The document summarizes a presentation on unmanned maritime systems. It discusses trends toward greater autonomy at sea, including remote-controlled and autonomous vessels. It also explores how new human-machine interfaces using simulation, gaming, augmented and virtual reality could train future sailors to work with autonomous systems. The presentation considers both benefits and risks of replacing humans and stresses the need for careful testing and training to maximize the strengths of both humans and machines.
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering:
* What is, and Why, Simulation?
* A Short History of Fight Simulation
* Training, Simulation and Gaming
* The Human Dimension of Flight
* Digital Twins
* Thoughts on Careers
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare
Simulation Based Acquisition - Past or Future?Andy Fawkes
Presented at TDW-Live - Congresbury, Bristol - 15 Nov 2018. TDW-Live is a conference for aerospace, defence and space technical information and product support professionals. This presentation described simulation and the latest developments. It covered the history of simulation based acquisition and parallels with the current day digital twin or digital sibling and lessons learned.
Simulation Based Acquisition - Has its Time Come?Andy Fawkes
Presented at the ITEC Advanced Engineering Conference - Stuttgart, Germany - 16 May 2018. Originating in the US DoD in the 1990s, Simulation Based Acquisition or SBA aimed to exploit the then advances in M&S and data management to reduce the time, risk, and resources associated with the defence acquisition and support process. Both technical and non-technical barriers caused SBA to fall out of fashion in the 2000s. We are now in a different era technologically and societally, with the increasing digitisation of manufacturing industries and wider human activities and the drive towards Industry 4.0. Many of the technologically hurdles to SBA are likely to be overcome with advances in simulation, data and AI. However, what is clear from SBA is that to realise its full potential requires significant organisational and cultural change within research and acquisition organisations and wider industry.
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
A Training & Simulation Perspective on Unmanned Maritime SystemsAndy Fawkes
A Training & Simulation Perspective on Unmanned Maritime Systems presented at the 3rd Annual SMi Unmanned Maritime Systems Technology Conference, London on 9 May 2019
Simulation Based Acquisition - Past or Future?Andy Fawkes
Presented at TDW-Live - Congresbury, Bristol - 15 Nov 2018. TDW-Live is a conference for aerospace, defence and space technical information and product support professionals. This presentation described simulation and the latest developments. It covered the history of simulation based acquisition and parallels with the current day digital twin or digital sibling and lessons learned.
Simulation Based Acquisition - Has its Time Come?Andy Fawkes
Presented at the ITEC Advanced Engineering Conference - Stuttgart, Germany - 16 May 2018. Originating in the US DoD in the 1990s, Simulation Based Acquisition or SBA aimed to exploit the then advances in M&S and data management to reduce the time, risk, and resources associated with the defence acquisition and support process. Both technical and non-technical barriers caused SBA to fall out of fashion in the 2000s. We are now in a different era technologically and societally, with the increasing digitisation of manufacturing industries and wider human activities and the drive towards Industry 4.0. Many of the technologically hurdles to SBA are likely to be overcome with advances in simulation, data and AI. However, what is clear from SBA is that to realise its full potential requires significant organisational and cultural change within research and acquisition organisations and wider industry.
UKIF Innovations in Training - Technology and Change Perspective 14 Nov 13Andy Fawkes
UKIF Innovations in Training: Simulation & Interactivity Event London 14 Nov 13 - Technology and Change Perspective - Defence Training Technology Trends - Innovation - The Future
ITEC 2014 - Revolution and Evolution: Learning Technology Strategies in a Ch...Andy Fawkes
The desire and need to exploit technology in military training and education is long standing and from time to time has been disrupted, from the Link Trainer in the 1930s, the introduction of computer graphics in the 1960s, through to e-learning, games and mobile technologies in this Century. These changes have typically been brought about by technological developments outside the military sphere and early adopters have seen the benefits for military training and education through improved safety, reduced time in training or improved cost effectiveness. Often these changes or revolutions are resisted as they disrupt existing methods, establishments and industrial interests, but over time the changes are accepted and in turn the technologies and ways of doing business embed and evolve. In this Century however, the tempo and number of these revolutions increase with the relentless rise of the digital sector. Digital technology, both software and hardware are becoming more cost effective and new technologies enter the market seemingly weekly. Games technology has transformed simulation. Mobile devices and networks can provide unprecedented access to data and knowledge both inside and outside the workspace. We can interact at distance in ever more human-like ways and automation, robots and increased instrumentation will change and replace current jobs. These revolutions not only affect the Armed Forces they are making a global impact on societies and economies. Schools and Higher Education may be radically reshaped and digital learning spaces may replace physical ones. We may need to train less and maybe not at all. Drawing on policy experience in the UK Ministry of Defence and NATO and now with an industry perspective, what learning technology strategies might the Armed Forces take that best support their training and education challenges now and into the future? Can they rapidly deliver cost effective learning seamlessly from the barracks to the battlefield or will security and procurement barriers be too high to overcome? How can they embrace technological change but ensure that effective learning is being delivered with the right level of long term support? What further revolutions in learning might the Armed Forces need to prepare for? This presentation will look at the revolutions that have taken place in military learning technology and lessons learned for today. It will look at current and the future challenges for military training and education and explore how technology might meet them. Given the challenges for technology adoption it will propose strategies that Armed Forces might take to procure and manage their learning technologies.
