El documento discute la vida difícil de los primeros humanos y cómo el miedo ha sido una emoción fundamental en la humanidad. También describe cómo los cuentos de terror transmitidos oralmente a través de las generaciones eventualmente fueron escritos. Finalmente, explica cómo el miedo a lo desconocido atrae a los lectores a la literatura de terror.
Compartimos en esta corta presentación un resumen de el plan 2013 - 2017 para el crecimiento de nuestra universidad, bajo la premisa de "Educar para transformar".
La estrategia se define como el plan que integra las metas y políticas de una organización y establece una secuencia coherente de acciones. A diferencia de la planificación estratégica, la gestión estratégica se centra en la acción. Se puede definir como el arte de anticipar y gestionar el cambio de manera participativa para crear estrategias que garanticen el futuro de un negocio. Una característica clave es la buena comunicación entre todos los involucrados.
Este documento trata sobre la contaminación ambiental. Define la contaminación ambiental y explica los diferentes tipos como la contaminación del agua, suelo y aire. También discute las causas de la contaminación ambiental como los desechos industriales y vehículos, así como los efectos en la salud humana como enfermedades cardíacas y la destrucción de la capa de ozono. Finalmente, reconoce que las actividades económicas son fuente de contaminación, por lo que se debe buscar un equilibrio entre el desarrollo económico y la prote
El documento describe los aspectos económicos de construir un colegio en Toledo. La población de Toledo es joven y ha crecido debido a su proximidad a Madrid. Se estima que el colegio tendrá entre 140-150 estudiantes. El costo inicial de la construcción es de 177,245 euros. Se obtendrá un préstamo bancario para financiar el proyecto. Los gastos mensuales serán de aproximadamente 11,200 euros. La cuota por estudiante se estima en 100 euros para cubrir costos y generar una pequeña ganancia.
El documento discute la vida difícil de los primeros humanos y cómo el miedo ha sido una emoción fundamental en la humanidad. También describe cómo los cuentos de terror transmitidos oralmente a través de las generaciones eventualmente fueron escritos. Finalmente, explica cómo el miedo a lo desconocido atrae a los lectores a la literatura de terror.
Compartimos en esta corta presentación un resumen de el plan 2013 - 2017 para el crecimiento de nuestra universidad, bajo la premisa de "Educar para transformar".
La estrategia se define como el plan que integra las metas y políticas de una organización y establece una secuencia coherente de acciones. A diferencia de la planificación estratégica, la gestión estratégica se centra en la acción. Se puede definir como el arte de anticipar y gestionar el cambio de manera participativa para crear estrategias que garanticen el futuro de un negocio. Una característica clave es la buena comunicación entre todos los involucrados.
Este documento trata sobre la contaminación ambiental. Define la contaminación ambiental y explica los diferentes tipos como la contaminación del agua, suelo y aire. También discute las causas de la contaminación ambiental como los desechos industriales y vehículos, así como los efectos en la salud humana como enfermedades cardíacas y la destrucción de la capa de ozono. Finalmente, reconoce que las actividades económicas son fuente de contaminación, por lo que se debe buscar un equilibrio entre el desarrollo económico y la prote
El documento describe los aspectos económicos de construir un colegio en Toledo. La población de Toledo es joven y ha crecido debido a su proximidad a Madrid. Se estima que el colegio tendrá entre 140-150 estudiantes. El costo inicial de la construcción es de 177,245 euros. Se obtendrá un préstamo bancario para financiar el proyecto. Los gastos mensuales serán de aproximadamente 11,200 euros. La cuota por estudiante se estima en 100 euros para cubrir costos y generar una pequeña ganancia.
Двум смертям не бывать. Наталья Шнейдер (первые 4 главы для ознакомления)Fantaversum Ph
Средневековье… Войны следуют одна за другой, полыхают костры под пойманными ведьмами, доблесть соседствует с подлостью.
Подробнее о книге: http://fantaversum.ru/books/catalog/novels/32-dvum-smertyam-ne-bivat
El documento presenta una introducción a los indicadores de endeudamiento y rentabilidad. Define indicadores como el apalancamiento financiero, índice de endeudamiento, endeudamiento a corto y largo plazo, e índice de financiamiento propio para medir el endeudamiento. También explica indicadores de rentabilidad como el rendimiento del activo total, rendimiento del capital, margen de utilidad bruta y valor económico agregado. Finalmente, introduce el sistema DuPont para analizar la rentabilidad de una empresa.
Fama (Pty) Ltd is a Botswana company that deals in small-scale mining, gravel extraction and delivery, and equipment leasing. The company plans to acquire mobile crushers and expand into coal mining. Fama aims to establish a substantial client base in the growing construction industry in Kgatleng District through on-time deliveries and quality service.
This document discusses an event called the Invasive Species Action Week held in California to raise awareness about invasive species and encourage public participation in preventing their spread. It defines invasive species as plants or animals not native to an area that can spread rapidly and negatively impact the local ecosystem. The document provides examples of invasive plants in California and how they are spread. It emphasizes that prevention is the most effective strategy for managing invasive species and provides over a dozen actions individuals can take to help prevent the introduction and spread of invasive species.
