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7th SMi Annual Military Flight Training Conference – London
10/11 October 2018
Military Flight Training
Digital Technology
Disruption Ahead?
Andy Fawkes
1
A Digital Perspective
2
“I don't pretend we have
all the answers. But the
questions are certainly
worth thinking about.”
Arthur C. Clarke
1917-2008
3
• Do new Recruits think so differently?
• Why so much talk about Big Data?
• How might AI affect Training?
• Will we need Human Instructors?
• What is the impact of more Autonomous Systems?
• Is there more to learn from computer games?
• Will Virtual Reality become a reality?
• How much more Simulation?
Some Questions
4
Recruits
Holy Stone HS100
RAF Age Distribution - 2018
38% of the RAF is ≤ 29
and 75% ≤ 39
UK Defence Personnel Statistics - CBP7930, 12 June 2018
“Digital Native”
generally considered a person
born in the 1980s and after
growing up in the digital age with
day to day access to computers,
games, Internet, etc.
Broadly, 55% of the RAF now are
Digital Natives and 85% by 2030
Oxford Dictionary – Flikr/cwasteson
Changing Technology and Training Needs
• Panavia Tornado (1970s on)
• Analogue
• Knobs, Dials
Lockheed Martin F-35 (2010s on)
• Digital
• Touch Screen - “Glass Cockpit”
F-35 - “Digital Engineering”
RAF Marham
9
RAF Marham - Maintenance and Finishing Facility -
Picture: Cpl Ashley Keates
Picture: MoD
UK Children aged 12 to 15
spend 12.2 hours a week
gaming in 2017
and 11 to 64 year-olds
8.9 hours
UKIE
“teenagers playing on
their Xbox at home should
take their gaming to the
next level and join the RAF
to operate real drones”
Air Chief Marshal
Sir Stephen Hillier
Jan 18
11
What’s Next?
Digital Native
Pixabay/YouTube
Digital Native AI Native?
Big Data
13
“We’re determined to
unlock the huge potential of
big data which could add
billions of pounds to our
economy - from powering
price comparison sites to
improving the flow of
transport around cities.”
Minister of State for Digital
Matt Hancock MP
14 Sep 2017
Big Data in the Economy
14
“data sets that are so voluminous
and complex that traditional data-
processing application software
are inadequate to deal with them”
What is Big Data?
Wikipedia 15
Variety Veracity
Big Data - 4 Main Features
Pixabay
Volume Velocity
16
Creating Added Value at the Right Time
Big Data - Ultimately it’s…
Pixabay 17
Big Data
Exploiting Big Data
Analysis Human Decisions
Machine
Learning,
Neural
Networks, etc
“Training” Automation
Machine
Learning,
Neural
Networks, etc
18
Prescriptive Analytics
• seeks to determine the best course of action
Predictive Analytics
• identify past patterns to predict the future
Diagnostic Analytics
• used to determine why something happened
Descriptive Analytics
• what is happening now based on incoming data
Why Big Data in Analytics?
19
Training Data Generators
20
Prescriptive Analytics
• eg. cost effective balance of investment in training
Predictive Analytics
• eg. linking recruitment data to pilot success rates
Diagnostic Analytics
• eg. why are failure or success rates so high?
Descriptive Analytics
• eg. linking readiness to humans and aircraft
Big Data in Training
21
What is Your Approach to Enterprise Training Data?
Marron Cheshire Restoration 22
Analyst
FlightPro Sim/xAPI DLMC TAFMIS JPA
AviatorManager
Ops Training HR
Data Misjudgements
Google Street View
Artificial Intelligence
25
Military Autonomous Systems
US Army
Manned-
Unmanned
Teaming
(MUM-T)
US Navy
Autonomous
Craft
US Navy
X-47B
US AFRL
“ALPHA”
26
Military AI
27
Simulation CGFs/SAFs
Some examples
• BDS-D CGF
• IFOR/WISSARD
• ModSAF
• CCTT SAF
• Janus
• OneSAF
• Strive
• VR Forces
SAF - Semi-Autonomous Forces
CGF – Computer Generated Forces
28
Global AI Research Investment (Mar 18)
• $24 billion spending forecast
for 2018 on AI
• Reaching $78 billion in 2022
– 37% compound annual growth
rate
29
Impact of AI on the World Economy – Sep 18
• AI has the potential to deliver additional
global economic activity of around $13
trillion by 2030
• By 2030, some 70% of companies might
have adopted at least one type of AI
technology
• A key challenge is that adoption of AI
could widen gaps among countries,
companies, and workers
30
Current AI R&D Investment
31
CivilianMilitary
What is Artificial Intelligence?
