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Artificial
Intelligence
Opportunities and
Challenges for Military
Modeling and Simulation
Andy Fawkes
NATO Modelling & Simulation Symposium - MSG 149 - Lisbon, Portugal - 19/20 October 2017
Overview
• Context
• What is Artificial Intelligence?
• Historical Context
• Current Developments
• Conclusions
High Level
View
Pixabay
Principal
Message
Developments in
Artificial Intelligence
are entwined with those
in M&S and Gaming
Context
Relevance to NATO
• NATO Science and Technology Organization’s
(STO) Principal Themes in 2017 include:
• "Military Decision Making using
the tools of Big Data and
Artificial Intelligence (AI)”
AI in the
News
9 Aug 17
6 Sep 17
18 Sep 17
19 Sep 17
AI
Everywhere
AI in Popular
Culture
Cost
Hype?
Gartner
(July 2017)
What is Artificial Intelligence?
AI Definition
Oxford Dictionary
• “The theory and development of computer
systems able to perform tasks normally
requiring human intelligence, such as visual
perception, speech recognition, decision-
making, and translation between languages.”
AI Scope
• The nature of the intelligence can be:
• “narrow” intelligence which is highly tailored
or specialised through to
• artificial “general” intelligence which is
flexible, adaptive and inventive, much like the
human brain
Is it Really Intelligence?
• AI in many games/simulations appears to represent
human behaviour but this is pre-programmed and
there is little or no learning over time.
• Professor Isbell (Georgia Tech) proposes that AI
systems should have two features :
• They must learn over time as their environment changes
• Their challenge must be demanding too for humans to learn
AITechniques
• Many approaches to AI, eg:
• decision trees
• fuzzy logic
• neural nets
• machine learning
• deep or reinforcement learning
Historical Context
Early Days
1955
John McCarthy (1927-2011)
1950
Alan Turing (1912-1954)
Feasts and Famines
• Early successes in areas such as
mathematical problem solving with some of
the ideas being central to modern AI, such
as those behind neural networks
• Funding for AI research ebbed and flowed
with hype cycles in the 1970s, 80s and 90s
• In 1984 the term “AI Winter” was coined
describing a period of reduced funding and
interest in AI research
SIMNET and SAFs – 80s/90s
• BBN SAF
• BDS-D CGF
• IFOR/WISSARD
• ModSAF 1.0
• CCTT SAF
• Janus
• OneSAF
SAF - Semi-Autonomous Forces
Meanwhile…
IBM Deep Blue - Feb 96 - first
machine to beat a reigning
world Chess champion
(Garry Kasparov)
Radio Shack - 1988
Model 60-2204 - $249.95
BML & C-BML (now C2-Sim)
• Battle Management Language (BML) (2001) and
Coalition Battle Management Language (C-BML) (2004)
• Link between C2 and Simulation Systems
• Standard digitized representation of a commander's
intent to be used for real troops, for simulated troops,
and for robotic and automated forces
Current Developments
Driving Factors in Artificial Intelligence
1. Hardware
• Faster Processors hosted locally or in the cloud
• Synergies of AI programming (eg. solving matrices) and
graphics cards
2. Data
• Explosion of data, online and real time, to train AI programs
3. Algorithms
• Algorithms such as deep learning are a major force driving AI
AI Learning in Games (2015)
Google DeepMind
(Atari Breakout)
Princetown University
(TORCS Racing Simulator)
Board Games
and AI
AlphaGo (2016)
Latest News… (Oct 2017)
• Latest DeepMind incarnation
is “AlphaGo Zero”, with new
neural net design
• Trained in 3 days, no human
intervention except Go rules
• Result:
• “AlphaGo Zero” beats
“AlphaGo” – 100 to 0
AI and Strategy
Games (2017)
Starcraft
1. A multi-agent problem
2. Imperfect information
3. Large & diverse action
space
4. Early decisions influence
the game later
So What?
Computers are being
programed to learn
how to play games, not
how to play games
Pixabay
Nvidia’s Isaac RobotTraining (May 2017)
Nvidia
Unity Games Engine
Machine Learning
Agents (Sep 2017)
Unity
Alphabet
(Google)
Waymo
3 Million Real Miles (2016) 2.5 Billion Simulated Miles (2016)
Military Autonomous Systems
US Army
Manned-
Unmanned
Teaming
(MUM-T)
US Navy
Autonomous
Craft
US Navy
X-47B
US AFRL
“ALPHA”
M&S and Autonomous Systems
HLA/Robot Operating System (ROS)
Do We Need to
Concern Ourselves
with Autonomous
System
Interoperability?