The document discusses different types of woven fabric structures including huckaback, reversible huckaback, Grecian, and mock leno weaves. It provides step-by-step instructions for drawing the weaving patterns of each type of weave using a grid system. The huckaback weave creates two areas - a plain weave area for firmness and an area with loose floats for moisture absorption. The reversible huckaback involves copying a motif across the grid and shifting it to make the weave reversible. The Grecian weave also uses a repeated motif across the grid with shifts to make it reversible. The mock leno weave places matching and opposing patterns of warp and weft
_ig5 assignment final major project 2014 to 2015thomasmcd6
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
Secondary research source analysis sheet video 1 thomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information about Construct 2 by demonstrating how to set up events for a platform game, but may also include some opinions of the creator about preferred ways to approach certain tasks. The key question addressed is how to make a platform game using Construct 2. The most important information conveyed is how different events are structured in the game development tool. After watching the tutorial, the viewer would understand some basic techniques for building their own game, such as setting up events.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events and objects to control game mechanics and shows the different event types available to game developers. The most important information is the demonstration of how events can be used differently to program gameplay.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events to control game mechanics and demonstrates different event types. The most important information is how to structure events to control the game's flow and behavior.
Final major project production diary template 2014 2015 1thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, such as completing tutorials, adding enemy sprites and movement, creating multiple levels, implementing scoring, health bars, and win/lose conditions. Problems encountered include bugs and slow enemy movement. Plans for future work include improving artwork, adding coins, teleportation, and animations.
Secondary research source analysis sheet video 2thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet please workthomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information on how to make a platform game in Construct 2, showing different events and how they relate to the game maker. The most important information is the demonstration of how events are programmed differently. After watching, the conclusion one could arrive at is having learned some basic techniques for their own game development in Construct 2.
Secondary research source analysis sheet video 1thomasmcd6
This tutorial video teaches the basics of creating a platform game background using Construct 2. The video is presented by thenewboston and shows how to add specific platformer behaviors like jumping. While the information provided is mostly factual about the game development process using Construct 2, it also reflects the presenter's opinions and preferences. The key question addressed is how to make a platform game in Construct 2. The most important information is the demonstration of specific platform game mechanics. After watching the video, the student concluded how they will develop the background for their own platform game project.
Secondary research source analysis sheet video 3thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet video 2thomasmcd6
This tutorial teaches how to make a main menu in Construct 2. The video provides factual information from the perspective of the creator of the tutorial, ConstructTutorials, on how to create a menu screen in Construct 2 by demonstrating specific behaviors and functions. It addresses the key question of how to make a main menu in Construct 2 and shows the most important information of the specific platformer behaviors needed to do so, concluding with how the information can be applied to creating a game menu.
Final major project production diary template 2014 2015 2thomasmcd6
This document contains weekly progress updates for a student's major creative media production project from January to June. It outlines the tasks completed each week such as finishing tutorials, adding gameplay elements like enemies and levels, debugging issues, and creating art assets. The student aims to complete the game by adding a boss battle, victory/game over screens, and final animations in the coming weeks.
Final major project production diary template 2014 2015thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, including completing tutorials, adding gameplay elements like enemies, powerups, and levels, debugging issues, and improving graphics. The developer aims to finish animations and polish the game over the remaining weeks.
The document describes the process of designing a virtual environment in Unity. The creator first made a terrain and added mountains, sand, grass, and a waterfall. They then decided to focus on a medieval castle and added consistent cliff textures and a forest. Houses, boats, a bridge, and snowy mountains were placed to develop a town under siege. The castle was resized and the surrounding terrain adjusted for realism. Walls were added around the town for protection that could only be accessed past the castle.
Двум смертям не бывать. Наталья Шнейдер (первые 4 главы для ознакомления)Fantaversum Ph
Средневековье… Войны следуют одна за другой, полыхают костры под пойманными ведьмами, доблесть соседствует с подлостью.
Подробнее о книге: http://fantaversum.ru/books/catalog/novels/32-dvum-smertyam-ne-bivat
El documento presenta una introducción a los indicadores de endeudamiento y rentabilidad. Define indicadores como el apalancamiento financiero, índice de endeudamiento, endeudamiento a corto y largo plazo, e índice de financiamiento propio para medir el endeudamiento. También explica indicadores de rentabilidad como el rendimiento del activo total, rendimiento del capital, margen de utilidad bruta y valor económico agregado. Finalmente, introduce el sistema DuPont para analizar la rentabilidad de una empresa.
Fama (Pty) Ltd is a Botswana company that deals in small-scale mining, gravel extraction and delivery, and equipment leasing. The company plans to acquire mobile crushers and expand into coal mining. Fama aims to establish a substantial client base in the growing construction industry in Kgatleng District through on-time deliveries and quality service.
This document discusses an event called the Invasive Species Action Week held in California to raise awareness about invasive species and encourage public participation in preventing their spread. It defines invasive species as plants or animals not native to an area that can spread rapidly and negatively impact the local ecosystem. The document provides examples of invasive plants in California and how they are spread. It emphasizes that prevention is the most effective strategy for managing invasive species and provides over a dozen actions individuals can take to help prevent the introduction and spread of invasive species.