Artificial Intelligence - Opportunities and Challenges for Military Modeling ...Andy Fawkes
Presented at the NATO Modelling & Simulation Symposium - Lisbon, Portugal - 19/20 October 2017. A principal theme of the NATO Science and Technology Organization (STO) is "Military Decision Making using the tools of Big Data and Artificial Intelligence (AI)". Simulation could play a significant role in addressing this theme, as it can act as a testbed for developing such concepts and support the military decision makers in future operations that are enhanced by AI. Simulation is already making a significant impact in the development of AI outside of the defence sector. Companies such as DeepMind and Nvidia are using computer games and simulations to “train” AI and autonomous systems, analogous to humans training in simulations. The rate of progress is high, driven by increases in computing power, availability of data and improved algorithms, however, AI development still faces significant technological and ethical challenges and these must be monitored and addressed as necessary.
Maritime Information Warfare - The Human DimensionAndy Fawkes
Presented at SMi's Inaugural Maritime Information Warfare Conference, London, 6/7 December 2017. A perspective on the modern sailor, training and simulation, training data, and defence organisational challenges.
A presentation at MBDA on the history of simulation, from the 1900s to the present day. With thoughts on the future and on innovation and technology more generally.
Presentation at the 8th SMi Annual Land Forces Simulation and Training Conference - London - 14 February 2017
* What does success look like in exploiting simulation?
* What might land training look like if we realised the full potential of simulation?
* How far have we come and how far is there to go?
* A review of the land training journey in the use of simulation
* Move faster? Should we be advancing more quickly and if so what might be holding us back?
All the World's a Stage (Unless you are in the Military)Andy Fawkes
Presented at the RAeS "Simulation Based Training: The Key to Military Operational Capability" Conference, London 22 November 2016 - If military mission training, planning, preparation, command and control, and after action analysis/debriefing were life then there would not be one world or “stage” but many. Military personnel are typically required to carry out their activities singularly and together on a number of different training, simulation and C4ISTAR systems that may work together but have different human interfaces, processes, and digital content that may not be easily shared across systems. This puts additional workloads on the personnel and runs the risk of confusion and reduced operational agility. What if there was only one world or “stage” to support the complete mission cycle? This talk will discuss the challenges in achieving one “stage” when most if not all simulation/C4ISTAR component elements are procured and operated by different teams and sourced from different companies. However, if the organisational and technological challenges can be overcome, might there be additional operational benefits going forward?
This is in the Ignite format. 20 slides in 5 minutes, given at Microsoft's Modern Jago venue in Shoreditch London. An overview of defence training and the technology that supports it with a view to the future.
A presentation on the importance of data in training and simulation and taking an enterprise approach - Includes an overview of UK air training/testing programmes - Given at the SMi 6th Annual Military Flight Training Conference – London - 11/12 Oct 17
The Grand Unified Theory of Autonomous Systems, Humans and SimulationAndy Fawkes
Presented at the NATO SCI Verification and Validation of Autonomous Systems Workshop on 25 June 14 at Imperial College London - The theme, a Valid and Verified Autonomous System must Include Human(s) and Simulation has a Key Role in Developing, Testing and Training both the Autonomous System and Human(s), Separately and Together
A Training & Simulation Perspective on Unmanned Maritime SystemsAndy Fawkes
A Training & Simulation Perspective on Unmanned Maritime Systems presented at the 3rd Annual SMi Unmanned Maritime Systems Technology Conference, London on 9 May 2019
A Training & Simulation Perspective on Maritime Information & AutomationAndy Fawkes
Presented at the 2nd SMi Maritime Information Warfare Conference - London on 27 November 2018. It proposed that Information Warfare & Automation and Training & Simulation have a number of parallels. It looked at the the Modern Sailor; the latest Training & Simulation Developments; Data & Digital Twins/Siblings; latest Gaming technology; and Automation.
