This document discusses blended learning and strategies for successful blended instruction. It defines blended learning as using online technology to transform learning by allowing professionals to communicate, collaborate, and reflect. It emphasizes knowing your audience, identifying the big idea or goals, planning activities, exploring content, and weaving in 21st century skills. The document discusses using both synchronous tools like videoconferencing and asynchronous tools like course management systems to support self-paced and facilitated learning. It stresses the importance of preparing for blended learning by considering goals, audience, content focus, media to use, and technology needs. It also advocates providing professional development for faculty in the environments they will use for blended instruction.
New Research: Digital Tools and Personalized Learning, Today and TomorrowDreamBox Learning
Digital tools are transforming learning and teaching, and Project Tomorrow’s Speak Up National Research Project surveys provide insights into how these tools are being used, 21st century skills and STEM instruction in classrooms today. Attend this web seminar to hear from Julie Evans, CEO of Project Tomorrow, who will share recent survey findings and discuss what the future of personalized, blending learning is expected to look like. She will be joined by a curriculum administrator who led his district’s transition to a blended learning model—a 12-school pilot with a new “Centers Approach.”
Topics will include:
The student vision for digitally-rich, personalized learning
How administrators are leveraging technology solutions to decrease costs
How technology is being used to personalize learning across the U.S.
Julie Evans
CEO
Project Tomorrow
Alec Iogman
Elementary Math Curriculum Associate
Stamford Public Schools (Conn.)
Joe Trahan
Curriculum Designer
DreamBox Learning
Who will benefit:
Superintendents, curriculum directors, technology directors, principals and others involved with personalized or blended learning. Anyone may attend.
Neutral version (university references removed) of a workshop designed and run for the University of Bristol, March 2015. Deals with issues of blended, flipped and borderless learning and tries to distil some key principles.
The Modern Digital Learning Landscape: 5 Tips To Engage Gen Z and Millennial ...Aggregage
If 2020 hasn’t radically changed your approach to your learning program, it’s time to get in the digital learning game or risk being left behind. But if you’re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners. In the next 5 years, Millennials will comprise 75% of the workforce, and Gen Z is right behind them. To future-proof your learning program, make sure your content is designed with these young professional learners in mind.
SCSA's WA curriculum differs slightly from ACARA's and the new Digital Technologies subject warrants examination. With a secondary focus on coding and computational thinking, this slideshow was used at WA schools to assist in unpacking these components.
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
Computational Participation: Towards a National EducationPolicy in Uruguay ...@cristobalcobo
L@S: Fourth Annual ACM Conference on Learning at Scale
April 20 – 21, 2017 @ Massachusetts Institute of Technology
organized with the Association for Computing Machinery (www.acm.org).
In 2007, Plan Ceibal became the first nationwide ubiquitous educational computer program in the world based on the 1:1 model. It is one of the most important programs implemented by Uruguay’s Government to minimize digital divide and is based upon three pillars: equity, learning and technology. As of 2007, Plan Ceibal has covered public schools, providing every student and teacher in kindergarten, primary and middle school with a laptop or tablet and internet access in the school, as well as a comprehensive set of educational software platforms.
Plan Ceibal reached 85% of the students in Uruguay (100% of public education 1 to 9 grades students) reducing significantly the digital divide between the “have” and the “have-nots”.
After the massive deployment of devices, platforms and connectivity, as well as educational resources, now the focus is particularly on teachers training, development of new pedagogies as well as a new culture for understanding teaching and learning (i.e. new pedagogies for deep learning). This presentation summarize the "computational thinking" and the "maker culture" promoted by this public policy in Uruguay.
http://www.fundacionceibal.edu.uy/en/page/about-us
by @cristobalcobo
A Pedagogical Model for Science Education through Blended LearningJosé Bidarra
Presentation delivered at the EADTU 2015 - THE ONLINE, OPEN AND FLEXIBLE HIGHER EDUCATION CONFERENCE. Authors: José Bidarra (UAb), Ellen Rusman (OUNL).
