This document discusses how social advertising can be improved to better engage audiences on social media. It notes that people spend a significant amount of time playing social games and using apps on Facebook and mobile devices. Brands have the opportunity to reach this large captive audience through social games and apps in a cross-platform manner. The document advocates for rethinking social advertising to put brands in front of this engaged social media audience through immersive in-game advertisements. It cites data showing high engagement and completion rates for brands that utilize this approach through companies like MediaBrix.
7. People are using social apps and games
• 235M people are playing social games on FB
• 33% of Facebook users have used an app on
Facebook in the past 12 months
Facebook app sampling
7 Source: eMarketer
8. Social games offer brand marketers a
massive and engaged audience
407,000,000 hours spent playing social
games every month
75% amount of social networking time spent playing
games
47% amount of time spent playing games on mobile
devices
100,000,000 Number of mobile gamers who will
be playing regularly by 2015
8 Source: eMarketer; SocialTimes; TechCrunch
9. Brands can also reach this massive,
captive audience cross-platform
+ +
9
13. WSJ Poll: Do Facebook ads work?
85.6% NO
Poll: Do Facebook Ads Work? 1647 Votes
14.4% YES
277 Votes
YES NO
13
14. Here’s how brands engage this audience
engagement
rate: 30%+
completion
rate:
94%
brand
interactions:
22 million
The majority of consumers want immersive
and integrated ads in social apps and games.
14 Source: Harris Interactive & MediaBrix Study, 2012
15. Summary
I. Social advertising is broken
II. Social apps and games offer marketers
massive reach and an engaged audience
III. MediaBrix offers the best brand social
advertising opportunities cross-platform
15
Hi, My name is Ari Brandt, the CEO and Co-founder of MediaBrix. We’re Social and Mobile in-app ad platform focused on creating immersive brand opportunities.
We saw a massive opportunity. Facebook, Twitter, FourSquare were great user platforms but advertising was an afterthought. I don’t care what people say about native advertising such as sponsored stories or promoted tweets – these were retrofitted and are ineffective. I believe advertising has to take advantage of the medium and user flow but that doesn’t mean we need to create the equivalent of an advertorial.
Depending on the research, 4 out of 5 FB users aren’t even aware of the advertising
There’s about 100 stories like this in the past year, but the bottom line is digital advertising is broken.
Thelast time advertising worked was the ’50s. Captive audience, no DVRs, no below the fold, one ad that was part of the experience. Media consumption has shifted, and now the only place you can find a truly captive audience is via gaming. Gaming is the new golden era of captive, engaged users.---In a year there will be more people playing games than watching TV.Modern family - this is what a captive audience looks like today. today, media consumption is fragmented our captive audience is fragmented. and the most engaged audience can be found in game---so where is your captive audience?
This audience isn’t just big. They’re the most engaged users on Facebook.
But how do you engage with a 140 characters or a 100x100 pixel image? It’s an auction based, CPC, arbitrage ecosystem – not brand centric.
The beautiful part about advertising in app is you are 100% viewable, 100% share of voice, there are multiple ways to seamlessly integrate into the natural flow of game play. And most importantly it works.
Think about Social Gaming on Facebook and Mobile as a way to reach the most lean-forward, engaged audience in social.