The Ethical Dimension of Artificial Intelligence
German Government Autonomous Car Design Principles (2017)
1. Automated/networked driving is ethically necessary if the
systems cause fewer accidents than human drivers
2. In the event of danger, the protection of human life always
has top priority
3. For unavoidable accidents, any qualification of people
according to personal characteristics (eg. age) is not
permitted
4. At all times the system must state who is responsible: the
human or the computer
5. Anyone who drives must be documented
6. The driver must be able to decide themselves about the use
of their vehicle data
UK Ministry of Defence (2017):
“It’s absolutely right that our
weapons are operated by real
people capable of making incredibly
important decisions, and we are
guaranteeing that vital oversight”
Privacy…
Artificial IntelligenceTechnology Challenges
• Large volumes of data are required, especially for
modern neural net AI approaches
• Favours the large Tech companies?
• AI programs typically can only do one task
• "there is no neural network in the world, and no method right now
that can be trained to identify objects and images, play Space
Invaders, and listen to music“ (DeepMind)
• AI programs can be difficult to understand and verify
after programming
• DARPA’s Explainable Artificial Intelligence (XAI)
• Cyber Security?
Still SomeWay to Go
Tom Clancy's Rainbow Six: Vegas 2
Google Street View
Conclusions
Some Key General Points
• Artificial intelligence as a concept is 60 or so years old with a
number of cycles of growth and stagnation
• Currently in high growth period driven by processing power,
availability of data, and algorithm improvements, with
predominantly non-military funding
• Games and simulations are being used to test and train AI prior
to deployment in the real world
• Significant challenges remain:
• AI programs tend to be single function, require very large datasets to
train from, and may have verification issues
• Ethical and social issues can be very challenging now and into the future
Some Key Points for NATO
• AI and autonomous systems cut across many communities both inside and outside
of the military
• The military M&S community itself has much to contribute given its development of
AI in simulation systems and interoperability standards such as C2SIM and HLA
• Can the M&S community learn from non-defence sphere in the use of simulations
and games to train and test AI, both for its own uses and wider exploitation?
• The human is always likely to be part of the military decision cycle, and working
towards the optimum human and AI teaming should be a clear objective
• Simulation should have a key role in testing and training both humans and AI to
achieve this optimum blend
• Do we need to concern ourselves with Autonomous System Interoperability?
• Assessing the risks of potential adversary’s use of AI and commercial autonomous
systems is necessary
Questions?
MIT’s Greenblatt Chess Program (1967)

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Artificial Intelligence - Opportunities and Challenges for Military Modeling and Simulation

  • 1. Pixabay Artificial Intelligence Opportunities and Challenges for Military Modeling and Simulation Andy Fawkes NATO Modelling & Simulation Symposium - MSG 149 - Lisbon, Portugal - 19/20 October 2017
  • 2. Overview • Context • What is Artificial Intelligence? • Historical Context • Current Developments • Conclusions
  • 6. Relevance to NATO • NATO Science and Technology Organization’s (STO) Principal Themes in 2017 include: • "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)”
  • 7. AI in the News 9 Aug 17 6 Sep 17 18 Sep 17 19 Sep 17
  • 10. Cost
  • 12. What is Artificial Intelligence?
  • 13. AI Definition Oxford Dictionary • “The theory and development of computer systems able to perform tasks normally requiring human intelligence, such as visual perception, speech recognition, decision- making, and translation between languages.”