32
AI Origins
Turing did not ask whether a
machine can “think”; he asked
whether a machine can act
indistinguishably from the way
a thinker acts
33
AI Scope
the nature of the intelligence can be:
– “narrow” intelligence which is highly
tailored or specialised through to
– artificial “general” intelligence which is
flexible, adaptive and inventive, much like
the human brain
34
AI Techniques
• Many approaches to AI, eg:
• decision trees
• fuzzy logic
• neural nets
• machine learning
• deep or reinforcement learning
35
Feasts and Famines
• Early successes in areas such as
mathematical problem solving with some
of the ideas being central to modern AI,
such as those behind neural networks
• Funding for AI research ebbed and
flowed with hype cycles in the 1970s, 80s
and 90s
• In 1984 the term “AI Winter” was coined
describing a period of reduced funding
and interest in AI research
36
Hype?
Gartner
(August 2018)
37
Hype?
Gartner
(August 2018)
38
Some Current Developments
39
Driving Factors in Artificial Intelligence
1. Hardware
– Faster Processors hosted locally or in the cloud
– Synergies of AI programming (eg. solving matrices) and
graphics cards
2. Data
– Explosion of data, online and real time, to train AI programs
3. Algorithms
– Algorithms such as deep learning are a major force driving AI
40
Board Games
and AI
AlphaGo (2016)
41
“AlphaGo Zero” (Oct 2017)
• The next DeepMind incarnation
was “AlphaGo Zero”, with a new
neural net design
• Trained in 3 days, no human
intervention except Go rules
• Result:
• “AlphaGo Zero” beats “AlphaGo” – 100 to 0
42
AI Learning in Games/Simulation
Google DeepMind
(Atari Breakout)
Princetown University
(TORCS Racing Simulator)
43
Unity Games Engine
Machine Learning
Agents (Sep 2017)
Unity 44
Alphabet
(Google)
Waymo
3 Million Real Miles (2016) 2.5 Billion Simulated Miles (2016)
45
Games & AI Technology Synergies
46
Artificial Intelligence Technology Challenges
• Large volumes of data are required, especially for modern
neural net AI approaches
– Favours the large Tech companies and some Countries?
• AI programs typically can only do one task
– "there is no neural network in the world, and no method right now
that can be trained to identify objects and images, play Space
Invaders, and listen to music“ (DeepMind)
• AI programs can be difficult to understand and verify after
programming
– DARPA’s Explainable Artificial Intelligence (XAI)
• Cyber Security and Privacy
• Ethical Considerations
47
Still Some Way to Go
Tom Clancy's Rainbow Six: Vegas 2
Virtual Reality?
49
Different Realities
The real
world
Reality
50
Augmented
Reality
Mixed
Reality
Virtual
Reality
Information
layered over
vision
Blend of real and
digital information
to enhance reality
Fully virtual
world
UK Parachute Training - VR in Use
(RAF Brize Norton - 2011)
Pennant/Forces TV
Gartner
Hype Cycle
2017
52
Gartner
Hype Cycle
2018
53
?
Huey Flight Simulator with Oculus Rift
https://youtu.be/tSZ-KUuhI-A
VR + Virtual Cockpit Interaction
BISim
Mixed Reality Visual System (MRVS)
56BISim
Whats about Games?
57
Realism…
Massively Multiplayer
Online Games (MMOGs)
MMOGs offer a way of thinking
about data and communities
Persistency of
Simulated World
Persistency of
Player Data
Number of
Players
• Persistent interactive world that can be accessed 24/7
• Millions of Concurrent Users
• Player data that tracks and rewards performance
• In game communication and interaction with other
players
• Online Communities and Support
• Supports thin client approach
• Secure login
• Ranked/Unranked Worlds
Typical MMOG Characteristics
PlayerUnknown's Battlegrounds - Dec 17
61
• Online video game released Mar 17
• As of July 2018, the game had seen over 125 million
players and estimated to have earned more than US$1
billion in microtransactions
• The goal is to be the last player alive out of 100 by
eliminating or avoiding other players
• Nearly all objects in the game can be harvested for
materials (e.g. wood), to build fortifications, such as
walls and ramps, which can be used for protection, to
help move, or slow down progression of other players
Fortnite Battle Royale
62
Fortnite Battle Royale
63
Fortnite Battle Royale - Addictive?
