Pipelining is an speed up technique where multiple instructions are overlapped in execution on a processor. It is an important topic in Computer Architecture.
This slide try to relate the problem with real life scenario for easily understanding the concept and show the major inner mechanism.
this ppt is related to the introductory part of assembly language and will be very useful for beginners of information technology students either at their graduation level or at post graduation level
it contains the detail information about Dynamic programming, Knapsack problem, Forward / backward knapsack, Optimal Binary Search Tree (OBST), Traveling sales person problem(TSP) using dynamic programming
Pipelining is an speed up technique where multiple instructions are overlapped in execution on a processor. It is an important topic in Computer Architecture.
This slide try to relate the problem with real life scenario for easily understanding the concept and show the major inner mechanism.
this ppt is related to the introductory part of assembly language and will be very useful for beginners of information technology students either at their graduation level or at post graduation level
it contains the detail information about Dynamic programming, Knapsack problem, Forward / backward knapsack, Optimal Binary Search Tree (OBST), Traveling sales person problem(TSP) using dynamic programming
(Ref : Computer System Architecture by Morris Mano 3rd edition) : Microprogrammed Control unit, micro instructions, micro operations, symbolic and binary microprogram.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
(Ref : Computer System Architecture by Morris Mano 3rd edition) : Microprogrammed Control unit, micro instructions, micro operations, symbolic and binary microprogram.
loader and linker are both system software which capable of loads the object code, assembled by an assembler, (loader) and link a different kind of block of a huge program. both software works at the bottom of the operation (i.e. closer to the hardware). in fact, both have machine dependent and independent features.
Itc lec 3 Ip cycle , system unit, interfaceAnzaDar3
Information processing life cycle
input
Output
Processing
Storage
Components of System Unit
Interface (user communication with computer)
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Applications of computer organization
1.
2. 1. Von Neumann Architecture
2. The Fetch-Decode-Execute-
Reset Cycle
3. The need for and the use of
buses to convey data.
4. Parallel processing.
3. This describes a design architecture for an electronic
digital computers with subdivisions of a central
arithmetic part, a central control part, a memory to
store both data and instructions, external storage, and
input and output mechanisms.
A stored-program digital computer is one that keeps
its programmed instructions, as well as its data, in
read-write, random-access memory (RAM).
The Von Neumann architecture uses a single processor
which follows a linear sequence of fetch-decode-
execute.
4. Register Meaning
PC Program Counter
CIR Current Instruction Register
MAR Memory Address Register
MDR Memory Data Register
IR Index Register
5.
6. 3. The need for and the use
of buses to convey data.
DATA BUS
ADDRESS BUS
CONTROL BUS
7. The data bus, typically consisting of 8, 16,
or 32 separate lines provides a bi-
directional path for moving data and
instructions between system components.
The width of the data bus is a key factor in
determining overall system performance.
8. The control bus is a bi-directional bus
meaning that signals can be carried in both
directions.
The purpose of the control bus is to
transmit command, timing and specific
status information between system
components.
9. When the processor wishes to read a word (say 8,
16, or 32 bits) of data from memory, it first puts
the address of the desired word on the address
bus.
The width of the address bus determines the
maximum possible memory capacity of the
system.
A more realistic minimum bus width would be 20
lines, giving a memory capacity of 220, i.e. 1Mb.
10. Types of
parallel
processing
Type of
computer
used
Application
Pipeline Single Instruction Single
Data (SISD)
Inside a CPU
Array
Processor
Single Instruction multiple
Data (SIMD)
Graphics cards,
games consoles
Multi-Core
Multiple Instruction
Data (MIMD)
Super computers,
modern
multi-core chips