Doha College Mobile Learning Conference 2014: Learning from ResearchKevin Burden
Dr. Kevin Burden (The University of Hull) argues that like many educational technologies in the past, whilst we know fairly well WHAT works when students have access to a mobile device, we have virtually no idea WHY it works. Design Based Research (DBR) offers an opportunity to unlock this mystery and in so doing help to replicate and extend the use of mobile technologies in ways which have not even been imagined yet
Social Mobile Learning: A Living and Learning ExperienceAffero Lab
This presentation aims to show the attendants the process and technologies involved in a solution designed so the student can have access to it in an informal learning online platform and through a tablet application. We call it a Social Mobile Learning Experience: after the base material is delivered, students, teachers and tutors can interact and collaborate with it. Indeed, it is a learning and living experience, since the interaction enriches the content, turning it into a unique experience, depending on how the community contributes and adds value to the resources.
New Research: Digital Tools and Personalized Learning, Today and TomorrowDreamBox Learning
Digital tools are transforming learning and teaching, and Project Tomorrow’s Speak Up National Research Project surveys provide insights into how these tools are being used, 21st century skills and STEM instruction in classrooms today. Attend this web seminar to hear from Julie Evans, CEO of Project Tomorrow, who will share recent survey findings and discuss what the future of personalized, blending learning is expected to look like. She will be joined by a curriculum administrator who led his district’s transition to a blended learning model—a 12-school pilot with a new “Centers Approach.”
Topics will include:
The student vision for digitally-rich, personalized learning
How administrators are leveraging technology solutions to decrease costs
How technology is being used to personalize learning across the U.S.
Julie Evans
CEO
Project Tomorrow
Alec Iogman
Elementary Math Curriculum Associate
Stamford Public Schools (Conn.)
Joe Trahan
Curriculum Designer
DreamBox Learning
Who will benefit:
Superintendents, curriculum directors, technology directors, principals and others involved with personalized or blended learning. Anyone may attend.
Neutral version (university references removed) of a workshop designed and run for the University of Bristol, March 2015. Deals with issues of blended, flipped and borderless learning and tries to distil some key principles.
The Modern Digital Learning Landscape: 5 Tips To Engage Gen Z and Millennial ...Aggregage
If 2020 hasn’t radically changed your approach to your learning program, it’s time to get in the digital learning game or risk being left behind. But if you’re searching for current, new ways to engage people online and keep your business thriving, look to your youngest learners. In the next 5 years, Millennials will comprise 75% of the workforce, and Gen Z is right behind them. To future-proof your learning program, make sure your content is designed with these young professional learners in mind.
SCSA's WA curriculum differs slightly from ACARA's and the new Digital Technologies subject warrants examination. With a secondary focus on coding and computational thinking, this slideshow was used at WA schools to assist in unpacking these components.
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
Computational Participation: Towards a National EducationPolicy in Uruguay ...@cristobalcobo
L@S: Fourth Annual ACM Conference on Learning at Scale
April 20 – 21, 2017 @ Massachusetts Institute of Technology
organized with the Association for Computing Machinery (www.acm.org).
In 2007, Plan Ceibal became the first nationwide ubiquitous educational computer program in the world based on the 1:1 model. It is one of the most important programs implemented by Uruguay’s Government to minimize digital divide and is based upon three pillars: equity, learning and technology. As of 2007, Plan Ceibal has covered public schools, providing every student and teacher in kindergarten, primary and middle school with a laptop or tablet and internet access in the school, as well as a comprehensive set of educational software platforms.
Plan Ceibal reached 85% of the students in Uruguay (100% of public education 1 to 9 grades students) reducing significantly the digital divide between the “have” and the “have-nots”.
After the massive deployment of devices, platforms and connectivity, as well as educational resources, now the focus is particularly on teachers training, development of new pedagogies as well as a new culture for understanding teaching and learning (i.e. new pedagogies for deep learning). This presentation summarize the "computational thinking" and the "maker culture" promoted by this public policy in Uruguay.
http://www.fundacionceibal.edu.uy/en/page/about-us
by @cristobalcobo
A Pedagogical Model for Science Education through Blended LearningJosé Bidarra
Presentation delivered at the EADTU 2015 - THE ONLINE, OPEN AND FLEXIBLE HIGHER EDUCATION CONFERENCE. Authors: José Bidarra (UAb), Ellen Rusman (OUNL).