  • 14. AI Scope • The nature of the intelligence can be: • “narrow” intelligence which is highly tailored or specialised through to • artificial “general” intelligence which is flexible, adaptive and inventive, much like the human brain
  • 15. Is it Really Intelligence? • AI in many games/simulations appears to represent human behaviour but this is pre-programmed and there is little or no learning over time. • Professor Isbell (Georgia Tech) proposes that AI systems should have two features : • They must learn over time as their environment changes • Their challenge must be demanding too for humans to learn
  • 16. AITechniques • Many approaches to AI, eg: • decision trees • fuzzy logic • neural nets • machine learning • deep or reinforcement learning
  • 18. Early Days 1955 John McCarthy (1927-2011) 1950 Alan Turing (1912-1954)
  • 19. Feasts and Famines • Early successes in areas such as mathematical problem solving with some of the ideas being central to modern AI, such as those behind neural networks • Funding for AI research ebbed and flowed with hype cycles in the 1970s, 80s and 90s • In 1984 the term “AI Winter” was coined describing a period of reduced funding and interest in AI research
  • 20. SIMNET and SAFs – 80s/90s • BBN SAF • BDS-D CGF • IFOR/WISSARD • ModSAF 1.0 • CCTT SAF • Janus • OneSAF SAF - Semi-Autonomous Forces
  • 21. Meanwhile… IBM Deep Blue - Feb 96 - first machine to beat a reigning world Chess champion (Garry Kasparov) Radio Shack - 1988 Model 60-2204 - $249.95
  • 22. BML & C-BML (now C2-Sim) • Battle Management Language (BML) (2001) and Coalition Battle Management Language (C-BML) (2004) • Link between C2 and Simulation Systems • Standard digitized representation of a commander's intent to be used for real troops, for simulated troops, and for robotic and automated forces
  • 24. Driving Factors in Artificial Intelligence 1. Hardware • Faster Processors hosted locally or in the cloud • Synergies of AI programming (eg. solving matrices) and graphics cards 2. Data • Explosion of data, online and real time, to train AI programs 3. Algorithms • Algorithms such as deep learning are a major force driving AI
  • 25. AI Learning in Games (2015) Google DeepMind (Atari Breakout) Princetown University (TORCS Racing Simulator)
  • 27. Latest News… (Oct 2017) • Latest DeepMind incarnation is “AlphaGo Zero”, with new neural net design • Trained in 3 days, no human intervention except Go rules • Result: • “AlphaGo Zero” beats “AlphaGo” – 100 to 0
  • 28. AI and Strategy Games (2017) Starcraft 1. A multi-agent problem 2. Imperfect information 3. Large & diverse action space 4. Early decisions influence the game later
  • 29. So What? Computers are being programed to learn how to play games, not how to play games Pixabay
  • 30. Nvidia’s Isaac RobotTraining (May 2017) Nvidia
  • 31. Unity Games Engine Machine Learning Agents (Sep 2017) Unity
  • 32. Alphabet (Google) Waymo 3 Million Real Miles (2016) 2.5 Billion Simulated Miles (2016)
  • 33. Military Autonomous Systems US Army Manned- Unmanned Teaming (MUM-T) US Navy Autonomous Craft US Navy X-47B US AFRL “ALPHA”
  • 34. M&S and Autonomous Systems HLA/Robot Operating System (ROS)
  • 35. Do We Need to Concern Ourselves with Autonomous System Interoperability?
  • 36. The Ethical Dimension of Artificial Intelligence German Government Autonomous Car Design Principles (2017) 1. Automated/networked driving is ethically necessary if the systems cause fewer accidents than human drivers 2. In the event of danger, the protection of human life always has top priority 3. For unavoidable accidents, any qualification of people according to personal characteristics (eg. age) is not permitted 4. At all times the system must state who is responsible: the human or the computer 5. Anyone who drives must be documented 6. The driver must be able to decide themselves about the use of their vehicle data UK Ministry of Defence (2017): “It’s absolutely right that our weapons are operated by real people capable of making incredibly important decisions, and we are guaranteeing that vital oversight”
  • 38. Artificial IntelligenceTechnology Challenges • Large volumes of data are required, especially for modern neural net AI approaches • Favours the large Tech companies? • AI programs typically can only do one task • "there is no neural network in the world, and no method right now that can be trained to identify objects and images, play Space Invaders, and listen to music“ (DeepMind) • AI programs can be difficult to understand and verify after programming • DARPA’s Explainable Artificial Intelligence (XAI) • Cyber Security?
  • 39. Still SomeWay to Go Tom Clancy's Rainbow Six: Vegas 2 Google Street View
  • 41. Some Key General Points • Artificial intelligence as a concept is 60 or so years old with a number of cycles of growth and stagnation • Currently in high growth period driven by processing power, availability of data, and algorithm improvements, with predominantly non-military funding • Games and simulations are being used to test and train AI prior to deployment in the real world • Significant challenges remain: • AI programs tend to be single function, require very large datasets to train from, and may have verification issues • Ethical and social issues can be very challenging now and into the future
  • 42. Some Key Points for NATO • AI and autonomous systems cut across many communities both inside and outside of the military • The military M&S community itself has much to contribute given its development of AI in simulation systems and interoperability standards such as C2SIM and HLA • Can the M&S community learn from non-defence sphere in the use of simulations and games to train and test AI, both for its own uses and wider exploitation? • The human is always likely to be part of the military decision cycle, and working towards the optimum human and AI teaming should be a clear objective • Simulation should have a key role in testing and training both humans and AI to achieve this optimum blend • Do we need to concern ourselves with Autonomous System Interoperability? • Assessing the risks of potential adversary’s use of AI and commercial autonomous systems is necessary