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022
1. What is, and Why, Simulation?
2. A Short History of Fight Simulation
3. Training & Simulation Developments
4. The Human Dimension of Flight
5. Thoughts on Careers
How can Artificial Intelligence help me on the Battlefield?jcscholtes
April 26, 2019, I was asked to present how Artificial Intelligence can help the Battlefield at the officers of the 11th Airmobile Brigade (11e Luchtmobiele brigade in Dutch) of the Dutch forces . The potential benefit of Artificial Intelligence on the battlefield is a very interesting, but also intriguing topic! Here you can find my slides. I also have written a blog on this topic which contains several additional references and can be found as a LinkedIn Article and as blog on www.textmining.nu.
Manlike machines have fascinated humans since ancient times. The modern robots start to take shape with the industrial revolution. In the 20th century robots were mostly industrial machines you would see in factories, like car factories.
Today, robots can have sensors, vision, they can hear and understand. They can connect to the cloud for more information. However, we are still in the early stages of robotics and robots will need to go a long way to become useful as a ubiquitous general purpose devices.
COMP 4010 - Lecture1 Introduction to Virtual RealityMark Billinghurst
COMP 4010 Course on Virtual and Augmented Reality. Lectures for 2017. Lecture 1: Introduction to Virtual Reality. Taught by Bruce Thomas on July 27th 2017 at the University of South Australia. Slides by Mark Billinghurst
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
What is harder to ignore and even more disconcerting is the fact that the same high tech elites who have made literally billions of dollars off the computer revolution at a time of virtually no regulation are now warning us of the downfall of humanity at the hands of computers and AI, and they are now pleading publicly for regulation before it is too late.
Lecture 1 for the 2022 COMP 4010 course on AR and VR. This course was taught by Mark Billinghurst at the University of South Australia in 2022. This lecture provides an introduction to AR, VR and XR.
Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Ai and robotics: Past, Present and FutureHongmei He
Abstract: Artificial Intelligence (AI) has been a topic of research since the term was first coined by John McCarthy in 1956. In the last six decades, development of AI has experienced an uneven ride. Recently, the successful application of deep learning in Google AlphaGo triggered a wave of revolutionary advances in AI.
Robotics and AI have developed as inseparable twins. This presentation will briefly trace the history of the relationship between the two, survey various types of robots, and identify the contribution of AI to robot intelligence. In particular, we will consider the robot system architecture and how AI techniques are associated with its various capacities and functions.
Technology is replacing people in many jobs, but also creating new and better work and conditions in some cases. Scientists have estimated that machines could take 50% of our jobs in the next 30 years. Who will own the machines? Join me to explore the future challenges and issues of AI and robotics.
Kranzberg's 6 Laws of Technology; Ogburns Law of Lag; Amara's Law; Kaku Caveman Law; Asimov's Laws of Robotics; discusses the 12 disruptive technologies, mobile internet, cloud technology, genomics, advanced materials, automation of knowledge work, advanced robotics, autonomous vehicles, 3D printing, renewable energy
a presentation on Artificial Intelligence its scope, functions and importance; Kranzbers six laws of technology; Ogburns law of lag; Amara's Law; Asimov's Laws of Robotics; Disruptive Technologies
is “Synthetic Training” real training or not?Andy Fawkes
Presented at SMIs's 3rd Annual Military Flight Training Conference, London – 22 September 2014 - Why is term "Synthetic" used in Military Training and what is its history? Does it convey second best? My simulation policy experience and the live/synthetic training balance issue. What will actually be "real" in future?
