The document discusses the integration of humans and autonomous systems in military training and operations. It addresses trends in how new recruits learn differently than past generations, the increasing role of simulation and gaming in training, and developing interfaces between humans and machines. While technology allows new capabilities, the summary cautions that systems must be carefully tested and developed to ensure humans understand machine decisions and can take control if needed, as overreliance on automation could have dangerous consequences. Maintaining the strengths of both human judgment and autonomous functions will be important to maximize their synergies.
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Simulation Based Acquisition - Has its Time Come?Andy Fawkes
Presented at the ITEC Advanced Engineering Conference - Stuttgart, Germany - 16 May 2018. Originating in the US DoD in the 1990s, Simulation Based Acquisition or SBA aimed to exploit the then advances in M&S and data management to reduce the time, risk, and resources associated with the defence acquisition and support process. Both technical and non-technical barriers caused SBA to fall out of fashion in the 2000s. We are now in a different era technologically and societally, with the increasing digitisation of manufacturing industries and wider human activities and the drive towards Industry 4.0. Many of the technologically hurdles to SBA are likely to be overcome with advances in simulation, data and AI. However, what is clear from SBA is that to realise its full potential requires significant organisational and cultural change within research and acquisition organisations and wider industry.
Simulation Based Acquisition - Past or Future?Andy Fawkes
Presented at TDW-Live - Congresbury, Bristol - 15 Nov 2018. TDW-Live is a conference for aerospace, defence and space technical information and product support professionals. This presentation described simulation and the latest developments. It covered the history of simulation based acquisition and parallels with the current day digital twin or digital sibling and lessons learned.
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Global artificial intelligence in military marketKaran Singh
Global Artificial Intelligence in Military Market is estimated to reach $18.8 billion by 2025; growing at a CAGR of 14.9% from 2017 to 2025. Artificial intelligence is the capability of a computer system to perform tasks that generally require human intelligence, such as speech recognition, visual perception, and decision-making. This technology includes deep learning and machine learning. Advancing computing power, and growing occurrence of chipsets supporting artificial intelligence are the drivers fueling the market growth.
A brief discussion about Drones 0r Quadcopters. A drone is a as simple as robot but works in air. It follows your commands as you want to. So, it is pdf format. If you want to edit and make some research on it, Ask me anytime.
P.S It is in pdf because, ppt don't embedd fonts.
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Simulation Based Acquisition - Has its Time Come?Andy Fawkes
Presented at the ITEC Advanced Engineering Conference - Stuttgart, Germany - 16 May 2018. Originating in the US DoD in the 1990s, Simulation Based Acquisition or SBA aimed to exploit the then advances in M&S and data management to reduce the time, risk, and resources associated with the defence acquisition and support process. Both technical and non-technical barriers caused SBA to fall out of fashion in the 2000s. We are now in a different era technologically and societally, with the increasing digitisation of manufacturing industries and wider human activities and the drive towards Industry 4.0. Many of the technologically hurdles to SBA are likely to be overcome with advances in simulation, data and AI. However, what is clear from SBA is that to realise its full potential requires significant organisational and cultural change within research and acquisition organisations and wider industry.
Simulation Based Acquisition - Past or Future?Andy Fawkes
Presented at TDW-Live - Congresbury, Bristol - 15 Nov 2018. TDW-Live is a conference for aerospace, defence and space technical information and product support professionals. This presentation described simulation and the latest developments. It covered the history of simulation based acquisition and parallels with the current day digital twin or digital sibling and lessons learned.
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
Global artificial intelligence in military marketKaran Singh
Global Artificial Intelligence in Military Market is estimated to reach $18.8 billion by 2025; growing at a CAGR of 14.9% from 2017 to 2025. Artificial intelligence is the capability of a computer system to perform tasks that generally require human intelligence, such as speech recognition, visual perception, and decision-making. This technology includes deep learning and machine learning. Advancing computing power, and growing occurrence of chipsets supporting artificial intelligence are the drivers fueling the market growth.
A brief discussion about Drones 0r Quadcopters. A drone is a as simple as robot but works in air. It follows your commands as you want to. So, it is pdf format. If you want to edit and make some research on it, Ask me anytime.
P.S It is in pdf because, ppt don't embedd fonts.