64
Random Rewards
• Random “loot” or “variable-ratio schedule”, like a slot machine
• The hope of finding something desirable paired with occasional reward is
exciting
• The gap between high- and low-skill players is also reduced making the
game less punishing and more difficult to dominate
Finding Order in Chaos
• The instinctive need to find order in chaos
• Players must build a mental model of the game’s mechanics building their
intuitive judgement
• If their intuition leads to success this is pleasurable whilst unexpected
failure leads to a need to learn and play more
Social Status
• The need to signal social status
• Impressing other players through “skins” or visual customisations of
player’s avatars or weapons, that are also restricted to “Seasons”,
signalling success, much like in Fashion
Fortnite Battle Royale - Addictive?
65
• The ability of an online video game to allow
players using different video game hardware
to play with each other simultaneously
• Games typically designed to be deployed on
different platforms and gaming network
protocols considered straightforward
• Challenges:
– Linking different networks (e.g. Steam, Xbox) that
securely managing player's credentials, digital store
purchases, friend lists, messaging and other social
features, and online matchmaking for multiplayer games
– Different game builds
– Keyboard-and-mouse controls typically gives computer
players an unfair advantage over consoles and
handhelds (“fair fight”)
Fortnite Battle Royale – “Cross Platform Play”
66
Simulation -
Are We There Yet?
67
Why Simulation?
Military Access to Simulation
1990 2000
Numbers
10’s
100’s
1,000’s
2010 2020
How Important is Networked Flight Simulation?
A C
DF
E
B
Training Challenge of the Next Decade?
5th Gen4th Gen
Anti-Air
+
Vs
C2
Back to the Questions
72
• Do new Recruits think so differently?
• Why so much talk about Big Data?
• How might AI affect Training?
• Will we need Human Instructors?
• What is the impact of more Autonomous Systems?
• Is there more to learn from computer games?
• Will Virtual Reality become a reality?
• How much more Simulation?
Some Questions
73
The Human Component
of Warfare may change,
but it will always be
there, and we need to
provide relevant, timely
and cost effective
training and education
74
Logic, Adaptability
& Imagination
Questions?
75

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Military Flight Training - Digital Technology Disruption Ahead?

  • 1. 7th SMi Annual Military Flight Training Conference – London 10/11 October 2018 Military Flight Training Digital Technology Disruption Ahead? Andy Fawkes 1
  • 3. “I don't pretend we have all the answers. But the questions are certainly worth thinking about.” Arthur C. Clarke 1917-2008 3
  • 4. • Do new Recruits think so differently? • Why so much talk about Big Data? • How might AI affect Training? • Will we need Human Instructors? • What is the impact of more Autonomous Systems? • Is there more to learn from computer games? • Will Virtual Reality become a reality? • How much more Simulation? Some Questions 4
  • 6. RAF Age Distribution - 2018 38% of the RAF is ≤ 29 and 75% ≤ 39 UK Defence Personnel Statistics - CBP7930, 12 June 2018
  • 7. “Digital Native” generally considered a person born in the 1980s and after growing up in the digital age with day to day access to computers, games, Internet, etc. Broadly, 55% of the RAF now are Digital Natives and 85% by 2030 Oxford Dictionary – Flikr/cwasteson
  • 8. Changing Technology and Training Needs • Panavia Tornado (1970s on) • Analogue • Knobs, Dials Lockheed Martin F-35 (2010s on) • Digital • Touch Screen - “Glass Cockpit”
  • 9. F-35 - “Digital Engineering” RAF Marham 9 RAF Marham - Maintenance and Finishing Facility - Picture: Cpl Ashley Keates Picture: MoD
  • 10. UK Children aged 12 to 15 spend 12.2 hours a week gaming in 2017 and 11 to 64 year-olds 8.9 hours UKIE
  • 11. “teenagers playing on their Xbox at home should take their gaming to the next level and join the RAF to operate real drones” Air Chief Marshal Sir Stephen Hillier Jan 18 11
  • 14. “We’re determined to unlock the huge potential of big data which could add billions of pounds to our economy - from powering price comparison sites to improving the flow of transport around cities.” Minister of State for Digital Matt Hancock MP 14 Sep 2017 Big Data in the Economy 14