The document discusses different types of woven fabric structures including huckaback, reversible huckaback, Grecian, and mock leno weaves. It provides step-by-step instructions for drawing the weaving patterns of each type of weave using a grid system. The huckaback weave creates two areas - a plain weave area for firmness and an area with loose floats for moisture absorption. The reversible huckaback involves copying a motif across the grid and shifting it to make the weave reversible. The Grecian weave also uses a repeated motif across the grid with shifts to make it reversible. The mock leno weave places matching and opposing patterns of warp and weft
_ig5 assignment final major project 2014 to 2015thomasmcd6
This document outlines the tasks and assessment criteria for a student's final major project. The project requires the student to:
1) Independently devise and manage a creative media production from pre-production to post-production. The project must relate to at least one discipline such as video, audio, motion graphics, photography or graphic design.
2) Develop initial ideas using techniques like mind maps and pitch a proposal for their chosen project.
3) Conduct research and pre-production planning including risk assessments, storyboards, schedules and test materials.
4) Produce the final media product according to their proposal and brief.
5) Evaluate their work by gathering audience feedback and analyzing the technical
Secondary research source analysis sheet video 1 thomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information about Construct 2 by demonstrating how to set up events for a platform game, but may also include some opinions of the creator about preferred ways to approach certain tasks. The key question addressed is how to make a platform game using Construct 2. The most important information conveyed is how different events are structured in the game development tool. After watching the tutorial, the viewer would understand some basic techniques for building their own game, such as setting up events.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events and objects to control game mechanics and shows the different event types available to game developers. The most important information is the demonstration of how events can be used differently to program gameplay.
Secondary research source analysis sheet video 1thomasmcd6
This video tutorial teaches the basics of creating a platform game using Construct 2. The tutorial is presented by thenewboston and provides a factual overview of the Construct 2 game engine and how to build a simple example game. It addresses how to set up events to control game mechanics and demonstrates different event types. The most important information is how to structure events to control the game's flow and behavior.
Final major project production diary template 2014 2015 1thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, such as completing tutorials, adding enemy sprites and movement, creating multiple levels, implementing scoring, health bars, and win/lose conditions. Problems encountered include bugs and slow enemy movement. Plans for future work include improving artwork, adding coins, teleportation, and animations.
Secondary research source analysis sheet video 2thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet please workthomasmcd6
This tutorial video teaches the basics of making a game using Construct 2. It is presented from the perspective of a single instructor who created the video. The video provides factual information on how to make a platform game in Construct 2, showing different events and how they relate to the game maker. The most important information is the demonstration of how events are programmed differently. After watching, the conclusion one could arrive at is having learned some basic techniques for their own game development in Construct 2.
Secondary research source analysis sheet video 1thomasmcd6
This tutorial video teaches the basics of creating a platform game background using Construct 2. The video is presented by thenewboston and shows how to add specific platformer behaviors like jumping. While the information provided is mostly factual about the game development process using Construct 2, it also reflects the presenter's opinions and preferences. The key question addressed is how to make a platform game in Construct 2. The most important information is the demonstration of specific platform game mechanics. After watching the video, the student concluded how they will develop the background for their own platform game project.
Secondary research source analysis sheet video 3thomasmcd6
This secondary research analysis sheet summarizes a YouTube tutorial on creating a menu/title screen in Construct 2. The tutorial, created by ConstructTutorials, provides factual information from a single author on how to make a main menu in Construct 2. The most important information is the specific behaviors and steps shown to create the menu. The analysis concludes with information on how the student will design their own game menu after reviewing the tutorial.
Secondary research source analysis sheet video 2thomasmcd6
This tutorial teaches how to make a main menu in Construct 2. The video provides factual information from the perspective of the creator of the tutorial, ConstructTutorials, on how to create a menu screen in Construct 2 by demonstrating specific behaviors and functions. It addresses the key question of how to make a main menu in Construct 2 and shows the most important information of the specific platformer behaviors needed to do so, concluding with how the information can be applied to creating a game menu.
Final major project production diary template 2014 2015 2thomasmcd6
This document contains weekly progress updates for a student's major creative media production project from January to June. It outlines the tasks completed each week such as finishing tutorials, adding gameplay elements like enemies and levels, debugging issues, and creating art assets. The student aims to complete the game by adding a boss battle, victory/game over screens, and final animations in the coming weeks.
Final major project production diary template 2014 2015thomasmcd6
This document contains weekly progress updates for the development of a platform game created using Construct 2. It details the ongoing work, including completing tutorials, adding gameplay elements like enemies, powerups, and levels, debugging issues, and improving graphics. The developer aims to finish animations and polish the game over the remaining weeks.
The document describes the process of designing a virtual environment in Unity. The creator first made a terrain and added mountains, sand, grass, and a waterfall. They then decided to focus on a medieval castle and added consistent cliff textures and a forest. Houses, boats, a bridge, and snowy mountains were placed to develop a town under siege. The castle was resized and the surrounding terrain adjusted for realism. Walls were added around the town for protection that could only be accessed past the castle.