This document provides instructions for using the Scratch programming environment to teach a cartoon kitty character how to draw different 2D shapes through a series of commands. The instructions break down how to install Scratch, set up the workspace, and then program the kitty step-by-step to first clear the screen, set the starting point and color, draw by moving and turning a specified number of times, lift the pen, move away, and finally point in direction to view the finished shape. The goal is to learn computer programming logic and commands through interactively coding a character.