Doha College Mobile Learning Conference 2014: Learning from ResearchKevin Burden
Dr. Kevin Burden (The University of Hull) argues that like many educational technologies in the past, whilst we know fairly well WHAT works when students have access to a mobile device, we have virtually no idea WHY it works. Design Based Research (DBR) offers an opportunity to unlock this mystery and in so doing help to replicate and extend the use of mobile technologies in ways which have not even been imagined yet
Social Mobile Learning: A Living and Learning ExperienceAffero Lab
This presentation aims to show the attendants the process and technologies involved in a solution designed so the student can have access to it in an informal learning online platform and through a tablet application. We call it a Social Mobile Learning Experience: after the base material is delivered, students, teachers and tutors can interact and collaborate with it. Indeed, it is a learning and living experience, since the interaction enriches the content, turning it into a unique experience, depending on how the community contributes and adds value to the resources.
Strategies and Tools for E-Teacher Performance is a "doing by learning" workshop for non-IT subject teachers on their way to augment, enrich and extend learning experiences through the use of computer gadgets, Internet, digital content, and education software. Step&Desk is the training program to enable the motivation, understanding and skills on interactive learning technologies.
6 Secrets of Career change - Instructional Design to eLearningsuzetteconway
In this presentation I share some thoughts on moving from a career in instructional design to one in eLearning. However, most of the principles in this presentation could apply equally to any career transition. I hope you enjoy it!
Blended Learning: Strategic Approaches Alan Woontner
A view at how to promote blended learning in organizations, by taking a strategic approach to the use of learning delivery mediums, learning strategies and
Digital Literacy & Citizenship in the 21st CenturyAndrea Tejedor
Presentation for Hudson Valley NYSCATE Conference
Session G: Digital Literacy & Citizenship in the 21st Century
Most of today’s students are entirely comfortable with technology, but are they using it appropriately? Do they understand their roles and responsibilities in digital society? How can teachers help students become responsible digital citizens? Learn more about the interconnected world that our kids are growing up in -- and how they can thrive in it.
1. +
Teacher
Success in
Blended
Classrooms
Blended Learning Summit
February 6, 2013
2. +
What is Blended Learning?
According to TeachThought: Hybrid education uses online
technology to not just supplement, but transform and improve
the learning process.
Capitalize on new technologies to create learning spaces in
virtual environments that allow professionals to communicate,
collaborate, and reflect.
Today the question is, “What technologies best serve my
purpose and how can I use them to support professional
learning?”
4. +
Planning for Blended instruction
Know your audience
Identify the Big Idea
Plan activities
Explore content
Weave 21st century skills into learning
5. +
What is BLEND?
One Audience
Multiple technologies Multiple objectives
Multiple methods of instruction Multiple strategies
Asynchronous, Synchronous and Technology Rich
Immersive
Differentiates Content,
Face-to-Face, Distant, and Process, and Product
Hybrid Learning Opportunities
6. +
What is your Big Idea?
What are your goals?
Content
Lesson Knowledge
Activities
Skills
21st Century Skills
7. + 7
Asynchronous e-Learning
Wiki
Learning Can be: LMS
Face-to-Face
Blogs
Virtual or
Podcast
Mobile
Email
Games
8. + Synchronous e-Learning 8
Webconferencing
Learning Can be:
Videoconferencing
Face-to-Face
Chatrooms
Virtual or
Mobile Virtual worlds
Texting
9. + Immersive-Learning 9
Active Worlds
Learning Can be:
Second Life
Face-to-Face
Games
Virtual or
Mobile Simulations
12. +
Preparing for blended learning
What are your goals?
Who is your audience?
What is the focus of your workshop/class?
13. +
The Learning Process
Knowledge Skill
Building Fluency
Awareness Skill Skill
Building Mastery Transfer
Skill Skill
Building Refresh
Barriers to Transfer
Prestera & Marker, 2006
14. +
The Learning Process
Coaching
Video Virtual World
Mindmister MUVE Peer Review
Authoring Podcast
Tools Video/Web
Wikis LMS Blog/Wiki
Conferencing
Webconferencing
Knowledge Skill
Building Fluency
Awareness Skill Skill
Building Mastery Transfer
Skill Skill
Building Refresh
Prestera & Marker, 2006c
14
15. +
Preparing for blended learning
What types of media do you want to use?
Are there special technology considerations?
Is collaboration important or will participants work
independently?
Is blended learning the right way to go?
16. +
Training faculty
PD vs. Training
PD in the environment teachers will use
Schoology, Traditional Website, Wiki, Sakai
Extended opportunities to learn
Communication
Collaboration
Reflection