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
A Training & Simulation Perspective on Unmanned Maritime SystemsAndy Fawkes
A Training & Simulation Perspective on Unmanned Maritime Systems presented at the 3rd Annual SMi Unmanned Maritime Systems Technology Conference, London on 9 May 2019
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
3. Training & Simulation Developments
4. The Human Dimension of Flight
5. Thoughts on Careers
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
A Training & Simulation Perspective on Maritime Information & AutomationAndy Fawkes
Presented at the 2nd SMi Maritime Information Warfare Conference - London on 27 November 2018. It proposed that Information Warfare & Automation and Training & Simulation have a number of parallels. It looked at the the Modern Sailor; the latest Training & Simulation Developments; Data & Digital Twins/Siblings; latest Gaming technology; and Automation.
Manned-unmanned teaming (MUM-T) systems involve the integration and coordination of both manned and unmanned assets to improve operational capabilities, situational awareness, and mission effectiveness. Defense MUM-T systems combine the advantages of manned and unmanned platforms, resulting in a more effective military strategy
Get the full report here: - https://bit.ly/3QpyBqk
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
Military Flight Training - Digital Technology Disruption Ahead?Andy Fawkes
Looking at some of the latest digital technology trends and developments that will or may impact on military flight training. Presented at the 7th SMi Annual Military Flight Training Conference - London 10/11 October 2018.
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf)
By Andy J. Fawkes, Consultant Thinke Company Ltd
By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
How can Artificial Intelligence help me on the Battlefield?jcscholtes
April 26, 2019, I was asked to present how Artificial Intelligence can help the Battlefield at the officers of the 11th Airmobile Brigade (11e Luchtmobiele brigade in Dutch) of the Dutch forces . The potential benefit of Artificial Intelligence on the battlefield is a very interesting, but also intriguing topic! Here you can find my slides. I also have written a blog on this topic which contains several additional references and can be found as a LinkedIn Article and as blog on www.textmining.nu.
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes)
Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes.
Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity.
Language can be confusing so it is important not to lose sight of the vision.
Digital Twins do not always need the highest Fidelity to be useful – an imperfect model through life is better than a perfect model in the moment.
Data should be treated as a strategic asset across Defence and through the life of projects.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, “Architectures” - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, “Ecosystems” - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training.
Hi, thanks for the opportunity to present today, I’m tom evans, I’m a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldn’t be with us today.
The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience.
The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon
In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but it’s quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
What Can We Learn From Cross-Platform Gaming?Andy Fawkes
Presented at the RAeS Autumn 2018 Flight Simulation Conference on 14 Nov 2018. The presentation discusses why the flight simulation community might be interested in cross-platform gaming. It explains cross-platform gaming, its challenges and how it has developed. Using the Fortnite game as an example it explores the massive growth in such games and proposes that training design lessons might also be learned. It concludes with a number of questions that the flight simulation community might address given the current advances in gaming.
Big Data is regularly in the news with claims that that it will improve decision making and support the development of artificial intelligence.
The defence training and simulation community could also exploit these advances, but the data that it does have is typically locked away in disparate unconnected proprietary systems and as such is not “big”.
What might the opportunities and challenges be if such stovepiping was overcome?
The relationship between Live, Virtual and Constructive Simulations and Autonomous Systems. I discovered this concept during my research for a Simulation Based Acquisition presentation at ITEC 2018.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
4. The
Soldier
• It is generally perceived that the newer recruits have different aspirations and learning styles to those of previous
generations. Recruitment and retention are significant issues in several nations so it is vital to understand what
recruits are seeking from a military career, how they learn best and how to maintain their motivation. Excellent
training, transferable skills and a working environment which supports diversity will become increasingly
important.
1/4
13. Gaming Innovation
Apex Legends (Team-Based Battle Royale)
• Released 2019 - 50 Million Players Joined in One Month
• A novel ping system allows teammates to mark supplies,
locations, and enemies
15. Virtual Reality in Land Training (VRLT) Pilot
2019
• The aim was to identify how Virtual Reality technology might
support future Army Team/Collective Training
• 30+ Trainees in VR
• Direct military involvement in the Pilot
16. VRLT Main Training Audience
Dismounts
Warrior
1
Warrior
2
Warrior
3
Challenger 2
Tank 31
33. Paul M Fitts (1951)
Human Engineering for an Effective Air Navigation and Traffic Control System
• “great caution be exercised in assuming that men can successfully monitor
complex automatic machines and take over if the machines break down”
• “engineers should seriously consider systems in which machines would
monitor men and prevent them from making dangerous mistakes”