  • 15. “data sets that are so voluminous and complex that traditional data- processing application software are inadequate to deal with them” What is Big Data? Wikipedia 15
  • 16. Variety Veracity Big Data - 4 Main Features Pixabay Volume Velocity 16
  • 17. Creating Added Value at the Right Time Big Data - Ultimately it’s… Pixabay 17
  • 18. Big Data Exploiting Big Data Analysis Human Decisions Machine Learning, Neural Networks, etc “Training” Automation Machine Learning, Neural Networks, etc 18
  • 19. Prescriptive Analytics • seeks to determine the best course of action Predictive Analytics • identify past patterns to predict the future Diagnostic Analytics • used to determine why something happened Descriptive Analytics • what is happening now based on incoming data Why Big Data in Analytics? 19
  • 21. Prescriptive Analytics • eg. cost effective balance of investment in training Predictive Analytics • eg. linking recruitment data to pilot success rates Diagnostic Analytics • eg. why are failure or success rates so high? Descriptive Analytics • eg. linking readiness to humans and aircraft Big Data in Training 21
  • 22. What is Your Approach to Enterprise Training Data? Marron Cheshire Restoration 22
  • 23. Analyst FlightPro Sim/xAPI DLMC TAFMIS JPA AviatorManager Ops Training HR
  • 26. Military Autonomous Systems US Army Manned- Unmanned Teaming (MUM-T) US Navy Autonomous Craft US Navy X-47B US AFRL “ALPHA” 26
  • 28. Simulation CGFs/SAFs Some examples • BDS-D CGF • IFOR/WISSARD • ModSAF • CCTT SAF • Janus • OneSAF • Strive • VR Forces SAF - Semi-Autonomous Forces CGF – Computer Generated Forces 28
  • 29. Global AI Research Investment (Mar 18) • $24 billion spending forecast for 2018 on AI • Reaching $78 billion in 2022 – 37% compound annual growth rate 29
  • 30. Impact of AI on the World Economy – Sep 18 • AI has the potential to deliver additional global economic activity of around $13 trillion by 2030 • By 2030, some 70% of companies might have adopted at least one type of AI technology • A key challenge is that adoption of AI could widen gaps among countries, companies, and workers 30
  • 31. Current AI R&D Investment 31 CivilianMilitary
  • 32. What is Artificial Intelligence? 32
  • 33. AI Origins Turing did not ask whether a machine can “think”; he asked whether a machine can act indistinguishably from the way a thinker acts 33
  • 34. AI Scope the nature of the intelligence can be: – “narrow” intelligence which is highly tailored or specialised through to – artificial “general” intelligence which is flexible, adaptive and inventive, much like the human brain 34
  • 35. AI Techniques • Many approaches to AI, eg: • decision trees • fuzzy logic • neural nets • machine learning • deep or reinforcement learning 35
  • 36. Feasts and Famines • Early successes in areas such as mathematical problem solving with some of the ideas being central to modern AI, such as those behind neural networks • Funding for AI research ebbed and flowed with hype cycles in the 1970s, 80s and 90s • In 1984 the term “AI Winter” was coined describing a period of reduced funding and interest in AI research 36
  • 40. Driving Factors in Artificial Intelligence 1. Hardware – Faster Processors hosted locally or in the cloud – Synergies of AI programming (eg. solving matrices) and graphics cards 2. Data – Explosion of data, online and real time, to train AI programs 3. Algorithms – Algorithms such as deep learning are a major force driving AI 40
  • 42. “AlphaGo Zero” (Oct 2017) • The next DeepMind incarnation was “AlphaGo Zero”, with a new neural net design • Trained in 3 days, no human intervention except Go rules • Result: • “AlphaGo Zero” beats “AlphaGo” – 100 to 0 42
  • 43. AI Learning in Games/Simulation Google DeepMind (Atari Breakout) Princetown University (TORCS Racing Simulator) 43
  • 44. Unity Games Engine Machine Learning Agents (Sep 2017) Unity 44
  • 45. Alphabet (Google) Waymo 3 Million Real Miles (2016) 2.5 Billion Simulated Miles (2016) 45
  • 46. Games & AI Technology Synergies 46