Hack the Hackers 2012: Client Side Hacking – Targeting the UserNew Horizons Bulgaria
Live Hacking demos by Sean Hanna - CISSP, CISM, GCIA, GCIH, CEH, CHFI, ECSA, LPT, EC-Council Security Instructor of the Year
Hack the Hackers is organized by New Horizons Bulgaria - the only EC-Council Accredited Training Center in Bulgaria.
More info: www.newhorizons.bg
www.newhorizons.bg/blog
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes)
Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes.
Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity.
Language can be confusing so it is important not to lose sight of the vision.
Digital Twins do not always need the highest Fidelity to be useful – an imperfect model through life is better than a perfect model in the moment.
Data should be treated as a strategic asset across Defence and through the life of projects.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, “Architectures” - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, “Ecosystems” - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training.
Hi, thanks for the opportunity to present today, I’m tom evans, I’m a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldn’t be with us today.
The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience.
The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon
In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but it’s quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf)
By Andy J. Fawkes, Consultant Thinke Company Ltd
By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
What Can We Learn From Cross-Platform Gaming?Andy Fawkes
Presented at the RAeS Autumn 2018 Flight Simulation Conference on 14 Nov 2018. The presentation discusses why the flight simulation community might be interested in cross-platform gaming. It explains cross-platform gaming, its challenges and how it has developed. Using the Fortnite game as an example it explores the massive growth in such games and proposes that training design lessons might also be learned. It concludes with a number of questions that the flight simulation community might address given the current advances in gaming.
Military Flight Training - Digital Technology Disruption Ahead?Andy Fawkes
Looking at some of the latest digital technology trends and developments that will or may impact on military flight training. Presented at the 7th SMi Annual Military Flight Training Conference - London 10/11 October 2018.
Big Data is regularly in the news with claims that that it will improve decision making and support the development of artificial intelligence.
The defence training and simulation community could also exploit these advances, but the data that it does have is typically locked away in disparate unconnected proprietary systems and as such is not “big”.
What might the opportunities and challenges be if such stovepiping was overcome?
The relationship between Live, Virtual and Constructive Simulations and Autonomous Systems. I discovered this concept during my research for a Simulation Based Acquisition presentation at ITEC 2018.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
6. Outline
• First Thoughts
• It’s a Trend… The Good, the Bad,
and the Ugly
• New Sailors, New Human/
Machine Interfaces?
• Simulation, Gaming and Remote/
Autonomous Systems
• Final Thoughts
22. “AlphaGo”
(2016)
&
“AlphaGo
Zero”
(2017)
• AlphaGo beats top
Human Go Player
• The next
incarnation was
“AlphaGo Zero”,
with a new neural
net design
• Trained in 3 days,
no human
intervention except
Go rules
• AlphaGo Zero beats
AlphaGo – 100 to 0
28. Boeing 737 MAX – Sensors, Automation & Humans
Ethiopian
Airlines Flight
302
29. Paul M Fitts (1951)
Human Engineering for an Effective Air Navigation and Traffic Control System
• “great caution be exercised in assuming that men can successfully monitor
complex automatic machines and take over if the machines break down”
• “engineers should seriously consider systems in which machines would
monitor men and prevent them from making dangerous mistakes”
30. Test & Train
Test & Train
Test & Train
…..
Test & Train
Human(s)
Simulation
Autonomous
System
34. RN Age Distribution
50% of the RN is < 30
and 80% < 40
UK Defence Personnel Statistics - CBP7930, 12 June 2018
Broadly, 2/3rds of the RN
now are Digital Natives
and 90% by 2030
35. 93% of Children Play
Video Games
Children's Commissioner for England (2019)
36. “teenagers playing on
their Xbox at home
should take their
gaming to the next
level and join the RAF
to operate real
drones”
Air Chief Marshal
Sir Stephen Hillier
Jan 18
39. VR-Based
Training at
Scale
(2019)
• 18,500 Lufthansa cabin crew practice
safety-related training required by the
authorities in 18 VR cabins located in
Frankfurt and Munich
52. Gaming Innovation
Apex Legends (Team-Based Battle Royale)
• Released 2019 - 50 Million Players Joined in One Month
• A novel ping system allows teammates to mark supplies,
locations, and enemies
53. • Epic Games exploits Amazon Web Services (AWS)
• Fortnite servers around the world to reduce latency
• Each month Epic Games collects two petabytes of data
• Data can be used to make games more “compelling”
Fortnite Hosting