechCrunch
Devin Horseman
Technical Director
Twisted Oak, Forbes 30 Under 30
21
We’ve built an expansive portfolio of
major clients and projects
NBC – Team Ninja Warrior Black Eyed Peas NFL - Denver Broncos
College Football - Berkeley
Coldplay – Hymn For The Weekend “Burning Man” Ludacris
Girl Rising & Frieda Pinto
Redbull Global Rally Cross “Lights” The Kardashians – Promo Shoot
DuckHorn
Note: links not available for some projects because videos were only created in 3D, not viewable in 2D
22
Our offices in San Francisco, Los Angeles, and Halifax
are the centers of VR/AR
Take a virtual tour of the River SF office
(powered by Matterport, a Rothenberg Ventures virtual reality portfolio company)
Q&A
1. Reach out: sivan@river.co
2. Download our app: RiverVR
(Available via AppStore & Google Play)
3. Visit our website: www.river.co
4. Tweet about us: @RiverVR

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Virtual reality 101 (March 2016)

  • 1. T H E F U T U R E O F V I RT U A L R E A L I T Y 3 / 3 / 1 6
  • 2. Sivan Iram • Military Officer (Israeli Defense Force) • Software Engineer • Started 3 companies • Harvard MBA (‘15) • General Manager at River Studios About Me @sivaniram @RiverVR
  • 3. HAVEN’T SEEN VR YES! Bad Content Thank you Media Buzz! You’re a Cynic SEEN VR BELIEVE DON’T BELIEVE
  • 4. What is VR/AR? Virtual Reality: a computer generated environment, displayed on a monitor, blocking any elements of real world from user’s view. (Matrix, Snow Crash, Neuromancer, etc…) Augmented Reality: takes real-world reality and augments it with computer generated elements. (Google Glass, Microsoft Holo-lens) If you can see the real world in real time, it’s AR, if not, VR.
  • 5. Creating VR Videos - Live Action / CG - Equipment (Cameras, Audio), Creative Playbook Game Development – Building Virtual Worlds (Unity / Unreal) Applications - Unity. Consuming VR Hardware HMD, Headphones, Input Software Platform/Distribution Content Games, Applications, Movies Virtual Reality VideoApps
  • 6. High End • Rift/Touch/Oculus Store • Vive, Vive Controller • Morpheus/ PS4 • HMD + PC/Console = $$$ Mid-Market • Note 4 / GearVR / Oculus Store • Simple HMD + Mobile Device = $700 Low End • Mobile / Cardboard • $10 Hardware / Software Landscape
  • 7. “…a new computing platform always emerges every 10 or 15 years…” Framing Virtual Reality Mark Zuckerberg, 2/28/16 Internet 1995 Mobile 2006 VR/AR 2016
  • 8. Technology Access / Distribution Social Readiness • CPU, GPU, Memory volume/speed, Sound Design • Price • Internet • Smartphone adoption • Isolation • Gamers have money • Social Media Why Now?
  • 12. The Present: World-class investors, brands, media & tech leaders are pouring capital into VR Tech 12 Media Brands
  • 13. Investors are moving in $2B $35.5M$100M $56M $38M
  • 14. Strong Consumer Market Signals • Rift pre-orders pushed from March to Q3/4 • HTC-Vive pre-orders 10,000 in first 10 minutes • Strong VR project backing % on crowd funding platforms
  • 15. Source: Manatt, Phelps & Phillips (Digi Capital) Ecosystem Map
  • 16. Applications SocialMusic Real Estate Live Sports Health Education Games ProductivityRetail Journalism Entertainment Training
  • 17. Risks / Challenges Form Factor Bad Content - Nauseous Bad Content - Boring Hardware Access
  • 18. Rothenberg Ventures 2013 Venture Capital Firm 2014 Frontier Tech Accelerator 2015 Virtual Reality Production Studio
  • 19. Types Of Entertainment Content Marketing FilmUser Generated Content (UGC) • Free for users • Maximum exposure • Paid by consumers • VOD/Subscription • Ad-rev model • Requires user volume
  • 20. River Studios - Premium Entertainment Content Computer GraphicsLive Action Independent ProjectsClient Work InteractiveLinear 360 Production Post Production Animation Development Mike Rothenberg Founder / CEO Harvard Business School Christian Talmage Design Director Stanford School of Design Malvika Agarwal Producer/ Manager Wharton School of Management Sivan Iram General Manager Harvard Business School Ewan Johnson Creative Director DreamWorks, Pixar Mike Brainerd Product Manager DreamWorks Drew Olanoff Head of Comm/PR TechCrunch Devin Horseman Technical Director Twisted Oak, Forbes 30 Under 30
  • 21. 21 We’ve built an expansive portfolio of major clients and projects NBC – Team Ninja Warrior Black Eyed Peas NFL - Denver Broncos College Football - Berkeley Coldplay – Hymn For The Weekend “Burning Man” Ludacris Girl Rising & Frieda Pinto Redbull Global Rally Cross “Lights” The Kardashians – Promo Shoot DuckHorn Note: links not available for some projects because videos were only created in 3D, not viewable in 2D
  • 22. 22 Our offices in San Francisco, Los Angeles, and Halifax are the centers of VR/AR Take a virtual tour of the River SF office (powered by Matterport, a Rothenberg Ventures virtual reality portfolio company)
  • 23. Q&A 1. Reach out: sivan@river.co 2. Download our app: RiverVR (Available via AppStore & Google Play) 3. Visit our website: www.river.co 4. Tweet about us: @RiverVR