  • 47. Artificial Intelligence Technology Challenges • Large volumes of data are required, especially for modern neural net AI approaches – Favours the large Tech companies and some Countries? • AI programs typically can only do one task – "there is no neural network in the world, and no method right now that can be trained to identify objects and images, play Space Invaders, and listen to music“ (DeepMind) • AI programs can be difficult to understand and verify after programming – DARPA’s Explainable Artificial Intelligence (XAI) • Cyber Security and Privacy • Ethical Considerations 47
  • 48. Still Some Way to Go Tom Clancy's Rainbow Six: Vegas 2
  • 50. Different Realities The real world Reality 50 Augmented Reality Mixed Reality Virtual Reality Information layered over vision Blend of real and digital information to enhance reality Fully virtual world
  • 51. UK Parachute Training - VR in Use (RAF Brize Norton - 2011) Pennant/Forces TV
  • 54. Huey Flight Simulator with Oculus Rift https://youtu.be/tSZ-KUuhI-A
  • 55. VR + Virtual Cockpit Interaction BISim
  • 56. Mixed Reality Visual System (MRVS) 56BISim
  • 59. Massively Multiplayer Online Games (MMOGs) MMOGs offer a way of thinking about data and communities Persistency of Simulated World Persistency of Player Data Number of Players
  • 60. • Persistent interactive world that can be accessed 24/7 • Millions of Concurrent Users • Player data that tracks and rewards performance • In game communication and interaction with other players • Online Communities and Support • Supports thin client approach • Secure login • Ranked/Unranked Worlds Typical MMOG Characteristics
  • 62. • Online video game released Mar 17 • As of July 2018, the game had seen over 125 million players and estimated to have earned more than US$1 billion in microtransactions • The goal is to be the last player alive out of 100 by eliminating or avoiding other players • Nearly all objects in the game can be harvested for materials (e.g. wood), to build fortifications, such as walls and ramps, which can be used for protection, to help move, or slow down progression of other players Fortnite Battle Royale 62
  • 64. Fortnite Battle Royale - Addictive? 64
  • 65. Random Rewards • Random “loot” or “variable-ratio schedule”, like a slot machine • The hope of finding something desirable paired with occasional reward is exciting • The gap between high- and low-skill players is also reduced making the game less punishing and more difficult to dominate Finding Order in Chaos • The instinctive need to find order in chaos • Players must build a mental model of the game’s mechanics building their intuitive judgement • If their intuition leads to success this is pleasurable whilst unexpected failure leads to a need to learn and play more Social Status • The need to signal social status • Impressing other players through “skins” or visual customisations of player’s avatars or weapons, that are also restricted to “Seasons”, signalling success, much like in Fashion Fortnite Battle Royale - Addictive? 65
  • 66. • The ability of an online video game to allow players using different video game hardware to play with each other simultaneously • Games typically designed to be deployed on different platforms and gaming network protocols considered straightforward • Challenges: – Linking different networks (e.g. Steam, Xbox) that securely managing player's credentials, digital store purchases, friend lists, messaging and other social features, and online matchmaking for multiplayer games – Different game builds – Keyboard-and-mouse controls typically gives computer players an unfair advantage over consoles and handhelds (“fair fight”) Fortnite Battle Royale – “Cross Platform Play” 66
  • 67. Simulation - Are We There Yet? 67
  • 69. Military Access to Simulation 1990 2000 Numbers 10’s 100’s 1,000’s 2010 2020
  • 70. How Important is Networked Flight Simulation? A C DF E B
  • 71. Training Challenge of the Next Decade? 5th Gen4th Gen Anti-Air + Vs C2
  • 72. Back to the Questions 72
  • 73. • Do new Recruits think so differently? • Why so much talk about Big Data? • How might AI affect Training? • Will we need Human Instructors? • What is the impact of more Autonomous Systems? • Is there more to learn from computer games? • Will Virtual Reality become a reality? • How much more Simulation? Some Questions 73
  • 74. The Human Component of Warfare may change, but it will always be there, and we need to provide relevant, timely and cost effective training and education 74 Logic, Adaptability & Imagination